Hecarim Build Guide

Earn Some Blue Ribbons for Your Pony

Uploader AphorismX
Updated 4 years ago
78,850
89%
Runes
  • 9
    Greater Mark of Armor Penetration (+1.28 armor penetration)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Movement Speed (+1.5% movement speed)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[title]About Me:[/title] Hi, my name is AphorismX (Summoner Name is Weeaboo Desu), a player on NA, and this is my first ever guide on Solomid. I've only been playing League of Legends since about June of 2012, and I haven't played too many ranked games. I just thought you should all know I'm not a pro or high ELO player. I know this guide is not perfect, so any feedback is really appreciated to help the guide and myself as a player. My favorite champion by far is Hecarim. I used to never see anyone play him, and I never understood why. Finally, I see more people are trying him out in solo queue and ranked games. I want Hecarim to be a more popular choice, and I hope this guide can help people try him out. [highlight]Abbreviations::[/highlight] I want this guide to be as noob-friendly as possible, so here are the terms I'm going to use throughout this guide that you will need to know: [.]CC = Crowd Control [.]CDR = Cooldown Reduction [.]MR = Magic Resistance [.]MS = Movement Speed [.]GP10 = Gold Per 10 seconds [.]AD = Attack Damage [.]ADC = Attack Damage Carry [.]AP = Ability Power [.]AS = Attack Speed [.]ArP = Armor Penetration [highlight]____________________________________________________________________________________[/highlight] [title]About Hecarim:[/title] Hecarim is an extremely mobile, high risk jungler. I play him as a highly tanky bruiser, but he can be built in other ways. Hecarim excels at initiating and chasing down targets, and his ganks are very powerful. Hecarim is the definition of a mobile tank, and is loads of fun to play as. [highlight]Note for beginners:[/highlight] Unfortunately, Season 3 has screwed Hecarim pretty hard. His early game was already pretty weak, and the new jungle has made it even worse. His weaker early game has been exchanged from an ever stronger late game, but this doesn't work out too well. You pretty much have to steal kills from your lanes when ganking if you want to catch up, which of course is not very smart at all, especially on a more tanky champion like Hecarim. Long story short, I do not recommend trying Hecarim very much right now if you are completely new to him. Hopefully Riot will buff him soon to make him as viable as he was before, or even more so. P.S: Hey Riot employees, if you're reading this for some reason, I have some ideas to balance Hecarim out. Removing the damage reduction from [imgsmall=skills/hecarim/q.png] would help a lot, and it's a bit strange in the first place since he was designed to be a jungler. Increasing the damage on [imgsmall=skills/hecarim/w.png] would also help his clears, because right now it basically does nothing but heal. His AP ratios are also pretty pointless, but that might make his late game too strong. Anyways, please fix my pony :(. [highlight]Here are some of my favorite things about Hecarim:[/highlight] [.]Good ganks at or before level 4, great ganks at or after lvl 6. [.]He's fast. [imgsmall=skills/hecarim/e.png] + [imgsmall=summoners/ghost.png] = Swiftness. [.]You can move whilst casting his spells. [.]Tanky, while maintaining good damage output. [.]Has the potential to carry your team. [.]Easy to farm with mid/late game. [.]Incredible initiator with his [imgsmall=skills/hecarim/r.png]. [.]Snowballs into an unkillable pony of death. [.]Tons of fun. [.]All of his skins are awesome :) [highlight]Here are a couple of things I don't like about Hecarim:[/highlight] [.]Mana hungry early on. Requires blue buff to clear his jungle on time. [.]If you fall behind, it can be hard to catch up. [.]Bad duelist. [.]His core items are expensive. [.]His [imgsmall=skills/hecarim/q.png] does reduced damage to minions. [.]High risk. [highlight]Stats:[/highlight] [imgext=http://i.imgur.com/xUs18.jpg]

[title]Updates:[/title] [.][highlight]November 21, 2012[/highlight]: Updated Masteries to Season 3. [.][highlight]December 4, 2012[/highlight]: Updated everything for Season 3. [.][highlight]December 27, 2012[/highlight]: Changed and added a lot of item options after much testing. [highlight]____________________________________________________________________________________[/highlight] [title]In Progress:[/title] [.]Expanding upon and updating the Jungle Matchups chapter to be more relevant for Season 3.

