Katarina Build Guide

The Queen of Resets (A Detailed Kat Guide)

Updated 4 years ago
7,652
100%
Runes
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Ability Power (+0.17 ability power per level (+3.06 at champion level 18))
  • 3
    Greater Quintessence of Movement Speed (+1.5% movement speed)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[center][highlight]Hello Solomid User![/highlight][/center] My Name is Brandon Novak and I'm a full time college student who's (DECENT) at League of Legends. I've Been playing League of Legends since the first week of Season One and have stuck with it (though on and off at times) since then. Currently I am 1650 ELO but I have played at ELOs ranging between the 1200s and the 1900s. During Season 1 I peaked at top 1500 players (Around 1850 elo) and during Season 2 I peaked at top 4000 players (1900 ELO). [highlight][title]The stats below are from a Smurf I've been playing on recently. [/title][/highlight] [imgext=http://i.imgur.com/yYCea.png] [imgext=http://i.imgur.com/myooL.png] I have played Katarina easily over a hundred games and know her pretty much inside and out (there is always something new to learn!) I know most matchups and how to win them. I have played old Kat and new Kat so I know the differences in playstyles and how to apply them throughout the game. Throughout this guide I will be explaining the way I play Katarina and how I do it. First off, lets go over a simple list of pros and cons about Katarina: [center][title]Pros[/title][/center] [.]--Highly Mobile-- [.]--Strong Burst damage-- [.]--Strong AOE damage-- [.]--Durable (Due to Shunpo's passive)-- [.]--Can be played passively or aggressively-- [.]--No Resource system aside from cooldowns. She doesn't use Mana, Energy, or Rage-- [center][title]Cons[/title][/center] [.]--Melee-- [.]--Very snowbally(this also can be a good thing)-- [.]--Weak early farming ability (levels 1-4)-- [.]--Heavily reliant on the players ability to analyze the situation-- [title][highlight][center]Due to Solomid's Katarina format being out-dated, some of the skill images and skill names are out-dated. I updated them to accurately (such as in detailed skill list) reflect what they were and what they did. However, some were unable to update (such as the name in the skills table. It still says W is Killer Instinct. Just imagine it's Sinister Steel.[/center][/highlight][/title] [.] [number]Disclaimer:[/number] These views are my own thoughts and are a description of how I play Katarina. I derived these conclusions after repeated testing and experience playing the champion. Nothing from this guide was taken from another Katarina guide directly. Everything I put here was figured out on my own from playing the champion. I hope you enjoy. And Keep in mind, this is an AGGRESSIVE playstyle guide :)

[imgext=http://i.imgur.com/6ZF3E.jpg] There is nothing too fancy to say about my rune set up. [.][number]Movement speed Quints[/number]- Used to Run around quicker. Fits the Assassin role quite nicely. Starting boots 3 pots, you'll start the game with 392 movement speed. Usually about 30 more than your enemy mid laner will have. [.][number]Magic Pen Marks[/number] - I've experimented with AD marks, and just find magic pen to be all around more useful. [.][number]Armor Seals[/number] - On old Katarina where you had a more passive laning phase, I'd use Hp/lvl seals, however now I find that armor seals are the best option. [.][number]AP/lvl Glyphs[/number] - These glyphs support my very agressive playstyle by boosting my damage throughout the game. Occassionally I will sub them out to use flat MR glyphs. Usually I do this in cases where the enemy has higher burst damage than I do. Such as against Annie or Malzahar. [imgext=http://i.imgur.com/WF2X3.png] [.][number]Movement speed Quints[/number]- Used to Run around quicker. Fits the Assassin role quite nicely. Starting boots 3 pots, you'll start the game with 392 movement speed. Usually about 30 more than your enemy mid laner will have. [.][number]Magic Pen Marks[/number] - I've experimented with AD marks, and just find magic pen to be all around more useful. [.][number]Armor Seals[/number] - On old Katarina where you had a more passive laning phase, I'd use Hp/lvl seals, however now I find that armor seals are the best option. [.][number]Flat MR Glyphs[/number] - I only use these glyphs in matchups listed in my 'Semi Difficult' match up page and beyond. And even then, I use AP/lvl half of the time in my Semi Difficult lanes. It depends on the champion.

