Karthus Build Guide

Lich on Steroids

Uploader Dyrus
Updated 5 years ago
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Scaling Health (+1.33 health per level (+24 at champion level 18))
  • 9
    Greater Glyph of Scaling Ability Power (+0.17 ability power per level (+3.06 at champion level 18))
  • 3
    Greater Quintessence of Ability Power (+4.95 ability power)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

My evidence for this strategy works is not only myself, but several other players such as Hanyuyu, or PhantomL0rd. PhantomL0rd is a 2300+ Karthus player who uses Teleport Revive. He has a 71% winrate and is still keeping his ELO strong through his strategy. It isn't exactly a zombie karthus but a karthus who has those most efficiency to give out to his team. Once you die doing as much damage as possible, you come back with even more HP, and a full mana bar to use. Zombie karthus is super irritating and I believe it can be used in competetive play if players chose to do it. He is extremely hard to gank because he can sit back with his Q, and once he gets you with his wall, there's no turning back against a good karthus player, and if you do turn back then you can say hello to death because he is just gonna walk all over you laughing at your dead corpse. If you don't turn back, you're still fucked because once you kill him, he still has a chance to kill you, and your teammates. TL:DR: This guide will be on Teleport Revive Karthus. I will not be making a guide for ScarletDoom's Flash Clarity Karthus. If you want to play like his 90% winrate karthus, then go ask him.

These are standard late game Runes for AP. Whether you decide to build different runes is entirely up to you. Movespeed quint's are also very good for karthus. Red: Magic Pen Yellow: AP per level Blue: AP per level Quint: Flat AP (more effective then per level)

[title][img=skills/karthus/p.png] Passive: Death Defied[/title] [number]Upon dying, Karthus enters a spirit form allowing him to continue casting spells while dead for 7 seconds. [/number] [title]Explanation:[/title] This passive alone makes you really deadly in every team fight. If they don't kill you, you do damage. If they kill you, you still do damage. [title][img=skills/karthus/q.png] Q: Lay Waste[/title] [number]Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40 / 60 / 80 / 100 / 120 (+30% of ability power) magic damage to each nearby enemy, this deals double damage if it hits only a single unit. Cooldown 1seconds Cost 20 / 28 / 36 / 44 / 52mana Range 875[/number] [title]Explanation:[/title] Your main sustained damage, a skill shot placement. It's very difficult to use at first, so I suggest practicing with it, and having a strong mental game to be fully effective. [title][img=skills/karthus/w.png] W: Wall of Pain[/title] [number]Creates a 800 / 900 / 1000 / 1100 / 1200 distance wide wall through target point. Reduces enemy armor and magic resistance by 15 / 20 / 25 / 30 / 35 and reduces movement speed by up to 40 / 50 / 60 / 70 / 80%; debuff lasts 5 seconds. The wall lasts 7 seconds. Cooldown 22seconds Cost 100mana Range 1000[/number] [title]Explanation:[/title] This wall decides how most fights go. If you catch their entire team in a wall that they have to go through to get to their goal, it slows them and reduces their MR by A LOT. This skill can make it or break it for your team, and is a huge threat to any enemy team comp. [title][img=skills/karthus/e.png] E: Defile[/title] [number]Toggle Off: When Karthus kills a unit, he restores 20 / 27 / 34 / 41 / 48 mana. Toggle On: Drains 30 / 42 / 54 / 66 / 78 Mana to deal 30 / 50 / 70 / 90 / 110 (+25% of ability power) damage to nearby enemies each second. Cooldown 0.5seconds Range 550[/number] [title]Explanation:[/title] Get E at level 2 for mana regen. The skill that drains your mana, but allows you to do AOE circle damage. It is ridiculous strong seeing how it constantly does high damage to your enemies in a circle, which means if they get close to you they will always take damage no matter what. This skill makes karthus so ridiculously powerful in team fights, and forces you to get MR no matter what. [title][img=skills/karthus/r.png] R: Requiem[/title] [number]After channeling for 3 seconds, Karthus deals 250 / 400 / 550 (+60% of ability power) magic damage to all enemy champions (regardless of distance). Cooldown 180 / 150 / 120 seconds Cost 200 / 300 / 400 mana Range 10000 [/number] [title]Explanation:[/title] Gives you HP for spell vamp. Secures Kills. Secures Assists. Can turn the tide of the fight at the end or at the start. Cleans up nicely against low HP enemies. Really useful. End games does like 800-900 40% spell pen, damage which is like 3000-4500 damage given, every 120 seconds or so.

Maxing Q is your main damage obviously, there is no other way to building this. Level 1 W for slow/vision/reduceMR/wall. Max E 2nd for more damage. Max R as anyone else would.

Starting : [item=dorans-shield] OR [item=boots-of-speed][item=health-potion3] OR [item=dorans-ring] OR [item=cloth-armor] [item=health-potion5] This is all user preference but, I suggest cloth+5 vs garen/ashe/panth/AD Core : [img=items/sorcerers-shoes.png][item=will-of-the-ancients] [item=tear-of-the-goddess] Gives you a item to regain your health, and high mana storage. Item Goals : [item=rabadons-deathcap] [item=void-staff] [item=archangels-staff] [item=zhonyas-hourglass] Gives you the most AP possible realistically. Optional Items: Any other Defensive/AP Item, use it as according to your own user preference or enemies. [item=rod-of-ages] HP/MANA/AP [item=rylais-crystal-scepter] HP/SLOW/AP [item=banshees-veil] HP/MR Note: Sell your starting item, when buying your late game items. (Dorans) This is Karthus. There are many item builds for him. But this one is the one I use.

Farm, try not to get caught by level 2 jungler gank. Get to level 6 and use ult when needed.

Farm more, get blue buff. Gank when necessary use summoner spells effectively meaning if there is nobody at the tower you're attacking, and something else is going on across the map. Go suicide into that tower and revive teleport to that fight. You'll have movement control, and you'll have 400 more HP.

Farm until you're maxed, then just follow your team around. Be a good team player and help everyone out, also get blue buff still. Triple pot+Oracles when you're maxed and have nothing else to buy. Switch to defensive items like banshee's veil or GA when you feel it'll be more effective. There's no much to say for early,mid,late because it can mostly only be explained through your own experience as a player. There is no main godlike guide item build or anything, standard to use. Use your head and play smart.

Use Q to do damage. Use W to catch or run away from people. Use it in teamfights in different directions to get the most out of it, a well placed wall can be very deadly. Use E when people are near you. Use R when people are almost dead or close to dead. Use your own judgement. When you die, activate E, spam Q, use W, and make sure you ult before your passive wears off. The timer is about 3 or 4 seconds.

Karthus is a very effective caster that can change games. His precense throughout the game is not to be ignored. He doesn't have a lot of burst, but his Q does ridiculous sustained damage. With a little practice karthus may just be one of the best casters in the game. Soraka does counter your ult, but when she's on your team it really shows how effective global ults that damage or heal can be. [own3d]http://www.own3d.tv/video/201089/EpikGamer_-_Dyrus__id_37905__Archive__2011-09-09_11_29_01_-_11_55_47_[/own3d] This a short but should give you an idea demonstration on how to play him. It's really basic, and not hard to understand. Just sit middle all day farm, press ult, use summoner spells, and play karthus where he is needed. http://clgaming.net/replay/2769

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