[imgext=http://i.imgur.com/tc6eA.jpg] [title]Explanantion:[/title] [highlight]Marks:[/highlight] The ArP from these marks has been reduced from 1.66 to 1.28 in S3, so you might as well go all ArP. [highlight]Seals:[/highlight] Armor to be tankier and have an easier time in the jungle. [highlight]Glyphs:[/highlight] Scaling MR is better than flat MR when jungling. [highlight]Quints:[/highlight] Movement Speed is always good. Better ganks, chasing, and synergizes with his passive.

[title][img=skills/hecarim/p.png] Passive: Warpath[/title] [highlight]Hecarim ignores unit collision and gains attack damage equal to 10 / 12.5 / 15 / 17.5 / 20 / 22.5 / 25% of his bonus movement speed.[/highlight] [title]Explanation:[/title] Not the best passive in the game, but it can allow you to escape easier, and extra damage is always nice. [title][img=skills/hecarim/q.png] Q: Rampage[/title] [highlight]Hecarim cleaves nearby enemies, dealing physical damage. (66% damage to minions and monsters) If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.[/highlight] [title]Explanation:[/title] This is the skill you'll be spamming throughout the game. It does decent damage when you consider it's cooldown, and it procs [imgsmall=items/sheen.png] and [imgsmall=items/trinity-force.png]. It does reduced damage to minions, which kinda sucks when jungling and farming, but you should still be able to do both just fine. Use this skill to kill the last minion in a camp, so you can keep the stacks up when moving to another nearby camp. [title][img=skills/hecarim/w.png] W: Spirit of Dread[/title] [highlight]Hecarim surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within its reach. Additionally, Hecarim is healed for a percentage of the damage enemies within the area take from any source. Healing from damage dealt to minions is capped per cast.[/highlight] [title]Explanation:[/title] Gives you survivability in the jungle, and is extremely useful to stay alive in team fights. Do not use this skill as soon as you initiate. Wait until you start taking some damage and your team is damaging nearby enemies. A useful trick when jungling is to [imgsmall=summoners/smite.png] while [imgsmall=skills/hecarim/w.png] is active, instantly healing you to the cap. [title][img=skills/hecarim/e.png] E: Devastating Charge[/title] [highlight]Hecarim gains 75% movement speed over the course of three seconds, ending one second afterward. His next attack knocks the target back, dealing physical damage based on how far Hecarim has traveled during Devastating Charge's duration.[/highlight] [title]Explanation:[/title] This can be what makes or breaks a gank. Using this skill perfectly is key. You want to use it to run ahead of the enemy and push them backwards, into your team. The longer this ability is active, the more speed you gain and the more damage it does, so it's better to drag it on anyways. One important note is if you slam an enemy and they [imgsmall=summoners/flash.png] at the same time, your push will actually give them a boost even further away from you. [imgext=http://imageshack.us/a/img24/2035/devastatingchargetest.gif] [title][img=skills/hecarim/r.png] R: Onslaught of Shadows[/title] [highlight]Hecarim summons spectral riders and charges forward, dealing magic damage to anyone they strike. Hecarim releases a shockwave when he finishes his charge, dealing additional magic damage and causing nearby enemies to flee in terror away from Hecarim for 1 second.[/highlight] [title]Explanation:[/title] You can use this to chase over walls, initiate, and escape. It's an all around great ultimate to have on Hecarim. You're also immune to CC while using it, which is awesome if you're escaping. When chasing someone with this, try to aim ahead of them, so the fear will fear them backwards. You can also time your [imgsmall=skills/hecarim/r.png] and [imgsmall=skills/hecarim/e.png] to hit at the same time, for more burst. I like to use my [imgsmall=skills/hecarim/e.png], then [imgsmall=skills/hecarim/r.png] to fear them backwards, then push them back even further with the push from my [imgsmall=skills/hecarim/e.png]. If you can land this combo, it will usually guarantee a kill. [imgext=http://img840.imageshack.us/img840/9882/onslaughtofshadowstest.gif] [highlight]Note: If the .gifs are too small, try opening them in a new tab and zooming in. I can't make them any larger, or the file size will be too big to upload anywhere. Sorry about that.[/highlight]

