Nocturne Build Guide

Dark with a chance of Pain [Updated]

Uploader Freely
Updated 5 years ago
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[center][highlight]Hello I am Freely and this is my guide on Jungle Nocturne. He is my 4th favourite jungler but possibly my most enjoyable champion to play. He has incredible invading and counter-jungling capabilities paired up with strong ganks and a fast jungle clear. Stick around to see why I like him and understand how to play him the way I do. [/highlight][/center] [title]Pros/Cons:[/title] [highlight]Pros:[/highlight] [.]Great Assasin. [.]High Mobility. [.]HUGE Damage. [.]Unattractive focus target. [.]Fear. [.]Amazing ganks. [.]Huge Game presence. [highlight]Cons:[/highlight] [.]Susceptible to Invasion. [.]Mediocre HP lvl during jungle.

For Runes it's pretty basic. Blue - MR/lvl as AS on blue isn't worth the slot. Yellow - Armor. Survivability during the clear and good at all stages of the game. Red and Quints - 18 armor pen and AS for the rest split in between. The ArP and AS make his jungling speed almost unmatched. Masteries I go partially Offense for the flat AD, Minion damage, Arpen and Attack Speed and the basic jungling ones in Utility. Also take the armor in Defense for extra sustain during the jungle.

[title][img=skills/nocturne/p.png] Passive: Umbra Blades[/title] [number]Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself for 15/20/25 per target hit. Nocturne's basic attacks reduce this cooldown by 1 second.[/number] [title]Explanation:[/title] [highlight]Nocturne's Sustain passive. The more you hit the often it procs so it doesn't lose it's shine in 1v1 fights unlike Renekton's. Great for clearing minion waves and doing some extra AoE damage. Proper use of the passive has also saved me countless times - Abuse it. [/highlight] [title][img=skills/nocturne/q.png] Q: Duskbringer[/title] [number]Nocturne throws a shadow blade which deals 60/105/150/195/240 (+75% attack damage) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage. Cooldown 10 seconds Cost 60/65/70/75/80 mana Range 750[/number] [title]Explanation:[/title] [highlight]Noc's and actually Riot's best spells made in my opinion. Using it correctly allows you to have a Ghost on a very small cooldown. Using it makes 1v1 a Breeze as you will almost allways have more MS than your opponent and some bonus AD to boot. [/highlight] [title][img=skills/nocturne/w.png] W: Shroud of Darkness[/title] [number]Passive: Nocturne has 20/25/30/35/40% bonus Attack Speed. Active: Nocturne creates a magical barrier for 2 seconds, which blocks the next enemy ability. If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds. Cooldown 20/18/16/14/12 Cost 50 mana[/number] [title]Explanation:[/title] [highlight]A triggle-able Banshee's Veil. Using it while chasing people appropriatly and gaining the bonus AS is very important to increase Nocturne's killing power.[/highlight] [title][img=skills/nocturne/e.png] E: Unspeakable Horror[/title] [number]Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+100% ability power) magic damage over 2 seconds. If Nocturne stays within 600 range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s). Cooldown 15/14/13/12/11 seconds Cost 60/65/70/75/80 mana Range 400[/number] [title]Explanation:[/title] [highlight]Incredibly boosts Nocturne's ganking potential. Most of the times you won't fear your enemy but they will lose a flash. This + your Q + your R make Nocturne unescapable. [/highlight] [title][img=skills/nocturne/r.png] R: Paranoia[/title] [number]Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds. While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+120% attack damage ) physical damage. Cooldown 160/130/100 seconds Cost 100 mana Range 2000/2750/3500[/number] [title]Explanation:[/title] [highlight] It's not a Global ultimate but it's more than you will ever need. Huge AD scaling followed up by Noc's damaging combo. Great for taking out Squishies in the back.[/highlight]

[center][imgsmall=skills/nocturne/q.png][imgsmall=skills/nocturne/w.png][imgsmall=skills/nocturne/e.png][imgsmall=skills/nocturne/q.png][imgsmall=skills/nocturne/q.png][imgsmall=skills/nocturne/r.png][imgsmall=skills/nocturne/q.png][imgsmall=skills/nocturne/e.png][imgsmall=skills/nocturne/q.png][imgsmall=skills/nocturne/e.png][imgsmall=skills/nocturne/r.png][imgsmall=skills/nocturne/e.png][imgsmall=skills/nocturne/e.png][imgsmall=skills/nocturne/w.png][imgsmall=skills/nocturne/w.png][imgsmall=skills/nocturne/r.png][imgsmall=skills/nocturne/w.png][imgsmall=skills/nocturne/w.png][/center] Order for maxing out is : R > Q > E > W. R is selfexplanatory. Q Gives Noc more damage on the skill and more bonus AD aswell. E gives higher fear time and more damage. W gives a small AS boost.

