Kayle Build Guide

Dominate the Bot Lane (Dominion)

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AP Kayle is a very powerful bot laner in Dominion right now. She excels at almost every aspect of bottom lane, and can easily win many matchups. Kayle lanes well at all stages of the game, and has extreme build flexibility to adapt to any situation. Kayle's strengths: [.]Fast pushing power, starting at level 3 [.]Very good at chasing and escaping [.]Counters heavy burst abilities (e.g. Syndra's ult) [.]Has built-in sustain [.]Dives points well [.]Counters dives on points well [.]Powerful duelist [.]Extremely short CD on ult [.]Can swap top lane well Kayle's weaknesses: [.]Short range [.]Low innate defense [.]Limited AoE potential [.]Her built-in sustain is weak early on Though this guide is focused on bottom lane Dominion, many of the ideas in this guide will also apply to top Kayle, which is also quite strong. If I get around to it, I might update the guide with some additional advice for top Kayle.

Kayle's item builds are flexible, especially since she scales with practically every stat in the game. While Kayle can build AP, AD, or hybrid builds, this guide will focus on an AP/AS style. When building items on Kayle, it is essential to boost her CDR to at least around 30% (preferably all the way to 40%) for more uptime on her E. I'll lay out some of the options, and when to consider them in this section. [title]Starting items:[/title] [img=items/boots-of-speed.png][img=items/prospectors-ring.png][img=items/health-potion2.png] These items will provide the most cost-effective stats for laning in the first few minutes of the game. The mana regen provided by the ring will generally, combined with health packs, be enough to sustain you through the entire game. I used to start with one mana potion, but soon realized that I never needed to use it. Remember to use those potions in early engagements. [title]Boots:[/title] [img=items/berserkers-greaves.png] OR [img=items/mercurys-treads.png] OR [img=items/sorcerers-shoes.png] Upgrade your boots when you have enough gold, probably before finishing Nashor's Tooth. Here's a rough guide on which boots to take: [imgsmall=items/mercurys-treads.png]: Take these if you need the CC reduction and/or magic resist to beat your lane partner (for example, take these vs Nunu and Nasus and maybe Morgana). Also take these if you expect ganks from gankers with powerful cc (such as Fiddlesticks and Kassadin). [imgsmall=items/berserkers-greaves.png]: Take these for strong early pushing power at a cheap price. They do not do the most damage come late game. [imgsmall=items/sorcerers-shoes.png]: Though slightly less damage early game than Berserker's and slightly more expensive, these do more damage later on, especially after void staff. [imgsmall=items/ninja-tabi.png]: You can make a case for these if you need the extra survivability against an autoattack-based champ. However, I like to increase my damage with boots, reducing the amount of damage I have to mitigate. Kayle's ultimate makes this (in my opinion) the better strategy in most cases. [title]Core:[/title] [img=items/nashors-tooth.png] Get Nashor's Tooth for your first major item. Attack speed, CDR, and AP are the most valuable stats on AP Kayle, and Nashor's gives all of them to Kayle extremely efficiently. Compared to other CDR options, Nashor's outdamages all of them in most situations (it's about the same as Blackfire Torch) as a first item. If I found another good first item to build on Kayle, I would list it as an alternative. However, I'm not sure such an item exists. [title]Getting more CDR:[/title] [img=items/blackfire-torch.png][img=items/morellos-evil-tome.png][img=items/hextech-sweeper.png][img=items/spirit-visage.png][img=items/fiendish-codex.png] All of these items can be worth considering in some situation. Here's a rough outline of when to take them: [imgsmall=items/blackfire-torch.png]: This item, combined with Nashor's, will get you to a good level of CDR while providing the best all-in potential of any possible combination of two items. If you are indecisive or still learning your itemization options, just build this out of Nashor's most games. I like to build the codex first for the extra CDR. Note: Actual stats for Blackfire Torch, since Solomid.net has not updated the item: [.] 80 Ability Power [.] 10% Cooldown Reduction [.] 10% Movement Speed [.] Unique Active: Deals 20% of target champion's maximum Health in magic damage over 4 seconds and increases all subsequent magic damage taken by target by 20% (60 second cooldown) [.] Cost: 2650 gold, builds out of Fiendish Codex and Blasting Wand [imgsmall=items/morellos-evil-tome.png]: After the remake of BFT, this item became much more situational. Consider buying it vs heavy sustain (Nunu). Even not against heavy sustain, it is a cost-effective way to get 20% CDR if you really don't want BFT or Sweeper, but those situations are rare. [imgsmall=items/spirit-visage.png]: Its efficiency isn't too different from that of Morellonomicon above (not counting the passive) for the same price, and it gives the most MR of any item in the game. Worth considering vs a heavy magic poke lane. It increases the healing from HP relics and your W, which will allow you to sustain through their poke. [imgsmall=items/hextech-sweeper.png]: Though Sweeper will not give much of an increase in damage, it will enable you to win all-ins vs stealth champs like Kha'Zix and Talon, should they go bot. It also gives survivability, conveniently helping you survive vs those same stealth assassins. Against other lanes, it basically removes the ability to break LoS with brush. If all you need to do is catch people running through brush, Twin Shadows is a better option. [imgsmall=items/frozen-fist.png]: This item is awesome for kiting melee AD champs, but not so much on Kayle. Unfortunately, the slow doesn't stack too well with your Q and has been nerfed multiple times for ranged champions. You need to autoattack to create the slow field, which requires you to be in range of most gap closers. I would not recommend building IGG on Kayle anymore. [imgsmall=items/fiendish-codex.png]: Do you just want a boost of CDR while you finish up other items in your build? Buy one of these. You don't have to finish every item you build right away. [title]Offensive Items Without CDR:[/title] [img=items/void-staff.png][img=items/wooglets-witchcap.png][img=items/malady.png][img=items/hextech-gunblade.png] So, you have Nashor's and some amount of CDR (probably with at least one offensive item). If you want more damage at this point (and you usually do), these are the items I would consider. I wouldn't recommend exceeding the 40% CDR cap with items in the previous section, though it may be a decent option in some