Nasus Build Guide

How to stack up those Q's

Uploader II Love You
Updated 3 years ago
178,122
100%
Runes
  • 9
    Greater Mark of Armor Penetration (+1.28 armor penetration)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Life Steal (+1.5% Life Steal.)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[title]Nasus is probably one of the best top laners out there. Why?[/title] [title]What is Nasus?[/title] Nasus is a DPS Tank, a crazy good pusher, Anti Carry and Bruiser. Nasus is a late game champion that needs a lot of farm. Without farm Nasus doesn't deal any damage. Without his Q stacks, he can't do anything else but tank. To be effective with Nasus, you need to farm for probably 20+ minutes (unless you get a lane that lets you CS freely). This usually means that your bot and mid lane will have to be half decent, as they'll essentially be down a team member. If they are acceptable though, you will come into the game with insane damage due to your farm. If all this happens, well, what can I say? Nasus will wreck entire teams by himself. [title]Why isn't there many Nasus Players out there?[/title] Nasus has the ability to carry a team 1vs5, he has that potential. But he has some weaknesses that stop him from being completely unstoppable. * He is very weak early game. * He has to stay in lane to farm his Q for a long time (unless he has an unusually high amount of farm) * His skills and lack of a gap closer make him exceptionally weak to kiting. * Early game he can only play defensive, unless the jungler camps him. Because of all this, Nasus should only be picked if your team has a lot of CC or engage potential. But all this isn't enough. If the enemy team has a lot of slows, cc and kiting, they can stop you from doing anything in team fights. Therefore Nasus is a risky Champion to pick. But if you have a great team and a great jungler that allows you to free farm top lane, I guarantee you you will dominate the game. [title]Why should you play nasus?[/title] Well simply because if you can CS well and get those Q stacks up, you can kill everyone 1 by 1 in a team fight. You can cripple the enemy ADC with wither and simply win the game through that. Even if you don't want to have Nasus as a main, just by playing this champion you will learn how to tank and CS much better. [title]About Myself[/title] I have played League of Legends for almost 4 years now. My main role is top lane. My favorite Champion is, as you have probably guessed, Nasus. I have recently started to play a lot of Nasus in Season 3. I personally find he has the strongest late game out there. I am only a near Platinum player, so if you're looking for a "Pro Player Guide", Then I'm sorry but I don't think I'm the right person for you. But I do have over 200 games of experience with Nasus. [title]What does this Guide Contain?[/title] This guide contains what match-ups are better for Nasus. This guide contains what build is good (in my opinion), what runes to use and what masteries to use.

[title]Runes[/title] With the runes shown above, you can sustain, take heavy damage and still deal damage. How? Well, because you have 6% extra lifesteal, that can really buff your passive up. It will let you sustain even more while your in lane. You have the extra armour and magic resist for all the match-ups you could have. It will strongly reduce the damage your enemy can deal to you. But not only will you be able to sustain. You will also be able to deal a lot of damage with your Q, thanks to the armour penetration you got.

