Evelynn Build Guide

The Hybrid Mid

Uploader LikeABawx
Updated 1 year ago
87
0%
Runes
  • 9
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Ability Power (+4.95 ability power)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[title][center]About this guide[/center][/title] Hey there! I'm LikeABawx, a nobody who wants to share with you what I've discovered about one of my favorite champions. I'm not anyone super special, I'm only in Bronze I, though about to advance to Silver V. (Woo!) Now, before I really get into this, I want to point out that this guide will work for Jungle Eve, or Mid Eve. I just called it \"The Hybrid Mid\" cause it rhymes and the guide is still somewhat directed to the mid lane. :P Now this guide will probably be a bit different from most other Evelynn guides. I've found that even though I love Evelynn as a champion, and love her unique kit, that the typical Eve builds and play-styles feel somewhat off to me. Like I need to be able to do more. So this is what I've found that helps with that. It may or may not work for you... but I guess you're here to find out, huh? That being said: [center][title]About my different play-style[/title][/center] I build Evelynn hybrid. [highlight](And I'll talk more on the specific items later in the \"Item Build\" chapter.)[/highlight] The reason for this is that with usual Eve builds and play-styles, Evelynn's just another AP champion, which is kind of boring, especially considering she's melee. Now, most AP champions have mostly ranged skills, ranged basics, or both. Evelynn is a little different because her skills have relatively short range, and in melee range she is pretty deadly to singular targets. Keeping in mind the fact that she's often in melee range: putting the AD into the build makes my basic attacks deal that extra damage, and it puts that bonus effect of [imgsmall=skills/evelynn/e.png] to extremely good use, even against turrets if you use it right. Most Eve players -- Jungler or Mid lane -- will build one small AD item, then go all AP because... well... her skills scale off of AP pretty well, so that's the obvious choice. [highlight](Don't forget they scale off of AD too! Just with lower ratios.)[/highlight] With this, I incorporate basic attacks mostly to be add the ability to split-push very effectively. Taking into consideration that Evelynn's a short ranged champion, you're not really losing much, if any DPS against your prey, but you're gaining a LOT against turrets. One thing that is not different, and never should be, is that you ALWAYS engage with [imgsmall=skills/evelynn/r.png] if you can. If you can't, you probably don't want to engage unless you're 100% sure you can take them and get out alive. Now, while most people will save [highlight]W[/highlight] for an escape, I rush right in with [highlight]R >> W >> E >> Q-spam[/highlight] for that element of surprise when you burst out of the shadows, slow them, and then chase them down with intense speed. Also take note that by using this order of skills, what with the slow to them, the speed to you, and then the attack speed bonus, you will most likely be hitting them with a basic attack in between every [highlight]Q[/highlight] that you spam at them. This means lots of damage in very little time. PLUS you still get that wonderful [highlight]Q[/highlight] spam that Evelynn is known for! [title]TL;DR:[/title] [highlight]This guide isn't for everyone.[/highlight] [title][center]About Evelynn[/center][/title] Evelynn is a very unique champion. Much like [imgsmall=champ/shaco.png], she has the ability to have unknown whereabouts, kill her prey, and then swiftly disappear back into the shadows. She's at her strongest if played this way, though this doesn't mean she's useless otherwise. The stealthiness may not be for everyone, but it's still a decent chunk of Eve's gameplay. Evelynn is mainly used for Jungling, but can prove to be a strong mid laner in the right hands. Now, like any champion, she has her pros and cons: [title] Pros:[/title] [.] She can attack while moving with her Q. [.] She can dish out devastating ganks. Especially with high move speed. [.] She has a slow, and a way to speed herself up. Easy to catch and kite people. [.] Green wards don't do much as they could against her due to her passive. [.] Hardcore split-pusher if she has AD. [.] She can go invisible... and move around while doing it! ...Yeah I'm looking at you, Teemo. [.] Her ultimate can provide good support in a team fight. [title]Cons:[/title] [.] She's a squishy. [.] She has a tough early game. [.] Her kit is very odd, and tricky to get used to. [.] Relatively short ranged for an AP champ. That out of the way... let's get to the good stuff, shall we?

