Renekton Build Guide

How to play Renekton for Dummies

Uploader Dyrus
Updated 4 years ago
2,464,039
89%
Runes
  • 9
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[imgext=http://i40.tinypic.com/10ef1br.jpg] Renekton is an early game tank/laner/scrimisher with a rage bar. I suck at renekton If you ever get into multiple fights early game he is the ideal hero to have other then riven. With 0 mana costs it makes him a very effective laner with his skillset, and a really strong bait game. Since renekton has an short jump that can jump twice, he can afford to go heal ignite, instead of ignite flash. This gimps your flash W initation but it gives him so much more map presence. throughout the game. The bad thing about renekton is his late game sucks, but his strong points are a strong early/mid game and is very effective with alot of resistant items to counter your lane because of his ult that gives him HP. He also benefits from cooldown items. If you have problems with controlling mana, want to rape from the start, like interior crocodile aligators then renekton is the hero for you. Since you're a crocodile you never lose when you're in the river. HUEHUEHUE As always the interior crocodile aligator song is appropriate to listen to while playing this hero

standard 15 ad 13 armor 12 mr

[title][img=skills/renekton/p.png] Passive: Reign of Anger[/title] [number]Renekton gains 5 Fury per autoattack. Having sufficient fury empowers Renekton's abilities with bonus effects, but this drains Fury. Out of combat, Renekton loses 5 Fury per second.[/number] [title]Explanation:[/title] basically your fury bar, use spells when it hits 50 fury on enemy champions or for sustain in lane. autoattack a lot for fury [title][img=skills/renekton/q.png] Q: Cull The Meek[/title] [number]Renekton swings his blade, dealing 60 / 90 / 120 / 150 / 180 (+80% Attack Damage) physical damage to nearby enemies and gains 5% of the damage dealt as Health, up to 50 / 75 / 100 / 125 / 150. Each hit grants 5 Fury, up to 25. Enemy champions grant 400% additional health recovery. 50 Fury Bonus: Dmage increased to 90 / 135 / 180 / 225 / 270 (+). Heal percent increased to 10%, up to 150 / 225 / 300 / 375 / 450. Cooldown 8seconds Cost No Cost or 50 Fury Range 20[/number] [title]Explanation:[/title] clear waves/harass/sustain [title][img=skills/renekton/w.png] W: Ruthless Predator[/title] [number]Renekton's next attack strikes twice dealing physical damage 10 / 30 / 50 / 70 / 90 (+150% of his Attack Damage) and stuns for 0.75 seconds. Each hit applies on-hit effects. 50 Fury Bonus: Instead, Renekton attacks three times dealing physical damage 15 / 45 / 75 / 105 / 135 (+225% of his Attack Damage) and stuns his target for 1.5 seconds. Cooldown 13 / 12 / 11 / 10 / 9seconds Cost No Cost or 50 Fury Range 300[/number] [title]Explanation:[/title] CC stun hits hard with 50 fury [title][img=skills/renekton/e.png] E: Slice and Dice[/title] [number]Renekton Slice: Renekton dashes, dealing 45 / 75 / 105 / 135 / 165 (+) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds. Dice: Renekton dashes dealing 30/60/90/120/150 (+) physical damage. Dice - 50 Fury Bonus: Damage increased to 67.5 / 112.5 / 157.5 / 202.5 / 247.5 (+). Enemies hit have 15% / 17.5% / 20% / 22.5% / 25% reduced Armor for 4 seconds. Cooldown 18/17/16/15/14 Cost No Cost or 50 Fury Range 250[/number] [title]Explanation:[/title] escape/gap closer [title][img=skills/renekton/r.png] R: Dominus[/title] [number]Renekton surrounds himself with dark energies for 15 seconds, gaining 300 / 450 / 600 Health. While active, he deals 40/70/100 (+10% Ability Power) magic damage to nearby enemies and gains 5 Fury per second.[/number] [title]Explanation:[/title] bait/ult into fight and do damage/ wreck everything.

Level up E after Q so you can escape if you get level 2 ganked SINCE I ALWAYS GET LEVEL TWO GANKED. Level up W second so you have a stun CC. Max out Q first so you have sustain safe harass... optional: or max out W to harass your lane. You can max E if you want to play the push game.

Starting Items: [item=elixir-of-fortitude][item=health-potion4][item=health-potion2]] OR [item=cloth-armor][item=health-potion5] OR [item=dorans-blade] Core Items: [item=dorans-blade] (Atleast 1) -> [item=the-brutalizer] OR [item=hexdrinker] Meta Core: [item=sunfire-cape][item=warmogs-armor][item=randuins-omen][item=spirit-visage][item=guardian-angel] Boots: [item=ninja-tabi] OR [item=mercurys-treads] OR [item=ionian-boots-of-lucidity] Items you should consider buying: NOTHING BECAUSE YOU'RE RENEKTON. YOU SUCK LATE GAME UNLESS YOU WANNA BUILD DAMAGE. There is this god tier item. [img=items/thornmail.png]

Even though you're an early to mid game champion, you still aren't the strongest at lvl 1. You don't really pick up until level 2 or 3. So be careful in how you play. VS most heroes you can usually dominate the lane by harassing and comboing, and since you have heal ignite, you will win in a 1v1 trade. This is the problem though, if you get ganked you have to have E to get away, or it needs to be a forced 1v1 where their solo lane is low and the jungler is 1v1ing you. This is the most important part of the game and can decide how the game goes if you make a mistake. Don't move around to much, just farm and protect your own jungle.

This should be around where dragon is easily doable. Make sure if your team is going for dragon you push your lane and come down to support. As renekton this is where you shine the most, in small skirmishes you will usually come out on top with your skill set. You still need your team to really be effective though, you can chain CC and tank for them very effectively this part of the game. Remember you always can heal bait with fort pot/ult/heal It is very effective at all levels of play that aren't aware of renekton.

Renekton start's to fall off here, your job is to have GA so you can soak up hits for your team to do the damage. You also need to CC the enemy AD carry, any time you can E in to W them with your team around, will mean you've ddone your job. You shouldn't beable to 1v1 their ad carry because of their support, but you should be able to do enough AOE damage and tank enough for your team come through. This is the biggest reason why I don't play renekton because he can't carry unless you play the early mid game well. If you are lacking a balanced game where your team is all late game, then renekton is the hero for you.

Run back and forth and focus enemy squishies. Or save your own carries. You can always wait to go into a fight if you already have a tank and clean up. Focus your burst on whatever your team focuses on, because renektons sustain is not the best, but mediocre.

Renekton Commentary [own3d]http://www.own3d.tv/video/470213/Renekton_Commentary_for_guide_By_Dyrus[/own3d] There are many different ways to play renekton but in solo queue this one is mine. It works fairly well for me but I do not prefer renekton for late game. If this guide doesn't work for you then it means a few.... ALOT of things. 1. You're not doing it right 2. The enemy laner is running a VS GAREN page (40 flat armor) 3. Your jungler sucks or you're getting camped. 4. My guide needs some adjustments 5. Renekton sucks and needs some late game buffs and early game nerfs. 6. You need to run flash ignite instead of heal ignite for gap closer over E because you keep getting stunned. 7. Your item build or mine sucks. 8. You didn't sit in the river enough because you're an aligator and you shouldn't lose in the river. 9. Enemy ran full kite comp 10. your team sucks feel free to provide feedback here, please remember this guide is from my point of view and although it may not be perfect, it works to a certain extent. do not come up to me with some stupid build where you rush the recommended items or any certain items because all item builds depends on what enemy you're against.

Comments coming soon!
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