[title]Pros:[/title] -> Aoe spells (3) -> Very high burst -> Self attack speed buf -> Good pasive to trade early on -> Easy to play [title]Cons:[/title] -> No hard cc( Like Vayne's [imgsmall=skills/vayne/e.png], or Ashe's [imgsmall=skills/ashe/r.png] -> Low range ( May be decisive at late game) -> Long cooldowns on spells early on -> Mana hungry
[title][img=skills/graves/p.png] Passive: True Grit[/title] [number]Graves gains 1 / 2 / 3 bonus Armor and Magic Resist every second he remains in combat (stacks up to 10 times). Graves is treated as in combat if he has dealt or taken damage in the last 3 seconds. [/number] [title]Explanation:[/title] OP passive. This makes your early games trades hard to lose, with Taric's [imgsmall=skills/taric/w.png] you get so many armor and mr wich makes Graves a pretty good early game champion. [title][img=skills/graves/q.png] Q: Buckshot [/title] [number]Graves shoots three bullets in a cone at 750 units, each dealing 60 / 95 / 130 / 165 / 200 (+80% of bonus attack damage) physical damage to all enemies in their path. Enemies hit with multiple bullets take 35% damage from each additional bullet. 2 Bullets: 81 / 128.25 / 175.5 / 222.75 / 270 (+108% of bonus attack damage) 3 Bullets (Max Damage): 102 / 161.5 / 221 / 280.5 / 340 (+136% bonus of attack damage) Cooldown: 12/11/10/9/8 seconds Mana Cost: 60/70/80/90/100 mana[/number] [title]Explanation:[/title] Sends 3 bullets grom a single shotgun, dealing phisical damage. You will max this for early game damage, trade power and wave cleaning if you want to push your lane. [title][img=skills/graves/w.png] W: Smokescreen[/title] [number]Graves fires a smoke canister dealing 60 / 110 / 160 / 210 / 260 (+60% of ability power) magic damage on impact and creating a 500 diameter smoke cloud at the location that lasts 4 seconds. Enemies inside the cloud have their sight radius reduced and are slowed by 15 / 20 / 25 / 30 / 35 % while they remain in the cloud. Cooldown: 20/19/18/17/16 seconds Cost: 70/75/80/85/90 mana Range: 700[/number] [title]Explanation:[/title] Usefull spell to get way from ganks, this spell will probably save you a thousand times. You can also max this spell after Q, for magic damage, and more slow %. [title][img=skills/graves/e.png] E: Quickdraw[/title] [number]Graves dashes 425 units forward gaining 30% / 40% / 50% / 60% / 70% increased Attack Speed for 4 seconds. Each of his basic attacks lowers the cooldown of Quickdraw by 1 second. Cooldown: 22/20/18/16/14 seconds Cost: 50 mana Range: 425[/number] [title]Explanation:[/title] Graves base attack speed is really low, but this spell fix that. Your Quickdraw will be up all the teamfight if you keep attacking. It can also pass through walls. [title][img=skills/graves/r.png] R: Collateral Damage[/title] [number]Graves fires off a 1,000 unit explosive shell dealing 250 / 350 / 450 (+150% of bonus attack damage) physical damage to the first enemy champion hit. After hitting a champion or reaching the end of its range, Collateral Damage deals 140 / 250 / 360 (+120% of bonus attack damage) physical damage in a cone at 800 units behind the target. Cooldown: 100/90/80 seconds Cost: 100 mana[/number] [title]Explanation:[/title] This spell makes graves one of the fews AD Carry to have a burst. When you hit 6, and if you are , for example, with a Taric ask for a stun; go in with E->Q>R. BUMMMM Burst.
I will now explain the itens that i have mentioned up there. [img=items/berserkers-greaves.png] You are an AD Carry. You want to autoattack. You want to do it fast. So why not? [img=items/enchantment-furor.png] Best boots for kite ever! [img=items/the-bloodthirster.png] If you farm bloodthirster up, will give you 100 ad and 20% Life steal. You will ahve sustain, and high damage with this item. [img=items/statikk-shiv.png] Honestly i preffer PD, but
[img=summoners/flash.png][img=summoners/ignite.png] [title]Explanation:[/title] I take these to 90& of the time, because [imgsmall=summoners/flash.png] helps me running from ganks, position in team fight, chase..... and ignite for more brust and to finish up some kills. but, I will comment the others, that you "could" of using. [img=summoners/barrier.png] It's nice. You can take it but although I prefer [imgsmall=summoners/ignite.png] because i like to play agressive with ignite, instead of passive with barrier. [img=summoners/clarity.png] Even if you are mana hungry, you dont need this. [img=summoners/cleanse.png] Always my second choise, Cleanse helps in lanning phase, running enemy ganks and team fights. [img=summoners/exhaust.png] It's ok, but ask your support to take it, but if u want to take it, make sure you don't go double exhaust. [img=summoners/heal.png] Same as barrier. [img=summoners/ghost.png] An alternative to flash, but not that great.