Akali Build Guide

AKALI 101 *In Depth*

Uploader Jenny Tull
Updated 5 years ago
  • 2
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 7
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 9
    Greater Seal of Scaling Health (+1.33 health per level (+24 at champion level 18))
  • 9
    Greater Glyph of Ability Power (+1.19 ability power)
  • 3
    Greater Quintessence of Ability Power (+4.95 ability power)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Akali is essentially an anti-carry, who usually focuses down the squishier champions in teamfights, such as their carry or support. However, she is an extremely situational pick as she's not that great versus tankier champions. In ranked, you should not pick her first because she is easily countered with CC. In lower elo, she is generally banned. With the new Jungle remake, it's possible to jungle Akali again. However, I haven't actually tried that, so this will still be a laning guide. To sum up, if you're a high risk- high reward guy like me, Akali may be the champion for you :) Note: This guide is only for SR. I rarely play dominion, but when I do, I know that Akali is tier 1 there for sure. Pros: [.]One of the best chasing abilities in the game with her ult. [.]Can go midlane or toplane. [.]Has potential to snowball extremely hard into late game. [.]Great burst damage. [.]Fun to juke around with. [.]High risk, high reward. [.]Cleans up teamfights very easily. [.]Can get pentakills when played correctly. [.]Gets fed easily in general(excellent pubstomper). [.]Cool looking skins! Cons: [.]No real CC outside of her own items.[imgsmall=items/hextech-gunblade.png][imgsmall=items/rylais-crystal-scepter.png] Both are slows. [.]Has to be in melee range to do damage. [.]Very squishy, especially if you don't have runes. [.]Oracles/pink wards render her useless. [.]Doesn't reach full damage potential versus tankier/CC heavy teams. [.]Needs a specific rune page to reach her full potential. [.]Hard to play before level 20 because you can't buy runes for her. [.]Susceptible to AOE damage [.]Called a KS champion, but hey KS= Kill Secure ;) [.]Needs an actual team that knows how to push to win.

Akali needs a special runepage all to herself only because of her passive[imgsmall=skills/akali/p.png]. She absolutely [highlight]NEEDS[/highlight] it, or you'll feel weak throughout the whole game. You need 20 AP to activate a passive, and 10 AD to activate the other. Now, in order to not buy a dorans blade at the start, you'd want to get those 10 AD through runes and masteries. You'll notice you have your AD passive with a green glow on your kama, and the AP Passive with a red glow. Wouldn't it look weird with only one glow? Marks: Out of your 9 slots, 7 of those must come from AD runes. The other 3 points comes from the Masteries. This saves you 475 gold in-game by not buying a[imgsmall=items/dorans-blade.png]. Seals: There are actually different builds that I've seen with this. Personally I like to run HP per level, which is the most common. In some situations, I've seen flat armor, usually to lane top against AD champions. I've also seen pure AP/level, but I feel like that makes Akali way too squishy. Glyphs: I run flat AP glyphs. Some also do AP/level, but I enjoy the ability to have early game trade-offs slightly more. Akali is very weak pre-6 and if you can play her correctly, that extra AP late game will come from you being fed :) Quints: I run flat AP quints as well. Same reason as the glyphs, I just want the early game damage. Some others run flat Health, but I think that if you can position yourself and have better map awareness, you don't need that extra HP. However, at top lane, it's better to take the HP quints for sustain against tankier champions.