[title][imgext=http://www.solomid.net/guide/champ/katarina.png] Passive: Voracity[/title] [number]After a kill or assist her cooldowns are reduced by 15 seconds.[/number] [center][title]Explanation:[/title][/center] [.]This passive is what makes Katarina, Katarina. This passive allows you to snowball VERY well in fights. It is because of this skill that you can rack up multi-kills like you had a choppergunner in Call of Duty: Black Ops. [.]Basically, whenever you land a kill or assist, all of your skills, except your ultimate, come off of cooldown. This means you can Shunpo in, Use your abilities, and if a target dies, rinse and repeat, quite literally. [.]By scoring 3 assists/kills in a team-fight, you have successfully refreshed your ultimate, allowing you to use it again. [.]This passive gives Katarina the highest DPS output of any AP mid champion if used optimally. [title][imgext=http://images4.wikia.nocookie.net/__cb20120815153561/leagueoflegends/images/c/c0/BouncingBlades.jpg] Q: Bouncing Blade[/title] [number]ACTIVE: Katarina throws a dagger that bounces quickly from enemy to enemy, damaging (DAGGER MAGIC DAMAGE: 60 / 85 / 110 / 135 / 160 (+ 45% AP)) and marking them. Each subsequent hit deals 10% less damage. Bouncing Blades hits a total of 5 unique targets (4 bounces), each striking the closest next target. Striking a marked target with an ability or basic attack will consume the mark to deal additional damage. (ON-HIT MAGIC DAMAGE: 15 / 30 / 45 / 60 / 75 (+ 15% AP)) [title]COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8 Range 675[/title][/number] [center][imgext=http://i.imgur.com/ed6sz.jpg][/center] [center][title]Explanation:[/title][/center] [.]This skill used to be what you would max on old Katarina. However, with the changes you now max this ability second. [.] You take one rank of it at level 1 in order to Farm (it will push your wave,) and to deal a decent amount of harass on your opponent after you hit level 2 and take Shunpo. [.] DO NOT underestimate the amount of damage this skill can do when used correctly, even if it's still level 1 or 2. Using this skill in combination with [imgext=http://images4.wikia.nocookie.net/__cb20120811063548/leagueoflegends/images/9/99/SinisterSteel.jpg] can produce deceptively large amounts of damage, especially with the proc on Bouncing Blades. It isn't very strong by itself, but when used in combination, it is deadly. [.] This skill is usually the first skill you'll open with in a combo against an opponent. [title][imgext=http://images4.wikia.nocookie.net/__cb20120811063548/leagueoflegends/images/9/99/SinisterSteel.jpg] W: Sinister Steel[/title] [number]ACTIVE: Katarina damages all enemies in range - MAGIC DAMAGE: 40 / 80 / 120 / 160 / 200 (+ 25% AP) (+ 60% bonus AD). If she damages an enemy champion, she gains movement speed for 1 second - MOVEMENT SPEED: 12% / 20% / 28% / 36% / 44% . [title]COOLDOWN: 4seconds Range 187.5[/title] [/number] [center][imgext=http://i.imgur.com/24b6O.jpg][/center] [center][title]Explanation:[/title][/center] [.]This skill is your (excuse the cliche term) Bread and Butter skill. This skill is what allows Katarina to be the aggressor in lane. This skill is what allows Katarina to farm well, pump out harass, and speed around the map at the speed of light. [.]Sinister Steel should always be maxed first in every match up. Once you hit level 7 you can clear caster minions and once you hit 9 you can full wave clear with just a Q and W (as long as you have a decent amount of AP for that point in the game.) [.]Once you hit level 3, you take this skill. When you hit level 3, you begin to be able to become a bully in the lane with your combo, all because of Sinister Steel. [title][imgext=http://images2.wikia.nocookie.net/__cb20120811063712/leagueoflegends/images/d/dc/Shunpo.jpg] E: Shunpo[/title] [number]ACTIVE: Katarina teleports to target unit and gains 15% damage reduction for 3 seconds. If the target is an enemy, the target takes damage MAGIC DAMAGE: 60 / 85 / 110 / 135 / 160 (+ 40% AP). [title]COOLDOWN: 12 / 10.5 / 9 / 7.5 / 6 Range 700[/title] [/number] [center][imgext=http://i.imgur.com/DddVL.jpg][/center] [center][title]Explanation:[/title][/center] [.]This skill is VERY important on Katarina. Even though you max it last, it is arguably your most important skill. It is basically a built in flash if you have something to target (weather it be wards, Minions, Champions, etc.) It also gives you damage reduction after you use it for 3 seconds. 15% Damage reduction. [.]This allows you to be deceptively tanky and thus win trades in lane. [.]Using this, in combination with Voracity (Kat's passive) will have you blinking around teamfights like a mad man. I can't recall how many times I've dove a tower in a lane, then because of my passive, immediately used Shunpo again to shunpo out of tower range or out of an enemy's range. Thus saving me from death! [.] [highlight]IMPORTANT:[/highlight] When you use Shunpo, you appear behind your opponent. Keep this in mind if you are near a tower and want to Shunpo to them. Odds are, you will end up in tower range. [.] [highlight]IMPORTANT:[/highlight] Mastering the range and cooldown of this ability are CRUCIAL to learning to play Katarina. Once you know the range well enough, you'll find yourself making more plays because you'll always know where you're capable of moving to at any given time with the use of Shunpo. [title][imgext=http://images3.wikia.nocookie.net/__cb20120811063726/leagueoflegends/images/2/2d/DeathLotus.jpg] R: Death Lotus[/title] [number]ACTIVE: Katarina throws up to 30 daggers at the closest 3 enemy champions within range during the 2 second channel, damaging them --MAGIC DAMAGE PER DAGGER: 40 / 50 / 60 (+ 17.5% AP) (+ 30% bonus AD)-- and applying Grievous Wounds. Grievous wound reduces incoming healing by 50%. Death Lotus can hit a single enemy champion no more than 10 times. [title]COOLDOWN: 60 / 55 / 50 RANGE: 275 [/title] [/number] [center][imgext=http://i.imgur.com/AeexO.jpg][/center] [center][title]Explanation:[/title] [/center] [.]This skill is where Katarina does INSANE amounts of AOE damage AND single target damage. It can hit up to 3 people, so it is VERY deadly in teamfights, making you a high priority, especially while it is up. Which is why you have to be very careful and smart with this ability, trying to use it while you have the least chance to be CC'd out of it (by a stun, supression, knockback, silence.) [.]Usually you can FULL HP to ZERO your laning opponent with a full combo and getting off the full duration of this skill, plus your ignite. [.]Something to keep in mind is that Death Lotus does not get interrupted by slows, snares, or roots. Which means laning against champions like Morgana, Lux, and Ryze could be a lot easier than you think. [title][center]Video Showcasing all of Kat's abilities and animations![/center][/title] [center][youtube]http://www.youtube.com/watch?v=Baq-_wU_t30[/youtube][/center]

[.]Take one point in Q[imgext=http://images4.wikia.nocookie.net/__cb20120815153561/leagueoflegends/images/c/c0/BouncingBlades.jpg] at level 1. [.]Take one point in E[imgext=http://images2.wikia.nocookie.net/__cb20120811063712/leagueoflegends/images/d/dc/Shunpo.jpg] at level 2. [.]From there, Max R[imgext=http://images3.wikia.nocookie.net/__cb20120811063726/leagueoflegends/images/2/2d/DeathLotus.jpg] whenever possible (6/12/16) [.]Then Max W[imgext=http://images4.wikia.nocookie.net/__cb20120811063548/leagueoflegends/images/9/99/SinisterSteel.jpg] (3/4/5/7/9) [.]Then Max Q[imgext=http://images4.wikia.nocookie.net/__cb20120815153561/leagueoflegends/images/c/c0/BouncingBlades.jpg] (8/10/12/13) [.]Then Max E[imgext=http://images2.wikia.nocookie.net/__cb20120811063712/leagueoflegends/images/d/dc/Shunpo.jpg] (14/15/17/18) [title][center]The Typical 1v1 Combo[/center][/title] Run up and throw [imgext=http://images4.wikia.nocookie.net/__cb20120815153561/leagueoflegends/images/c/c0/BouncingBlades.jpg] at the enemy, then quickly follow up by using [imgext=http://images2.wikia.nocookie.net/__cb20120811063712/leagueoflegends/images/d/dc/Shunpo.jpg] and [imgext=http://images4.wikia.nocookie.net/__cb20120811063548/leagueoflegends/images/9/99/SinisterSteel.jpg] and immediately go into your [imgext=http://images3.wikia.nocookie.net/__cb20120811063726/leagueoflegends/images/2/2d/DeathLotus.jpg] and drop an [img=summoners/ignite.png] while in your ultimate.