scenarios. [imgsmall=items/void-staff.png]: You should get this item almost every game. Once you've gotten another major damage item, no item will increase your DPS and burst as much for such a low cost. Getting this item instantly makes magic pen runes/boots better than attack speed runes/boots. [imgsmall=items/wooglets-witchcap.png]: I usually only get this item if I want the active. Its build path is expensive and offers no utility, so buying Witchcap too early can really hurt your mid-game power. Once completed, however, it offers a substantial increase in damage and arguably the second best active in the game (BFT is amazing). Please remember that Needlessly Large Rod is not part of the recipe. [imgsmall=items/hextech-gunblade.png]: Hextech Gunblade is really fun on Kayle. The active does almost as much damage as Lich Bane's proc, but also slows the enemy (slows do not stack well, so use it when the Q slow is about to expire). There is no better sustain item on Kayle than Gunblade, but on the other hand, building sustain on Kayle isn't usually a high priority. Build the revolver first, though it will be practically useless. Gunblade can't really replace CDR or Void Staff, so it usually ends up as the last item when I build it, but the burst and DPS increases from Gunblade are actually quite substantial. [imgsmall=items/lich-bane.png]: Lich bane is a very good mid-to-end-game item for burst. It also does quite good sustained damage if you manage your spells carefully. I would not ever skip CDR for Lich Bane on Kayle, but definitely consider buying it after you have Nashors + BFT. Void staff should usually come first as well, unless the enemy has no MR. [title]Defensive Items Without CDR:[/title] [img=items/thornmail.png][img=items/twin-shadows.png][img=items/quicksilver-sash.png][img=items/abyssal-scepter.png] Most of the items in the CDR section give some sort of defense. However, if you find your defense still lacking, consider picking up one of these. [highlight]Important note:[/highlight] If you don't need to finish one of these items and just need armor or magic resistance, just buy one of the components which gives the relevant stat. You can sit on your Negatron Cloak all game if a Void Staff will prove more helpful than an Abyssal Scepter against your lane opponent. With that out of the way, time to analyze the items: [imgsmall=items/thornmail.png]: Are you laning vs a physical autoattacker that can somehow win duels with you, even through ult? Well buy this item and instantly win your lane. The damage reflection synergizes with your magic penetration and can easily do 500+ damage to your opponent throughout an extended fight. [imgsmall=items/twin-shadows.png]: I probably like this item a bit too much, but it stops champs from hiding in bushes during fights (many AP champs will wait in brush for cooldowns while you cannot target them) while providing a very useful set of stats for a cheap cost against AP champions. If you just want the MR, a negatron cloak gives the same amount. [imgsmall=items/abyssal-scepter.png]: Abyssal is actually a pretty efficient damage item to build once you have a negatron, though the passive doesn't stack that well with void staff, since its 20 magic reduction becomes equivalent to only 12 magic pen. Also, remember that Abyssal never out-damages Void Staff once you have Haunting Guise and Sorcerer's Shoes. [imgsmall=items/quicksilver-sash.png]: Basically, get this against Malzahar and maybe Nasus. The cost really isn't worth it, otherwise. [title]Boot Enchantments:[/title] [img=items/enchantment-furor.png] Furor is really the best option on Kayle, since it provides the most movement speed for kiting and chasing. Upgrade your boots when you have the spare funds. There isn't a mandatory time to do it.

This chapter is meant for people who are unfamiliar with the Dominion game mode or its current meta. If this is not you, feel free to skip it. [highlight]Your goal in Dominion:[/highlight] By holding more capture points than the enemy, you will slowly damage the enemy nexus (for example, if you hold 3 points and your opponent holds 2 points, his nexus will be damaged by one point approximately every 1.5 seconds). Basically, that's it. There are other ways to slightly damage the enemy nexus, but the only way to win is to hold more points than the enemy. [highlight]The current Dominion meta (simply stated):[/highlight] [.]At the beginning of the game, 4 champions go top and 1 champion goes bot (this will be you, if you follow this guide). Three of the champions head straight to the windmill (the top-most point), while one captures the central point and then continues to the windmill. [.]The person who captures the middle point should either have the most mobility (to get to top faster) or the least poke (or both). [.]A fight will break out almost immediately between the two teams at the windmill, and the winner will begin the game with 3 points captured (an advantage). Revive is the most useful summoner spell by far for securing the windmill at the beginning of the game. [.]The bottom lane will continue to be a 1v1 lane, with support from the team in the form of ganks and responses to ganks. [.]The remaining 4 members top will spend much of the game contesting the windmill. [highlight]Common mistakes that beginners make:[/highlight] [.][number]Capturing a point with too many people:[/number] Having two members capture a point only barely increases the capture rate. It is often much more useful for a second member to zone enemies or help somewhere else on the map. [.][number]Back-capping:[/number] Trying to capture an enemy point alone (aka back-cap) is generally suicidal. If you die neutralizing the enemy point, you've severely hurt your team's ability to accomplish anything for 30 seconds. Try ganking bot instead. [.][number]Not ganking bot:[/number] Most people don't gank bot enough, especially against vulnerable bot laners (for example, Malzahar). Killing the enemy bot laner is an easy way to gain a numbers advantage that you can use to push top or capture the enemy bot point. [.][number]Ignoring quests:[/number] Every once in a while, a quest to capture a specific point will be presented to your team. Especially if it's bot, try to get your team to capture that point before the enemy team finishes their quest. Your team will be rewarded with a 10% damage boost and you will damage the enemy nexus by 20 points. [.][number]Not pushing minions:[/number] When capturing an enemy point, it is often better to take a couple seconds to push with minions. The time it takes to gather minions will be offset by the help the minions will give, and the minions can finish neutralizing a point should the enemy arrive to stop you. For more information, see Sauron's guide (linked in the \"Additional Dominion Resources\" section).