[title][img=skills/akali/p.png] Passive: Twin Disciplines[/title] [number]Upon obtaining 20 additional ability power, Akali's hits deal 8% bonus magic damage, increasing by 1% for every 6 ability power gained thereafter. Upon obtaining 10 additional attack damage, Akali gains 8% Spell Vamp, increasing by an additional 1% for every 6 attack damage gained thereafter. [/number] [title]Explanation:[/title] As said before, this is why Akali need a special rune page. It provides her the sustain and damage needed in lane. Akali was considered "OP" before, so they nerfed this passive. [title][img=skills/akali/q.png] Q: Mark of the Assassin[/title] [number]Akali spins her kama at a target enemy to deal 45 / 70 / 95 / 120 / 145 (+40% of ability power) magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause 45 / 70 / 95 / 120 / 145 (+40% of ability power) magic damage and restore 20 / 25 / 30 / 35 / 40 energy. Cost 60 energy Range 600 [/number] [title]Explanation:[/title] Mainly people think that R is what makes Akali powerful, which is true. However, I think that Q is Akali's best skill. If you're going versus a tankier champion, just constantly Q him while you last hit. You'll see his health bars slowly disappear. If you are starting out with Akali, you need to learn how to last hit with her Q as well. With spellvamp, you can use this skill to heal yourself. [title][img=skills/akali/w.png] W: Twilight Shroud[/title] [number]Akali throws down a cover of smoke that lasts for 8 / 8 / 8 / 8 / 8 seconds. While inside the area, Akali gains 10 / 20 / 30 / 40 / 50 armor and magic resist and becomes stealthed. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their movement speed reduced by 14 / 18 / 22 / 26 / 30%. Cost 80 / 75 / 70 / 65 / 60 energy Range 700[/number] [title]Explanation:[/title] You can use this skill offensively or defensively. Defensively: Use it to juke out other champions. When you shroud, they automatically think you're running away. However, just stay in the shroud and run to a nearby bush. If they follow you into the bush, R onto a minion and you're safe!(Granted if you aren't triple ganked). People also don't tend to gank Akali because she has this skill. Make sure not to get baited and waste this skill as you're pretty much dead to a gank if you don't have [imgsmall=summoners/flash.png] up. This ability also helps a bit to lessen the damage on [imgsmall=champ/karthus.png]'s ult, and other AOE's. Offensively: When chasing down a champion and you have enough energy, use shroud to slow down the enemy. At max rank 30% is quite a lot. Also, you can shroud, Q your enemy, go back invisible and autoattack them to trigger your mark. Does a considerable amount of damage, and induces rage for them as they can't hit an invisible champion. This is also an extremely useful zoning tool against squishier champions. [title][img=skills/akali/e.png] E: Crescent Slash[/title] [number]Akali flourishes her kamas, hitting nearby units for 30 / 55 / 80 / 105 / 130 physical damage (+30% of ability power) + 60% Attack Damage. Cost 60 energy Range 325[/number] [title]Explanation:[/title] Being melee, Akali is not the best of farmers even with her excellent attack animations. This is why I max E before W. [highlight]DON'T[/highlight] use this in teamfights as your E doesn't refund energy like your Q does. Also, the damage on a single enemy is crap compared to her Q. [title][img=skills/akali/r.png] R: Shadow Dance[/title] [number]Akali moves through shadows to quickly strike her target, dealing 100 / 175 / 250 (+50% of ability power) magic damage. Akali stores an Essence of Shadow on kills and assists as well as every 25 / 20 / 15 seconds up to 3 total. Cost 1 Essence of Shadow Range 800[/number] [title]Explanation:[/title] Akali's pentakill move. Dash to victory. Note that this ability doesn't cost energy, but runs on an ammo system(similar to [imgsmall=champ/teemo.png]'s shrooms). Make sure you have at least 2 charges so you can hop around, whether it be killing enemies, or juking them. Right when you hit 6, the timer on getting a charge is around 20-25 seconds, so don't waste it automatically. Also, getting a Kill [highlight]OR[/highlight] an assist gives you a charge back. I'll explain how to combo with Akali in a later section.

[imgsmall=skills/akali/r.png] at 6,11, and 16. Max [imgsmall=skills/akali/q.png] first, followed by [imgsmall=skills/akali/e.png] and [imgsmall=skills/akali/w.png]. You can try W before E, but the bonuses W provides isn't as beneficial to the amount of extra farm you can get with E.