[imgext=http://i.imgur.com/bzvhE.png] [title]This skill order because:[/title] [.]Grab [imgsmall=skills/hecarim/q.png] first because you can keep the stacks when moving from wolves to blue, giving you much more damage. [.]Max [imgsmall=skills/hecarim/q.png] first because, it's your main damage tool, and procs [imgsmall=items/trinity-force.png]. [.]Max [imgsmall=skills/hecarim/w.png] second for more sustain and tankiness in teamfights. [.]Max [imgsmall=skills/hecarim/e.png] last because you don't get nearly as much benefit from it as [imgsmall=skills/hecarim/q.png] and [imgsmall=skills/hecarim/w.png]. You can grab this skill at level 3 if you see a gank opportunity.

[title]Always Buy:[/title] [img=items/hunters-machete.png][img=items/health-potion5.png]: [imgsmall=items/hunters-machete.png] is an amazing item for junglers to start with, and it's so cheap that it also allows you to grab 5 health potions as opposed to 3 if you started with boots. You MS will be significantly reduced, so it will be harder to gank early. [img=items/philosophers-stone.png][imgsmall=items/boots-of-speed.png]: Since [imgsmall=items/heart-of-gold.png] has been removed, just rush straight for these. Buy them at the same time if you can, (1050 gold) but if not, get [imgsmall=items/philosophers-stone.png] first and [imgsmall=items/boots-of-speed.png] later. [img=items/spirit-stone.png]: Next I upgrade [imgsmall=items/hunters-machete.png] into [imgsmall=items/spirit-stone.png], because it's cheap and it doubles the bonus % damage to monsters, as well as give you more HP and mana regen. [img=items/sheen.png]: This item will greatly increase your damage, so you should almost always get this as your next item. [img=items/ninja-tabi.png] or [img=items/mercurys-treads.png]: Upgrade your boots into one of these to counter the enemy team comp or to fit your situation. [imgsmall=items/ninja-tabi.png] is a much more viable choice now, since there are other items with Tenacity, such as [imgsmall=items/spirit-of-the-ancient-golem.png]. If you need MR you should still build [imgsmall=items/mercurys-treads.png], but if you don't you can keep [imgsmall=items/ninja-tabi.png] all game, which really helps shut down their AD. [highlight]Core Items:[/highlight] [img=items/frozen-fist.png]: This item has replaced [imgsmall=items/trinity-force.png] as your first core item. You only miss out on a bit of damage, crit chance, and movement speed by dropping [imgsmall=items/trinity-force.png]. The stat bonuses of [imgsmall=items/frozen-fist.png] and passive are much better for Hecarim. You should almost always build this right after you upgrade your boots, unless the enemy AP is far ahead early on. [img=items/spirit-visage.png]: I consider this core now because it's absolutely amazing for its price. All of the stat bonuses are great, and the passive synergizes so well with [imgsmall=skills/hecarim/w.png]. Build this before [imgsmall=items/frozen-fist.png] when you need quick MR more than armor. [highlight]____________________________________________________________________________________[/highlight] [title]Situational Items:[/title] [img=items/frozen-heart.png]: This item was amazing on Hecarim in Season 2, but all of the other options you have now make the CDR useless, and other items are most often more viable. The only reason to buy this anymore is due to the passive, as it greatly benefits you and your team. If someone else on your team builds this, you are better off building [imgsmall=items/spirit-of-the-ancient-golem.png] or [imgsmall=items/randuins-omen.png]. [img=items/randuins-omen.png]: Great armor and lots of health. This is a more solid choice than [imgsmall=items/frozen-heart.png] if someone else on your team can build it, but usually [imgsmall=items/spirit-of-the-ancient-golem.png] will suffice. [img=items/runic-bulwark.png]: Sometimes it's a good idea to