Though some of the information below applies to top as well, most of it is written from the perspective of a champion laning 1v1 in the bot lane. [title]Buffs and Capture Points[/title] [highlight]Capture Points:[/highlight] [.]At the start of the game you (the bottom laner) will capture the bottom point closest to your spawn. [.]If different teams hold the capture points bottom, minions will spawn between them every 30 seconds. [.]Points can be neutralized by champions or minions. 2-3 waves of minions are generally sufficient to neutralize a point on their own. [.]Capture points will fire at enemy units, prioritizing enemy minions until an enemy champion has recently damaged and allied champion under the point. [.]Capture points will not fire while they are being channeled by an enemy champion. [highlight]Health Relics:[/highlight] [.]There is one health relic between bottom lane and the speed shrine (denoted by a + sign on the minimap and in game). [.]Health relics first spawn at 2:00. [.]Health relics respawn every ~32 seconds (I did some testing and it's definitely a bit over 30). [.]I've found that I can sometimes take the relic from somebody else standing on the spawn point if I'm a bit lower and to the left when it spawns (don't trust me 100% on this though, I need to do some rigorous testing on it). [highlight]Speed Shrines:[/highlight] [.]There are 3 speed shrines total in Dominion. The most important one to us is the one just above bot lane. [.]Most ganking paths run through the speed shrine / health relic area. [.]The speed shrine can be used by a bottom laner to gain a temporary speed advantage over the enemy. [.]Recalling while standing on a speed shrine will allow you to return to lane faster. [title]Laning Objectives[/title] There are several ways to contribute to your team as a bot laner. Here are some of the major ones: [.]Killing the enemy bot laner (which generally leads to one of the next two) [.]Capturing the enemy point [.]Drawing enemy pressure away from top (and surviving) [.]Defending your own point [.]Participating in nearby teamfights [.]Farming big items and switching top to crush teamfights [title]Positioning[/title] When laning bot, there are generally 4 positions to be in. Which one is preferable depends on the enemy laner, the position of the enemy team, your confidence in your ability to survive ganks, and many other factors: [highlight]Pushed to the enemy tower:[/highlight] [.]You constantly push your creeps to the enemy tower. [.]While the enemy kills the creeps that slowly neutralize the tower you can poke him. [.]Allows for a very quick point capture should the enemy die. [.]Depending on your allies and the defender, it can be difficult to gank your opponent. [.]You are very vulnerable to ganks from the speed shrine in this position. [.]The enemy can still sustain using his health relic (a significant percentage of hp every 30 seconds). [.]While your minions are attacking the turret, you can channel on the turret. This will stop the turret from attacking the minions and force your enemy to focus you. This is more useful on a tankier laner such as Nunu. [highlight]Defending your own tower (enemy is in the position above):[/highlight] [.]If you have good wave clear abilities (Kayle), the point will never get neutralized by minions. [.]You have a natural defensive advantage due to the tower point's turret. [.]If you die, you will probably instantly lose your point. [.]Enemies only have one good gank path, which is telegraphed through fog of war. [.]Can potentially abuse the fog of war below the point to avoid poke. [highlight]Camping the speed shrine:[/highlight] [.]Position yourself around the speed shrine. [.]Allows you to easily kill an enemy should he overextend. [.]Potentially zones the enemy champion from the entire lane should you be stronger 1v1. [.]Puts no direct pressure on the enemy point. [.]Mostly prevents enemy ganks from succeeding. [.]Allows you to very quickly join nearby teamfights, or even to take the storm relic in the center of the map. [number]Note:[/number] Do not facecheck a speed shrine bush if you think you are about to be ganked. [highlight]Camping the enemy health relic (hyper-agressive)[/highlight] [.]Denies all sustain from the enemy champion by hogging the relic for yourself. [.]Kill minions the moment they spawn. [.]This position pressures the enemy point extremely heavily. [.]You are extremely vulnerable to ganks from any angle. [title]How to choose your position:[/title] Keep an eye on the enemy champions at all times, and take note of which ganking paths they can take. For example, Evelyn can run straight through lane, Kassadin and Kha'Zix can jump over walls, and Pantheon can just land on top of you with his ultimate. Try your best to anticipate ganks, and do not be caught in a vulnerable position when they arrive. Watch carefully for strange behavior from the enemy laner. If Renekton hasn't run at you in the last 3 minutes, then suddenly decides to engage, that is suspicious. When in doubt, expect a gank. If you think you can 1v2 your lane opponent and a ganker, then pushing heavily can be okay. On the other hand, many teams will send more than one champion to gank you. You can regularly run to the speed shrine area, even while pushing to both check for enemy ganks and to collect the health relic. Do not camp the enemy speed shrine unless you feel confident in your ability to escape a gank. You can occasionally deny the enemy relic when you are not in danger of ganks, but only Singed can really get away with such reckless play. If the enemy laner is stronger than you 1v1 (e.g. Jax, Nasus) and you suspect that they are camping the speed shrine, do not push very far. Instead, push the wave as far as you feel safe, then retreat to fog of war. Waiting on top of your point gives the enemy team a significant strategic advantage in terms of knowledge of enemy position, allowing them to start fights knowing you will show up too late. There's more to say, but it's best to just play a bunch and get a good intuition for where to be. [title]If you're being ganked:[/title] [.]If you can escape safely, do so! [.]If you can't escape, you generally want to run below the enemy point or otherwise away from your own. This buys your team time to defend your own point should you die. Either try killing one of the gankers (Kayle's invulnerability helps here) or just run away. [.]Before the ganker arrives, you often have time to engage your enemy. As a burst caster (or Kayle), you may be able to kill him (especially since he needs to be in range of you to participate in a gank). [title]Minions:[/title] [.]Enemy minions do immense damage early on and will attack you if you attack a nearby enemy champion while in range of the minions. [.]A wave of 3 minions is worth about as much gold as a champion kill. Get those last hits! [.]Minions facilitate captures. It is often worth it to kill enemy minions on the way to capturing a point for the extra gold and assistance. [.]Drop enemy creep aggro by entering bushes. [.]You can deny the enemy laner gold and experience by letting your creeps die to a capture point.

