Vayne Build Guide

The TRUE Master of Shadows

Updated 1 year ago
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[b]About Me:[/b] [center][img=http://i.imgur.com/KYvtsAj.jpg][/center] [center][big]Check out my stream! I love playing lots of games, mostly League and Osu![/big][/center] [center][big]www.twitch.tv/gtfoutmyleague[/big][/center] Hi! My summoner name is Vaynelift, previously \"The FinaI Hour\", because I love Vayne and I love Doublelift. I'm a Diamond ADC main and I feel I have much to offer for inexperienced ADCs. You can learn more about me in the description part of my twitch channel. In solo queue my preferences are: ADC>Support>Jungle>Top>Mid. I play most ADCs, being the best with Vayne, Lucian and Tristana. [b]About Vayne:[/b] Vayne is an AD Carry/Marksman who differs from other ADCs in that she has much higher maneuverability during team fights and focuses on dealing damage to single targets. [title]Pros[/title] [.]Doublelift ._. [.]Best champion at fighting tanks (% HP true damage) [.]Extremely strong kiting potential [.]Stealth aspect throughout a team fight (Completely unique from other ADCs) [.]1.5 Second Stun [.]Good mobility and chasing [.]You can duel the enemy ADC even if you are down a lot of gold [.]Strong Snowballer [title]Cons[/title] [.]Single Target damage [.]AA Tumble AA Condemn combos are mana heavy during lane as well as high mana costs on her ult [.]Low range (550) and no high ranged skills to make up for it, losing to many popular ADCs [.]Cannot re-position over walls like some other ADCs

[center][big]<--[The Best]-->[/big][/center] [img=champ/thresh.png]This guy is op. He has a strong engage with his hook or simply flaying the enemy carry. He also has three peel abilities, a shield, and a double flash for his ADC or the jungler coming in through the lane. However, getting him in a ranked scenario can prove to be difficult. [img=champ/morgana.png]She's one of the strongest supports at the moment. She provides excellent peel with her black shield against all sorts of CC. Her lane phase is strong and filled with tons of magic damage as well as strong lockups mid-late game for catching enemies. [img=champ/braum.png]He's strong with Vayne, providing all sorts of CC's as well as a shield that blocks incoming damage for you. He's great in the laning phase for covering up whatever mistakes you've made positionally. [img=champ/lulu.png]One of my favorite supports to play with. Lulu can do everything, poke, shield, knock up, slow, speed up, and even turn their scary Cho'gath into a cupcake. Her late game potential is quite high due to the amount of peel/engage from her [img=skills/lulu/r.png]. Though she's more commonly played as a mid laner, I still love having one during the laning phase. [center][big]<--[Strong Supports]-->[/big][/center] [img=champ/janna.png]One of my favored supports to play with as Vayne. She can make staying in lane easier for you though by shielding you as you go in for cs and has three peel abilities for Vayne. If you are to ever overextend with your [img=skills/vayne/q.png] or just make any other mistakes in lane, she's got you covered. [img=champ/alistar.png] Alistar's aggressiveness is beneficial to Vayne's aggression and can still fall back on a heal if aggressing the lane does not work. Two great peel items and a great champion for assisting a dive by tanking up the turret with his ult. [img=champ/nami.png] Nami has good sustain for her carry and a stun that lasts for a long duration. Her ult serves as both a great initiation and a disengage. She provides a free red buff for three AAs. [img=champ/soraka.png]She's not bad with Vayne because she can heal her up while she tries to get cs. With the rework, Soraka is much stronger at keeping champions alive during a team fight so long as she herself stays alive. [img=champ/sona.png] She has a strong engage, a minor disengage, a heal, and a poke ability. Sona is a pretty safe support regardless of who her carry is. She is, however, squishy and mana-hungry. [img=champ/taric.png] Don't play with many Tarics because I prefer others like Lulu, Thresh, and Morgana. He has good stats for his carry, a strong, undodgeable stun, and a heal. Because he scales well with armor, it makes it hard for counterplay to occur at the current time. [center][big]<--[Don't Like]-->[/big][/center] [img=champ/leona.png] I don't like Leona because she is a straight up all-in champion. If you fall behind in lane, you basically stay behind unless a good gank goes off. She's completely aggressive without anything to keep Vayne alive besides slight peel. [img=champ/blitzcrank.png] Fallen out of the meta. He doesn't give as much utility for the ADC. He's a risky pick overall because he does very little if the team is behind. [img=champ/nunu.png] Nerfed bloodboil, buffed jungling. Phased out from the support role and into the jungle. [center][big]<--[IDK]-->[/big][/center] [img=champ/fiddlesticks.png], [img=champ/lux.png], [img=champ/nidalee.png], [img=champ/volibear.png], [img=champ/zilean.png], and [img=champ/zyra.png] are supports that I rarely if ever play with.