[imgext=http://i.imgur.com/KAIEpnq.jpg] [title] For Runes I take:[/title] [.] 9 Marks of Attack Damage. +8.5 Physical Damage to boost your melee damage from the start. [.] 9 Seals of Armor for early lane survivability. +13 point increase to Armor. [.] 9 Glyphs of Magic Resistance, again, for early lane survivability. +12 point increase to Magic Res. [.] 3 Quints of Ability Power. Straight up +15 point increase to AP for that extra damage.

[title]Apologies in advance for the Red Buff being my target for screenshots. I had nobody to dummy for me at the time of this writing, but I'll get around to fixing it up and making it look nicer some other time.[/title] [title][img=skills/evelynn/p.png] Passive: Shadow Walk[/title] This is Evelynn's passive. A.K.A: The thing that makes her go invisible after 6 seconds of being OOC. [highlight]Don't forget that it boosts Mana Regen while invisible.[/highlight] Here is a screenshot of her passive, after being activated and whilst she's running around invisible: [imgext=http://i.imgur.com/dccB2f0.jpg] [title]Note the ring around her. If an enemy comes within that radius, she is revealed and gets a red exclamation mark above her head, while the enemy that revealed her gets a red eye above them:[/title] [imgext=http://i.imgur.com/OzoPcPI.jpg] [title][img=skills/evelynn/q.png] Q: Hate Spike[/title] Then we have Hate Spike, Eve's Q. This is what you'll be doing your in-lane poke damage with. This skill caught me off guard when I first tried Evelynn, so I'm just going to tell you here and now: [highlight]There is no un-cast mode of Hate Spike.[/highlight] And it's as simple as that. You press the button and it prioritizes in order of: [highlight]Champions >> the last enemy attacked >> closest enemy.[/highlight] [imgext=http://i.imgur.com/1YUWOlV.jpg] [title][img=skills/evelynn/w.png] W: Dark Frenzy[/title] Now the skill that makes Evelynn go really really fast! Casting this will remove any slows applied to you, and give you a [highlight]30% - 70% increase in MS[/highlight] depending on the skill level. This was particularly hard to get a decent screenshot of it, and she still kind of just looks like an orb of purple smoke-y stuff... But whatever. [imgext=http://i.imgur.com/quRSOey.jpg] [title][img=skills/evelynn/e.png] E: Ravage[/title] Here is what I think to be the most interesting skill that Evelynn has to offer. It's nothing much, really, but if you take a look at it's passive effect... after casting you get an [highlight]Attack Speed boost of 60%/75%/90%/105%/120%.[/highlight] And with a little AD to back up those Basic Attacks that you'll be using the AS for, it can be pretty harsh on your target. This skill will deal damage depending on AP, AD, and skill level, of course. It will hit the enemy twice before proc-ing the passive. This was also very difficult to get a screenshot of, so bear with me. Also, there is technically an un-cast mode of Ravage, but it's just [highlight]a small radius, slightly bigger than melee range.[/highlight] That's all you need to know, really. [imgext=http://i.imgur.com/ka8jQ8Q.jpg] [title][img=skills/evelynn/r.png] R: Agony's Embrace [/title] And finally, the only skill in Evelynn's arsenal that actually has a true un-cast mode. Her ultimate deals a [highlight]percentage of damage based off of current HP[/highlight], procs a slow on any enemies in the area of effect, and procs a shield on herself that absorbs 150/225/300 damage [highlight]per champion hit.[/highlight] What this means is that if you're in a late game team fight, your ult is maxed, and you hit all 5 of them with it... you'd get a shield to absorb a huge [number]1,500[/number] damage. Pretty cool, huh? [title]Here's the un-cast screenshot:[/title] [imgext=http://i.imgur.com/uDJaiYX.jpg] [title]And cast:[/title] [imgext=http://i.imgur.com/xpvELAT.jpg]