1v1 scenario in lane:[imgsmall=skills/akali/q.png], wait until [imgsmall=skills/akali/q.png] comes off cooldown,[imgsmall=skills/akali/r.png], autoattack,[imgsmall=skills/akali/q.png],aa, [imgsmall=skills/akali/r.png] and ignite. If they're not dead by then, either you don't have enough damage, or they used heal. Many starting Akali's [imgsmall=skills/akali/r.png] right after they [imgsmall=skills/akali/q.png], which is a huge mistake. If you [imgsmall=skills/akali/r.png] right away, your mark won't be proc'ed, which means you deal less damage. Ganking an enemy.[imgsmall=skills/akali/r.png] to get close, then quickly Q them. Usually, they'll flash. If they [imgsmall=summoners/flash.png], R onto them immediately to stay in range, and then use the 1v1 scenario combos. If they don't flash, wait for Q to come off cooldown and then R and Q again. Always keep ignite in handy if you feel like you need that true damage. Teamfighting: As an anticarry, try focusing down their squishier champions first, such as [imgsmall=champ/ashe.png][imgsmall=champ/ezreal.png][imgsmall=champ/caitlyn.png][imgsmall=champ/teemo.png][imgsmall=champ/tristana.png] etc. Also, supports such as [imgsmall=champ/soraka.png][imgsmall=champ/sona.png][imgsmall=champ/taric.png] are good choices to get. If they have a [imgsmall=champ/lux.png]or[imgsmall=champ/twitch.png][imgsmall=champ/kogmaw.png] on their team, I almost instantly jump onto them as they die in about 2 seconds due to having almost no escape mechanisms. Automatically its a 5v4 in your favor, and you still have 3 charges on your ultimate. Rembember that once you commit, the enemy must die, or you've wasted your charges. Also, it's fine if you don't enter the fight right when it starts, just as long as you take out their squishies first. Akali is a cleanup champion. [highlight]Never engage a teamfight first unless you are sure you can burst someone down before others can react. Usually they should not be too close to the rest of his team members as well.[/highlight]

[title]Start:[/title] [img=items/boots-of-speed.png][img=items/health-potion3.png]is the best choice. If you don't have runes, get [img=items/dorans-blade.png]to fulfill the AD Passive, or [img=items/amplifying-tome.png][img=items/health-potion.png]for the AP. [title]First trip back:[/title] Generally, you want to go back as soon as you can buy[img=items/hextech-revolver.png]. Gives you sustain in lane, as well as some added damage. [title]Core Items:[/title] [img=items/mercurys-treads.png][img=items/hextech-gunblade.png][img=items/rylais-crystal-scepter.png][img=items/lich-bane.png]. Usually, your games will end around here. If it doesn't, get[img=items/guardian-angel.png]and [img=items/rabadons-deathcap.png]. [title]Other Viable Choices:[/title] [imgsmall=items/sorcerers-shoes.png]can replace[imgsmall=items/mercurys-treads.png] if you notice the other team practically has no CC. Remember CC is one of Akali's worst enemies. You get [imgsmall=items/lich-bane.png]over[imgsmall=items/rabadons-deathcap.png] because of the awesome proc it provides. [imgsmall=items/guardian-angel.png]and [imgsmall=items/zhonyas-hourglass.png] are a tossup. Zhonyas is good for protection against[imgsmall=champ/karthus.png] and[imgsmall=champ/morgana.png]'s ult. [title]Optimal Final Build:[/title] [img=items/mercurys-treads.png][img=items/hextech-gunblade.png][img=items/rylais-crystal-scepter.png][img=items/lich-bane.png][img=items/guardian-angel.png][img=items/rabadons-deathcap.png]. Don't forget items such as[img=items/elixir-of-brilliance.png][img=items/elixir-of-fortitude.png][img=items/oracles-elixir.png][img=items/sight-ward.png]. [title]Other comments:[/title] I choose to go[imgsmall=items/hextech-gunblade.png] before [imgsmall=items/rylais-crystal-scepter.png] because as a mid laner, you could use the 300 magic damage and 50% slow much more for the instant damage. However, when I'm laning top, I tend to get [imgsmall=items/rylais-crystal-scepter.png] for the extra health to sustain.

Akali should mid lane, but can go top if needed. [title]Main goals:[/title] [.]Farm,farm farm. Remember that around 12-15cs= 1 kill. [.]If mid lane, try to get a kill or two. [.]Win your tradeoffs. At pre-6, your only real damage is your [imgsmall=skills/akali/q.png]+AA. Use[imgsmall=skills/akali/w.png] to trade successfully. [.]Harass constantly. Melee last hit, while using your Q to dwindle down the opponents HP. [.]Don't forget you can use[imgsmall=summoners/ignite.png]to get a kill.