[highlight][title]Damage Items:[/title][/highlight] [imgsmall=items/boots-of-speed.png] -> [imgsmall=items/dagger.png] -> [imgsmall=items/berserkers-greaves.png]. AS and MS. Good scaling with the bonus AD from your [imgsmall=skills/nocturne/q.png]. [imgsmall=items/vampiric-scepter.png] -> [imgsmall=items/long-sword.png] -> [imgsmall=items/madreds-razors.png] -> [imgsmall=items/wriggles-lantern.png]. Damage and Life steal. Incredibly unexpensive item, good for 1v1 and a free ward every 3 minutes. [imgsmall=items/brawlers-gloves.png] -> [imgsmall=items/avarice-blade.png] -> [imgsmall=items/long-sword.png] -> [imgsmall=items/the-brutalizer.png] -> [imgsmall=items/youmuus-ghostblade.png] Due to the AD and AS Nocturne gets from his abilities, crit, life steal and armor penetration scale best with him. You get enough life steal from your wriggles so this item is all you need. It comes with additional AD, some CDr and an AMAZING activate. [imgsmall=items/executioners-calling.png] Bitchezz got [imgsmall=champ/soraka.png], make 'em regret it. [imgsmall=items/vampiric-scepter.png] -> [imgsmall=items/bf-sword.png] -> [imgsmall=items/the-bloodthirster.png] Very good item as getting it stacked up on Noc is pretty easy. It raises your effective health alot due to Nocturne's ability to stay on one target without getting stopped due to [imgsmall=items/banshees-veil.png] and [imgsmall=skills/nocturne/w.png]. [imgsmall=items/cloak-of-agility.png] -> [imgsmall=items/infinity-edge.png] Amazing synergy with all of his spells and [imgsmall=items/youmuus-ghostblade.png] aswell, however you generally want to skip this item. It makes Noc too much of a glass cannon and for a Melee character it's a double edged sword. [highlight][title]Defensive items:[/title][/highlight] [highlight]Generally [imgsmall=items/youmuus-ghostblade.png][imgsmall=items/berserkers-greaves.png][imgsmall=items/wriggles-lantern.png] is all the damage you need. The above damage items are all nice but after this core I focus mainly on the items bellow.[/highlight] [imgsmall=items/ruby-crystal.png] -> [imgsmall=items/negatron-cloak.png] -> [imgsmall=items/catalyst-the-protector.png] -> [imgsmall=items/banshees-veil.png] The 4th item I buy on Nocturne in almost ALL games. There are some exceptions but you must judge that on the fly. Even though it seems obsolete the [imgsmall=skills/nocturne/w.png] isn't enough and this item really comes in handy. FFFFUUUU [imgsmall=champ/karthus.png]. [imgsmall=items/ruby-crystal.png] -> [imgsmall=items/giants-belt.png] -> [imgsmall=items/phage.png] -> [imgsmall=items/frozen-mallet.png] AD and HP. All the stats you need for a great melee DPS item. NO. This item wouldn't be worth anything without the passive. Make the enemy squishies pay for not running [imgsmall=summoners/flash.png][imgsmall=summoners/cleanse.png] as without that YOU CAN'T BE ESCAPED. Nocturne sticks on you like gum on a school bus seat and in the very least forces people to buy [imgsmall=items/quicksilver-sash.png]. A slow, a movement increase from [imgsmall=items/youmuus-ghostblade.png] and [imgsmall=skills/nocturne/q.png], a fear and the obvious [imgsmall=skills/nocturne/r.png] gap closer is what makes Nocturne that scary. [imgsmall=items/heart-of-gold.png] -> [imgsmall=items/chain-vest.png] -> [imgsmall=items/randuins-omen.png] Usually the life steal is enough survivability in a 1v1 and it should be enough however if you truly need the armor this is your go-to item. The active is also very nice in conjuction with your [imgsmall=items/youmuus-ghostblade.png]. [imgsmall=items/giants-belt.png] -> [imgsmall=items/cloak-of-agility.png] -> [imgsmall=items/ruby-crystal.png] -> [imgsmall=items/chain-vest.png] -> [imgsmall=items/atmas-impaler.png] -> [imgsmall=items/warmogs-armor.png]. I list those two items together as they are not worth taking alone. However even together they are not that good compared to other choices. It's a double edged sword as it requires you to be EXTREMELY farmed and to know 100% that you will get to end game. Than and only than do those items pay for themselves. [imgsmall=items/chain-vest.png] -> [imgsmall=items/null-magic-mantle.png] -> [imgsmall=items/guardian-angel.png] The reason why this item is very good is due to the nature of Noc's abilities. Due to his ability to stick on targets after the initial team fight burst he can be reborn to be an extraordinary AD carry. His only true weakness is chain CC and after the battle wears down his [imgsmall=skills/nocturne/w.png] makes him CC immune for the most part. This item is a game changer - consider it.