[title]Skill order, from highest to lowest priority:[/title] [.] [img=skills/evelynn/q.png] [.] [img=skills/evelynn/e.png] [.] [img=skills/evelynn/w.png] And obviously picking up [img=skills/evelynn/r.png] whenever possible. The reason for maxing Q first is due to the in-lane poke it gives you. If you're running Hate Spike at level 1 until your E/W are maxed, your laning phase is going to be extremely difficult. Max E second, because this will be a good source of your damage. And by the time this is maxed, you should have enough AD to make that 120% AS bonus oh, so worth it. Max W last, because 30% MS is more than enough to get you by your early stages, and the other skills are much more important.

And now things start to get really interesting. With this full build -- Before the replacements of [imgsmall=items/guinsoos-rageblade.png] and [imgsmall=items/zhonyas-hourglass.png] -- you'll be sitting around 200 AD, and 400 AP. So I'm just going to jump right into it and say that the item I usually try to get on first back is [imgsmall=items/sheen.png]. It's a reasonable price for first back, and it's stats are great to have early on. You get the +200 Mana, [highlight](Eve runs out of Mana pretty easily if you spam Q in lane.)[/highlight] the +25 AP, and the passive which will stack with the passive of [imgsmall=skills/evelynn/e.png]. The passive on Sheen is great, and it gets boosted a little more when it turns into the Tri-force of Courage. (Yeah, I went there.) ------------------------------------------------------------------------------------------------------------------------------------------------------ After Sheen, you want to go [imgsmall=items/phage.png]. You get the +200 HP, the +20 AD, and another useful passive. Giving you +20 MS on hit of a basic attack, and +60 MS when you kill with a basic attack. Now I can't tell you if that kill means Minion or Champion because I really don't know... but I would bet on Champion. ------------------------------------------------------------------------------------------------------------------------------------------------------ From there you can pretty much completely skip [imgsmall=items/zeal.png] and go straight into a [imgsmall=items/trinity-force.png]. Now, Trinity Force may seem weird, but just look through the stats for a minute. Are any of them really out of place for this play-style of Evelynn? [.] +30 AD and AP [.] +200 Mana, and +250 HP [.] +30% AS, and +10% Crit chance [.] +8% MS Plus the two passives on there? I think it's very worth it. I usually find myself doing much better once I build my Tri-force. ------------------------------------------------------------------------------------------------------------------------------------------------------ The next item will either be [imgsmall=items/boots-of-mobility.png] or [imgsmall=items/hextech-gunblade.png]. Your choice, really. If you feel that you're doing more than enough damage with just the Tri-force, get the Mobility Boots. If you're more worried about more damage, go Hextech Gunblade. Just remember to get the other afterwards. Now, I choose Boots Of Mobility over the others because I think that's what Evelynn benefits from most. Between the 450 or higher MS, [highlight](Before adding [imgsmall=skills/evelynn/w.png])[/highlight] and the invisibility, this makes her ganks nigh unstoppable. Her roaming potential is off the hook with high MS. ------------------------------------------------------------------------------------------------------------------------------------------------------ With the Hextech Gunblade, you'll want to get the [imgsmall=items/hextech-revolver.png] before the [imgsmall=items/bilgewater-cutlass.png] so you can have that extra AP for lane poke, and the Spell Vamp for sustain while poking... see how that works? So I have the Gunblade in here for reason of all of it's stats. It gives AD, AP, Spell Vamp, Life Steal, AND brings a good active to the table. If you can remember to use that active at about the same time you use [imgsmall=skills/evelynn/e.png] in your combo, they shouldn't be getting away. ------------------------------------------------------------------------------------------------------------------------------------------------------ The order of the next three items or dependent on how your game is going, and how your enemy is building. These three items are [imgsmall=items/guinsoos-rageblade.png]-[imgsmall=items/abyssal-scepter.png]-[imgsmall=items/zhonyas-hourglass.png]. Which item to get first is pretty easy to determine. Simply look at your enemy and scan for [highlight]excessive amounts of AD, AP, and Magic Res.