Corki Build Guide

Light the Fires

Uploader SomethingDA
Updated 4 years ago
28,611
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Runes
  • 9
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Who am I? I'm a high gold/ low plat ranked AD Carry player who flunctuates between 1800s-1900s. [imgext=http://img214.imageshack.us/img214/7883/20110309112412demacians.jpg] (This picture is kind of old) Wait you don't care about me? Ok lets talk about Corki. [img=champ/corki.png] [title]PROS[/title] High AOE/Single target Damage Great and unique AOE steroid Does Physical, Magic, and True damage Great Poker with Ultimate High damage throughout all phases Can Top Lane/Bot lane effectively. Insane farming capabilities [title]Cons[/title] Average autoattack range Lack of sustain/Durability Moderately High Mana costs Damaging spells fall off Annoying voice No attack speed steroid Corki is a ranged DPS champion that specializes in everything. He was once without a doubt overpowered, with his insane burst and sustained AOE damage. After the latest nerfs his DPS was decreased, but his biggest hit was that his only form of CC (a 35% blind on his Phosphorus Bomb) was removed. After that, Corki has been considered "weak" and "outclassed" by other ranged dps, but after the huge buffs to him, he is pretty much his old self (sans the blind). While champs Caitlyn provides laning dominance and Kog maw provides insane single target DPS, Corki has extreme versatility and the best escape tool out of any ranged ad carry, and yet he has insane burst/sustained damage. What makes Corki so strong is that he does an extraordinary amount of damage regardless of the item path you choose to follow. His kit synergies with just about everything (Infinity Edge true damage, Sheen procs), so you really have a lot of options. However, all his damage comes with a cost. Ever since his last nerfs he has no CC at all, not even a slow. He is also one of the more squishy champions in the game, but with proper positioning not a single damn will be given. Despite his downfalls he is still one of the strongest champions in the game.

[.] USE SMARTCAST!!! Smartcast makes a huge difference in the fluidity of Corki's movement. A simple autoattack, Q combo can be done almost twice as fast. Smartcasting his W Makes escaping ganks a breeze (make sure you move your cursor far away from corki, or he might not jump for the maximum amount). [.] Use your Valkyrie to dodge skillshots. Multiple times I have survived/killed a champion that i wouldn't have otherwise if i didn't dodge a crucial shot. I have lasting memories of jumping past Ashe arrows, Ezreal ults, Graves ults, and Miss Fortune ults. [.] Manage your mana correctly. A corki with no mana is an easy target. Corki's Valkyrie mana cost is a whopping 100, and it is the skill that will save your life many times. Play more passively/aggresively depending on your mana situation. Never go full retard when your valkyrie isn't up. [.] Your Q reveals champs in bushes. Use it after an enemy goes in there to reveal them and set up an easy kill for your jungler. [.] If possible, try to get to level 6 first before recalling. By the time you get back to the lane, you should have a full stock of missiles loaded!

[title]Explanation[/title] Reds - For Corki I run the generic AD reds that nearly all AD carries use. They simply help too much when harassing and last hitting at the tower. It helps out your true damage passive and a late game last whisper nullifies the use of armor pen runes. Yellows - I run armor yellows, which are the quintessential runes for success in bot lane. Laning with armor yellows and without armor yellows make a huge difference. Without them you will lose trades, and die easily to jungle ganks. With them, you can survive that one last autoattack with 3 HP and get the last hit on them for the kill. Blues - I use Flat MR runes as they do the best against Magic damage dealing champions and magic damage junglers (Naut, Maokai). They also help against harass from supports like taric and blitz. Quints - AD quints are too significant to pass up. With these AD quints, your autoattacks becomes insanely strong early game. [title]Other Viable Runes[/title] [highlight]Red[/highlight]- Armor Pen [highlight]Blues[/highlight] - Magic resist per level Use these when laning against a lane combo with little/no magic damage (Graves/Janna) for example [highlight]Quints[/highlight] - Flat health, Armor Pen Flat health quints can be usable if you don't have flat AD quints, as it can help you survive duels against the enemy laner/jungler. Armor Pen can also be a decent alternative to AD quints as they will do more damage in flat out duels as well.