Basically, you always want to start Boots and 3 Health potions. [center][img=items/boots-of-speed.png] [img=items/health-potion3.png][/center] I Like to grab Boots 1 and HP pots because of my aggressive playstyle. The boots allow me to traverse around the lane quickly, and jump on my opponent then retreat from the fight before he can do substantial damage back to me. From there, on your first back you'll usually have enough to grab a revolver. If not, grab as many amp tomes as you can afford while also buying 2 Sight wards. [center][img=items/sight-ward2.png] [img=items/hextech-revolver.png][/center] Revolver is pretty standard just for a small amount of Ability Power and the spell vamp it gives you. This spell vamp allows you to play more aggressively than you could without it because you can heal up off of the damage you do. That way you minimize the amount of return damage you take from your opponent's harass. After your revolver pickup, finish off your Sorc Shoes: [center][img=items/sorcerers-shoes.png][/center] I like to grab Sorc shoes over other boots for several reasons. For one, they give magic pen and are relatively cheap in comparison to other items that give magic pen. You upgrade to sorc shoes and get 2[number]0 magic pen [/number]and boots2 movement speed for only [number]750G[/number] from boots one. That's a cheap upgrade to your movement speed as well as your magic penetration! Next you start to build your MAIN damage item, a Rabadon's Deathcap: [center][img=items/rabadons-deathcap.png][/center] Rabadon's Deathcap is where you get most of your AP from. It gives you a FLAT [number]140 Ability Power[/number] and then a bonus 30% to whatever your total ability power is. This adds up to huge bonuses on your damage output. That's why it is a core item, it gives you the MOST bang for your buck, and scales with all your other items that give you Ability Power. From here, there are many choices you can opt to take. The route I usually end up going after these core items is: [center][img=items/rylais-crystal-scepter.png][/center] (I've only just started to use this item within my last 15 or so games, so it is not extensively tested, but it gives you a decent amount of Health, adds a strong single target slow [number](30%)[/number] to your Shunpo which allows you to get more damage out of your ultimate, and it also gives you a fair amount of AP as well.) [center][img=items/zhonyas-hourglass.png][/center] Zhonya's gives you a decent amount of armor as well as a high amount of Ability Power, and a great active all for a reasonable price. The Zhonya's Hourglass is highly important and I almost always buy one, unless I am not being focused at all and am completely STOMPING the opposition. How you use it comes with skill over time and is explained later in this guide. [center][img=items/hextech-gunblade.png][/center] The Hextech Gunblade gives you a strong active, some bonus Attack Damage, Ability Power, Lifesteal, and Spellvamp. It's basically a jack of all trades item and is very good! The active does 300 Damage in a medium range [number](700)[/number] and adds a [number]50% [/number]slow for [number]3[/number] Seconds. This is huge for chasing people and landing your full combo, or just for adding 'UMPH' in a burst damage situation. I like to complete my gunblade After I grab a Zhonya's ONLY if I don't opt to purchase a Rylai's. The Bonus Damage and slow on it is nice, but if you opted to finish your scepter, don't finish off your gunblade until later. [img=items/void-staff.png] This item gives you [number]40%[/number] Magic Penetration which is huge if your opponents have a decent amount of MR. It also tacks on a good amount of Ability Power [number](70 AP)[/number] to boot! This item can come into play at any point after your core items. It's really a judgement call. If you see the enemy team all are building a decent amount of MR (whether it be from Aegis/Negatrons/Mercs or from Banshee's Veils / Quicksilver Sashes) then buy a Void Staff. It is detrimental to your success, especially late game. [img=items/deathfire-grasp.png] This item is VERY strong situationally. It gives you +80 AP, 15% CDR, and a HUGE damage active that's based off your total AP. It does[number] 25% +4% per 100 AP[/number] of their current health in magic damage. When you're a full build, this active alone can chunk a low MR enemy for half of their Health. This item is very hit or miss. If I am having a hard time early game, I usually try to grab a [img=items/kages-lucky-pick.png] and turn it into a DFG after my deathcap. I grab the Kage's for the [number]gold per 10[/number] bonus and some decent AP earlygame. The DFG is usually very useful against high HP LOW MR targets because it will do % based damage. It can help a lot against a target who is stacking a lot of HP but not very much MR. [img=items/abyssal-scepter.png] This item used to be better when it had a longer range, but it's still a good buy for the dual AP situation. It gives you [number]+70AP as well as +57 MR[/number] (More than a Banshee's Veil) and adds a [number]flat 20MR[/number] reduction to any enemy within [number]600 range[/number]. This item is a VERY good option to get if the enemy team is running AP mid and AP top champions. If this is the case, I usually snag this item before I even go Deathcap! It is VERY strong versuses these compositions and will almost always land you on top. Vice Versa, it's not a bad pickup if YOUR team is running dual AP as well. It will give the other caster and yourself more damage against the enemy team. [img=items/quicksilver-sash.png] This item gives you [number]+48 MR[/number] and the active removes ALL NEGATIVE DEFBUFFS on your champion. This is HUGE if the enemy team is focusing you, or has long Crowd Control effects that you want to out play. This is a very important item to get if you notice the other team has a lot of stuns or supression abilities. I almost ALWAYS get this immediately after my deathcap if there is a Malzahar or Skarner in the game. If the enemy team is stacking stuns (Sion, Taric, Jax) then I also like to grab one of these early on, although not immediately after my Rabadons. [img=items/guardian-angel.png] This item gives mediocre defensive bonuses, but offers a 'Revival' active that can bring you back to life with [number]750HP[/number] in the same spot you died at after a few seconds of death. This item is incredibly rare for me to actually buy. The only situation I purchase this item is if I literally AM my team. What I mean by that is that I only purchase this item if I literally am the only person on my team doing damage (which is very rarely the case) and I have to constantly be in danger of death in order to get my team to win fights. This is a very rare occurance, because as I stated in the Summoner Spells chapter, I never enter a game with the mindset of dying. [title]My Typical End-Game Build[/title] [img=items/sorcerers-shoes.png][img=items/hextech-gunblade.png][img=items/rabadons-deathcap.png][img=items/rylais-crystal-scepter.png][img=items/zhonyas-hourglass.png][img=items/void-staff.png] [highlight][center]The Logic behind my end-game item build[/center][/highlight] I try to optimize myself lategame to have a good amount of utility and also a good amount of damage. This item build is generally the best way to do it. The advantages of this build are: [.] Good amount of Magic Pen with your [imgsmall=items/sorcerers-shoes.png] and [imgsmall=items/void-staff.png] [.] You'll have high AP with [imgsmall=items/hextech-gunblade.png] [imgsmall=items/rylais-crystal-scepter.png] [imgsmall=items/rabadons-deathcap.png] [imgsmall=items/void-staff.png] [imgsmall=items/zhonyas-hourglass.png] However, this build isn't always set in stone. Hell, sometimes I end up building a [imgsmall=items/quicksilver-sash.png] before I even finish my core. Really, it's your preference to decide what to build. AP is very versatile in item builds, depending on what the enemy team has. Don't be afraid to abandon building something in the middle of it to grab another item that's a necessity. For example: If you already have Sorc Shoes[imgsmall=items/sorcerers-shoes.png], A Deathcap [imgsmall=items/rabadons-deathcap.png], and a hextech Revolver[imgsmall=items/hextech-revolver.png] and have a [imgsmall=items/giants-belt.png] because you were building towards your Crystal Scepter, don't be afraid to not finish the scepter and immediately start building a Zhonya's Hourglass [imgsmall=items/zhonyas-hourglass.png] if you feel you need to have one. There is no path that is set in stone, experiment with the items listed and maybe even deter to grab your own. I am simply explaining the items I typically buy. Make sure you Buy ELIXIRS! BOTH RED AND BLUE!! [img=items/elixir-of-fortitude.png][img=items/elixir-of-brilliance.png]