[highlight]This is possibly the game deciding chapter in 50% of the games. Nocturne is a huge snowballer and getting him fed or allowing him to get fed himself is enough to force you to surrender @ 20. The reason being is that assassins can make the most out of their items if played correctly. Having a fed nocturne leaves the team 5v3 as their carries are either forced to build defense and become weak or are wiped out. Concentrate on executing this game chapter correctly as it defines your game thereof.[/highlight] [title]Jungle routes:[/title] [highlight]The new jungle leaves more options for starting routes and never limits you to go where it's not needed.[/highlight] I would like to give out a few pointers to playing Noc Succsessfully: [.]Starting options are now limitless but preferable ones are: Wolves -> Blue (1:55); Wratihs -> Red (1:55); Golems -> Wraiths -> Wolves -> Blue. [.]Strongly advising really early or late red for mid game dominance [.]Sustained farming to reach 6 soon is highly reccomended. [.]Lvl 3 and 6 Ganks are the strongest. [.]Ganks without red are worse than ganks without Blue [.]Timing your red to have it for when you are around lvl 6 and 11 is tide-changing. [.]Use ult to gank when you can but if you forsee an enemy gank save it for counter-ganking as it is stronger. With all this in mind The timers are: [.]Red And Blue: 1:55 Spawn; 5:00 Min respawns (after killed; small creeps included) [.]Dragon: 2:30 Spawn; 6 Min Respawns (after killed) [.]Baron: 15:00 Spawn; 7 Min Respawns (after killed; 2 min after buff is out) [.]Small Camps: 1:40 Spawn; Very Fast Respawn, 30 s after killed (Big one gives Health) Keeping track of those is important: [.]Enemy Buffs. [.]Lane Wards. [.]Your own Buffs obviously. [.]Team Objectives. [.]Enemy Ults. Know when you are stronger and make a move.

[center][title]Tips and Tricks to Counter Jungling Properly.[/title][/center] [.]Champions who are easy to Counter jungle: [imgsmall=champ/amumu.png][highlight]Amumu .. [imgsmall=champ/alistar.png] Alistar .. [imgsmall=champ/fiddlesticks.png] Fiddlesticks (situational*) .. [imgsmall=champ/jarvaniv.png] Jarvan IV ... [imgsmall=champ/maokai.png] Maokai (situational **) .. [imgsmall=champ/shaco.png] Shaco (situational **) .. [imgsmall=champ/tryndamere.png] Tryndamere[/highlight] [highlight]*[/highlight] Champions like Fiddlesticks who are strong duelists can still be counter jungled easily if you know they are doing a camp. Whilist doing camps fiddlesticks is using his abilities and is unable to contest you. Also your [imgsmall=skills/nocturne/w.png] Counters his Fear/Silence. [highlight]**[/highlight] Champuions like Maokai and Shaco that require Box/Sapling Placements can be disrupted easily but it's ULTRA SUPER MEGA important to know that if you walk where you shouldn't you can get insta-gibbed. [.][highlight]If you will Counter jungle ALLWAYS start [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] No exceptions.[/highlight] [.][highlight]While Counter jungling there is no set route as everything revolves around your opponent's route, however there are some starting camps i like going.[/highlight] [highlight]*Route 1.[/highlight] I like killing The big Wolf and one small one than getting a leash on blue. Often if your teammates are holy motherf*ing awesome they will pull hard enough to make you skip smite. This is good as having smite while counterjungling is huge. Allways ask for a big leash, and if they don't than you can blame them if you die in enemy junle :) [highlight]**Route 2.[/highlight] This Route is basically a sustained route starting at either their Wraiths or their Golems. The idea behind it is you just steal their camps and underlevel them. Something incredibly beneficial to this is that you know when they respawn. This can set up for chain steals or even sneaky kills on the underleveled enemy. [highlight]Don't forget to also take your small camps.[/highlight] It's Very plausible the enemy just walks into your jungle and takes it making it even. [.][highlight]Make your Support [imgsmall=summoners/clairvoyance.png] the enemy extensively if you want to counter jungle. Also don't be greedy and buy wards to ward their jungle entrances. Doing this allows stealing and donating bigger things like Red and Blue buffs or even organized ganks.[/highlight]