Start by capturing your point, of course. Against most champions, your goal for the first few minutes in lane is to stack creep waves while harassing whenever possible. The best case scenario is to zone the enemy while stacking creeps, then unleash the stack of creeps on the enemy turret, neutralizing it and denying gold and experience to the enemy laner. You accomplish this by activating E and attacking the enemy minions with the first E. Q the enemy champion if he enters range, and auto him until he backs away from the minions. Otherwise continue attacking the minions. Try to position yourself near the health relic so you can collect it without retaliation once it spawns at 2:00. At this point your second wave of creeps should spawn soon, and your wave should be pushing. Since the enemy wave is thinned, you can afford to be more aggressive in harassing the enemy champion. Try to prevent him from getting in range to push the lane back if he is melee. If the enemy is pushing as hard as you, just work hard to keep the waves from stacking against you. Practice constantly attacking waves while still getting every last hit. This is very different from the normal SR strategy of only attacking creeps for the last hit. Not very many champs go for all-ins this early in the game, but standing near minions can help you win one due to the minions' high early damage. Using exhaust or ignite early on a melee champ isn't always a bad idea if it gives you a significant health advantage, allowing you to push more easily. Just be careful of your enemy's dueling summoner if it is still available. If you manage to kill the enemy laner and he does not use revive, capture the enemy point to force him to use revive or lose the point. While you do this, keep an eye on the scoreboard. If the enemy laner does revive, you generally want to immediately recall.

At this point what you do depends heavily on the matchup and positioning of the enemy team. You are weaker than most champs before you complete your Nashor's. In this time, try to farm and avoid unfavorable engagements (if you are indeed weaker). Use Q on the large minions to clear waves faster, and wait for a gank if you end up pushed to your own capture point. More information about specific matchups can be found in the next section.

Here are all the champions I have faced bot in Dominion as Kayle and a rough estimate of their difficulty followed by a short description of how to play the lane. I will add more as I face them. Keep in mind that skill plays a huge part in lane matchups, as do ganks (both can swing even a terrible matchup in either player's favor). Also keep in mind that \"winning lane\" is very subjective and one lane rarely absolutely wins. I will add matchups as I encounter them. The difficulty scale is something like: Very Easy - Easy - Medium - Hard - Very Hard - Extremely Hard - Impossible In general, a \"hard\" lane is an even lane that you can win through skill. [img=champ/ahri.png] [highlight]Ahri: Easy[/highlight] You probably won't be able to outpush her or kill her early on, but that's fine. Just farm, poke her when safe, and get stronger. Always anticipate the charm. Consider letting Ahri have an open charm, anticipating it, and instantly juking. If Ahri's charm is down you'll just straight-out beat her 1v1. Ult the majority of her damage if she all-ins you, and she will never kill you. Be careful with your poke if her charm is up. Its cooldown is 12 seconds base. [img=champ/akali.png] [highlight]Akali: Very Easy[/highlight] Buy sweeper and bully her all game. If she all-ins you, ult yourself and kill her in like 3 seconds. [img=champ/ashe.png] [highlight]Ashe: Easy[/highlight] If you're not careful, you'll take a lot of harass from her Volley. She outranges you, so try to abuse brush control and the speed shrine to get in range. Don't chase her or she'll just kite you and you'll probably die before you can get in range. Boots 3 might be fun for the slow reduction, but you definitely don't need them. [img=champ/cassiopeia.png] [highlight]Cassiopeia: Hard[/highlight] Push as hard as you can while dodging her constant skillshots; she'll push just as hard back. If you harass with Q, you'll probably receive about the same amount back. If she ults you, you're probably dead, and her dps is higher. Basically, wait for one of you to make a mistake, exhaust her the moment you get in a fight, and ult early. [img=champ/caitlyn.png][img=champ/corki.png][img=champ/graves.png][img=champ/missfortune.png][img=champ/twitch.png][img=champ/varus.png] [highlight]Caitlyn/Corki/Graves/MF/Twitch/Varus: Easy[/highlight] These lanes are pretty even early on for the most part (be careful of heavy early poke from MF). However, later on you just win duels by ulting since they are so squishy. If you start out against one of these laners, they will probably switch top anyway though. [img=champ/darius.png] [highlight]Darius: Medium-Easy[/highlight] If you have fast enough reactions, you can ult his ult every time. However, his attack speed reduction makes dueling him in melee range much more difficult. Bait his pull, and if he wastes it he's useless vs you for the next 24-12 seconds depending on its level (most Darius players max it last though). Be careful of him camping speed shrines, waiting in the fog of war above the lane, or otherwise getting an unexpected pull on you. If you do get pulled, Q him, W yourself, and get out of his range before attacking. [img=champ/diana.png] [highlight]Diana: Extremely Hard[/highlight] You may be able to win pre-6, but once Diana hits level 6 this lane is pretty much over for you (if Diana is good). There is nothing you can build to win a duel vs an intelligent Diana, her W absorbs all of your poke, and her waveclearing ability is excellent. The best you can do is dodge all her Q's and stalemate. At least you can do that, though. There's no particularly good timing to ult if she engages on you. All her spells have very low cooldowns and travel time, so she can just save them until your ult expires. If you gank her, she might be even able to 1v2 with her absurd tankiness and damage. I hate this champion. [img=champ/draven.png] [highlight]Draven: Easy-Medium[/highlight] You can push early while he's catching axes. Try not to take free poke (trade a Q with his Q if you must). Once you get items you can 1v1 him easily with your ult (you may want thornmail, like against most AD carries). [img=champ/elise.png] [highlight]Elise: Medium[/highlight] Like Ahri, just anticipate her stun. Dodge it and you have nothing to worry about when fighting her. If you feel safe, push Elise to her tower then poke her under it (be sure to juke the stun. If she lands it she may well kill you). If her stun is down and she's at around half health, just dive her with your ult and you'll probably kill her. [img=champ/ezreal.png] [highlight]Ezreal: Medium-Hard[/highlight] Be very careful early on. If he lands too much free poke on you, you will be in big trouble in