Skill Order
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Welcome to my Viktor Guide this will hopefully help you to understand the role and potential of this adaptive champion. A lot of people have been saying that he is extremely weak hard to use and easy to shutdown, this guide is not for those people. So please, rate this not on how good you are with the champion but how well the guide is. Down to business then, C.A.B.S is your objective. CDR AP Burst Support in that order as it flows through the game you should be playing towards all of those features alternating between burst and support during team fights similar to a stun assassin. [center]**This guide will not cover in depth the Q style of gameplay at this time**[/center] **Fair warning: This guide is not for people who cannot land Death Ray, nor is it for those who want a tanky mage caster. This is a Glass Cannon build if you cannot play glass cannons please use one of the many other RoA+Rylai's builds.** Terminology: DFG = Deatfire Grasp MET = Morello's Evil Tome C.A.B.S = CDR AP Burst Support CDR = Cooldown Reduction AP = Ability Power DMG = Damage - AP or otherwise DRP = Death Ray Pushed - Pushing your lane by wiping out an entire minion wave with 1 death ray. BDR = Big DMG Rotation

I chose 21/9/0 because it gives me a much longer sustain in mid with a meki pendant which is 300 hp with two hp pots and having more mana regen than a doran's Ring. If you decide that you prefer Doran's Ring or Boots then go 21/0/9 if it is more suitable to your play-style.

I chose these runes to help with Deathfire Grasp as well as his farming mid-late game so that he is always able to 1 shot minion waves. He has 1% CDR Glyph so that you can hit the CDR Cap of 40% with DFG and MET. The rest is pretty standard I grabbed Flat AP Quints to help with his early harass although it should really be avoided if possible until at least* lvl 3.

[img=summoners/flash.png][img=summoners/exhaust.png][img=summoners/ignite.png] [title]Explanation:[/title] These will be your main spell choices if you can decide at the summoner screen who would likely be your opponents and more importantly what augment you will be building towards then choose either Ignite or Exhaust. With Exhaust you will have a larger combo and it will become a part of your rotation. With Ignite you will be playing more towards the rogue assasin jumping in blowing things up and igniting out. Also remember that versus some sustain champs Ignite may be a better spell although do not choose it lightly. (It compliments Augment Death really well.)

[title][img=skills/viktor/p.png] Passive: Evolving Technology[/title] [number]Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.[/number] [title]Explanation:[/title] Passive gives +3 AP per level *at all times* and can be upgraded into one of 3 items that enhance one of your abilities while providing stats for 1k gold. **NEVER RUSH AN AUGMENT 2nd item at the earliest.** More in the section below! [title][img=skills/viktor/q.png] Q: Power Transfer[/title] [number]Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.[/number] [title]Explanation:[/title] Great spell if you decide to level it first it will do decent amount of dmg and has a shorter cooldown than your Death Ray only drawback is the short range making it more useful on side lanes than mid. [title][img=skills/viktor/w.png] W: Gravity Field[/title] [number]Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, they get stunned.[/number] [title]Explanation:[/title] Save the best for last. Sweet sweet slow stun and bane of your existence some games you will land this flawlessly and others enemies will stand just out of the circle and piledrive you into dust it is 20% luck and 80% skill so do not waste it! Only get 1 point in it because it will not make you into taric and it will not gain you kills. [title][img=skills/viktor/e.png] E: Death Ray[/title] [number]Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a lane, dealing damage to any opponenets struck in its path.[/number] [title]Explanation:[/title] Pew Pew Lazers just got real click on enemy melee minions and drag the crusor up to the caster minions to wipe waves making it a great farming tool weak at the start but gains power fast this is my prefered weapon of choice as I can use it with almost no risk of retaliation when done right it should always be cast at the edge of its range box to maximize distance and is most effective with smartcast. [title][img=skills/viktor/r.png] R: Chaos Storm[/title] [number]Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.[/number] [title]Explanation:[/title] Short range on the unload but makes up for it in initial burst dmg and unlimited range once it is dropped do not be afraid to use this if you push your enemy out of lane denying them exp OR forget that when your close to it then it gains added speed making it great for chasing just be sure that the enemy is targeted by the R so it does not sit in one place. [title]Rotations:[/title] BDR: Q>E>W>R>Q>E>Q rinse repeat Initiator: W>E>R>Q>E>Q Ambush-Chaser: W>E>R>Q>EQ>EQ Make sure your storm is auto chasing the enemy. Poker: E>W>E>Q if you can safely. Support Burst: W>R>Q>E run away wait for Q and some E then E>Q>W>Q>E If you made it this far your enemies should be dead or you should be running the hell away because u missed half your E's