As a veteran Katarina player, I will usually pick Katarina in just about any circumstance. Personally, the only time when I absolutely won't pick Katarina is when one of the few champions from my 'Counter picks' section is picked before I pick Kat. I will never pick Kat into a Pantheon or Fizz, because in an even skill matchup, there is no hope for the Katarina player to win just because of the nature of the champion. However, I understand that not everyone is as experienced as I am with matchups and so forth, so as a general rule of thumb for starting out here are some tips. [highlight][center]Does The Enemy team have multiple champions with HARD CC, such as Janna[imgsmall=champ/janna.png], Viktor[imgsmall=champ/viktor.png], Skarner[imgsmall=champ/skarner.png], and Ashe[imgsmall=champ/ashe.png]? [/center][/highlight] Don't pick Kat then. Hard CC takes a lot of experience to adjust to playing against as Katarina. Once you've mastered her basics, then start picking her even if the enemy has CC stacked up. [highlight][center]Am I confident in my ability to win my lane vs ---- Champion?[/center][/highlight] If you are confident that you can win your lane (whichever way you choose to win it.) Then Kat is generally a good pick. If you can win your lane, you have a higher chance of affecting the game, and a snowballed kat is a deadly kat.

[.]Kat's early game goals are the same as many other mid laner's early game goals. To farm and try to either harass your opponent out of lane or kill them. [.]At level 1, Kat is incredibly weak. Bouncing blade[imgext=http://images4.wikia.nocookie.net/__cb20120815153561/leagueoflegends/images/c/c0/BouncingBlades.jpg] does minimal damage even if you activate the proc (which you generally won't be able to do at level 1 because you'll take more damage from an opponents ability + Auto attacks + Creep damage.) So basically your goal is to hold out until level 2. [.]Once you hit level 2, you can start to harass your opponent in MOST situations. To do this, simply throw a Bouncing Blade[imgext=http://images4.wikia.nocookie.net/__cb20120815153561/leagueoflegends/images/c/c0/BouncingBlades.jpg] and Shunpo[imgext=http://images2.wikia.nocookie.net/__cb20120811063712/leagueoflegends/images/d/dc/Shunpo.jpg] to them (this will pop the mark.) and either autoattack them and run away, or run away. Because of the passive on [imgext=http://images2.wikia.nocookie.net/__cb20120811063712/leagueoflegends/images/d/dc/Shunpo.jpg] Shunpo (15% Damage reduction for 3 seconds) you'll generally win the trades quite handily. Be careful of opponents with a low CD stun such as Annie or Xerath. They can stun you after you draw creep aggro which will lead to them winning the trade. [.]You don't always have to use your Shunpo[imgext=http://images2.wikia.nocookie.net/__cb20120811063712/leagueoflegends/images/d/dc/Shunpo.jpg] aggressively. You'd do well to remember that if you want to not get killed by ganks in lane. This is why it is important to keep your lane warded at all times. If you do this, you have the opportunity not only to BAIT the enemy jungler into wasting his time and possibly summoner spells while you only expend shunpo[imgext=http://images2.wikia.nocookie.net/__cb20120811063712/leagueoflegends/images/d/dc/Shunpo.jpg], but you also set up for counter ganks from your own jungler. [.]Once you hit level 3, you basically do the same combo, but start to throw your W[imgext=http://images4.wikia.nocookie.net/__cb20120811063548/leagueoflegends/images/9/99/SinisterSteel.jpg] on them as well. Keep this up. [.]By the time you hit 5, you should be actively taking both wraith camps as often as possible (provided you have the opponent's wraiths warded, or you know the jungler position.) Doing this will net you a nice EXP and CS lead against your enemy mid. [title]LEVEL 6:[/title] [.]At Level 6 is when Kat really gets fun. You have the option of killing your enemy laning opponent (provided you are the same level, or higher level, and they don't have anything to mitigate your damage available.) or roaming to the side lanes and picking up frags. [.]To kill your opponent at 6, it is a good idea to try to have them harassed as much as possible just before you hit 6. Then as soon as you ding 6, level up your ulti and unleash your fury (Use Q, E, W, R and ignite. You can use ignite while you are using your ulti, as long as they are in range of it, it will not cancel your Death Lotus[imgext=http://images3.wikia.nocookie.net/__cb20120811063726/leagueoflegends/images/2/2d/DeathLotus.jpg] ) [.]To roam, it is best to roam bottom. You have immense dive potential, especially if your jungler and bot lane are on board, and you can often get into the fight via your lane (coming from behind your tower) and get into range with a Flash[img=summoners/flash.png] Shunpo[imgext=http://images2.wikia.nocookie.net/__cb20120811063712/leagueoflegends/images/d/dc/Shunpo.jpg], OR you can come into lane from Behind tower or directly through the river if the enemy is pushed up too far. [.] At level 7 You can one clear ranged caster minions with a Q[imgext=http://images4.wikia.nocookie.net/__cb20120815153561/leagueoflegends/images/c/c0/BouncingBlades.jpg] and W. AT level 9 you can one clear a wave with Q[imgext=http://images4.wikia.nocookie.net/__cb20120815153561/leagueoflegends/images/c/c0/BouncingBlades.jpg] and W[imgext=http://images4.wikia.nocookie.net/__cb20120811063548/leagueoflegends/images/9/99/SinisterSteel.jpg] provided you have an adequate amount of AP for that time in game. [center][title]Baiting people mid[/title][/center] [youtube]http://www.youtube.com/watch?v=d8N6nmigMMo[/youtube] Basically this video explains all I can explain about baiting people. If you're confident you have more damage (most of the time even if you don't, your opponent won't be expecting it to be bait, so he won't react as quickly, letting you win the fight still.) [center][title]Taking Blue buff[/title][/center] [.] If you are offered blue buff early game by your jungle you should take it. Or if the jungler is Lee Sin or Shyvana (or a jungler who doesn't utilize blue very well) you should also try to take it. [.] Those few second cooldowns can be insanely useful early game and you should cherish any opportunities you can get to take blue buff.