[center][title]What you should be doing to maximize your presence and contribute to your team the best during mid game:[/title][/center] [.][highlight]Mid game is where Nocturne's mobility truly shines. Abuse that by invading the enemy jungle. As you they are reliant on it to not fall behind on gold on XP and the lack thereof cripples them. The nature of his skills allow him to rob the enemy of their jungle effectively and kill people that contest that in a fair 1v1. Never should you engage in 1v2, that is when you need to run as fast as you can. It's not your own jungle so you're farther from being helped than being killed.[/highlight] [.][highlight]The jungle should always be cleared. By now you have huge damage potential and a great passive from [imgsmall=items/wriggles-lantern.png] so taking camps should be a breeze. Your job is to farm your jungle and in some cases the enemy's. You need the XP and gold to be above everyone else, however you don't need the red and blue buffs as much. Make sure always to give them respectively to the AD and AP carries.[/highlight] [.][highlight]You don't have a global ultimate but you're pretty fast. Position yourself in the jungle proper so you can always be available to your team to ult in and make a 2v2 into a 2v3 and such. Nocturne has a huge game presence and most of the games the enemy would be to scared to fight, as they should be. Abuse that face by forcing fights and make yourself available to join them.[/highlight] [.][highlight]You have [imgsmall=items/wriggles-lantern.png]. That is a given, if you don't than well get it! It has such a great passive there really should not be an excuse to not have dragon warded. It's a split job between you and the support to have vision on global objectives so don't neglect it. You are also in a position to buy an [imgsmall=items/oracles-elixir.png] if you're confident in your ability to stay alive. Depleting the vision from the enemy causes that extraordinary psychological impact and boosts the threat of your ultimate as you should be hidden in fog of war almost all the time.[/highlight] [title]Please note that the entire chapter above is highlighted due to the fact that it's the most important piece of information in the guide. Doing the things listed above is the way to execute a Nocturne game proper and should be deeply taken into account.[/title]

Late game think of yourself as Kassadin or Xin Zhao. Your job is to do as much damage on the squishies as you can before you die or get peeled off. To do this you must have very good positioning before the fight atually eurupts. To do so you must: [.]Defend or push lanes to the point where you can [imgsmall=skills/nocturne/r.png] to your team if something happens. It is a gap closer with a huge range but sometimes it's not enough. Be wary of that. [.]If you see an enemy carry out of position always jump. Your life is not worth more than theirs and killing them leaves the rest of the fight a crippled 4v4 (with 1 less carry for their team) or a 5v4 if you survive. Most of the times this is a free Baron. Baron Nashor, speaking of, is the late game version of Dragon, however he is worth far more. Securing it is the most important objective. However it's not as easy. In the unlikely event that the other team gets it however there are some things you need to know: [.]Stealing it with smite is obligatory as it deals the hugest spontaneous damage to Nashor in a single spell. Lvl 18 Smite deals 870 damage. [.]If you're able to Flash->Smite steal than do it. Unlike Dragon your life is worth nothing to getting baron so sacrificing that escape mechanism for the lack of a precise steal due to your ult's travel time is worth it. Think of getting the steal as a PENTA kill as he is worth 5 champion kills and a nice buff. Allways make sure your team turtles after that however as you are left with a 4v5 and are not in shape to do battle.

In team fights the most important task you have is to destroy the enemy's damage. Sneak in to thoe back of their team and obliterate their carries making the team fights in your favor by cripling their team. The most obvious way to do that is to [imgsmall=skills/nocturne/r.png] in their team and maximize the damage output as much as you can because eventually you'll get killed or taken off them. To do set damage you have to instantly do a few things: [.][imgsmall=skills/nocturne/r.png] on the correct target. If they have [imgsmall=items/banshees-veil.png] don't jump on set person but if they all do than use it on your focus target. [.]Use [imgsmall=items/youmuus-ghostblade.png] while in mid-air. [.]Use [imgsmall=skills/nocturne/q.png] so you have the full effect of it i.e the person that tries to run from you should have been hit by it. [.][imgsmall=skills/nocturne/w.png] the second you get there for the AS boost as you will rarely not get hit by a spell. [.][imgsmall=skills/nocturne/e.png] either the most dangerous target or the one you're focusing. Most of the times it's the same person. [highlight] Nocturne while can be is not designed to be an initiator. Don't wait for the entire team fight to be over before you go in however don't jump in first. In the unlikely event that you do go in first, use all your skills and than instantly start running back. You won't survive enough for two auto attacks even with the defense from the full build.[/highlight]

[title]Thank you for taking the time to read my Nocturne guide and i hope you enjoyed it ^.^ If you have any questions ask them in the comments bellow and i will answer them. [/title] [highlight]Alternative Approved (Featured) jungle noc guide by everyone's favourite the Oddone:[/highlight] He uses 1/8/21 and has a video explanation and everything. Take a look. Shoutout to my fav jungler :p [highlight]My other guides:[/highlight] AP/ Support Lux: AP Twisted Fate: Jungle Warwick:

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