Starting Items: [item=boots-of-speed] [item=health-potion3] You will need the boots to avoid ganks and to harass more effectively. The hp pots give you an effect 450 bonus health as well. [title]Core:[/title] [item=dorans-blade] [item=dorans-blade] [item=berserkers-greaves][item=vampiric-scepter] The two dorans blade and vampiric scepter are for providing you cheap lane sustainability and stamina. [highlight]After the core build there are 3 different paths you can go. [/highlight] [title]Mid Game Necessities[/title] [img=items/infinity-edge.png] [img=items/phantom-dancer.png] You could rush an Infinity Edge for the sheer damage it can give you. After Infinity Edge, you should get a Phantom Dancer (best 1-2 punch in the game) . Note that just having Infinity Edge doesn't spike up your damage considerably unlike a Triforce rush, you need to get more crit chance to make it god like. [title]Mid Game Necessities # 2 [/title] [img=items/trinity-force.png] [img=items/infinity-edge.png] As mentioned at the start, Corki does an extreme amount of damage with just about any items. So as an extremely viable alternative, you can rush the Triforce instead of an IE. I would only use this path if your team is in a huge lead, as it is much more noticable early on then IE is. It will give you an insane amount of lane burst and utility, at the cost of slightly less Late-game effectiveness. Should you go the way of the Triforce, get a phage first. Also, remember to abuse your Sheen procs in lane. [title]Black Cleaver Build[/title] [img=items/the-black-cleaver.png] [img=items/trinity-force.png] or [img=items/infinity-edge.png] An alternative fun/viable build you can go. However, you will have to rush this item to put it to its best use. Against lanes with tons of armor like Soraka,Graves I wouldn't recomend getting this, as its true strength comes from being able to cause negative armor, which would really help if you have 3 physical damage dealers. So if you notice a lack of armor on the enemy team this path can be absolutely devastating. The Black Cleaver will simply rip apart the enemy's early armor in conjunction with your gatling gun. [title]Late Game Goals:[/title] [item=the-bloodthirster] [img=items/phantom-dancer.png][item=banshees-veil] [item=last-whisper] [img=items/randuins-omen.png] [img=items/guardian-angel.png] In no specific order. [img=items/the-bloodthirster.png] The blood thirster is an item you should get after you get your core build, a defensive base item (negatron), and a Last whisper (if you need it). Purchasing this item will give you a great amount of AD, and you will be able to heal up much quicker while in duels and while farming lanes. Overall, this is an item that any corki of any build should get. [img=items/phantom-dancer.png] While phantom dancers don't help his abilities much, they give him the crit chance, mobility, and attack speed necesary to help boost up IE and give you a late game. Its pretty cheap too. [img=items/quicksilver-sash.png] [img=items/banshees-veil.png] One of these two magic resist items are mandatory. If they have a hard ap nuker or a uncleansable CC threat ([imgsmall=champ/blitzcrank.png][imgsmall=champ/alistar.png] get Banshees. If they have someone like [imgsmall=champ/warwick.png] get a QSS. [img=items/last-whisper.png] This item will help a lot when in the right circumstances. You should only get this after your core build. [title]Don't Even..[/title] [img=items/madreds-bloodrazor.png] Horrible item on Corki. He already kills tanks easily with his passive and armor shred. Furthermore, It doesn't give much AD, which is essential to Corki. [img=items/manamune.png] Long ago, there were days when not getting Manamune on Corki meant that you were a nooblord. After the global mana regen buffs, passive support meta, and the importance of rushing Infinity Edge, this item is just outdated and unneeded. [title]Conclusion[/title] In the end, you can practicaly go with any item build on Corki and see success, as his kit leaves room for tons of diversity, ranging from sheen procs, pure autoattack damage, and armor shred. Don't be afraid to try out new items, the possibilities are limitless!