[.]Mid Game is where Kat REALLY shines. I don't dub mid-game at a certain point in the game, but usually it would be classified as when you are anywhere between level 9 and 15. This is the point of the game where the initial towers usually begin to fall and your team starts to group up to take buff control, dragons, towers, and to force engagements. [.]Katarina excels at this point of the game because of her snowbally nature in successful team fights. Provided you are either fed or farmed (or both) you will steam-roll every teamfight as long as you play it right. [.]However, this is also the point of the game where a bad Katarina will show their true colors as well. [.]These and a number of other factors have to be calculated within your head VERY quickly. If you aren't able to think on your feet and adjust to situations in fights, you'll likely end up jumping into the fight and dying without doing hardly any damage. [highlight] [center][title]CREEP BENCHMARKS:[/title][/center][/highlight] A lot of players make a big deal about "OH YOU SHOULD HAVE 100 CS AT 11 MINUTES DATS WHAT ALL DA PROS DO." [.]Well, yes. That is the standard Benchmark. But in all actuality, the benchmark isn't usually achieved on a regular basis. What you do want to achieve, is being ahead of your opponent in creep kills and making sure he isn't ahead of you in other areas, such as roaming or objective control. As long as you are always one step ahead of your opponent, it should be a victory. [.] Achieving mechanical skill to grab a ton of CS is extremely relevant to the opponents you play against. If you are constantly 20 CS above your opponent at 11 minutes in your games (even if you have 70 CS to his 52) you are doing fine for where you are at, and will improve with time. [.]Basically, you just want to make sure you are winning out your lane as hard as possible.

[.]Late game works much the same as mid-game, the numbers are just amplified massively. If you've proved yourself to be a dominant force in the game thus far, odds are the opponents bruisers will be DYING to come after you. Your job is to avoid them. Katarina has enough mobility with her W and Shunpo to stay out of the Bruisers full disruptive abilities, while getting into the fight and doing damage. [.]So late game, basically avoid bruisers and do the same thing you did mid game. Kill people. Make sure you're stocking up on elixirs if you are full item build, and evaluate your item build to make sure it's the optimal build. If you think the opponents are catching you out with CC too often, sell something (usually an abyssal or DFG) and buy a QSS. If you think you're being focused hard even when you try to avoid people, make sure you are making good use of your Zhonya's hourglass. [highlight][title][center]Making Plays (PICKS!)[/center][/title][/highlight] [.]Getting picked late game is a terrible thing. If you're the only person on your team who will buy wards , just do it. I don't care if you already have 6 items, at the end of the day those 6 items won't matter if you get picked off in your jungle or outside your base because you had no wards. [.]Vice Versa, Kat is incredible at picking people herself late game. If you can navigate to high priority areas on the map late game (especially if they aren't warded) in downtime (Right after Baron goes down. Right after a skirmish where a few players died and everyone else was low and decided to recall, etc.) you can easily pick up some frags. If you know a major buff (blue or red) isn't warded, you can check to see what's up there. Be sure to have an escape plan, but more often than not you'll be in a good position to pick someone off and give your team the advantage. Getting picked late-game leads to the team who did the picking winning the game. It's as easy as that! Although.. it takes practice and time to understand these situations fully.

[highlight][center][title]Team Fighting VS teams with minimal CC or No Hard CC[/title][/center][/highlight] [.]This is a dream come true scenario for Katarina players. You can basically go into the fight whenever you want and just keep banging down on the enemy. Try not to initiate it, as you are obviously not the tank, but once your front line goes in, do not hesitate to jump in there yourself! Make use of your resets and enjoy your free win. As long as nothing goes drastically wrong there should be no reason for you to lose a full on 5v5 teamfight when the enemy team has minimal CC or No hard CC. [highlight][center][title]Team Fighting VS teams with Hard CC[/title][/center][/highlight] [.]In this scenario, we assume that the enemy team saw you pick Katarina and started to stack CCs. They have Silences, Suppression, stuns, and so forth. This is where a good Katarina player can really prove their worth and show people that Kat is only countered by Hard CC just as much as anyone else is. [.]Playing Kat is very thought intensive. She is not like Ryze, where you just kinda run into the fight, drop your ulti and unleash the AOE and don't give a damn about anything. You have to pick when to enter the fight and who to target during the fight VERY carefully with Katarina. Which means you have to be incredibly aware of a number of factors, including: -- What CC's have the opponents blown -- Where should I enter the fight -- How soon should I drop my ultimate -- Will I likely be interrupted using my ultimate -- How well is my team positioned for me to unleash as much damage as possible [.]Only once you understand those things and can react upon them VERY quickly (within less than a second) will you unleash Katarina's true potential. The answers to these questions change EVERY team-fight as well, so it's not like I can just go ahead and slop down an answer for you. I can only do my best to lead you in the right direction. [.]So, lets address these points. Say you notice that the enemies are either not in range to CC you, or have already used their Hard CC abilities. This is a good time to jump in and dish out some damage. Which leads you to WHERE to jump in. Ideally, you'll want to pick off the squishiest person, or someone who is already low enough HP for you to kill them quickly after entering the fight, thus eliminating your cooldowns and making you less reliant on your Death Lotus. [.]Sometimes it's just best not to use your Death Lotus early. Say for example you can jump in and get a kill without using Death Lotus, you should do that. From there, the enemy will likely try to CC you, in which case you can either use your reset to exit the fight, or try to endure the CC and re-enter the fight and use Death Lotus this time around. Which gives you another question to answer. [number]If I use my ultimate, will I be interrupted? If so, is the time I can use my ultimate for without being interrupted worth it?:[/number] This is a confusing question. It's confusing because the answer isn't always cut in stone. If you think using your Death Lotus for maybe half a second will net you a kill and allow you to continue to snowball the fight, by all means do so. However, this is a risky move and it might have been better to save the Death Lotus. [highlight][center][title]An Optimal Team Fight[/title][/center][/highlight] In an optimal team fight, you will be able to get your Death Lotus off twice. Once you pick up three frags or assists (or a combination) your ultimate will be off cooldown again. By that time, you can use it on the remaining two players. This makes Katarina INSANELY deadly, and also gives her the highest DPS output of any AP champion in the game. These are the types of teamfights you should always be aiming for, because if you manage this, You WILL win the game. [highlight][center][title]Use Item Actives Efficiently[/title][/center][/highlight] [.]I can't stress how important this is in Team Fights. Make sure you use your item actives at the best times. Sometimes it's more efficient to jump into a fight when you know heavy cooldowns are up, wait until you see them and then use your [imgsmall=items/zhonyas-hourglass.png] Zhonya's to go into stasis. Then after you come out of stasis, use your ulti. Sometimes it's best to save your Hourglass for later. [.]Make sure you're using your gunblade[img=items/hextech-gunblade.png] on the target you want to deal the most damage to. Don't just waste it on anyone. [.]If you have a [imgsmall=items/quicksilver-sash.png]QSS, remember that it can be used to remove silences as well. It is a very useful pickup if the enemy team has something like Soraka and Kassadin. [highlight][center][title]A Side note to keep in mind while team fighting[/title][/center][/highlight] [.] With the recent change to Kat, Sinister Steel was added. Sinister Steel gives you a 44% movement speed buff (at rank 5) if you hit an enemy with it. This skill is on a low cooldown (4 seconds) and can be utilized all team-fight long to help re position yourself in the fight, or to run away, OR to chase down kills. It's your job to decide how you want to make use of the movement speed buff. Don't just stand around idly while it's active (Unless of course, you are in Death Lotus).

