Hi. I'm Heartbeat, from the formerly Team MRN. I'm also a high-ELO ranked player, who has three accounts in diamond 1 currently. I've played three roles competitively (mid/ad/support) and i consider myself to be a very versatile player with a good understanding of this game. you can follows me on twitter : @HeartbeatLoL or twitch stream: twitch.tv/heartbeatttlol [imgext=http://i.imgur.com/V9jr6pg.jpg] Rammus has always been an ON and OFF champion. Because of his kit, he's a fun jungler to play and an extremely difficult jungler to escape from. He's being played in competitve scene a lot more often these days, so let's talk about rammus! ok? [highlight]pros: [/highlight] [.]Extremely tanky using his[imgsmall=skills/rammus/w.png] [.][imgsmall=skills/rammus/q.png] lets you zoom across the map, giving you a much bigger gank path than other jungleres [.]Extremely strong catch ability that taunts 3 seconds, [imgsmall=skills/rammus/e.png] [.]Brings an insane amount of pressure early game [.]Can gank even through wards because he is so fast. [highlight]cons:[/highlight] [.]weak dueling in the jungle, and relatively slow clear. [.]Can get easily stopped and cc by the enemy while trying to powerball in [.]After using taunt, becomes rather useless late-game other than being a big tank. Author's note: Rammus is similar to skarner, in the fact that they both like to move fast and grab the target they want. Skarner is stronger early game and is a much stronger dueler, but rammus provides constant hard-CC, and is much more tankier than skarner. The playstyles are very similar, so if you're a skarner player from before, rammus will be an easy jungler to pick up.
[highlight]There is only one skill order for rammus, and it is very logical. i'll explain what that is, so here we go![/highlight] Level up[img=skills/rammus/r.png] at levels 6, 11, 16. this is your ultimate, so you should get it whenever possible because it does increase the damage by a very high amount. [img=skills/rammus/e.png]>[img=skills/rammus/w.png]>[img=skills/rammus/q.png] Why max taunt first? Because this will let you create the pressure you need early game. By maxing taunt first, it will hit the cap of 3 seconds, which will feel like an eternity for the enemy getting taunted. This is the main CC that rammus brings to the table when ganking, so it's very important to max this first. This is better to max than w because a level 1 w still clears the small jungle monsters fairly quickly, and being tankier doesn't provide much to a gank. Ofcourse, then max your defensive ball curl second because when this ability is maxed, it should be mid-game. This means you'll be trying to set up teamfights for the most part. Because you're a tank, this is when you NEED to be tanky so that you will be that unstoppable force in teamfights. Mid-game is your chance to shine, because your ultimate and defensive ball curl will accumulate to a decent amount of damage, while still providing you a LOT of armor/mr to last you through the fight! Then max your powerball last. Leveling powerball does not make you go faster, nor does it make it last longer. It does increase the slow amount, but after you hit someone with a powerball you will most likely be taunting them anyway, so the slow is a bit wasted. Hence, it's only logical to max this last.
[title]Rammus does well with the same champions as [imgsmall=champ/skarner.png], in that any champions that increase your movespeed are extremely strong with rammus.[/title] [img=champ/janna.png][img=champ/jayce.png][img=champ/lulu.png][img=champ/karma.png][img=champ/lulu.png][img=champ/nunu.png][img=champ/zilean.png][img=champ/galio.png][img=champ/gangplank.png][img=champ/kayle.png][img=champ/nami.png][img=champ/sona.png] all give you movespeed. Because you won't be buying increased movespeed items in game, having champions that will increase your movespeed for you is really strong so that you can extend your powerball range, and do that initiate/catch your team needs! [img=champ/morgana.png] will also make you an unstoppable force if she puts her black shield on you. Because you will be immune to cc, as long as you steer your powerball correctly you will be able to get within the enemy team. Not to mention, she can lock up your taunted target for a couple more seconds using her binding. great synergy!