[title][img=skills/corki/p.png] Passive: Hextech Shrapnel Shells[/title] [number]Corki's basic attacks deal 10% additional true damage to minions, monsters, and champions.[/number] [title]Explanation:[/title] This is a very nice passive on Corki that synergizes with him countering high armor & low hp target. It is great in helping you last hit. And it is notably good against [img=champ/alistar.png] and [img=champ/rammus.png] A thing about this passive is that if you crit the passive damage also goes up. (If Corki originally crit for 800, passive true damage goes to 80) [title][img=skills/corki/q.png] Q: Phosphorus Bomb[/title] [number]Deals 80 / 130 / 180 / 230 / 280 (+50% of ability power) damage to enemies in a target area and reveals that area for 6 seconds. (does not reveal stealth) Cooldown 8 seconds Cost 90 / 100 / 110 / 120 / 130 mana Range 600[/number] [title]Explanation:[/title] This is a huge part of Corki's solid early-mid game phase. Its great at poking, revealing champs in bushes for better ganks, & helping out with your burst. However in late game it fall off hard, and isn't too noticable in a fight because it doesn't blind anymore and only scales off of AP. Use this in combination with your autoattacks to take away huge chunks of your enemy's health. Note: Corki's Q range is deceptively longer then it seems. The actual radius of the bomb essentially gives it another 200-300 range. [imgext=http://img9.imageshack.us/img9/2673/screen17y.png] [title][img=skills/corki/w.png] W: Valkyrie[/title] [number]Corki surges to target location dealing 60 / 90 / 120 / 150 / 180 (+40% of ability power) damage per second to enemies in the fire left along his path. Cooldown 20 / 18 / 16 / 14 / 12seconds Cost 100mana Range 10000[/number] [title]Explanation:[/title] Oh lovely Valkyrie. It is one of the best escape spells in the game, with its range being nearly 2/3x longer then all other ranged carry's escapes, thus you can go through every single wall in the game. With this spell & flash you are pretty much ungankable. Use this spell to dodge crucial skillshot from champions like [imgsmall=champ/ashe.png] [imgsmall=champ/ezreal.png] [imgsmall=champ/leona.png] [imgsmall=champ/graves.png] & jump over walls to chase. Be careful when using this spell in lane. It has a HUGE mana cost and you will be vulnerable for 20 seconds. However the damage is pretty useless, but you shouldnt be using it for damage in the first placce. DO NOT DIVE INTO THE ENTIRE ENEMY TEAM WITH THIS SPELL. You should only use this spell in teamfights to back off of fights & chase when they have used all their spells. [title][img=skills/corki/e.png] E: Gatling Gun[/title] [number]Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 20 / 32 / 44 / 56 / 68 (+40% of attack damage) physical damage and reducing 1 / 2 / 3 / 4 / 5 armor per second. The armor reduction stacks and lasts 2 seconds. Cooldown 16 seconds Cost 60 / 75 / 90 / 105 / 120 mana Range 600[/number] [title]Explanation:[/title] Corki's steroid. While this ability is active you constantly deal decent damage while shredding armor in a cone. You can still attack & move while this spell is active. Try to position yourself so all your shots hit the enemy champions, but don't get too close or they will dive you and burst your squishy rear end down. In team fights this ability shreds a chain's vest amount of armor off of everyone, but don't get too greedy with it as it can cost you your life and your 500 gold bounty. Remember that the shredding from this ability can cause armor to go in the negatives. Don't use this spell while chasing an enemy when you are low on mana and still have ult charges up. The damage itself is low and the mana cost is high so if you use it and run out of mana for your ult the enemy could get away. Also, don't activate this skill when running away, or when you aren't in dedicated fights. Obviously, the gatling gun is useless if you're running the other way, and if you aren't devoted to a fight, the gatling gun will probably hit only 2 times, which is a pretty inefficient use of mana. Use it only when the jungler comes to gank or when your support disables them. [title][img=skills/corki/r.png] R: Missile Barrage[/title] [number]Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120/190/260 (+20% of attack damage) (+30% of ability power) area magic damage. Corki stores one missile every 10 seconds up to 7 missiles at any given time. Every 4th missile will be a Big One, dealing 50% extra damage. Cooldown 1.2 seconds Cost 30/35/40 mana Range 10000[/number] [title]Explanation:[/title] Corki's infamous bread & butter. It is a low mana cost, low cooldown, long range AOE nuke. Remember not to waste these shots in lane. Use this to secure creep kills awhile harrassing your enemy when an opportunity comes. Once you get this spell in lane Corki's burst becomes ridiculous, with consecutive shots hit along with sheen procs in lane can bring any enemy's health to 0. To become a great Corki you NEED to aim & predict with this spell. Good use of this spell makes or break him. In lane, I like to wait until I have 4 charges or more saved up on ultimate. When the time is right, i ask my support to disable them while i unleash my Q R Autoattack R autoattack. It is almost guaranteed that the enemy will be dead or be sent crying back home (Or more realistically, getting healed up to full health again by Soraka). Use this spell to chip the health of your enemies before a team fight. Always keep a few though just in case an actual fight breaks out. [imgext=http://img818.imageshack.us/img818/684/screen05v.png] The full length that this spell travels for is 1,225 units.

