Kindred Build Guide

In Depth Guide to the Dynamic Duo of Death (S6 updated ~75%)

Uploader Iced IMP
Updated 1 year ago
36,254
75%
Skill Order
Q W E R
Dance of Arrows
Wolf's Frenzy
Mounting Dread
Lamb's Respite
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Hi! Welcome to my Kindred guide! I'm Iced IMP, I am currently trying to get back to plat 5 because of Riots wonderful soft reset (yes, yes I know, you all want a challenger guide but with a majority of active players being either bronze or silver it may just help someone, I hope!) and have been playing since the start of season 3. I love to play champions that either stand in the fight forever or that make someone else vanish, and Kindred does this second one extremely well, and not just once a fight, but multiple times a fight! Vayne + Kalista + Blade of the Ruined King = Kindred Learn it. Live it. Love it. I instantly fell in love with Kindred (sorta like I do when all champions are released. HA!) when she... he? they? oh well I'll just go with that! were released. But unlike all other releases I found that my enjoyment from playing Kindred did not fall off after the first day or two and I have still been continuing to hammer out the games with them. I hope this guide can help you learn something about Kindred and maybe make you think about trying them out! PS. This guide will be undergoing several (and constant) changes to it during the pre-season as I attempt to keep it as up to date as possible just waiting on the solomid database update, hopefully it won't take long!

Kiting on Kindred is REALLY easy. You don't need any fancy attack command clicks or anything. Kiting is a major part of playing Kindred effectively since you need to kite ALL THE TIME, even in the jungle. In the jungle Kiting a camp is the most efficient way to reduce the damage that you take and keep your sustain up. When You're kiting you are constantly building up stacks of your W passive which means more heals. As well as kiting camps you need to kite melees so they cant cc you ([img=champ/renekton.png] and [img=champ/udyr.png] come to mind) or burst you ([img=champ/vi.png], [img=champ/tryndamere.png], [img=champ/shyvana.png] come to mind) Now then I said Kiting was easy on Kindred, right? Why? Well. Q,W,E. (no don't use them in that order E W Q is a better order or W E Q) So Q lets you hop a short distance but its on a 9 second CD that can't be reduced, right? Yes, until we use our w. This lowers Q's CD to 2 seconds flat which is enough for an auto attack or 2 in between each time. If this is all you did without moving with your mouse at the same time the enemy would still get less auto attacks or abilities off (this is good!). Also, it lets you start to use your Q to avoid skill shots or escape over walls if things get scary. This brings us to Kindreds E. Kindreds E applies a large slow (70%) which means that using this to start a fight with someone will delay their arrival giving you free time to fight. If done properly you can go through an entire fight before either killing them or causing them to run (did I mention all of these help you chase too? BTW DON'T CHASE! WITHOUT VISION!) Don't forget to do this for jungle minions too! Big minions hurt!

Kindred's passive marking enemy jungle minions I thought I should touch on this topic. So, IS Kindred even ANY good at invading? Well. To put it as simply as possible. Yes. Kindred is an excellent duelist especially once you have [img=items/skirmishers-sabre.png]. There are a few things you have to consider before deciding to invade though... Who. Ahead. Vision Where. Lanes. Mark. Who: Who is the opposing jungler? Are they good at dueling? better than you? (probably not you can kite for days) do they clear really fast? (ie [img=champ/shyvana.png]) if so its probably not worth invading because it is probably cleared out already! Ahead: Is their team is ahead? Is their jungler ahead? if so you probably shouldn't invade unless all of the following points are true. Vision: Do you have vision in the enemies jungle? No: try to get some vision (upgrade your trinket and make a quick detour when you go to gank or ask your team) Where: Where is THEIR jungler? Can you see them? Are you on the other side of the map as their jungler? if so it's probably safe to invade. Lanes: What are the lanes like? Is any enemies missing? will an opposing laner try to take their teams raptors while your at them? Is your team pushed against them? is your team being pushed? If your team is pushed and you cant gank any invading might be the best bet. If they are being pushed, is there a lane you could gank instead or after taking an enemy camp? Mark: Where is your mark at? can you get to it? would you be able to contest it if you ran into the jungler at it? how many marks do you have? Wolf stops marking enemy camps when you have 6. BUT if you have 5 marks and can gank a marked champion to get 6 you can actually sneak a 7th mark from the jungle if the enemy doesn't clear it since it doesn't go away when you get 6 marks. Try to consider all of these things before invading, but if you're crushing the enemy jungler, sometimes its worth it just to kill them in their territory. Its all yours Wolf.