[title][img=skills/viktor/q.png] Augment:Power Transfer[/title] [number]+3 Ability Power per level, +220 Health, +6 Health Regen per 5 seconds. Power Transfer increases the player's movement speed by 30% for 3s.[/number] [title]Explanation:[/title] Great early game and lackluster late game because viktor has a medium range it is unlikely that 30% speed boost will help much when a Tryndamere spins into you. Can be a possible choice IF you feel that your going to be sustaining a bot lane without support or soloing top but really in mid it is likely a bad choice. Stats ONLY amount to 754.8g worth. [title][img=skills/viktor/w.png] Augment:Gravity Field[/title] [number]+3 Ability Power per level, +200 Mana, +10% Cooldown Reduction, +5 Mana Regen per 5 seconds. Gravity Field has an additional 30% cast range.[/number] [title]Explanation:[/title] Great Mid-End game choice and gives you the ability to spam your spells more and allows you to get lane control vs sustain champs such as Vladimir by using it to zone and set up your Death Ray. Stats ONLY amount to 1,005g. IF you choose this item be sure to change your boots to [imgsmall=items/ionian-boots-of-lucidity.png] and instead of [imgsmall=items/morellos-evil-tome.png] grab either [imgsmall=items/lich-bane.png] or [imgsmall=items/void-staff.png]. [title][img=skills/viktor/e.png] Augment:Death Ray[/title] [number]+3 Ability Power per level, +45 Ability Power. Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds.[/number] [title]Explanation:[/title] Amazing item and like most of these augments in this build will allow you to 1 shot caster minions so long as it is your second item and you have maintained your lane. Although I warn you it is currently bugged and only applies 30% of base dmg not total dmg but because of the large amount of ap in the stats it is still a very viable choice that should be used anytime that you do not need the control and support that Augment:Gravity Field offers, because of deathfire grasp. Stats ONLY amount to roughly 1000g

Augment:[img=skills/viktor/q.png]+[img=items/ionian-boots-of-lucidity.png][img=items/rod-of-ages.png][img=items/deathfire-grasp.png][img=items/rabadons-deathcap.png][img=items/randuins-omen.png] Augment:[img=skills/viktor/w.png]+[img=items/ionian-boots-of-lucidity.png][img=items/rod-of-ages.png][img=items/deathfire-grasp.png][img=items/rabadons-deathcap.png]Either [img=items/lich-bane.png] OR [img=items/void-staff.png] OR [img=items/rylais-crystal-scepter.png] Augment:[img=skills/viktor/e.png]+[img=items/sorcerers-shoes.png][img=items/deathfire-grasp.png][img=items/morellos-evil-tome.png][img=items/rabadons-deathcap.png][img=items/guardian-angel.png] Why choose to use a CDR Build? CDR is often used on champions with low scaleing and high base values such as sona to maximize the spells through increased use rather than power. Viktor does not have bad scaleing until you compare him to late game AD champs which most mages cannot keep up with. This alters his role to a more support role but keeps his ability to burst down any low hp champs that come his way. I usually get my Augments anywhere from lvl 9-13 no later and almost always no sooner unless it is Gravity Field for lane control and sustain.