[title][img=skills/nasus/p.png] Passive: Soul Eater[/title] [title]Explanation:[/title] This is a decent passive, providing some lifesteal for lane and for increased survivability in team fights. The early lifesteal was recently buffed from 10% to 14% as well. Don't expect to rely on this too much for early game survivability however, as you may not be able to safely auto-attack enough to get much health out of this. However, do try to auto attack creeps whenever possible in order to heal up if you can do it safely. Later on you will get pretty good health off it with your Q and if you have a Sheen to double the damage. The passive synergizes well with your ultimate, allowing you to regen more health with your bonus damage. Pros: * It grants you 14% lifesteal at rank 1 * It can let you sustain in lane Cons: * It can be countered by ignite or any health regen debuffs * You have to attack units to gain from it [title][img=skills/nasus/q.png] Q: Siphoning Strike[/title] [title]Explanation:[/title] All your damage comes from your Q, so always level that up first. Focus on getting Q stacks so you can do a lot of damage. But not only will you do damage with his Q, you will also be able to sustain thanks to your awesome passive. Remember that to get Q stacks, you have to last hit a minion with it. Pros: * It can become really powerfull * It can take down a enemy qucik * Thanks to your passiv you can gain alot of health from using it once * It only costs 20 mana for each use. Cons: * It takes time to become powerfull * You have to be in melee range [title][img=skills/nasus/w.png] W: Wither[/title] [title]Explanation:[/title] Wither is possibly the strongest slow out there. Why? Simply because it lasts 5 second but not only that, it also gets stronger with each second. It also slows the targets attack speed. This skill is a must to level up at 2. [number]Use it:[/number] * to survive a gank * to secure a kill * to neutralize the enemy adc in teamfights * to slow a targets attack speed Pros: * It slows people and their attack speed * With 40% Cooldown Reduction you can cast it each 6.6 secs * It lasts 5 secs * It has a long range Cons: * You consume alot of mana by using it * It has a long cooldown if you don't have 40% Cooldown Reduction [title][img=skills/nasus/e.png] E: Spirit Fire[/title] [title]Explanation:[/title] This is a great ability to take someone down who has low health that you can't reach. It's also very useful in team fights to do the extra damage and lower the opponents armor. But be careful with this ability as it costs a lot of mana and can therefore drain your mana quickly from repeated use of it.  Only level this skill up early on if your getting bullied by someone or can't reach a minion. Pros: * It lower targets armour * It can be used to farm with * It damage over time Cons: * It consumes alot of mana * It have a low range * it dosen't do that much damage again [title][img=skills/nasus/r.png] R: Fury of the Sands[/title] [title]Explanation:[/title] This is such an amazing ultimate. It gives you health, more attack damage every second, and damages enemies around you just like a Sunfire Cape (Altough with a lot more damage). Even though it doesn't do that much damage instantly, over time it will do tons of damage in teamfights, because that damage just stacks up.  Another quite useful thing about this ultimate is that you can bait people under turret that don't know you have your ultimate. Then just pop it, gain a large burst of unexpected health, and turn the towerdive around and kill them.  When you get this ability, laning phase will become much easier, as you have more health than it appears. Pros: * With 40% Cooldown Reduction it has a low cooldown * You gain alot of health when you activate it * It damages nearby units * It's usefull in teamfights * You can surprise people with it Cons: * You don't instantly get the health bonus * You stand still for 0.5 secs when you activate it * It only damages units near you * It can be countered by Ignite or any health regen debuffs

Pros: * Durable * Really high damage if you get that Q stacked * Decent base movement speed * Possibly the strongest champion for 1v1's late game * Strong Anti-Carry thanks to your Wither * Exceptional Pusher, thanks to your Q. Cons: * No escapes outside of Ghost * Lacking in damage without stacks on your Q * Only 1 form of CC; A single target slow * Easily kited throughout the game.

Before we talk about the late game, it’s important you learn a key Nasus skill: Lane Control. Controlling the lane is one of the most important skills you can have as a League of Legends player in general. This is because it can have a big impact on a champions scaling, and this is more important on Nasus than most other champions. While he does scale into infinity and beyond, starting off is not always straight forward for Nasus because of his low damage and lack of escapes early game. Now you may be thinking "Well how will I be able to do damage then?". It's hard to get to the point where you do a lot of damage, however when you get there you will do [highlight]A LOT[/highlight] of damage and can take on almost anyone. So how does a champion with no damage at all to start with, win a lane? It is very simple. Abuse his passive (Soul Eater) as it will let you lifesteal and sustain the lane for a very long period of time and farm your Q. His passive is the key to winning your lane. In addition to his passive, lane positioning and freezing (freezing is holding the lane at a certain point, usually close to your own tower) are also important to understand. For someone with no dash or escape, being able to farm at or close to the turret is the best position you can be in as a Nasus player. This is because Nasus has a couple of defensive maneuvers with his Wither and Fury of the Sands that make him a good defensive champion. Since the tower has high damage early game, it alleviates the pressure on Nasus and forces enemies to think twice about diving for a kill. Therefore, our goals are to make farming at tower a reality when possible. How do we do that? Well, thanks to your bad laning phase, your enemies will harass you a lot and that results in them pushing the lane to your turret. And when that happens they won't be able to do damage to you, while you can just sit there and lifesteal all your missing health back. But doing this is also risky, because if you can't last hit under turret you will end up only getting like 2 minions out of a whole minion wave. And you don't want that to happen. If you start missing a lot of CS because of being under turret, do not panic. Keep cool and just get as many minions as you can. But if you simply have the worst laning phase, the game will rely on your team mates or late game.