The only path I would reccomend would be to max Q first for its immediate damage and poke ability. [highlight]Level 1[/highlight] Get Q for the guaranteed damage and bush vision [highlight]Level 2[/highlight] Get W for the safe escape, as this is when the enemy jungler ganks [highlight]level 3[/highlight] Get Q again for more burst [highlight]Level 4[/highlight] Get E so when your jungler ganks you can add more damage However, sometimes you might feel like maxing E for some reason so go [highlight]Level 1[/highlight] Get Q for the bush vision and damage [highlight]Level 2[/highlight] Get W for the jump [highlight]Level 3[/highlight] Get E for the armor shred [highlight]Level 4[/highlight] Get E, and then keep leveling up E after that. General Skill Order [img=skills/corki/r.png][img=skills/corki/q.png][img=skills/corki/e.png][img=skills/corki/w.png]

[title]Early Game[/title] Corki should always be played in bot lane with a support or top lane against specific champs, as he stands no chance against most of the mage's heavy burst. In the early game you should play him according to your lane opponent. Against people like [imgsmall=champ/caitlyn.png] I would try to play very safely, last-hitting minions while using only your true damage amplified autoattack and Q to occasionally harass them. His level 1 autoattack damage is pretty damn good, so you should always use it to harass them if you can. Once you get your ultimate you should be able to effectively swallow up all the CS possible. At level one, last hit while autoattacking anyone else if they get close to last hit. Don't be afraid to use your Q, as your mana regen will be pretty high. I only activate gatling gun once my support buddy disables someone, a jungler comes to gank, or when I just need some extra damage to finish someone off. Once you get your valkyrie you can definately play more aggresively using your jump as a safety net. Just don't get carried away with it as it takes a huge chunk of your mana away. Once your [imgsmall=skills/corki/q.png] hits level two you should try to harass with it, using a combo of autoattack, Q, autoattack if possible. A succesful rotation will leave your enemy with slightly above half health. When you get your rockets you can make this burst even higher by spreading out rockets in your combo. Are you winning the lane by getting an early kill, forcing them back, or getting them low? Keep your advantage. Pressure them with constant harass, and try your best to deny them CS. This can go a long way in maintaining your CS advantage. Should you be losing the lane, don't try to play ballsy. Last hit whenever possible and don't take too much damage while doing so, or you might get forced back again. You don't have to get every last hit, as sometimes you will simply take a surplus of damage. Wait for your jungler to try to cripple the opponent so you can get even in the lane. [highlight]Ganking[/highlight] Corki is one of the best champions at avoiding ganks. His W covers a tremendous amount of the lane, and avoiding ganks from common junglers that rely on skillshots ([imgsmall=champ/leesin.png] [imgsmall=champ/jarvaniv.png] [imgsmall=champ/trundle.png] is a breeze. As a rule of thumb, against champs with direct line nukes like Lee Sin and Mundo you would want to valkyrie away right as they toss their spell, to put it on cooldown. Corki as a ganking partner is pretty decent for bot lane. He can reveal champions in the bush, burst and sustain damage hard, and catch up to enemies when the jungler comes to gank. However, he doesn't have any CC so you will have to rely on your jungler/support for that. [title]Mid Game[/title] Mid Game is when Corki's Spells hurt the most. More of an emphasis will be put into your spells, until