[title][highlight][center]Champions Katarina Can Easily beat in Lane[/center][/highlight][/title] [center][title]Difficulty Range: 1-3[/title][/center] [center][img=champ/ahri.png][/center] - You dominate this matchup from start to finish. The only time she has any kill potential on you is if you mess up. Start standard by harassing her with Bouncing Blades and Shunpo. Make sure to trade as often as you can, especially if she's using her skills to wave clear. If she maxes Fox Fire, be wary of her burst at 6 because it's arguably just as high as yours. As long as you don't let her land a charm on you, it's very difficult for you to lose this matchup. [center][img=champ/akali.png][/center] - Standard run of the mill stuff here as well, simply harass when you can. Be careful of her burst early though, try not to let her proc her Q on you before she hits 6 otherwise you risk potentially losing the lane. You outfarm her, outscale her, and out damage her across the board. [center][img=champ/brand.png][/center] - An incredibly easy matchup. It's easy to dodge his pillars by utilizing Shunpo. A common tactic I employ against Brand is to throw bouncing blades at him when I'm in plain view, and wait for him to use his Q (to land a stun) before I shunpo in. It allows me to traverse over his stun and easily win the trade. Be careful of his damage at 6. You have to work to outfarm him, but it should easily be possible especially if you're employing the strategy of taking wraiths. [center][img=champ/cassiopeia.png][/center] - When you Shunpo, you move behind your opponent and don't face them, so she has to reposition herself to stun you with her ulti. Very easy to kill her doing this. Don't eat her Q's (they are easy to avoid with your MS and high mobility) and just try to kill her and stay in her face as often as you can. [center][img=champ/evelynn.png][/center] - Easy win for you. Just make sure not to trade with her pre 5, but once you hit 5 you'll out damage her quite handily. The only thing to watch out for in this match-up is if you get baited by her ultimate (it gives her a shield). Just count your cooldowns and play it safe while her ulti is up and this match-up is a no brainer. [center][img=champ/karthus.png][/center] - Honestly, this is the easiest lane for kat to win. Karthus is very easy to get on top of, and unless he is the king of hitting his Q you have nothing to fear. You'll out trade him across the board so just kill him or shove him out of lane as often as possible. Be careful of his passive if you go for a dive. You don't want to get walled in tower range with nothing to Shunpo to. [center][img=champ/lux.png][/center] - Very easy for you to win lane. Her Snare doesn't stop your Death Lotus channel so you'll do massive amounts of damage. Just try to trade when her snare is on cooldown (it is a relatively long cooldown) because if you try and trade when its up, odds are she will snare you, use her passive proc, E you, use her passive proc, etc. Her shield is also good for baiting, so be aware of the possibility that it can absorb a fair chunk of your damage early. Don't needlessly try to trade kills, as it will lead to her getting the one up. [center][img=champ/masteryi.png][/center] - Your ulti applies grevious wounds, as long as you don't take insane harass, he's easy to outfarm and to kill. Just trade with him as often as possible after you hit level 4 (I don't reccommend doing it before that.) and kill him whenever you can. He is easy for you to beat in farm as well. [center][img=champ/ryze.png][/center] - His snare doesn't interrupt your Ultimate. Easy Peasy! He literally has like zero kill potential on you as long as he isn't getting farmed/fed somewhere other than your lane. He is heavily item relient and if you deny him those items by being the aggressor, there will be no troubles. [center][img=champ/sion.png][/center] - Once you hit level 3, your combo breaks his shield. Without his shield explosion, he does no damage. Just wait for him to throw his shield up before you use your skills, otherwise he will win out on the trades. He also is known to roam HEAVY so either take advantage and FARM/PUSH your lane, or roam with him. [center][img=champ/teemo.png][/center] - Don't take a lot of harass pre 5, then go all in at 6. Avoid his auto attacks (even denying yourself minions at first) pre 6, then at six just jump on him and unleash your combo. He will die, you will live. Be careful of running through possible shroom fields in lane, it'll lead to him kiting you and killing you. [center][img=champ/twistedfate.png][/center] - You outdamage TF. The only thing you need to be worried about is if he can pull a quick gold card on you. If he can do that effectively every time, he has a good chance at winning early trades due to minion damage. He is also incredibly good at counter-ganking when you roam, so if his Gate is up, be careful where you're ganking. [center][img=champ/ziggs.png][/center] - Once again, another simple win. Don't trade with him early, he will out trade you. This works the same as the Teemo matchup, but he can't deny you as easily as teemo can. Just wait until you're six and go all in. You'll out-damage him and kill him. [center][img=champ/zyra.png][/center] - A good Zyra is nothing more than an annoyance. Stay moving and avoid her snares at all costs. The only way she'll win this match-up is if you are mechanically poor as dodging her snare. Otherwise you can easily escape her ulti with Shunpo, and can out kill and outfarm her across the board. [title][highlight][center]Lanes that are Semi Difficult but still winnable[/center][/highlight][/title] [center][title]Difficulty Range: 4-5[/title][/center] [center][img=champ/annie.png][/center] - Be careful of her stun charge. Keep an eye on it. She will out trade you if she has stun up. Only harass her while her stun is down and focus on farming if she holds it. At 6 be wary of Flash ignite QWR combos from her. If she keeps tibbers on you, you will die. I reccommend using the Rune page with MR glyphs on it in this matchup. If you are careful, you'll win this matchup quite handily. [center][img=champ/diana.png][/center] - Her shield (with the orbs) makes her difficult to kill in lane. Farm up and try to harass her as much as possible without utilizing shunpo. Then all in her when she gets below 70%. Try to not let her land too many crescent strikes on you as it will lead to her becoming the aggressor at 6 and not you. She is very easy to outfarm and you have way more team-fight presence. [center][img=champ/gragas.png][/center] - He has a lot of damage. Seriously. Fat guy hurts man. If you try to do the typical Bouncing Blade Shunpo harass early game, he will punish you with body slams and barrel rolls. The best way to play this is to just farm it out and wait on a gank. If you don't get a gank, just keep farming. It's easy to avoid barrels so there shouldn't be a risk of you dying. Then just out-carry him late game. [center][img=champ/heimerdinger.png] [/center] - Hard to beat if he has turrets up, but doable. Just try to farm and catch him away from his turrets. There is really nothing else to this match up. He's going to constantly shove you to tower and you're going to LIKE IT. Still, you are infinitely more useful out of laning phase so there is no real threat from him other than his constant push, which can easily be sated by a good jungle gank. [center][img=champ/mordekaiser.png][/center] - This matchup isn't as hard as it sounds. Wait until there aren't any creeps and try to quickly trade with him before he can get his shield up using abilities on you. If done correctly you should do damage (QWE) before his shield applies when he hits you. Be careful trying to all in him. It will often lead to you dying because of his Ultimate, ignite, and his shield. He will also likely try to farm wraiths just as you are doing, so be sure to have wards up on both your side of the river and his side of the river and plan to have your jungler gank him at the wraiths. He'll die easily. [center][img=champ/morgana.png][/center] - Do not try to trade with her UNLESS you can get her to blow shield. If she blows shield she is vulnerable to harass and can't really reply. Bindings are easy to dodge. DO NOT GET flash ultied on. I recommend not fighting Morgana until her shield AND her binding is down. This way the only thing she can do is Ulti and W you, which shouldn't be enough to kill you without a follow up binding. You won't out-farm her in a farm battle, you just have to pick when to be aggressive. [center][img=champ/orianna.png][/center] - You can out farm Orianna easily. Due to her range and her shield she is hard for you to trade with and she is hard for you to all in. If you try to all-in her, she will just use Command:Protect in combination with attack, dissonance, and Shockwave to ruin your day. Her auto-attacks also hurt, so try to avoid them if you can. Just focus on farming, and only fight her if she's running low on mana (she is very mana hungry) or you pull ahead and you're confident in your ability to kill her. [center][img=champ/xerath.png][/center] - Be careful trading, if you Shunpo in on him, he WILL get a free stun on you. Instead, wait until you see him use these abilities to farm, then go in for harass. Another common tactic I employ when facing a Xerath is wait for him to go into his Stationary state (when he uses W) and as soon as I see him use Q, I will immediately Flash, QEWR+Ignite. It'll take him a second to react to this because he is still inside his stationary state. If he comes out of it, he'll either die or blow flash, if he doesn't and tries to fight you using E and R, you'll end up out-damaging him and either kill him or send him back. [title][highlight][center]Champions Katarina Has Difficulty Against[/center][/highlight][/title] [center][title]Difficulty Range: 6-8[/title][/center] [center][img=champ/anivia.png][/center] - This champion is a pain to lane against. She out harasses you, outfarms you, and you can't all in her because she out-damages you. Basically, play passive in lane, farming your wraiths when you can and make sure to get a Kage's pick against her for some Gold/10. Try to avoid eating a stun from her at all cost, as they hurt. I also recommend keeping Shunpo up incase she tries to wall you off when a gank comes. Better safe than sorry! Focus on trying to roam when possible. Don't be afraid to let her take your tower, just make sure you do not feed her. [center][img=champ/chogath.png] [/center] - His silence is brutal and he has a ton of burst damage. You can't trade with him because he will just Q W you, then beat away on you with vorpal spikes. Try to out farm him. He sucks at roaming, so you can easily roam to other lanes when you get the chance and best him there. [center][img=champ/fiddlesticks.png][/center] - Despite your ultimate applying grevious wounds, Fiddlesticks is a pain. He can out harass you and tank most of your damage anyway. And not to mention he has crazy roam potential and his ultimate hurts more than yours does. Just outfarm him and try to carry mid-late game. [center][img=champ/galio.png][/center] - Basically he's an anti mage. If the Galio is decent, he will win trades just due to the nature of his character. Try to out farm him and try to out roam him. He has poor pushing skills in comparison to you and you should be able to shove the lane and roam top or bottom very often in this matchup. [center][img=champ/kassadin.png][/center] - Pre 6 he is easy to beat if he plays agressively, however once he hits 6 he's almost impossible for you to kill in a 1v1. However he won't be able to easily kill you either if you don't let him harass you too much, so focus on outfarming him. You farm much better. He will get dangerous once he gets blue buff, so play very cautiously when that happens. Try to roam when he's in lane with blue, as he will end up harassing you out of lane. [center][img=champ/kennen.png] [/center] - He is only hard if his ultimate is up, which it is most of the time. Try to out farm him; it's hard. His harass hurts and if he stuns you, you can forget about winning the trade. If he catches you with stacks on you, and comes in for the ultimate and lands a double stun, you're done. Kennen hurts. I recommend using the flat MR glyph page ALWAYS versus Kennen. Avoid his autos and his Shurikens and try to win late game. [center][img=champ/leblanc.png][/center] - In the same nature as Galio. She is an anti-caster. She has tons of damage (phreak pun intended) and can CC you (silence and stun) in multiple ways, not to mention she can dash out of your ultimate. However the light at the end of the tunnel is she is easy to outfarm and falls off late game. Just hold out in this matchup til mid game and late game, then you easily win. [center][img=champ/malzahar.png][/center] - You can't out trade him because he has voidlings and his E does good damage alone, not to mention if he lands his Q. His Q is a silence, and his ulti is a suppression. The only hope you have at out-fighting this guy is to grab an early QSS. And even then you probably won't kill him due to your lack of AP. Just attempt to farm at your tower and get ahead later in the game. QSS is absolutely necessary versus him. [center][img=champ/swain.png][/center] - This matchup can go either way. Try to avoid his harass early game. If he beats down on you with his Laser Bird (decrepify?), torment(his DoT) and lands his snares on you, you'll have a bad time against him. You most likely won't be able to beat him in a straight 1v1, especially if he itemizes like most Swains do (Rushing into Athenes) but with jungle ganks you should be able to kill him since your ulti has a healing debuff. Also, at a certain point he will be able to start zoning you. When this happens, don't panic. Just continue to farm when you can (when he's low and away from lane) and in the jungle. Make sure to create pressure in other lanes though, because he won't be as mobile as you. Try to avoid brawls with him early on, as he falls off later in the game quite hard in terms of damage. [center][img=champ/veigar.png][/center] - Another hard lane. He is basically an anti mage. A good Veigar will land his stuns on you without you walking into them, and since he scales harder than you, you can't fight him. You can attempt to force him out of lane early (pre 6) but after 6 just focus on staying alive and farming. Late game the only thing to do versus a Veigar is to buy a Zhonya's Hourglass and pray that your reaction timing is on point that game. Use your Zhonya's to dodge his Ulti (if he doesn't stun you that is.) and try to kill him afterwards. [center][img=champ/vladimir.png][/center] - Vladimir is one of those annoying champions. He trades harder than you at all stages of the game and can farm just as easily as you can. Not to mention his pool will save him from sticky situations. Just try to stay even in farm and roam when you can. Take note of his Tides of Blood stacks. Do not try to trade with him when he is prepping his 3rd or 4th. He will win and you will regret it. Use your flat MR glyphs rune page on this one. [center][img=champ/zilean.png][/center] - Oh boy. This guy is by far the MOST ANNOYING to lane against. He'll harass you all day with his bombs, and post 6 he'll bait you into your death with his ultimate. Just try to farm against him without taking too much Time Bomb harass and out carry him later in the game. [title][highlight][center]Champions Katarina Is ACTUALLY Countered By[/center][/highlight][/title] [center][title]Difficulty Range: 9-10[/title][/center] [center][img=champ/blitzcrank.png][/center] - Very few people play Blitz mid, but if they do, you have no hope except to outfarm them. He has 3 ways to knock you out of your ultimate, and his skills HURT if he's AP. Dodging pulls aren't too difficult in lane so you should be fine there. Just farm up and hope for the best. [center][img=champ/fizz.png] [/center] - This guy is your arch nemesis. He does hella damage, out trades you, and has huge tower dive potential. Stay under your tower at all points of the laning phase while you are in lane. He will most likely try to drop a shark, use his Q to close the gap, and save his trickster to either finish you off, or escape a tower shot or two. He also uses his trickster to dodge your full ulti, so be careful of that if you think you can fight him. [center][img=champ/pantheon.png][/center] - Anti Mage. Quite annoying to lane against. He out damages you, can eat one of your attacks and just all around hurts. His spears will chunk away at your HP, even under tower. Since his ability passive can actually let him eat a tower shot, he'll be throwing as many spears at you as he can. However, he's in the same boat as Leblanc late game. He falls off. HARD. [center][img=champ/talon.png][/center] - Another Anti Mage. He hurts. A lot. Just try to farm in this lane is all you can really do, and even then, it's not very much. He will likely zone you out. Just try to get jungle assistance as often as possible, make sure you grab a GP10 (Kage's Pick) and farm your wraith camp often. [center][img=champ/viktor.png][/center] - A competent Viktor player will make your lane a living hell. You cannot trade with Viktor at all. Throughout any point in the game, he will be able to mitigate your harass with the use of his Q (it gives him a shield) and he will out trade you in damage from level 4 onwards (he can use his W to stun you after your shunpo is down, which will allow creeps and his Q and E to go to town on you.) Not to mention this champion's ultimate does HELLA damage and is a silence (meaning he will save it until you try to ulti, then drop it on you to silence you and start to do a lot of damage.) The only thing to do in this matchup is try to farm, but he will likely be attempting to harass you out of lane. He is a miserable hero to lane against.

