Annie Build Guide

how to AD Annie

Uploader sillversoul
Updated 4 years ago
  • 9
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Attack Speed (+0.64% attack speed)
  • 3
    Greater Quintessence of Movement Speed (+1.5% movement speed)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[img=champ/annie.png] is an underplayed AP carry and rarely played as an AD carry. although AD Annie is considered trolling (which is not) she has nice auto attack range and is a bit weaker compared to other ad carrys but that doesn't mean she cant be played as an AD carry. some might ask why play AD Annie when there are better AD carrys or why go AD just go AP?? the answer is simple it is simply more FUN. pros: - best AP carry to play with as an AD carry. -nice auto attack range. -its fun to play with another champ other than the regular AD carries[img=champ/ashe.png] [img=champ/caitlyn.png] [img=champ/ezreal.png] [img=champ/corki.png] [img=champ/graves.png] [img=champ/tristana.png]etc... -has an AOE stun. -u get a free 50 armor/magic resist (which is a free[img=items/chain-vest.png]+ a [img=items/negatron-cloak.png]for 15 seconds at level 9). cons: -weak early. -weaker than most AD carrys. -squishy -can be killed easily if stun isnt available.

runes: [.][highlight]marks:[/highlight] AD:helps with last hitting and trading attack speed:helps u get more auto attacks and Annie doesn't have goo attack speed early game. armor pen:good for mid/late game but AD and attack speed marks are better since Annie has low AD and attack speed early game. [.][highlight]seals:[/highlight] armor seals are best for when u are vs an AD champ hp/lvl: when vs an AP champs. [.][highlight]glyphs:[/highlight] flat mr:if u are agains [imgsmall=champ/tristana.png] or an AP. mr/lvl or attack speed [.][highlight]quints:[/highlight] move. speed:it helps allot in kiting enemy champs while you're preparing stun. AD quints: adds more damage to auto attacks and easier last hitting.

[title][img=skills/annie/p.png] Passive: Pyromania[/title] [number]After casting 5 spells, Annie's next spell will stun the target for 1.75 seconds.[/number] [title]Explanation:[/title] nice passive that defines Annie and makes AD and AP Annie strong and u basically u want to have this up in every teamfight. [title][img=skills/annie/q.png] Q: Disintegrate[/title] [number]Annie flings a mana infused fireball dealing 85/125/165/205/245 (+70% of ability power) magic damage. Disintegrate's mana cost is refunded if it deals a killing blow. Cooldown 4 seconds Cost 60/70/80/90/100 mana Range 625 [/number] [title]Explanation:[/title] good to use when last hitting and it wont cost mana if u last hit correctly with it and use it to charge stun. [title][img=skills/annie/w.png] W: Incinerate[/title] [number]Annie casts a cone of fire dealing 80/130/180/230/280 (+75% of ability power) magic damage to all enemy targets in the area. Cooldown 8 seconds Cost 80/95/110/125/140 mana Range 625 [/number] [title]Explanation:[/title] use it to stun multiple enemies. [title][img=skills/annie/e.png] E: Molten Shield[/title] [number]Places a shield around Annie for 15 seconds, increasing her armor and magic resistance by 10 / 20 / 30 / 40 / 50. Deals 20 / 30 / 40 / 50 / 60 (+20% of ability power) magic damage to enemies who attack Annie with melee attacks. Cooldown 30seconds Cost 25mana[/number] [title]Explanation:[/title] gives u a nice amount of armor/mr and the damage returned to attackers is also nice. use it when u are engaging and when u are trading. [title][img=skills/annie/r.png] R: Summon: Tibbers[/title] [number]Deals 200 / 325 / 450 (+70% of ability power) magic damage to units in the target area and summons Annie's bear, Tibbers, to destroy her enemies. Tibbers has 1200/1600/2000 health and 80 / 105 / 130 attack damage, and continually deals 35 (+20% of ability power) magic damage to surrounding enemies. In addition, Tibbers gains 30/50/70 additional Armor, and 25/45/65 additional Magic Resist for each rank. Cooldown 120 seconds Cost 125/175/225 mana Range 600 [/number] [title]Explanation:[/title] your controllable pet minion. use it to stun multiple enemies.

[img=skills/annie/r.png]>[img=skills/annie/e.png]>[img=skills/annie/w.png]>[img=skills/annie/q.png] max E first for armor/mr and helps u stay more in lane,and all of Annie's spells don't benefit from AD. max W second because it has higher base damage than q. max q last since u only need 1 for easier last hits stun charge while in lane.

farm farm farm farm farm farm farm farm farm farm farm farm farm farm farm farm farm farm farm farm get your stun up for when your jungle is ganking for an easy kill.

farm farm farm,and try to get most dragons as possible.

here is when AD Annie starts to deal allot of damage,position yourself in teamfights and try to get your stun ready before every fight (in most cases don't try to go in and stun your enemies since your auto attack range is very high and u should use that to your advantage) .

dominion is a great place to try AD annie. masterys same. [.]runes: attack speed marks. armor seals. magic resist/lvl glyphs. movement speed quints. [.]items: start with[imgsmall=items/prospectors-blade.png]+[imgsmall=items/boots-of-speed.png][img=items/health-potion.png] then build towards[imgsmall=items/sanguine-blade.png]+[imgsmall=items/phantom-dancer.png] most games i play as AD annie is in dominion. [imgext=]

personally i never jungled with Annie but i think ideal runes wil be -atackspeed marks. -armor seals. -mr/lvl or flat mr qlyphs. -AD or flat armor quints.

hope u enjoyed the guide. if u have any suggestions write it in the comments bellow. [highlight]to those who say this is a troll guide(which is isn't) im just offering a new way to play Annie.[/highlight] comments replys: CrusherCake:(all of Annie's abilities use AP, and AD does absolutely nothing but help auto-attack...) this guide is how to play AD Annie not AP, her auto attack range is quite high and for that reason i max E first since u don't benefit much for maxing another spell and second i max E because it makes u tankier.

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