you finally get an Infinity Edge (Should be by ~22 minutes. Anything later and you are probably screwed). During Mid game you become arguably one of the best AD carry duelists and zoner, with your Ultimate, Q, and E. Try to play aggresive. When your support disables the enemy, throw everything at them. E Q R auto R auto, W and Ignite if a kill is within your reach. Mid Game Corki is hard to shut down, aside from Burst Mages like Annie, Xerath, and the likes. Keep in mind that at around levels 9-10 ultimate damage falls off considerably, but it spikes back up after the second rank. [title]Late Game[/title] [img=skills/corki/q.png][img=skills/corki/r.png]Damage falls off while [img=skills/corki/p.png] [img=skills/corki/e.png] Damage gets stronger. During this part of the game, pretty much everyone is a threat so don't get too reckless. Corki's autoattack range is low, so you really have to position right to avoid getting bursted down. While Corki falls behind in raw DPS output compared to carries like [img=champ/kogmaw.png] [img=champ/tristana.png] & [img=champ/vayne.png] you still bring so much into fights. Your attacks will do an additional 70 true damage per attack depending on if you crit, and your gatling gun shreds through teams. He also has his Valkyrie, which is only rivaled by Tristana's Jump in terms of escape effectiveness. Corki's steroid is his E so you will want to make every hit count if you are in a duel against someone else. Position Position Position. While you can still survive with your W while out of position, you really want to keep your W up incase you get jumped on. The ideal place for you would be about 400 range behind your peelers. Wait for the bursts, ults, and CC's to go down and run in; guns firing, and missiles launching. Anyone in your path will fall down before you.

Positioning is the key to playing Corki successfully in team fights. Corki's autoattack range is pretty low in comparison to other late game carries, but you should never be in the front lines. Play safe at first, using your missiles to chip away at their health. You should be aiming to focus down their squishy damage dealers, but more realistically they will be safe in the back covered by the tanks. That doesn't mean that you should dive in to Kill them. Stand behind the tanks, and autoattack only targets that are safe for you to attack. That means if a tank is in front of your face and is the only target you can attack at the moment, just attack him for the time being. Your team might get angry and yell at you, but just ignore them and attack the damn tank for your own sake. As the teamfight goes on and th As the teamfight goes on and the ultimates come out you can then focus your attention on more dangerous threats like their mage and ad carry. come storming into the fight (not with Valkyrie) and shred everyone's armor while constantly spitting out rockets and your true damage amplified autoattacks.

As you are a squishy champion with no CC you should be scared of these champions [img=champ/jax.png] [img=champ/akali.png] [img=champ/ahri.png] [img=champ/katarina.png] [img=champ/poppy.png] [img=champ/xinzhao.png] [img=champ/alistar.png] [img=champ/nautilus.png] [img=champ/malphite.png] Nautilus's ult is pretty much a death sentence with almost a thousand range and he can follow that up with a barrage of chain CC's. There is not much you can do to avoid his combo if he targets you with his ult, so just hope you have some pretty damn good peelers with you. You cannot QSS or cleanse ouy of his ultimate. Not even during the cast time As for malphite, hes just broken. He is the ultimate anti-carry as his damage is stupid high and so is his tankiness. You better hope that he is banned or you are going to have a bad time.