You have to farm constantly with Siphoning Strike. Do not go for kills or gank other lanes, and definitely do not play aggressive. Don't do anything else but farm. Focus on minions and nothing else. The only two reasons you can start going aggressive or leave lane is: 1. Your jungler comes to gank you. 2. Your team is doing dragon/baron and they need you to teleport down there. Generally, if things are going well and you are farming contently you DO NOT want ganks (either from your jungler, or theirs) in your lane. This is for multiple reasons. Having a gank means I spend time trying to do something else other than farm. It pushes the lane. It takes away from Nasus’ very limited mana pool early on. And also, Nasus' strength does not come from getting kills. While kills certainly help, getting them is not top priority like it might be for other lanes. If things are not going well in the lane, chances are that an unconventional top is what you’re dealing with and will need a gank. An example of this would be Urgot or Cassiopeia. While these are hard to lane against early, they are easily killed with ganks due to being squishy and having limited escape abilities. Call for jungle support constantly if this happens and you will both be fed. One thing to keep in mind when laning is that if the lane becomes heavily pushed, go ahead and farm the top Golems or the wraiths at blue. Maybe even take blue if the team agrees to it. Not only does this let you get farm more safely, it keeps the jungler from seeing you pushed and making his way top. The less time that the lane is pushed with you over extended the better. If the enemy is harassing you with area of effect abilities such as Garen’s spin, make him push the wave by always walking through or at least near the creeps. A pushed lane is Nasus’ best friend because he can farm under tower better than most. Remember that the melee creeps take two tower hits and can be Q'ed. The ranged after 1 tower hit. And of course if Q is on cooldown feel free to auto-attack the ones near death. Do not concern yourself much about your enemies creep score in the early game. There isn't much you can do to deny them, but it also doesn't really matter. Why? Because Nasus is far better late game. So relax, sit back and QQ some more.

Now comes the fun part where Nasus can be aggressive. No more boring, relaxing farming. Now go out there and hit people with your giant stick that's fed up with minions! Or, if you feel weak or underfarmed, you can start to push your lane really hard. It may take some games to get the hang on when it's time to help your team. Sometimes you can stay top and farm some more, but other times, you may have to help your team quicker than usual. Even though you might have a lot of damage now, you still need to continue farming throughout the game to keep on top of any health or resistances the enemy is buying. But it's more important that you put pressure on the enemy team with Nasus' wonderful pushing abilites. And be sure to secure objectives such as Dragon. You also must remember to tailor your build to counter the enemy, not just who you're laning against. Because in the end, you're still a tank, even if you do tons of damage.

Now, your time farming is over and it's time for team fights. This is where many Nasus players see how strong a Nasus can be. Even though your team might be behind in kills, you're now ready to bring the punishment to them. But be sure not to engage unless you catch someone important out of position with your Wither. Once a fight starts, always try to catch the carry using Wither and Ghost. Even if you can't catch him/her, always try to put a Wither on them to reduce their damage output. If you can't catch the carry, place yourself in the middle of the enemy team so you're ultimate deals as much damage as possible, and you soak up as much damage as possible. But be sure to use Wither to peel for your own ADC, so he's not pressured quite as hard. If you're Q is strong enough, you'll be able to 2-3 hit squishies with it, making you a scary presence in a team fight. If you're Wither is off CD, check your own ADC to make sure they're not being pressured, and if they aren't, try to put it on the enemy ADC. But if the enemy ADC is dead, wonderful, now choose the next most important target and take him/her down. Be sure not to chase the enemy ADC after he/she leaves the team fight, because you're team needs your tankiness and damage in the fight. If your team has a successful fight and has an opportunity to push towers, do not hesitate to join them. Nasus' Q farm also damages towers making him one of the strongest pushers in the game. He can literally solo a tower within seconds.

No matter how long the game goes on for, you will only get stronger. Assuming you keep farming, your Q will decimate everything within sight. Remember, Nasus is one of the most powerful champions you can have late game in the bruiser position. If you have made it this far, your team is fortunate to have someone like you available. Make sure your presence is known, and be confident that you can lead your team to victory if given the opportunity. Part of playing Nasus is enjoying how much power you have at this time in the game, so do it.

Each match you should set a goal for yourself on how many minions you should have at a certain time. Example: I like to set my Q stack goal to 300 stacks at around 20:00 ingame. so 150 q stacks at 10:00 and almost 300 stacks at 15:00. If you can carry out these goals you will have a great game and be able to carry your team. Especially late game!