build [imgsmall=items/aegis-of-the-legion.png] at around mid game and transition into this late game. It gives great stats to your team and yourself as well to make you all around more bulky. [img=items/spirit-of-the-ancient-golem.png]: I really like this new item. It's great for all of the tanky junglers, and Hecarim is no exception. I like to build this quickly if the enemy team is AD heavy, or their AD champions are getting fed quickly. [img=items/guardian-angel.png]: Makes you a bit tankier, and coming back to life is always good. Grab this if you're getting peeled or focused hard for whatever reason. [img=items/the-black-cleaver.png]: Since we dropped [imgsmall=items/trinity-force.png], I build this as my main damage item most games now. The CDR should put you at the cap if you haven't already hit it, and the other stat bonuses are great too. The passive is simply amazing since you can proc it 3 times instantly with [imgsmall=skills/hecarim/e.png] + [imgsmall=skills/hecarim/q.png] + Auto Attack. [img=items/maw-of-malmortius.png]: Grab this if they have some heavy AP burst like [imgsmall=champ/veigar.png] or [imgsmall=champ/leblanc.png]. You'll usually want to get a [imgsmall=items/hexdrinker.png] early on as well. [img=items/mercurial-scimitar.png]: This looks like a pretty good item for Hecarim. Both stat bonuses are great, and the active effect is amazing against teams with hard CC. The only problem I see right now is that it's so damn expensive. [img=items/spirit-of-the-elder-lizard.png]: For more damage, derp. One neat thing about this item though, is that the passive is applied via [imgsmall=items/spirit-of-the-elder-lizard.png] for some reason, meaning more AOE damage for you. Usually I prefer [imgsmall=items/spirit-of-the-ancient-golem.png], but if you don't need that this a very good alternative. [highlight]____________________________________________________________________________________[/highlight] [title]Enchantments:[/title] [img=items/enchantment-alacrity.png]: This is basically the best option, always. Movement speed is always great, and it synergizes with your passive. Don't buy this unless you have spare gold lying around though. [highlight]____________________________________________________________________________________[/highlight] [title]Consumable Items:[/title] [img=items/sight-ward.png]: Everyone should buy these. Your job as a jungler is to control the map, and these help you do this. Ward the enemy jungle, and your own jungle, as well as objectives like dragon and Baron. [img=items/vision-ward.png]: Same deal as [imgsmall=items/sight-ward.png]. Put these in places the enemy is likely to ward, especially objectives. [img=items/oracles-elixir.png]: I buy this late game if my support doesn't. You'll be tanky enough that you shouldn't waste it by dying easily, and it helps immensely to take out wards. [img=items/elixir-of-fortitude.png]: Buy this if you have loads of gold and your build is already done. [highlight]____________________________________________________________________________________[/highlight] [title]Do NOT Buy:[/title] [img=items/wriggles-lantern.png]: I don't know why people build this. You don't need it for any reason other than killing camps a bit faster, but it's not worth the gold, especially considering your core items are already expensive. [img=items/boots-of-mobility.png]: You can buy these for lolz. Do not buy these if you want to win. [img=items/boots-of-swiftness.png]: The extra movement speed and tiny bit of damage from your passive is not nearly as useful as [imgsmall=items/mercurys-treads.png] or [imgsmall=items/ninja-tabi.png]. [img=items/phantom-dancer.png]: You can't even build sonic-boom Hecarim anymore with this. It's totally useless now. [img=items/enchantment-furor.png]: 3 out of 4 of your spells are AoE, not single target, so it's pretty useless.