In this section you will learn some more difficult Katarina tactics that you should try to master AFTER you get the basics down. Mastering these tactics will often lead to you snowballing and performing well under pressure. [center][title]Ward Jumping[/title][/center] This is much the same as Lee Sin's ability to ward jump. If you can analyze a situation quickly and need to hop a wall, but you don't have anything to hop too, carrying a ward on you and dropping it, then immediately shunpoing to it (Easily achieved in a split second by smart casting,) then you can escape sticky situations craftily and often create opportunities for you or your team to make plays. [center][title]Maximizing Damage with Sinister Steel[/title][/center] The only reason I consider advanced, is because it isn't always necessary, and knowing when it's necessary comes with a lot of practice and experience. To do this, you need to know if you have the damage to kill your opponent. If yes, do you think it'll utilize your full ultimate to be able to do it. If Yes again, your should use your combo on your opponent, except AFTER you shunpo, immediately start moving in the direction they are (generally towards their tower) and use Sinister Steel and keep walking for another second or two (to try and position yourself in front of them, so they'll have to walk through the range of your ultimate for a longer period of time) before you push R. Then unleash the Death Lotus. [highlight]Utilizing this will net you kills where otherwise they may have gotten away with critically low hp.[/highlight] [center][title]Safely Diving Towers [/title][/center] This one is pretty much common knowledge, but using your passive to full potential often means you put youreslf into danger to snag clutch kills under towers, while utilizing the refresh on your Shunpo to get out of tower range immediately after.