You should play like all ADCs. Farm farm farm farm farm! It may be hard to farm against the many counters of Vayne which include champions with very strong poke damage. [.]If the lane has [b]snowballed AGAINST you[/b], you're basically screwed if your jungler doesn't shift pressure to bot lane. If they know how to properly freeze lane, you're stuck without farm for a good 5 minutes+ especially against champions including [imgsmall=champ/lulu.png] and [imgsmall=champ/caitlyn.png], champions who can poke you consistently. High burst lanes can be even worse such as [imgsmall=champ/corki.png], [imgsmall=champ/graves.png], or [imgsmall=champ/leona.png]. [.]If you have successfully dueled their bot lane with calculated aggression and have [b]snowballed the lane WITH you[/b], your lane will be in a far better position. Still farm and be passive until you see good opportunities to go in with your support or simply to initiate with [imgsmall=skills/vayne/e.png]. Vayne is a fighter who has a slightly short range. If you can break the range gap between another ADC, you can often win the trade with all your single target damage and stun. Your [imgsmall=items/blade-of-the-ruined-king.png] purchase will be your largest powerspike in the game which will enhance your dueling MUCH more. [.]If you [b]break even in lane[/b], you will probably still get zoned from some cs. If this doesn't happen, you'll get [imgsmall=items/blade-of-the-ruined-king.png] earlier and will win practically any trade. Try to pick fights you know you can win or ones where you feel have room to outplay the enemy. [.]Do not go aggressive too early, preferably fighting only when you have hit level 6 but still try to pick off players from levels 3-6.

[title]Normal Mid Game:[/title] Vayne is getting stronger with more points in her [imgsmall=skills/vayne/w.png] and a maxed [imgsmall=skills/vayne/q.png]. Enemies are getting healthier while your true damage is scaling on that. Your goal is to continue farming up and fighting small battles, like the later phases of the early game. Dragons are extremely important during the mid game as it gives 975 gold. Farm up camps around the bot lane region and request red buffs from your jungler. Team fighting is crucial at this phase because it can lead to lots of gold through kills and far more from Dragon. Another good alternative after Dragon has died is to group mid with your team or go split push bot. [title]Split Pushing:[/title] Split pushing works well as Vayne especially if you purchased [imgsmall=items/statikk-shiv.png]. If your team's other four members can 4v4 / 4v5 or can turtle and not get sieged, you should split push. If your team turtles and the enemy sends people to fight you, your team can then fight them when they are low on numbers. Because Vayne is one of the strongest split pushers in the game, you can't simply send one person to kill her (unless its an assassin such as [imgsmall=champ/akali.png], [imgsmall=champ/diana.png], [imgsmall=champ/talon.png], [imgsmall=champ/zed.png]) IF you decide to split push, always be aware of where the enemy team's if a 1v2 is probably going to happen, you should leave unless you are confident in your dueling potential. Before fighting, take note of: [.]What enemy/enemies are being sent to your location and back off or keep going accordingly [.]Vayne's stun lasts a whole 1.5 seconds, enough time to land 2-3 AAs as well as getting more when they are still running up to you in the case they are melee[big][/big]

[b]Late game is all about securing Baron and killing off inhibitors[/b]. If you are able to take Baron, pushing turrets and other inhibitors is a breeze. If you take inhibitors, they will be busy defending their base from the minions and cannot stop the Baron. Baron will grant your team stats and gold equal to approximately 25600 gold! This can be used to push other objectives like other inhibitors, winning fights, or simply securing other buffs around the map. During this phase, you and your team should: [.]Be there for all fights. If a lane is getting pushed, either you or someone else should farm it, but refrain from team fighting. [.]Have Baron warded up and establish control of the region by pushing lanes up. This will not only get you vision of the lanes where enemies will be walking to try and stop your Baron, but they can often be stalled to kill off all the minions that are grouped up.