Mark an enemy champion as soon as possible, you can do this before the jungle camps even spawn. Start bot side to get a leash from the ADC and Support (ASK NICELY!). Immediately following this move to the nearest buff and clear it as fast as possible, then proceed to kill a small camp, since only the main camp spawn times have changed not scuttle! Your first mark should appear now (at ~2:30) thanks to wolf in the enemy jungle or on the scuttle crab. If its at a scuttle crab rush to it right away, if its at the far scuttle crab make sure to stay in your jungle to prevent the enemy mid laner from seeing you! Also as you pass by either wolves or raptors depending on the side auto attack one of them to heal from your [img=skills/kindred/w.png] passive (this will help in case of the next part). Be ready for the opposing jungler to show up. If they do show, generally you can just fight them using your e to initiate the fight (and red smite if you have already upgraded your machete) a lot of the time you can get a free kill here (So I recommend marking the jungler for your first target in case of this) Proceed to clear your jungle taking either Raptors if your at red side or Wolves on Blue side. Look for any ganking opportunities and chances to invade their jungle or take marked scuttles. Using your mark early: Use your mark at the start (preferably on the jungler in case of a kill at scuttle or failed invade by them) and then mark who you want to gank. it takes 8 seconds for the mark to activate though so using it early is advised. Also your mark can be used to psych the opponents out making them think you're going to gank somewhere. (ie mark top and then go bottom shortly after) be careful with this though since you do want to consume the mark, especially if you can't invade. Getting 6 marks early is a HUGE advantage. Whether its by invading or killing off the marked enemies (or preferably both!), this lets wolf start to mark the Rift Herald if you get them early enough or Baron after 20 minutes. These are MORE FREE STACKS! And more stacks means more damage. However! Don't rush into anything. Make sure you know where the enemy is and whether it is safe to try to take the Herald or Baron or not. Herald generally only requires help from a tanky top, whereas baron will require yourself and 2 or 3 others. Judge according to your game.

Yes I know. Your top lane thinks its still laning phase. Just gank for him, help him take the tower, ask him to TP somewhere with you, do something to help him get out of that lane as fast as possible. During the Mid game you want to look for small fights especially with your marked target. Dragon control should be a priority, not because you need it, but because your passive makes taking it SO EASY! Focus on rotating with your team, try to get objectives, low towers from laning can be taken easily with [img=skills/kindred/r.png] so use this to your advantage! When/before Baron spawns if your team is ahead and you have attained at least 4 stacks (5% current hp) of your passive you might want to look at getting vision in the area and then making a sneaky Baron call since you kill baron a lot faster than most other junglers thanks to your passive + 6% from [img=items/blade-of-the-ruined-king.png]. (This does take a bit longer now that Kindred has a damage cap from their passive, however the BotRK still does a good chunk and you can still melt baron down with a tank, the adc/dps mid, and yourself) If behind still focus on rotations but look to use your ult to defend towers (no it wont keep the tower alive) but it will let your team stay alive under the tower to stop dives, and maybe get a few kills as they are trying to run out of the tower.

Objectives, objectives, objectives. Look for the chances to rotate with your team to get objectives that still remain. Also try to get your team to push lanes other than just mid. seriously if you get that bot inhib then baron is an easy play. Use this time a lot like mid game, rotate as a team, look for picks, KEEP THE JUNGLES WARDED! Nothing ruins a game more than getting caught right before the game deciding team fight. Or having someone die only to give the opponents a free Baron. If breaking into the base is posing a problem split pushing is often a good idea. As Kindred when you split push you should easily be able to take care of any 1 person they send after you, so they should be sending 2 which gives the rest of your team a numbers advantage. Also since you are a marksman taking towers goes pretty fast not to mention if they send someone for you and you're on the last 1/4 (quarter) of that tower or inhib when they get to you, you can just ult and take the rest of it out before escaping using your q and Blade of the Ruined King active.

So, I hate to say this, but... This is why your team said not to choose Kindred. You just saved every enemy on the other team with 3/4 of their hp left and stopped your 0/7/0 riven from getting a pentakill. Sorry about that, GG. Lets be serious here for a moment, your ultimate DOES NOT NEED TO BE USED EVERY TEAM FIGHT! In team fights you want to put down your W[img=skills/kindred/w.png] and skirt around it in the back line of your team, or skirt around it to take out their back line. Your focus is to kill either the squishes that are over extended or to whittle down (as fast as possible) the tanks that are diving into your team. Try to focus on avoiding CC and only ult if you need to save an ally or group of allies (ie [img=champ/malphite.png] flash ult into [img=champ/yasuo.png] ult). Don't be the person to engage the fights (I'm guilty of doing this one, I love to fight, especially if I'm ahead). Let your TEAM mates engage the fight and go in with them, you put out a lot of damage to everyone even tanks so don't feel bad if you're stuck shooting the [img=champ/malphite.png] that's smacking your adc in the face.

Thanks for taking the time to read my guide!Thanks to Schwifty Time for helping out, name ideas are a pain! I hope it helped at least one of you out there who are interested in Kindred - The Eternal Hunters. ~Happy Hunting Thank you EVERYONE for reading my guide. It means so much to me, I never thought my first guide would get so much attention, I'm so grateful for all of you who took your time to read my guide! Thank you everyone who managed to read to the end of it!

Comments coming soon!
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