Here are a few quick links and some summaries that you should know about League of Legends before you start to master a champion. [center][title]'Saintvicious explains how League of Legends all boils down to basic math'[/title][/center] [center][youtube]http://www.youtube.com/watch?v=m0eNGFXEyNw[/youtube][/center] [center]Basically, Saint says that if you outnumber your opponent, you should fight them. This is true 90% of the time and is a common mistake I see a ton of players make. The video is humorous, but there is A LOT of truth in jest.[/center] [center][title]'5hitcombo's infamous thread on how to gain ELO'[/title][/center] [title][center]http://na.leagueoflegends.com/board/showthread.php?t=452151[/center][/title] [center]In this thread, 5HITcombo explains A LOT about the game basics in general. Although a lot of the information is out-dated (such as the current meta, and 1800 being a prestigious ELO) it is still HIGHLY relevant and just about everyone could learn something from reading through all the comments on the FIRST page of this thread. It is written in a humorous way but is also very informational.[/center] [center][title]Warding Wraiths[/title][/center] [center][imgext=http://4.bp.blogspot.com/-lwU72fIbNT4/T5cH5WRqsUI/AAAAAAAAADg/nsZJu_fb3qU/s1600/Waith.png][/center] [center]The Yellowish splotches indicate where to ward at the enemy wraith camp. Extremely useful to keep these wards up throughout the entire lane from your first recall onward.[/center]

[highlight]The New Katarina re-work is incredibly fun to play and also very good. In my opinion, it's even a little over-powered. [/highlight] Winning games is all about your mind-set as well. So make sure you never give up in situations where a game is still winnable. Pretty much every game is winnable (especially in SoloQue) as long as all 5 of your players are PLAYING (not AFK/leaving/jerkin off in fountain) and the game is immensely out of hand. Don't surrender, and always try to convince your team there is still hope. Because while playing Katarina, all it takes is one team-fight to snowball the game in your favor. [highlight][center]My Skin Preference[/center][/highlight] Once you play this champion and start to love her, you'll want a skin. My personal reccomendation would be Sandstorm Katarina. It is my favorite. Actually, Red Card is my favorite, but I don't have it and can't get it! :( Look at how cute she is! [imgext=http://images.wikia.com/leagueoflegends/images/1/1b/Katarina_SandstormLoading.jpg] [highlight]Thanks for reading my guide, if there are any questions you want addressed, or any sections you think need s more evaluation, let me know in the comments below ^.^ ! [/highlight] [youtube]http://www.youtube.com/watch?v=j92nBr6QoLg&feature=plcp[/youtube]

[center][highlight]October 1st, 2012[/highlight] - [title]Guide Created[/title][/center] [center][highlight]October 2nd, 2012[/highlight] - [title]Updated grammatical errors and added Lane Matchups[/title][/center] [center][highlight]October 2nd, 2012[/highlight] - [title]Updated icons for skills to accurately reflect the new images for them.[/title][/center] [center][highlight]October 2nd, 2012[/highlight] - [title]Added using Item Actives section.[/title][/center] [center][highlight]October 2nd, 2012[/highlight] - [title]Added Team Fights section and added slight bits of information throughout various portions of the guide, as well as adding information to lane matchups.[/title][/center] [center][highlight]October 2nd, 2012[/highlight] - [title]Added images and sections When To Pick Katarina and General Helpful Resources[/title][/center] [center][highlight]October 5th, 2012[/highlight] - [title]Adding images to Skills section, made the Item Build section more descriptive, and added a bit more detail to summoner spell use.[/title][/center]

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