[title]Jungling:[/title] Being your teams jungler, your role early game is to basically control the map. This means things such as clearing your jungle, counter-jungling, ganking, and warding. You must always be paying attention to the map. Try to know or guess where the enemy jungler is at ALL TIMES. No one likes a surprise gank or getting their jungle stolen. Make sure you communicate with your team to set up ganks, etc. [title]Jungle Paths:[/title] Hecarim has many different jungle paths due to his speed and relatively fast clear times. [highlight]Standard Path (Full Clear)[/highlight] [.]Wolves [.]Blue Buff [.]Wraiths [.]Wolves [.]Red Buff [.]Wraiths [.]Golems [.]Gank or continue farming [highlight]Fast Gank Path:[/highlight] Take a point in [imgsmall=skills/hecarim/e.png] at level 3 if you follow this path. [.]Wolves [.]Blue [.]Wraiths [.]Wolves [.]Red [.]Wraiths [.]Gank [highlight]Counter Jungling:[/highlight] [.]Wolves [.]Blue [.]Wraiths [.]Enemy Wolves [.]Red [.]Wraiths [.]Enemy Wraiths [.]Enemy Golems [.]Gank or buy

[title]Objective Control[/title] During mid game, your job is to control and attack objectives, as well as farm up to buy your core items. Farming should be easy for you since you have high movement speed, lots of AoE damage, and great escaping abilities. Hecarim is a great split pusher, so you can also push some turrets if you see a chance. You should always keep in mind when objectives are about to respawn, so you can steal them. [highlight]Objectives[/highlight] [.]Buffs (Enemy and yours) [.]Dragon [.]Baron [.]Jungle Camps [highlight]Respawn Times[/highlight] [.]Blue/Red Buffs = 5 mins after cleared. (About 7 minutes first respawn) [.]Dragon = 6 mins after death. [.]Baron = 7 mins after death. [.]Jungle Camps = 1 min after cleared.

[title]Ending the Game:[/title] Late game is when you really start to shine. At this point you should be very tanky, and roaming the map with your team. You still need to control the objectives like in mid game, but Baron is now especially important. People generally play safe mid game, but I actually like to take some risks by continuing to farm lanes, and even push them if my team is dominating. I do this with Hecarim because he can escape so easily that you should almost never get caught, unless your team has no wards on the map and you have absolutely no map awareness at all. [highlight]Warding:[/highlight] Warding is more important than ever at this point, and can easily cost you the game if you don't. Ward the objectives, popular bushes, the enemy jungle, etc. You want as much vision of the enemy as possible. You WILL get extra kills from warding, therefore gaining the money you spent on the wards back. Your team will also need someone with oracles at all times at this point. Hecarim makes great use of oracles with his ability to roam (not too far) safely. [highlight]Baron:[/highlight] Baron can decide games. Make sure your team has wards on him at all times and the enemy doesn't. If you get a chase, grab the Baron buff ASAP.

[title]Team Fighting Tips:[/title] [.]Use your [imgsmall=skills/hecarim/r.png] to initiate right onto the enemy carry. You will be tanky enough to handle it if your team follows up. [.]Use your [imgsmall=skills/hecarim/w.png] at the right time. Don't use it immediately or wait too long, or you will waste it. Proper usage of this skill can make you survive MUCH longer. [.]Try to push the enemy carries away with your [imgsmall=skills/hecarim/e.png] and zone them out. [.]Don't forget your ult fears the enemy, so you have a bit of time to avoid CC and let your team follow in. It will also interrupt channeled ultimates like Katarina's, Galio's, etc.