Corki synergizes with pretty much every support, but some can help you out more in certain situations. [img=champ/leona.png] Leona is Corki's ultimate kill lane partner. Both of you can gain so much ground on vulnerable enemies, and your burst will be way too much for nearly anyone bot lane. Your Gatling gun should proc many of Leona's sunlight debuffs, and should she land a succesful combo on anyone it will be GG for them. However, make sure that you get the best use out of Leona in the laning phase, as that is when she is the most effective. [img=champ/lulu.png] Lulu, I love Lulu. Her passive and Slow is amazing for you, and she can easily set up kills with Polymorph. She would probably be best used against a Tristana, as she can stop her in midair and her ultimate heal isn't affected by heal debuffs. A lulu provides Corki with OP poking, and her passive is essentially around 2 free wits end procs late game. Her ultimate is also pretty op. You can play really aggresively by hopping onto them, then be ulted to have them pop up. [img=champ/janna.png] Janna is definitely one of Corki's favorite support partners. She is one of the best supports during trades, as her shield can become an effective heal, absorbing damage that would be otherwise taken. Her shield also gives a nice amount of AD (50 at max). But the best part about janna is that her kit is all about surviving ganks and setting up kills. Her tornado can nullify all gank attempts, and her ultimate is the ultimate getaway spell, knocking back everyone in a huge radius, and combined with your Valkyrie, getting ganked successfully is nearly impossible. However, Janna doesn't provide much damage yourself. You have to learn to play with her, by going in after she slows them, and if she is a good janna, she will shield you right as you go in to harass. She can lane against just about everyone. Janna is a unique support that doesn't get hindered by healing reduction or kill lanes. Janna is a safe bet against almost every champion, with the exception of Graves and Caitlyn. [img=champ/lux.png] Laning with Lux allows you to get kills or escape easily (as long as she can aim properly.) Think of her like a Janna with more burst and a snare instead of Janna's tornado, and a wtflaser instead of a survive everything ult. She also provides some nice burst with her skills and ultimate, although she is lacking in sustain (as her shield is hard to use effectively with you jumping around everywhere), and she has high mana costs. When she lands a snare on an enemy make sure to take advantage of that by bursting them with your skills. If they are low enough, jump in after them and send them to hell. [img=champ/sona.png] A Corki Sona lane can devastate enemies with their massive poking and dueling capabilities. Sona's biggest strength is her Q passive combo, which can do huge chunks to enemies when combined with Corki's own burst. She also provides you with the best HPS (heal per second), which is always helpful. In addition, her ult can set up kills for you with its 1.5 Second stun and your burst AOE damage. [img=champ/soraka.png] Soraka would be be your support of choice if you want to play balls out, as she can supply you with an infinite supply of health and mana. She also solves your durability problems with her massive Armor and MR boost. She is arguably the best support during skirmishes, as her armor boost will make you tanky as hell, and her silence can shut down the enemy for a few seconds. Remember that you are nearly unkillable when laning with a Soraka. You have essentially four massive heals if you both carry summoner heal. Don't waste any opportunities to trade with your opponent, as soraka can easily bring you up to full health/mana again. However, be careful during her cooldown downtime as she will literally be a sitting duck tossing out 30 damage bananas while you are getting gangbanged. Be sure to make some plays with her when you are both around level 5-9 as after that she falls off pretty hard. [img=champ/taric.png] Taric isn't my support of choice, but it can definately work. You synergies pretty will with his kit; a single target stun, a armor increase/burst & armor decrease spell, and an damage dealing ultimate that also provides you with bonus AD and AP. He can also heal both you and himself at once. When laning with him, be sure to be the aggresive one, as you can zone someout out with taric. However, taric falls off late game so you want to make the most impact early/mid. Post 6, killing someone with taric is a breeze. Taric's stun, ultimate, and W will do a deceptively large amount of damage, and combined with your own burst it can spell trouble for them.