You are the strongest during this phase. Your R usually provides more burst than the enemy can handle. [highlight][title]Main goals:[/title][/highlight] [.]Get Kills. Following the 1v1 combos, you should be getting kills like nothing. [.]Try to roam. Usually, if you're mid lane, you will be pushing their mid up to their tower, occasionally making them recall. During this time, you can help gank. I prefer ganking bottom lane because your burst can actually take out one if not both of their bottom lane champions. If you get no kills, you've probably burned both their flashes, putting your bottom lane at a huge advantage. Ganking top is also a good choice, but it's harder to kill top as they are usually tankier. [.]Take middle tower. 150 gold to everyone on your team isn't bad. Plus it gives you more freedom to roam. [.] With your dominating presence in Midlane, you should be helping your team set up to take dragon. During this time, most of the champions are not as strong as you, so if they start a teamfight, you'll usually win. [.]Always try to pick off single enemy targets. It's pretty much free food for you. Note: If you gank bottom, and your AD carry is able to get the kill off, let him have it. He's stronger than you late game.

If you were fed during mid game, you'll still be super strong late game. If you only were mediocre, you'll start falling off a bit just as most APs do. During this time, other teams tend to have oracles to counter you, so be wary of your positioning during teamfights. [highlight][title]Main Goals:[/title][/highlight] [.]Stay alive. If they're CC heavy or have oracles, you may drop before you can even do damage. [.]Always jump on the squishy champions. If you can take their AD carry out of the battle, you've practically won the teamfight even if you die. During late game, the AD carry will deal out constant damage more than anyone else on the team. [.]Enter the teamfight only if the enemies have used their hard CC, such as [imgsmall=champ/alistar.png]'s combo, or[imgsmall=champ/wukong.png]'s ult. [.]Try to fight inside your [imgsmall=skills/akali/w.png]. You're invisible, you provide your team some added defense, and you slow the opponents. [.]Baron is more important than Dragon at this stage. If you see their whole team going to dragon, go directly to Baron and ace them right afterwards. Note: Taking out the enemy's AD carry is much more important than protecting your own. You're an assassin, not a tank.