[highlight]In Progress:[/highlight] I'm working on updating this to be more accurate for Season 3. Please, be patient. This takes a lot of time, especially since the new season just started. [title]Hard:[/title] [img=champ/leesin.png]: He's still the same old annoying monk he used to be. He has insane mobility and free sustain, and to top it off he's a great duelist. He's probably the worst possible opponent for Hecarim right now in my opinion. Always guard your red when against the Blind Monk, because he will probably try to take it. What's even more annoying, his [imgsmall=skills/leesin/r.png] counters [imgsmall=skills/hecarim/r.png] and completely screws up your initiation. Like with any counter jungler, ward your buffs and key points in your jungle. [img=champ/drmundo.png]: Like [imgsmall=champ/leesin.png], Mundo hasn't changed too much. He's still impossible to kill and has amazing clears. He has no mana, so there's no reason for him not to invade your red. Have someone guard it whenever you're up against this unkillable doctor. The only bad thing about Mundo's jungle is that he has negative sustain, which sucks for him early on. After a while it won't matter to him at all though. Ward your jungle a lot. [img=champ/shaco.png]: I didn't really mind this clown too much in Season 2, but now that Hecarim's early game is so weak, he can shut you down pretty hard. He LOVES to steal buffs and place annoying boxes in your jungle. You have to be very careful not to let him shut you down early on, or you won't be able to transition into mid/late game. Ward a ton, and have your team guard your red at the beginning of the game. [img=champ/shyvana.png]: I actually find Shyvana to be a bit weaker than she was before. Her clear times are about the same, but her lack of sustain really hurts. This DOES NOT mean she is now an easy opponent. She will still counter jungle the hell out of you and probably steal your red buff if left unattended. It also sucks if she catched you in your jungle with [imgsmall=summoners/exhaust.png]. Ward a lot in your jungle and be very careful where you go. Her ganks are still pretty crap though. [img=champ/skarner.png]: Skarner has good sustain and pretty fast clears, as well as great dueling potential. His [imgsmall=skills/skarner/r.png] can be rather annoying, but it's not too bad for you, since you can escape pretty easily with [imgsmall=skills/hecarim/r.png], but still, it sucks to waste it. I don't know much else about Skarner yet because no one ever plays him. Hopefully I will have more info here soon. [img=champ/olaf.png]: Olaf is one of the few champions who can catch up to you, and if he does, you're pretty much screwed. He's an amazing duelist, and his [imgsmall=skills/olaf/q.png] can make it hard to run. Plus his [imgsmall=olaf/skills/e.png] deals freakin true damage. Don't waste your CC on Olaf if you think his [imgsmall=olaf/skills/r.png] is up, ever. It could make or break a fight. [highlight]____________________________________________________________________________________[/highlight] [title]Average:[/title] [img=champ/chogath.png]: He may seem like a hard jungle opponent because of all his CC and crazy damage from his [imgsmall=skills/chogath/r.png], but he's not too bad. You can avoid his [imgsmall=skills/chogath/q.png] pretty easily, and his silence doesn't last forever. The most annoying thing about him is how he can secure your buffs almost instantly with [imgsmall=summoners/smite.png] + [imgsmall=skills/chogath/r.png]. Always pay attention to your buff timers, and ward them if he still takes them. [img=champ/jarvaniv.png]: He's similar to Lee Sin, just less dangerous. He loves to gank early, so watch out for that. Other than his early ganks, he is a completely average jungle opponent. Watch out after level 6 though. If he traps you or your team with his [imgsmall=skills/jarvaniv/r.png], it can completely screw over your initiation, so don't let him land that on you. [img=champ/malphite.png]: He can't kill you, you can't kill him. There's not much else to say. Keep in mind he will take almost no damage when jungling, so don't be surprised if you catch him with full hp in his jungle when you're trying to get a kill on him. [img=champ/nocturne.png]: He clears camps fast and sustains well, and at level 6, his ganks are insane. Ward his jungle a lot, including unusual areas, because he can gank from places most people never ward. [img=champ/nautilus.png]: He's very slow and easy to counter jungle early on, but his ganks because great at level 4, and amazing at level 6. Counter jungle him as much as possible. You can fight him 1v1, if you're in a good position and you can escape in case backup comes. [img=champ/warwick.png]: His sustain is just stupid, but he's slow. Counter jungle him whenever you can to slow him down. He will most likely just farm until he can actually gank at level 6 