This Style of fighting is not my proffered because the stats are not very useful late game and the only time you should be close enough to Q an enemy with a glass cannon build is when you know that you can down them with it in safety of a rotation. I am not saying that this item is useless because it is far from that. But, if you do go with this know that your role is an assassin early>mid game. Grab this augment some mana regen and rush boots if you favor this playstyle. In my opinion this augment could use some more hp5 regen and a nicer amount of health. Reason being because when your lvl 18 hp5 will rarely save your life but mana regen for an extra attack or a large solid amount of overall dmg just might. So again while this is not the purpose of my build just know that it is viable it only requires you to play the poke and assassinate game.

Without Mana regen runes if you do not manage your mana wisely you will wind up OOM at lvl 6 where the usual goal is to be at 70%+ hp and 40%+ mana. When you are not being allowed to save your mana and farm or are fighting a lvl 6 powerhouse <annie> then consider investing into the Augment Gravity Build ASAP so that when you do hit lvl 6 you can have plenty of lane control in order to W>Q>E>R>Q and flash out. In all other cases simply use your gut and try to make it to 6 with enough mana to flash in Q>W>E>R Exhaust or Ignite and get away. If you use exhaust your rotation extends up to a full rotation if possible but remember that pushing them out of lane is still a win for you if you push the lane into the tower so they lose exp. If you push them out of lane at lvl 6 without using your ult then pop it to power push creeps into their tower if your lucky the tower will eat 2 waves worth of exp giving you 1+ lvl advantage over your enemy dont worry you will likely not be poking them back to ultable range within the next 2min. When doing this do not stand past mid range on map because the tower will be pushed enemy junglers will be watching it!!

I am going to say right here and now that he has too long base cooldowns to sufficiently jungle. I have not tried to make him into a jungler but I do have a very good understanding of his abilities. Yet, the jungle is not entirely useless once you get a few items and lvls into Death Ray if you line up your ray just right you can hit 3-4 of the wraiths finishing them off with an auto attack and Power Transfer which you should exercise regularly if you have DRP your lane.

At this point you should be able to sustain yourself enough to farm and have extra mana left over to poke and ult. Your role should be to deny your enemy as much as possible either minions gold the turret that defends them and yes even deny them any hits on you by using your Death Ray to evade their attacks while dealing dmg to them. Try to get blue if you can although if your following the build starting with Meki Pendant then you should not have too many mana problems at this point in the game. You should have gotten or almost completed your MET or if an enemy is rushing Warmogs, DFG. If you rushed boots first that is fine your not in trouble you just will have a tougher time killing things. At this point you need to decide what to get as your third item if you have a free farm mid forget boots and keep pushing your dmg by grabbing an augment if you have downed your tower or are roaming then grab your boots then augment. By the end of this phase you should have your augment boots MET and DFG and starting on Rabadons

By now you should have All but maybe 1 or two items. You should feel fairly deadly to carries and debilitating to hp hogs. Your role at this point is to keep lanes pushed using your superior farm to keep the minion waves from building up against you. Utilizing your lazer to check bushes and always keeping in mind that you should never be the first one into a fight and any 1v1 that you do not initiate should not be fought. Keep the advantage on your side by ambushing enemies for the 1v1 not the other way around.

Early Game: Poke Poke Poke Poke. Kill. Mid Game: Ambush after team fights are about midway stun carries burst down low health champions while trying to hit as many as possible with your Ultimate. Late Game: Support Burst cast Death Ray maybe get a Power Transfer off do not get hit by enemy harass since u have low hp unless you have a dedicated support. Use your Gravity Field to keep enemies from initiating but be aware that it has long cooldown so only use it when you know you wont get jumped for at least 5s! ANY 5v5 Fight: initiate from a bush or hidden area if you can manage your BDR

I hope this guide helps you on your way to Pentakill Viktor and please feel free to comment on my guide with any constructive feedback, theories or what have you. I only ask that if you found this guide in the least bit helpful please help me by thumbing up my guide Summoners good luck and have fun!

Comments coming soon!
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