Here all the top lane match ups. All uncommon ones have been left out. Difficulty is rated from Very easy - Very hard. [imgsmall=champ/aatrox.png] Aatrox scales mostly off attack speed, so your Wither can essentially rip his damage to pieces. He can bully you, but he's not that scary. Just be careful and let him push, and farm up. He falls off late game, where you can easily kill him. But beware his passive. He can make you go aggressive, then suddenly revive and finish you off. Difficulty = Medium. [imgsmall=champ/chogath.png] Cho'Gath has a similar amount of sustain to Nasus, so don't bother trying to fight him unless you're all inning him or your jungler ganks. If he hits 6 before you, be very careful about his combo, it can burst you down very quickly. Difficulty = Medium. [imgsmall=champ/darius.png] Darius can really bully you in lane, due to his insane early damage. He can deny you very easily by simply walking up to you and Q'ing, even under tower. His late game scaling is okay, but you should be able to beat him. Difficulty = Hard. [imgsmall=champ/elise.png] Elise can potentially bully you due to her range early on, but after you hit 6, you can afford to go aggressive and push her back if you want. Another fun thing with Elise is, if she goes into spider form near you, you can Q her spiders for bonus Q stacks and a small amount of gold. Difficulty = Hard pre-6, medium after that. [imgsmall=champ/fiora.png] Fiora is a rarely seen champion, and one I don't have much experience against. But if you're versus her, you just have to sit and farm. And if she attacks you, you can simply Wither her because she mostly scales off Attacks Speed. But level 1-3, be careful because that's her strongest point in the game. But again, be careful for her 6 because of her high damage ult. And if she has her Parry up, make sure you auto attack before you Q. Difficulty = Easy, unless you mess up. [imgsmall=champ/gangplank.png] Be careful of GP's Q, as it can poke quite hard. But build a bit of armor and you'll be fine. Nothing else to say here ^^ Difficulty = Easy. [imgsmall=champ/garen.png] Garen is as difficult as Renekton early game. But he falls off hard late. Garen is a really big lane bully. He has his spin to win skill that will deny all your farm and do a lot of damage early. So when your versus a Garen just sit back, relax and farm under turret till late game. Difficulty = Medium. [imgsmall=champ/irelia.png] Irelia is quite an easy lane for a Nasus, because he can just heal up any poke she deals out. But there's no point trying to trade with her, as she heals as well as you do. If she all ins you, just Wither her, as a lot of her damage comes from her true damage autoattacks. And because she deals true damage, it's smarter to build health against her early on. But other than that, just sit back and farm. Difficulty = Easy. [imgsmall=champ/jarvaniv.png] If you're against a Jarvan, you just have to play safe and ward from ganks. He's not that scary in lane, except for his early game damage, which can be insane. Also, beware his ultimate that locks you down if you attempt to dive. Difficulty = Easy. [imgsmall=champ/jax.png] Playing against a Jax is different from most others. Early game, he's not that strong, so you need to take advantage of this and farm. At 6 though, you're going to struggle against his constant burst, and it may take several backs and help from the jungler to get by. Difficulty = Hard. [imgsmall=champ/jayce.png] Jayce is a difficult champion early on, but he falls off really hard unless super fed. Ward against jungle ganks and try to avoid his constant harass. He relies on mana, so if you just keep moving and waste his mana, he'll have to go back and you can free farm. You'll be able to kill him eventually, but you'll probably need Ghost. Difficulty = Medium. [imgsmall=champ/kayle.png] This is a terrifying match up for Nasus, and one you should avoid at all costs. Ask for a lane swap with mid if possible. She dominates you in lane with her Q harass and ultimate. Even if you're under turret, she will deny you farm and harass you. You will probably need your jungler to even survive this. Difficulty = Very hard. [imgsmall=champ/kennen.png] Kennen can be very annoying to play against early game, due to his strong harass and stun. He will probably bully you out of lane easily, and you can't really sustain his damage early on. If you can dodge all his Q's, you can get by, but otherwise, call for jungle help. Difficulty = Hard. [imgsmall=champ/khazix.png] Kha'Zix has decent sustain, so don't bother trading with him. He also has very high damage, so beware his all ins. He's ability based, so you're Wither won't really affect him. Just let him push to turret, and then farm under there, where he has no real way to damage you. Difficulty = Medium. [imgsmall=champ/leesin.png] Lee Sin is a tough laner because of his kit. He doesn't need to worry about mana, and has high early damage. He