As Corki, you should be able to do well in most lanes in bot with an exception of a few difficult cases [title]Pretty much Even matchups[/title] [img=champ/vayne.png] Vayne has become my other favorite AD carry so I'm confident in saying that she isn't that bad of a laner that most people think she is. She might not have any burst, but her AA Q AA E counter harass is quite strong and she can outright kill you post 6 with her free pickaxe from her ult.. However, you still have a slight edge on her in lane. She has no effective way to harass you (aside from tumble attack) and that leaves her vulnerable. Just Q and autoattack her when she tries to last hit with her short range. Avoid standing next to a wall/turret when fighting against her, and when she hits level 6 make sure to harass her hard before she has a chance to engage onto you. Remember, Vayne wins the lane if she manages to get the same CS as her opponent with no deaths. She will simply three shot you (and your team) later on, so make sure you hit her hard when it matters most. Late game, she becomes the deadliest ranged carry duelist, so even if you are/were ahead early, always be cautious around her late. Tip - A lot of vaynes (including me) pack cleanse, so if you have heal her cleanse becomes fairly useless against you [title]TLDR : Win lane, Win game[/title] [img=champ/ashe.png] Fairly easy to deal if you avoid her level 1 crit and volley. Her early level volley is a pain to deal with, but you should be able to survive it if you stand behind your minions as only one arrow from each volley can hit you. Your ability to quickly Jump away from her ultimate completely makes or break this lane. If you are consistently hit she will out dps you and set you up for ganks, but if you manage to dodge that arrow and live through ganks you will outdps her by miles. Pretty easy lane as long as you jump to the left or right of all her arrows while taking advantage of her vulnerability. Her mid game dueling skills is pretty bad without her ult up, as all she will have for damage are her autottacks and Q, compared to your autoattacks, E, Q, and R. So make sure you take advantage of that. A negatron cloak after your zeal can be a wise option against her. [title]TLDR : Dont get critted and hop outta her arrow and you win[/title] [img=champ/ezreal.png] A good ezreal can definately be a force to be reckoned with. However, you have an edge on him over just about everything except single target poke damage. Everything he can do, you can do better. You have a longer range jump (although his is an instant blink), A relliable harass in lane(Q). Ezreal is also much harder to play, as missing even just one of his skills completely screws him over. His Q only hits one targets so as long as you stand intelligently behind minions at a angle where he can't hit you, he will have to waste his mana on his blink to even have a shot of hitting you with his q, then he just wasted his escape spell. Once you hit level 6 you can return the favor, just make sure to jump away from his ultimate once you see him cast it. Ezreal's mid game is admitably lackluster, but his late game is actually pretty decent in my opinion. Make sure that you don't fall behind, as if a good ezreal gets ahead you might never be able to last hit. [highlight]TLDR: Don't underestimate his kill potential, stand behind minions.[/highlight] [img=champ/missfortune.png] You two will be pretty even during all parts of the game, so don't mess with this chick. Miss fortune has a slight edge on you early with her Double Up burst, and will probably outdps you with her Heal debuff and bonus magic damage. Her ult hurts like hell early game so make sure you dont stand in it. To beat her, just make sure that you don't get zoned and avoid standing in an 90 degree angle behind a minion, or else her Q will hurt. Make sure to get rid of her passive with your autoattack or Q. She will be easier to gank than you are, as she doesn't have a longass jump like you. When she ults, try to jump horizontally from it (As long as she doesn't have a big threat next to her, ([imgsmall=champ/alistar.png] [imgsmall=champ/blitzcrank.png]). Don't underestimate her damage though, as she can definately kill you if you screw up once. [highlight]TLDR : Even matchup, don't die[/highlight] [img=champ/tristana.png] When playing against Trist remember that she does an extraordinary amount of magic damage early, nothing mid, and becomes godlike late. She also has a strong healing reduction DOT that can beat out lanes with a strong healer. To beat her, simply don't let her snowball and wait for mid game. More specifically here is how you play against her in lane. Don't stand near minions that are low enough for her to kill, as you will take a chunk of magic damage, which adds up early game. When she tries to jump in on you, jump out and pummel her with your spells. Be extra careful when she hits level 6 and has a support with CC (Leona, Alistar, Sona). Once you are disabled and trsitana jumps in you will be pretty screwed. Her ult does a truckload of damage early game (300) and also has an added effect of knocking you back. However, at mid game (around level 9), she becomes horrible. She will do little damage with her autoattacks (Steroid generally not leveled up), and using her skills will most likely get herself killed (No scaling). Be sure to hit her hard during this stage of the game. However if you wait to long and get to late game, the combination of her 700 AA range, Snowballing jump, 90% attack speed steroid, and anti-melee ultimate will heavily screw your team over. [highlight]TLDR: Don't get combo'd, wait for mid game, don't wait for late.