[title]Focusing targets:[/title] Team fights will be occurring all throughout your mid game phase as well as your late game phase till you ace the team and win the game. It is very important to know how to play Vayne during these fights. In general, you need to know the cooldowns of both your team and the enemy team. Adjust gameplay according to this info. For example, if you know that the enemy Syndra's ult is down, you may want to capitalize on that and teamfight. Like all ADCs, you must kite bruisers which can be detrimental to your existence and re-position yourself constantly. However, the main focus is to kill the ADC safely so that you yourself don't get taken out. To stay safe, you must position yourself so that your wall of bruisers puts distance between you and the enemy team or in any way that you are not caught out or out of position. [.]If their team has an assassin, you will most likely have to focus that assassin to the best of your ability to get them off your back, preferably with some assistance from your team to peel. They are dangerous and can often duel you with ease. [.]If the assassin is dead/split pushing or they don't even have one, you go onto your main focus: Killing the ADC. As Vayne, you can pin the ADC into a wall or structure so they are useless. Your team can back you up when killing the ADC and defending you as you do so. The ADC will have tons of peel and so will be difficult to get in range of. If there is no clear shot at killing the ADC, hitting other tanks will suffice. [.]After this, you'll focus on any other carries existent on their team like their APC. Dodge skill shots and three hit that caster. Be VERY careful when approaching the APC. Know all skills and abilities that are up to ensure you will not be bursted or hard CC'd. Try not to attack the APC until he or she has blown all his/her abilities on someone else besides you. [.]After killing all their carries and assassin(s), focus on targets who have purchased an oracles then just clean up. This is the easiest part. HOWEVER, IF YOUR TEAM FIGHT IS NOT AS SIMPLE AS THIS(most likely will not), you will have to deal with lots of heavy damage bruisers like [imgsmall=champ/leesin.png] and [imgsmall=champ/singed.png] If this is the case, try your best to kite them away from you without taking damage from them. Kiting is quite easy with your [imgsmall=skills/vayne/q.png] and your [imgsmall=items/blade-of-the-ruined-king.png]. If their bruiser does a lot of damage, it may be beneficial for you to ult and stealth around them so that they cannot focus you efficiently. Try your best to save your ult, however, for moments where the stealth will determine whether you live or die. [title]How to use your skills:[/title] [img=skills/vayne/q.png] Use this skill for AA resets and running away. Refresh as often as you can because if you do not AA after tumbling, the cooldown will unofficially be 8 seconds. Do NOT use this purely to get an AA reset, but also to dodge crucial skillshots such as [imgsmall=champ/anivia.png]'s stun, [imgsmall=champ/amumu.png]'s bandage toss, [imgsmall=champ/jarvaniv.png]'s initiation, [imgsmall=champ/thresh.png]'s hook, and [imgsmall=champ/leona.png]'s zenith blade to name a few. [img=skills/vayne/w.png] Use this as it was made to be used: Dealing tons of damage against both squishies as well as tanks. Very simple ability. Try your best to keep all damage on one target so you do not clear silver bolt procs. [img=skills/vayne/e.png] Can be used aggressively for pinning a bruiser against a wall or even a carry if you are fortunate enough to get one off, or just defensively against high damage assassins and bruisers who want a piece of you. [img=skills/vayne/r.png] Stealth during team fights and make the enemy feel like they are \"Boxing with Shadows\". Stealthing puts you in a dominant situation when chasing down enemies both due to the 90 bonus move speed as well as a simple intimidation factor (Silver tactics right here).

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