I want to say some stuff about rammus, but i can't really fit it into other sections so i'll put them here. We all know rammus is a tank, but this should not mean you will be powerballing into 5 people way ahead of your team. Remember that there are champions that can lock you down, and it doesn't matter if you're a tank, it's just a matter of time before the enemy team can kill you. Remember that there are champions such as [imgsmall=champ/trundle.png] that can completely counter you using his pillar to disrupt your powerball, as well as his ultimate that will tear your defensive stats apart. Rammus isn't a strong dueler in the jungle, so if you're getting heavily counter jungled, you should opt to clear those camps on spawn by timing them, or just completely play a gank-heavy style. Against heavy counter-junglers you should always be buying wards for your jungle entrances so your team can punish them for entering your jungle. alright that's what i had to say! let's move on.
You want to prioritize farming until level 3 first. Without hitting level 3, you won't have taunt. Your taunt at earlier levels are not that strong because of the small taunt duration, but if you're able to get behind the enemy team you should still be able to blow summoner spells. If you know a lane does not have summoner spells you should be able to gank them successfully. Just know that watch out for counterjunglers, and try to avoid them. You can't do much other than out-smiting the enemy jungler if they come to harass you at your jungle. Rammus is the most vulnerable at your first buff camps, so always pull the buff monsters to a brush and be wary of the enemy jungler popping out anywhere.
I'll always say this with junglers, but try your best to balance ganking and farming. If you're not being harassed in the jungle and you've bought a madred's razor, you should have a decent clear time. If you just straight up bought a spirit stone, your jungle clear speed will be rather slow, and you will start falling behind if your ganks are just not working. If your laners don't have any CC, it's also really hard to gank for them so you will have to think about if you're going to be ganking or farming ahead of time. My advice is gank solo lanes in earlier levels, and focus bottom after that. This is because your taunt will be maxed and if you can catch one person with a taunt, 3 people should be enough to take the target out within the taunt duration. play late game like a tank. You are not an assassin and before you catch someone make sure your team is able to follow up. Moving to places on your own will not secure kills. Use the on my way ping wisely and try your best to control your team the places you want to go. Once you get tanky, you might want to think about diving, to not just go for kills but to take the tower itself. Your tremor does a lot of damage to turrets so if you just powerball behind enemy tower and turn on your tremor and the enemy team backs off, your team should be able to take a free tower. [highlight]teamfights![/highlight] Early/mid game your ultimate actually does a good amount of damage. You want to ofcourse, taunt a carry which is optimal because you want to kill their damage dealers as soon as possible. However, it's completely okay to catch an enemy tank completely out of position. Your team should be able to chunk the tank's health if they can't kill them. This goes the same for you, so try your best not to get caught out of position later the game goes. After you use your taunt, you're going to be in the fray, soaking up a LOT of damage and using tremor to do as much damage as possible. If you fell extremely behind and you're not tanky at all, you might want to think about using yourself as a peel for your AD or AP carries, just using taunt on cooldown and backing off. You are an extremely mobile and fast initiator using your flash, so be creative and make sure your team is behind you to back you up!
[highlight]this video was recorded in season 3. the game play hasn't changed, so check it out![/highlight] [twitch]http://www.twitch.tv/heartbeatttlol/c/2403644[/twitch] this is a quick game which i'm able to demonstrate how much pressure rammus can bring to the enemy team early game. I was able to snowball our team, mainly bot lane, into a 20 minute surrender. We only have 1~2 teamfights, but i still talk a lot about early game ganking paths, and what to do and what not to do. So go ahead and check it out! i will try to post a 2nd video thats hopefully longer that might cover more stuff in a game.
Thanks for watching my rammus guide! Hes a fun one to play in the jungle, and one of the junglers that puts extreme pressure on the enemy team. He fits the tank jungler role perfectly because of the free defensive stats he gets from W, so he's definitely a viable champion in the current game. try him out! remember to follow me on twitter: @HeartbeatLoL and subscribe to my stream at : twitch.tv/heartbeatttLoL to learn how to play other champions too! tune in to my stream, i often do commentary and teach how to get better at the game, as well as me trying to get better myself. this is my stream schedule! weekdays (mondays~fridays) 12PST ~ 6PST and i stream on weekends on random times :p but DO tune in on weekdays! ^~^