with [imgsmall=skills/warwick/r.png]. Listen for his howling if you're at low health, that means to get the hell out of there. [img=champ/shen.png]: Shen is very similar to Warwick, in the sense that he sustains well, and clears slowly. Also similarly to Warwick, he will usually farm straight to level 6 before ganking. He loves to countergank, so always keep in mind that Shen will probably show up with [imgsmall=skill/shen/r.png] when you gank. Do NOT tower dive if the enemy team has a Shen. If his [imgsmall=skill/shen/r.png] is up, you'll be screwed. [img=champ/maokai.png]: Maokai has great early game ganks, and can start his jungle in a way no other jungler can. He is mostly average to jungle against, other than the fact that he can counter jungle and basically ward your jungle with his [imgsmall=skills/maokai/e.png]. Watch out for late game. His [imgsmall=skills/maokai/r.png] makes a HUGE impact in team fights. [img=champ/volibear.png]: Volibear is very slow in his jungle, but excellent at baiting. His [imgsmall=skills/volibear/p.png] can surprise you in a fight, and completely turn the tables. Make sure your team has [imgsmall=summoners/ignite.png] if you want to take him down fast. He will usually try to fling your carries to his team in fights, but you can keep him at bay with your [imgsmall=skills/hecarim/e.png] and [imgsmall=skills/hecarim/r.png]. [img=champ/riven.png]: Riven is pretty mobile, and has good clear speed and sustain. She's mostly an average opponent, but she can escape from almost anything, so don't try to chase her. Just counter jungle sometimes, and don't let her get fed. [img=champ/khazix.png]: Kha'zix can be annoying, but is not a huge threat in the jungle. He is hard to chase, and he'll beat you in a 1v1, so it's best to just leave him alone. The most important thing to do against a Kha'Zix is keep him off your carries. He will usually go invisible and jump right onto them in fights, so push him away with [imgsmall=skills/hecarim/e.png] and [imgsmall=skills/hecarim/r.png]. [highlight]____________________________________________________________________________________[/highlight] [title]Easy:[/title] [img=champ/rengar.png]: Since he was nerfed, Rengar is not nearly as big a threat as he used to be. Don't be too scared if he catches you in the jungle, it should be easy to escape. He's easy to kill or push away if he tries to jump on your carry in fights. He has to gank a lot and get kills or assists on all of them if he wants to be relevant, so try to counter gank if you can. [img=champ/amumu.png]: Amumu is similar to you in a lot of ways, but he is very slow in the jungle. Counter jungle like there's no tomorrow, and you can really make him fall behind. He should be relatively easy to kill in a duel. Just watch out for his ult, and his ganks. Ward his jungle and common gank spots. [img=champ/alistar.png]: Slow clears, but great ganks. Counter jungle hard and ward for your lanes if they don't. The worst things about Alistar are his CC and tankiness when he uses [imgsmall=skills/alistar/r.png]. Try to make him waste it if you can. [img=champ/masteryi.png]: Just don't let Yi get fed and you will be fine. He is the definition of a glass canon, so he's very easy to take out in teamfights. His [imgsmall=skills/masteryi/r.png] does not protect him from your [imgsmall=skills/hecarim/e.png] or [imgsmall=skills/hecarim/r.png], so use those to keep him off of your carries. [img=champ/fiddlesticks.png]: Fiddle sustains incredibly well in the jungle, but he's SO SLOW. Jungling early on against a Fiddlesticks should be a piece of cake for you. Counter jungle a lot, and fight him if you catch him. Just [imgsmall=skills/hecarim/e.png] him when he uses [imgsmall=skills/fiddlesticks/w.png], and he won't stand a chance. What you need to be careful for is when he hits level 6. At this point, he'll just [imgsmall=skills/fiddlesticks/r.png] + [imgsmall=skills/fiddlesticks/e.png] + [imgsmall=skills/fiddlesticks/q.png] + [imgsmall=skills/fiddlesticks/w.png], and you'll be dead before you can even fight. Don't fight him unless you know his [imgsmall=skills/fiddlesticks/r.png] is down. More soon.

I thought I might as well throw this chapter in, because all of his skins are awesome. [center][highlight]Blood Knight Hecarim[/highlight][/center] [youtube]http://www.youtube.com/watch?v=QF4cnFuwX_Y[/youtube] [center][highlight]Reaper Hecarim[/highlight][/center] [youtube]http://www.youtube.com/watch?v=Dy-nEVJmB_0[/youtube] [center][highlight]Headless Hecarim[/highlight][/center] [youtube]https://www.youtube.com/watch?v=eVBgNS22FjU[/youtube]

Thanks for reading my Hecarim guide! If you like it, please hit the like button, I would really appreciate it. If you don't like it, feel free to dislike it and please let me know why you don't like it in the comments or in a PM. Bye! <3

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