lane. Focus on farming, since you'll probably only kill him if he makes a significant mistake. Don't chase past your creeps or he will land free Q's on you. Later on, once you get something like Nashors and BFT, you'll start pulling ahead, and the more items you get, the harder your poke hits, the harder you push against him, and the better your dueling potential becomes. You're basically a time bomb in this lane. [img=champ/fiddlesticks.png] [highlight]Fiddlesticks: Impossible[/highlight] There is nothing you can do against his fear + drain but slowly die. Just trade with somebody if you find yourself facing this lane because 80% of the champions in the game beat Fiddle in lane. If you do need to play this lane (you never should), hide under your tower out of his range. Be wary of ults onto your point from over the wall. Call for ganks. Expect to die. [img=champ/fiora.png] [highlight]Fiora: Medium[/highlight] You push her out of lane early on, but be careful of her dueling potential come mid-game. There's not always a great time to ult against her, since ulting halfway through her ult is unlikely to block that much damage and ulting before then will cause her to simply save her ultimate. Try to kite her as well as possible, and poke her hard. You win the lane handily when her ult is down. If you find yourself having trouble, you instantly win once you buy a thornmail. Hue. Be wary of building thornmail too early though, since if they have another laner that does magic damage to swap against you, they will and your 2k gold will be wasted. [img=champ/fizz.png] [highlight]Fizz: Easy[/highlight] His ult has super-telegraphed damage and he can't assassinate you if you ult its damage. He has trouble clearing waves against you and takes poke when he tries. He can dodge your Q with his E, but that's about the only thing he can do. [img=champ/galio.png] [highlight]Galio: Boring[/highlight] He can stalemate the lane super-well until the 20 minute mark or so, when you finally start out-damaging his tankiness and sustain. Sieging down his point will take far too long even then, so just farm and maybe swap top with your awesome items. Consider going AD against this guy, but I would buy Nashors either way. [img=champ/gangplank.png] [highlight]Gangplank: Very Easy[/highlight] His Q poke early on is annoying, but he needs to get in range of your Q to use it. His W has a 22 second CD at rank 1 which doesn't decrease much with level, so he can't just escape every time you Q him either. Stack your wave early and you should neutralize his tower without too much effort. You also win every all-in 1v1. [img=champ/gragas.png] [highlight]Gragas: Medium-Hard[/highlight] Gragas can either build squishy or super tanky with Spirit Visage. If he goes squishy, avoid his Q's and try to outpoke him. Learn how he likes to aim his Q. If he always goes for you with them, you can push him to tower early on. Otherwise you'll probably get a lot of free poke on him. Anticipate or react to his ult. If you get hit by it without your ult up, you may well die against an AP Gragas. Against a tanky Gragas the lane will play out much like vs Galio, but he will take more poke than Galio will. [img=champ/heimerdinger.png] [highlight]Heimerdinger: Hard[/highlight] Be very careful against Heimerdinger. Don't let him get free poke against you if you can help it, or you will find yourself quickly losing a war of attrition. If he overextends or gets pushed too far away from his turrets, Heimerdinger is often a free kill. Just don't get baited by his Wooglet's. If you kill him his turrets take 5 seconds to deactivate. This lane gets easier and easier as time goes on. [img=champ/irelia.png] [highlight]Irelia: Hard[/highlight] She will probably beat you mid-game 1v1. When Irelia stacks MR, consider a faster void staff, and maybe build a warden's mail to help you survive duels. You do have the advantage early on, as you do against most melee bruisers. After that, just try to farm and survive until later on. You start winning once you get enough items. Don't necessarily bother with 40% CDR. Just build whatever lets you survive and eventually beat her. [img=champ/jarvaniv.png] [highlight]Jarvan IV: Hard[/highlight] Jarvan is one of those few bruisers that should scare you pre-6. He has more HP than you and his E-Q-W is impossible to trade against. As such, you will almost certainly lose the health pack at 2:00. Anticipate his combo and try to dodge it. Either way, once he uses it you should Q him, W yourself, and kite backwards. Once he gains ult this become impossible. Ult his ult and try to survive as long as possible while attacking him. He will probably fish for a successful E-Q combo until he hits one, then try to kill you. Keep in mind that his ult has a 120-90-60 second cooldown, and expect it to be up after about that amount of time. Jarvan is one of those champions that you can just eventually buy thornmail against and win. [img=champ/jax.png] [highlight]Jax: Hard - Very Hard[/highlight] Jax is another one of those scary pre-6 bruisers. You should still win trades pre-6 by kiting him hard. You can run away from his E usually if he charges it after jumping you. After 6, he'll look to jump on you after building two charges on his ult. You can't trade with that. Farm safely and wait for him to make a mistake. Don't go for extended trades with him, and just settle for Q + 2x auto at most, unless you know his Q is down. Jax will probably win all duels, sometimes even under tower, if he has exhaust + ult up, so try not to give him that opportunity. If you can push Jax to his tower, he can't farm well without taking poke. Remember that he builds up passive stacks while clearing waves though. Playing vs Jax is a very knowledge-based matchup, and Jax players max all sorts of spells first, depending on playstyle. If Jax goes pure AD, Thornmail isn't a bad item choice, though he can still potentially win duels through its effect. His Q has a cooldown of 10 / 9 / 8 / 7 / 6. [img=champ/jayce.png] [highlight]Jayce: Medium-Hard[/highlight] Don't take too much poke and you'll be fine. I usually just ult his Q-E in hammer form, but there are potentially better times to ult (hypercharge?). Don't chase him too far, and buy at least some armor at some point. You probably won't be able to push to his tower vs his shock blast damage, so just farm early on. His early trading potential is immense, so be careful. Come mid-game, poke him, but still be very wary of his trades. He can disengage against Kayle pretty well if he needs to, so Jayce probably won't die until you get some major items, at which point he just loses assuming you remembered to buy armor. [img=champ/kayle.png] [highlight]Kayle: Hard[/highlight] Keep track of her E cooldown and punish her if you can when it is down early on. Take exhaust, since nothing else helps nearly as much in a duel later on. Don't stack exhaust and your ult though. Kayle vs Kayle battles tend to be pretty close. If you can ult her second