[/highlight] If their team is mostly AP or they have some Magic Res, build an Abyssal Scepter first. If their team is mostly AD, build the Zhonya's Hourglass first. And if you're doing just fine, and have no need for focus on defense just yet, get the Guinsoo's Rageblade. ------------------------------------------------------------------------------------------------------------------------------------------------------ I get [imgsmall=items/guinsoos-rageblade.png] for pretty much the same reason as the Hextech Gunblade. AP, AD, and the passives that again just go so well with my play-style. Basic attacks, and spell casts gives +4% AS and +4AP for 8 seconds, which stacks up to 8 times. I know I'm just typing off of the item itself but come on. You need to know these things! Order for items put into Guinsoo's is up to you. If you need the AD, go [imgsmall=items/pickaxe.png]. If you need the AP, go [imgsmall=items/blasting-wand.png]. ------------------------------------------------------------------------------------------------------------------------------------------------------ Then we have the [imgsmall=items/abyssal-scepter.png]. Somewhat a must-have for AP mid-laners as it is very decent for both defense and offense. It brings to the table +70 AP, and +45 Magic Res. Not to mention the passive of reducing the Magic Res of nearby enemies by -20. And you will be close enough to take advantage of that if you're using basic attacks as part of your DPS. And again, if you need the Magic Res, build the [imgsmall=items/negatron-cloak.png] first, if you need the AP, get [imgsmall=items/blasting-wand.png] first. ------------------------------------------------------------------------------------------------------------------------------------------------------ I like to finish my build off with a [imgsmall=items/zhonyas-hourglass.png]. It's just a good, solid choice for any AP Champions. +120 AP, +50 Armor, and the active. Trust me when I say [highlight]use the active.[/highlight] It is SO good if you use it at the right time. When I first started playing LoL, I would never remember to use any actives on any items. And honestly, I'm still working on that. But Zhonya's is one I rarely forget. And by now, you know the drill for building order. ------------------------------------------------------------------------------------------------------------------------------------------------------ [highlight]So that's the full build, why I got the items, when to get them, and what to get first in order to build into them. Now to get into the other seven items I mentioned as replacements for the [imgsmall=items/zhonyas-hourglass.png] and [imgsmall=items/guinsoos-rageblade.png].[/highlight] [title] There are seven of them, and they are:[/title][img=items/banshees-veil.png] - [img=items/randuins-omen.png] - [img=items/rylais-crystal-scepter.png] - [img=items/void-staff.png] - [img=items/guardian-angel.png] - [img=items/liandrys-torment.png] and finally [img=items/spirit-visage.png] ------------------------------------------------------------------------------------------------------------------------------------------------------ Essentially, the Banshee's Veil, Randuin's Omen, Rylai's Crystal Scepter, Guardian Angel, and Spirit Visage are your defensive items that you would want to replace the Zhonya's Hourglass with ONLY if necessary. Which one to get depends on your current situation. The other two, Void Staff, and Liandry's Torment, are your penetration items that you would want to replace the Guinsoo's Rageblade with. Which one, again, depends on your situation. One more thing you could do if they had too much Magic Res for you to handle, is replace your [imgsmall=items/boots-of-mobility.png] with [imgsmall=items/sorcerers-shoes.png]. But I don't recommend this due to all of that precious MS you'd be losing. ------------------------------------------------------------------------------------------------------------------------------------------------------ There's not really much to say about these seven items, as they're all solid choices in the right situation. All you really need to do to decide is scan them and see if they have enough Magic Resistance, Ability Power, or Attack Damage to hinder your damage or survivability against them. Simply look at what they have too much of, and find the item or two that suits your needs. And remember, if they do NOT have enough of said stats to prevent you from dealing decent damage before you die, there's no reason for these items and you should stick with the original build.

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