also has sustain in his W and can slow you with his E. He can also potentially shield your Q damage, and he will be annoying early on. But just get your stacks up and you'll be fine. Difficulty = Hard to medium. [imgsmall=champ/malphite.png] Malphite is probably my favourite lane to go against. He does nothing to you, and you just heal up what pitiful damage he does. His early damage, even compared to yours, is minimal, so have no fear and just farm. But keep warded, because Malphite is really strong when a jungler comes to gank, with his ult and debuffs. Other than that, enjoy free farming! Difficulty = Very Easy. [imgsmall=champ/nidalee.png] This girl is considered a very safe pick for a solo lane. As such, it takes patience and careful laning to win this matchup. The real problem here is that she is ranged, has good sustain, and an ability to kite like no other. Don’t even bother trying to catch her, it’s not going to happen. Even with a gank there is a high probability she will escape. Luckily, her damage is just modest and if you play safely you can farm pretty well against her. She has a tendency much like Teemo to wear Nasus down with auto-attacks so don’t let yourself get to low or she will try to pounce on top of you for an execute. The good news is she can’t out-scale Nasus and has a horrible team fight presence. While Nasus won’t destroy this lane like he can some others, he won’t lose it either. Difficulty = Medium. [imgsmall=champ/pantheon.png] Pantheons early damage is exceptionally high, so avoid trades. He will just block your Q and take no damage, while dealing out plenty of his own. He can harass you even under turret. But just keep at it and you will eventually outdamage him. Difficulty = Hard. [imgsmall=champ/renekton.png] Renekton is similar to Garen in his potential to bully you. He can harass you even under turrets with his E->WQ->E combo, and will be tough until about level 9. Just play very defensive, and hit minions as much as possible to survive his harass. Also, beware his ultimate so he doesn't trick you into diving him and then popping it when he's low. Difficulty = Hard. [imgsmall=champ/riven.png] Avoid this match up if you can. Her early game damage is very high, and she will not let you last hit ever. She doesn't have much harass under turret, but don't let her keep bringing you low, because at 6, she gets a massive spike to her damage, and she can finish you off very quickly, even diving you. Her shield can block your Q damage, and she can stun you to subject her to more damage. Dying to her even once can result in her snowballing. Difficulty = Very hard. [imgsmall=champ/rumble.png] You can sustain Rumble's damage, but don't bother trying to fight him. He can shield your Q damage, and he can keep you at bay forever with his movement speed boost and Harpoon slow. Build a Spirit Visage quickly, and you'll be fine. Difficulty = Medium. [imgsmall=champ/shen.png] Shen won't do any damage to you, but you won't do any damage to him, so don't bother trying to trade. Laning phase is easy, just keep farming, but don't let it push to his turret, because he can taunt you then. Make sure to tell your team when Shen has his ultimate, because it can win games. Other than that, just farm. Difficulty = Very easy. [imgsmall=champ/singed.png] You can sustain through Singed's poison, but you probably won't outfarm him. Just try to farm as much as possible. Don't ever try to fight him or chase him. He will kill you and your jungler if he ganks. Just farm your way to victory. Difficulty = Hard. [imgsmall=champ/teemo.png] Avoid this lane by all means. He will blind you and you won't be able to sustain with your Q. He can poison you and slow you thanks to shrooms. He also has his movement speed buff. All you can do is Wither him and use your ultimate to damage him. You need to stand under turret and farm. He will poke you with auto attack and blind. Difficulty = Very hard. [imgsmall=champ/vladimir.png] He has good sustain and can poke pretty well with his Q. But you will be able to deal more damage than him later on, just rush a Spirit Visage and Locket for cooldown reduction and MR and you'll be fine. Difficulty = Medium. [imgsmall=champ/yorick.png] Beware of Yorick's ghouls early on. He can do a lot of damage and sustain quite well. But don't forget to Q his ghouls because you can still get stacks off them. Don't fight him early on, unless he's out of mana. He can clone himself at 6 and revive, so be careful. Fight him at around level 9. Difficulty = Medium.

[center]I thank you for reading my guide. I ensure you, if you follow all these steps you can become a great Nasus player. But not only that, you will become a great top laner and minion farmer.[/center] I will be updating this guide with new information. [center][highlight]Now go out there and stack those Q's![/highlight][/center]

Comments coming soon!
Copyright © 2009-2015 SoloMid. All rights reserved Back to top