Q, do that. Do ult relatively far into the battle though, at a point where the enemy Kayle can't disengage, and try to disengage if the enemy Kayle ults early. If the enemy Kayle ruses BFT, you can try going Codex and Malady into Morellonomicon for a faster mid-game damage spike. Basically, mirror matches are lame. Always build AP in this matchup. Why? If you're AD Kayle you don't have very many good CDR/damage options available to you, so you can buy Nashor's (which doesn't synergize too well with AD builds) or you can get punished for having a long E cooldown and a longer ult cooldown. Also, AP Kayle can win early poke wars with Q against AD Kayle. If it goes long enough, AP Kayle can buy Wooglet's and stasis through AD Kayle's ult. [img=champ/kogmaw.png] [highlight]Kog'Maw: Medium[/highlight] Kog'Maw isn't with the other AD carries because he can out-range you. If he doesn't max E first you can seriously out-push him early on, so do that. His early damage without W is nonexistent, and isn't even that great with W up. Once he gets items he can stalemate in some fashion, but he'll never kill you as long as you remember not to do something stupid like walk straight through his E to get to him while he attacks you from outside the range of your Q. If he doesn't go for Frozen Mallet, you have nothing to fear. If he does, just be careful not get poked down too hard by expert kiting. If he rushes Frozen Mallet he will have no damage anyway. Consider camping the speed shrine and killing him if he gets out of position at all. If Kog builds AP (which I've never seen bot lane, but it could happen), then just avoid taking too much poke and you can probably win fairly easily. [img=champ/leesin.png] [highlight]Lee Sin: Hard[/highlight] Make sure not to let him land Q on you, and poke him whenever he tries to hit minions early on. You can't really win a fair 1v1, but you can make sure a fair 1v1 won't happen. I would ult as he comes towards you with his Q if that happens. As with most bruisers, fighting him gets easier the longer the game continues. Remember that Lee Sin has a lot of mobility options in his kit, and consider all the ways he can use them on you in lane (including different ways of engaging on you from over a wall). His ult has the same CD as yours, but he can use it to disregard your ult if he wants (q - ult - wait - q). [img=champ/lux.png] [highlight]Lux: Easy-Medium[/highlight] Lux is annoyingly good at stalemating lanes from a long range, but her poke should never kill you. Like Morgana, it can be extremely difficult to get in range of Lux, but she should fall quickly if you do. Try camping the speed shrine or ganking her. Perhaps buy Twin Shadows for the extra chasing power. You can even farm out the lane and then switch top, since many champions can hold vs Lux, even with a farm disadvantage. [img=champ/maokai.png] [highlight]Maokai: Boring[/highlight] He'll probably actually beat you early on, but later in the game it's just a massive stalemate. If you're in range to Q him, he's in range to E-W-Auto with passive-Q you and walk away, often winning the trade. He can clear waves easily with the absurd base damages on his spells, so pushing his tower won't work. Longer-ranged AD carries out-scale Maokai in lane, but not Kayle, since her range is so short. [img=champ/masteryi.png] [highlight]Master Yi: Very Easy[/highlight] If Yi goes on you, ult and blow him up. You might not even have to ult. His early laning is weak, too. [img=champ/mordekaiser.png] [highlight]Mordekaiser: Very Easy[/highlight] He needs to get within melee range of minions to do anything. Your Q + E can zone him from minions, preventing him from building up shield. Either push to his tower and poke him hard when he tries to kill the minions or camp the speed shrine and all-in him when he overextends. Either way, he's at your mercy. [img=champ/morgana.png] [highlight]Morgana: Hard[/highlight] Morgana pushes hard early, so push just as hard against her. Take note of how she tends to use her Q, and adjust appropriately. If you get caught by too many Morgana bindings, you will get poked out of lane. Therefore it is important to dodge every single one. Remember that they tend to be invisible when shot from fog of war. Try taking Cleanse or Flash if you know you are against this matchup, as Exhaust doesn't help very much. A good Morgana will always shield your Q, negating most of your poke. You will not be able to push her out of lane until very late, when you have lots of items. Make sure to run Mercury Treads to negate some of her damage + long CC. If she goes for an all-in with ult, ult the second tick of her ult (3 seconds after the first). She has to stay in range of you for those 3 seconds, so abuse that. If you have cleanse or QSS, use it immediately after the second tick of Morg's ult. Otherwise she will just Q-W you and run. DFG may allow you to kill Morgana in 3-4 seconds when she ults you. Mind her key base cooldowns (she'll have at least 20% CDR with BFT): Q: 11 seconds E: 23 / 21 / 19 / 17 / 15 seconds [img=champ/nasus.png] [highlight]Nasus: Hard - Very Hard[/highlight] Nasus actually pushes really hard early on, so try to avoid getting minions denied to your tower. Poke him whenever possible of course, though give up on the health pack against a competent Nasus (Wither will win any kiting war in his favor). If Nasus makes a mistake you can kill him early, which will relieve a lot of early pressure on you. After he gets ult, outcomes of duels basically depend on whether Nasus has ult available. If he ults, just try to run away. Don't get baited by his ult either, and don't get too low in a fight against him. He can easily tower-dive you for half of your HP. With his ult down, you have a pretty decent advantage in lane. Attack-move through the first part of the Nasus W, then just run away for the rest of it. As for your build, make sure to pick up Mercury Treads early on. Other than that, build pretty normally, though QSS is a decent choice later on vs his W. Nasus is weak against ganks, so call for ganks when he pushes to your tower. Good luck! Nasus W: 15 / 14 / 13 / 12 / 11 seconds Nasus R: 120 seconds [img=champ/nunu.png] [highlight]Nunu: Hard - Very Hard[/highlight] Kayle will bully Nunu in lane until level 7-9, when Nunu's snowball simply becomes too much to bear. Rush Mercury Treads to make the snowballs more manageable, then finish Nashor's and Morellonomicon. At that point duels are still a bit in Nunu's favor if minions are around but you can finish him off if you get ganks or if one of your towers gets neutralized. Once you acquire Void Staff and something like Gunblade you will win again, but that's super-late into the game. If he ults, ult maybe 2 seconds into the channel. Otherwise you risk him canceling his ultimate early. Learn when he likes to cancel his ult and adjust accordingly. His dueling ability gets neutered when either point gets neutralized since minions stop spawning, but he can stall a capture