[/highlight] [img=champ/kogmaw.png] After playing more games against him, I have decided on putting him in the even matchup section. His early game isn't too much to fret about, but once he gets his range up and his ultimate up you can be in a world of hurt if you succumb to his barrage. Kog Maw's burst is lacking at all points of the game, but his sustained damage is off the charts. The majority of his damage will be coming from his W and R, as he probably won't have many points in his Q. The trick to countering his assault in lane is to wait until his W goes on cooldown until you engage him. It has a cooldown of 17 and an uptime of 8, so there is a 9 second grace period when you can win trades. IOne thing you can take advantage of is Koggy's extreme vulnerability to everything. He has no escape at all, so most jungle ganks will end up pretty successfully. [highlight]TLDR: take advantage of his vulnerability, fight him w/o his W up[/highlight] [title]Champ that Counters Corki[/title] [img=champ/graves.png] Graves is a monster laner. However, he is still beatable if you get the upper hand early and zone him. His passive gives him bonus Armor and Magic resist, which can be tricky for Corki to deal with as he uses both. In my opinion, the winner of this lane depends on the support partner. A Graves with Soraka will pretty much dominate whatever support partner Corki. Try to beat him by harrassing him early on with your autoattacks and Q, as starting at level 5 His Q will start to hurt. Also, you should only poke him hard when he uses his Q on a minion wave and is vulnerable, but a good graves would normally back out after that.Should you get the upper hand early, zoning him should be easy. On the contrary, should he cripple you early it will be hard for you to kill him/ farm without a gank. Be careful of his deadly level 6 and 7, as his ultimate hurts like a truck, his Q hurts like a truck, and his W will disorient you. Late game, he will probably kill you faster with his attack speed steroid, 1k crits, and his Ultimate burst if he gets in your face. [highlight]Try to be the one zoning, not the one being zoned.[/highlight] [img=champ/caitlyn.png] Caitlyn is a real *&^*# to lane against if she is a good player. She definitely has the edge on you early. She is a master of zoning, sporting a god like 650 attack range, an escape, a long range poke, and lane control traps. She is the ultimate last hit punisher, and you will probably fall behind slightly in CS as you can't get all of them without getting a headshot and peacemaker in the face. Don't even think about getting anything other then boots & 3 pots early, as you can dodge her peacemakers easier and sustain her harass. In addition, Wriggles Lantern is highly recommended over the 2 dorans rush, unless you have a Soraka, who can do very well against Cait. Resist your yordle urge and do not step on her traps, especially If she has a [imgsmall=champ/alistar.png] or [imgsmall=champ/taric.png] with her. If i remember correctly, flying over her traps will cause them to snare you, so don't do that. So how can you beat her? Get into (intelligent) fights with her as she is a lackluster early/mid game duelist. She missed her Q and her passive is miles away? Fight back with harass. When you get into a hardcore duel with her, valkyrie over her peacemaker. During mid game you become a better duelist then she is, with your multiple nukes, gatling gun, and true damage. Late game it can go either ways. Even though you can easily outdps her, she has more range then you do and can instantly chip off a chunk of your health with her ult before you get to her. Most likely you will have to burn your jump in order to catch her. However, doing so would most likely get you slowed and then kited with her multiple phantom dancers. [highlight]TLDR: You might get zoned out early, but she is an average duelist.[/highlight]

Corki overall is a very versatile and viable champion that excels in all parts of the game. He is the champion that got me up the ELO ladder, and he is also the champion that got me into this game. He isn't for everyone, with his somewhat clunky skillset and his requisition for someone that can aim. However, if you manage to master this great behemoth of a champion, great things will come. This is the first guide I have ever made, and I am willing to improve this when the time comes. For sure, I will be uploading videos with my gameplay soon. I'm not sure what I missed or if there is anything I explained unclearly. I will continuously check out the comments and update this guide regularly, so this guide will never get oudated!

Comments coming soon!
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