forever. Something you can try with an organized team is to 2v2 the Nunu bot. Nunu is significantly in a 2v2 than in a 1v1 and can't hold a tower well 1v2. Alternatively, gank him over and over again with something like Garen. However, 1v1 it will be a painful lane. Something I have recently considered (but have not been able to test yet) is going heavy in the defense mastery tree against Nunu for the CC/slow reduction. [img=champ/olaf.png] [highlight]Olaf: Medium-Hard[/highlight] Anticipate and dodge the axes. If he goes for an all-in against you, circle around his hitbox to make axes harder to lane, and ult as late as possible to negate some of the power of his passive. You should win 1v1 pretty easily as long as you don't let him chain axes on you too much. Maybe run Morellonomicon against him to cut sustain, but it isn't necessary. Some Olafs will circle around the speed shrine right after capping their point at the beginning, then immediately all-in you when you arrive in lane. Be wary of this tactic. [img=champ/orianna.png] [highlight]Orianna: Easy-Medium[/highlight] All she can do is try to kite you. Camp the speed shrine, wait for her to make a mistake, and if you land a Q on her she's probably dead (come mid-game). [img=champ/renekton.png] [highlight]Renekton: Easy-Medium[/highlight] He can push back and sustain decently well early on. Stand a bit further back vs Renekton so he can't E-W-Q-E combo you and you shouldn't die. Once Renekton acquires a Warden's Mail and Mercury Treads, he will probably win a 1v1 with his ult up, though you outscale him with Void Staff, BFT, Nashor's. Do buy some armor though. Renekton's E: 18 / 17 / 16 / 15 / 14 seconds Renekton's R: 120 seconds [img=champ/riven.png] [highlight]Riven: Medium[/highlight] Riven can actually close the gap pretty well with her spells, even through your Q, so her early-mid-game dueling potential is frightening, since her damage is so high. Consider rushing an early chain vest or building Ninja Tabi. If she disengages from you while your E is up, punish her. Do not facecheck a bush unless you are certain Riven is not inside. If she all-ins you and you are forced to fight, try to ult the majority of her spell damage. Otherwise, push the lane, farm, and scale to late-game, when you can easily 1v1 her, supported by your ultimate. [img=champ/singed.png] [highlight]Singed: Easy-Medium[/highlight] You are one of the few champions that can actually outpush Singed, and you can get a lot of poke on him if he wants to clear waves early on with his poison. Just run if he ults; you won't be able to kill him in his ult. Do not chase him while he's ulting (Did I make it clear enough?). Make sure to get Void Staff relatively early, and push him out of lane when his ult is down. Getting a bit of MR is a very good idea, since his damage is quite high. [img=champ/sivir.png] [highlight]Sivir: Hard[/highlight] She will push just as hard as you, her sustained damage will be higher, and her shield will counter your Q. If you find you can't outscale her come late game, get a thornmail to win duels. [img=champ/swain.png] [highlight]Swain: Medium-Hard[/highlight] Try to dodge his root at all times. Buying Mercury Treads will help. Q and disengage if he ults, unless you feel confident you can win 1v1. Unfortunately, you probably can't win unless Swain has no mana or you have plenty of MR and Morellonomicon. Your ult prevents him from healing from his ult for 3 seconds, so use it early to get him down to 40% HP. I don't know if ignite or exhaust is more helpful against Swain. [img=champ/syndra.png] [highlight]Syndra: Easy[/highlight] Consider getting mercury treads to make her stun less annoying (and give you time to ult should she stun into R). If you can make it past the early stage of the game you can get to the point where Syndra can't do anything against you (provided you ult her ult). I've played this match several times, and have never had much trouble. [img=champ/talon.png] [highlight]Talon: Medium[/highlight] You win early, since Talon has to tank minions in order to trade effectively with you and can't push very well pre-6 against Kayle. However, once he hits 6 it gets much better for Talon. Go for an early Sweeper to counter Talon's ult stealth, and the lane is pretty even after that. If you want to make Talon cry, get Thornmail and there is nothing he can do to you. Keep in mind that Talon has an ultimate with a SHORTER cooldown than your own at early ranks, so don't get caught off guard by that. [img=champ/teemo.png] [highlight]Teemo: Easy-Medium[/highlight] Your Q does more damage than Teemo's Q, and his blind does not counter your E's splash damage. Buy a sweeper to clear mushrooms, ult well, and Teemo should not be able to survive in lane. [img=champ/udyr.png] [highlight]Udyr: Easy-Medium[/highlight] The standard Udyr build is a tanky pushing build that relies on Pheonix Stance damage to quickly decimate waves. You can actually push just as hard as Udyr early on, kiting him if he tries to engage. Kayle should not have a hard time clearing waves off the capture point for long enough to farm up Nashor's and a Void Staff, at which point Kayle will start to win. The more items Kayle gets, the less Udyr can tank, until Udyr just can't handle the lane. [img=champ/vayne.png] [highlight]Vayne: Very Easy[/highlight] Vayne can't trade at all early on, so you can stack waves and deny them on the tower. Then she can't duel you because of your ult or escape because her range is low and her passive doesn't help her run away. [img=champ/vi.png] [highlight]Vi: Medium-Hard[/highlight] If Vi can get on you she is absurdly strong 1v1. However, you have a huge advantage in ranged poke. Try to dodge the Q, and if you end up in a 1v1, I suggest ulting right before she procs her W with 3 hits in a row. [img=champ/viktor.png] [highlight]Viktor: Hard[/highlight] Dodge his lasers, buy a bit of MR, and he'll never kill you. On the other hand, his W and Q make it very hard to engage on him and win trades with your short range. You can't count on ulting his ult damage, so don't stick around vs Viktor if you're below 50% hp. His ult has a much longer cooldown than yours though, and he's at your mercy if you can catch him later on without his W up. Consider taking flash vs this guy in draft pick to dodge his W/ult and close the gap on him. Viktor's W: 17 / 16 / 15 / 14 / 13 seconds Viktor's R: 120 seconds [img=champ/yorick.png] [highlight]Yorick: Hard[/highlight] Yorick is one of those few champions that actually outscale you come late game. You win early game, since Yorick is squishy and can't deal with the Kayle poke. If Yorick ults himself and you can run, go ahead and do it. Otherwise ult yourself and try to kill the real Yorick. Later on Yorick will become so tanky that killing him will be impractical while still having enough damage to take you down within seconds. At this point just farm under tower and try to stalemate him, or you can trade 1 for 1 in kills, usually.

If you know how to do this already, then you can ignore this section. If not, practice it because it is necessary for playing Kayle properly bottom lane. [number]The technique:[/number] Once you autoattack, immediately move, canceling the autoattack animation. This allows you to move between attacks, either increasing your chasing potential or making it more difficult for a melee to catch you. [number]Video demonstration:[/number] Here is a video I found of Dan Dinh demonstrating the technique: http://www.youtube.com/watch?v=xy_p_H3-U8w Practice this technique incessantly until you can perform it consistently.

[title]Guides[/title] [highlight]Sauron's Dominion guide (Required reading)[/highlight]:[number]http://na.leagueoflegends.com/board/showthread.php?t=2244698[/number] A guide giving a general overview of all aspects of Dominion, written by arguably the best player of the game mode. [highlight]Haifhearted's Brand Guide[/highlight]:[number]http://www.solomid.net/guides.php?g=34479-haifhearted-brand-build-guide[/number] Another excellent Dominion guide by long-time player HaIfhearted, a former DD champion. Also a major inspiration for this guide. [title]Chat Rooms[/title] [highlight]DominateDominion (NA)[/highlight] The ultimate resource for new players on the NA server looking to get into Dominion, this chat room is always full of people of all skill levels willing to answer questions, organize in-house matches, and discuss pretty much anything. If I'm online I will be in this chat room. [highlight]Dominion (EUW)[/highlight] Though less busy than its NA counterpart, this is still a great resource for EUW players. [title]Streams[/title] [highlight]DominateDominion[/highlight]:[number]http://twitch.tv/dominatedominion[/number] Streams the DD tournament every week and often features other high-elo players. [highlight]Duelpower[/highlight]:[number]http://www.twitch.tv/duelpower[/number] A high-elo Dominion player that prefers AD carries (just like me, back in the day). [title]Other[/title] [highlight]Dominate Dominion[/highlight]:[number]http://www.dominatedominion.com/[/number] A site with general Dominion resources and a forum. DominateDominion also runs a weekly tournament on the NA servers, which is casted on [number]http://twitch.tv/dominatedominion[/number]. [highlight]NA Dominion Forums[/highlight]:[number]http://na.leagueoflegends.com/board/forumdisplay.php?f=43[/number] Riot Games's official Dominion forum. [highlight]Sauron's Tier List[/highlight]:[number]http://na.leagueoflegends.com/board/showthread.php?t=2152948[/number] Probably the most comprehensive Dominion Tier list out there, updated more frequently than Elementz's list.

[title]2/24/2013[/title] -Guide released! -Many minor edits made -Orianna matchup added [title]2/25/2013[/title] -Many more minor edits made -Added \"Skill Order\" section -Updated the \"Additional Dominion Resources\" section -Added a video demonstrating how to stack minion waves [title]2/26/2013[/title] -Mordekaiser matchup added [title]2/27/2013[/title] -Draaaaven matchup added [title]3/2/2013[/title] -Updated for patch 3.03 -Skill Description and Skill Order sections updated -Riven matchup added -Lux matchup added -Adjusted difficulty of various matchups [title]3/8/2013[/title] -Updated some item and matchup descriptions [title]3/13/2013[/title] -Removed broken video link [title]3/18/2013[/title] -Removed the word \"laning\" from the early and mid-late game chapters to make it even more clear to approval reviewers that I have included all the required chapters -Added a short introduction to Dominion -Updated some item descriptions [title]3/25/2013[/title] -Updated some champion matchups -Changed some various wording throughout the guide [title]4/01/2013[/title] -Approved! (Unless the guide moderators are playing a trick on me) -Viktor matchup added [title]4/11/2013[/title] -Updated to reflect recent balance changes (will test more when I get the time) [title]4/24/2013[/title] -Minor wording updates [title]5/11/2013[/title] -I'm liking Lich Bane more, DFG less [title]12/15/2013[/title] -Massive update for S4 and stuff

I hope you have learned something from my guide! I am constantly learning more about bottom lane and Dominion in general, and will update my guide when I do. Remember to constantly evaluate and learn from your opponent's builds and playstyle. Adaptation is key in lane, as there are so many different ways to play any situation and many builds a champion can take. If you have any questions, please ask them below. Have fun dominating your opponents as Kayle! Thank you for reading my guide, Quincunx/Fatality101

Comments coming soon!
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