Everything is assumed under similar skill level. Will continue editing. [title]Easy Lanes:[/title] These are lanes you should be able to win easily. [imgsmall=champ/lux.png] This is my personal favorite champion to lane against. Even though she can still snare you while you are inside your shroud, she's extremely squishy and usually you can still[imgsmall=skills/akali/r.png] onto her after snare wears off. [imgsmall=champ/karthus.png] Completely outburst this champion. Usually, he'll miss his wall unless he's a really good Karthus. Squishy as hell also. [imgsmall=champ/nidalee.png] Some might say she's hard because of her escape and sustain. Usually, you'll be facing Nidalee top lane. Use Q to harass her down. She'll use her mana healing herself up. Once her mana is at 1/4 to 1/2, use the 1v1 combo on her. Remember you have your R to use when she pounces away. [imgsmall=champ/fizz.png] Pretty squishy champion. Just makes sure he doesn't dodge your R with his playful/trickster. If he dodges your Q, just wait for it to come off cooldown. [imgsmall=champ/katarina.png] You have much more constant damage than her. If she ults, just shroud immediately. You won't die 1v1 most of the time. After her ults down, proceed to kill her. [imgsmall=champ/gragas.png] Relies on his bodyroll to do damage as well. His burst damage doesn't hit 100% of the time, and usually even pre-6 you can deny him. [imgsmall=champ/twistedfate.png] As you out sustain him, simply rush him when his W is down. Your burst will kill him before he can even gold card you. [imgsmall=champ/veigar.png] Om nom nom. He can be easily denied. If you're in the middle of his E, make sure to not go to the sides, or just simply R onto him and kill him. Make him waste his Q on you so he doesn't farm it up. Remember you have spellvamp. [imgsmall=champ/teemo.png] Don't use the commit technique on this guy. Just constantly harass him. Shroud or run away when he blinds, and then go back to killing him. Teemo takes time to lane against as Akali. Once you get used to his blinding times, it'll be easy to predict how to beat him with the least amount of effort. [imgsmall=champ/nasus.png] This isn't a kill lane unless the jungler becomes involved. Use your [imgsmall=skills/akali/w.png] to zone him, force him to Q you, and deny him farm. An unfarmed Nasus= a useless one. At early game, he has no damage to kill you either. [title]Medium Lanes:[/title] These are lanes that really determine skill, or if the jungler intervenes. [imgsmall=champ/ryze.png] Usually this will come off to an even trade off. His spells are so fast that when you [imgsmall=skills/akali/r.png] onto him, he'll just snare and spam his spells. Once he gets his defensive items, it'll be hard to kill him. Just roam and farm when this happens. [imgsmall=champ/akali.png] Mirror match time. Just remember whoever shrouds second usually wins. [imgsmall=champ/kassadin.png] Akali can outfarm Kassadin easily and trade Q's. Once both champions hit 6, it depends on who screws up first. As long as you can stick on Kassadin, you will win the fight. Remember your [imgsmall=skills/akali/r.png] still can stick onto him when he rifts away. [imgsmall=skills/akali/w.png]is essential to winning this fight. If you can shroud and negate some of his E, and get a Q+AA off for free, you've generally won this match. Your Q is on lower cooldown than his Q, but if you get silenced while doing your combo, he'll take the upper hand. [imgsmall=champ/brand.png] If he didn't stack dorans, this lane would probably be much easier to win. It all comes down to how well you can dodge his combo. If you can dodge, you win the lane. If you can't, you lose easily. [imgsmall=champ/leblanc.png] She outbursts you easily, as she is one of the best early game champions. Buy [imgsmall=items/negatron-cloak.png] or rush[imgsmall=items/mercurys-treads.png] to greatly reduce her damage. She's squishy, so after you get rid of her damage, you win easily. [imgsmall=champ/irelia.png] Up till around level 9 or 10, you pretty much win this lane. Kill her at level 6 but make sure you have ignite ready. [imgsmall=skills/akali/q.png] her a few times before actually going for the kill. [imgsmall=champ/olaf.png] You win this lane until he starts getting his HP items. Dodge his axe and just shroud when he activates his W. Burst him as soon as possible. [imgsmall=champ/singed.png] Extremely weak early game. Just don't get tossed into the poison by him. You should be able to get one or two kills on him before he gets his catalyst. [imgsmall=champ/tryndamere.png] Tryndamere at medium? But he's so OP! From early to midgame, you can actually deny him at top lane. At 3 charges, you can burst him down. Ignite him when 50-70% of his ultimate is gone. Try to not get into melee range of him before 6, as his early crits can set you back pretty far. [imgsmall=champ/riven.png] A medium to hard lane. You have to harass her early while she's still squishy. If she charges up her combos, try to dodge them or shroud immediately. At 6, she can use her ultimate when you are low, so watch out for that. [imgsmall=champ/chogath.png] Another medium to hard lane. At 6, he'll start gaining massive amounts of HP, so try to burst him down before he starts gaining those stacks. Chogath is extremely mana dependent, so try to zone him and make his use his rupture/feral screams on the minions. [imgsmall=champ/gangplank.png] Medium to hard lane. He will easier use his Q to harass you or last hit.[imgsmall=skills/akali/q.png] him to harass, and when he tries to melee last hit, trigger your mark. At 6, you can kill him before he becomes tankier. [title]Hard lanes:[/title] Try not to lane against these champions. [imgsmall=champ/anivia.png] One of the hardest counters to Akali. Her passive renders your burst combo useless. Her ultimate+E denies your farm. If you get close, she'll just stun you. Do [highlight]NOT[/highlight] dive her if her egg is up. [imgsmall=champ/garen.png] Think your shroud will help versus his E? Plus his passive allows him to regen, making you [imgsmall=skills/akali/q.png] him all the time. This doesn't help your farming situation. [imgsmall=champ/annie.png] She can just spam her W to damage you. If you get too close, she'll just Q to stun you. Oh, did I mention her burst at 6? Just stay back and farm versus her. Calling for mid ganks will help too. [imgsmall=champ/cassiopeia.png] It's pretty easy to tell where Akali will last hit as she's still melee. Cass can just Q and E you. Hide in your [imgsmall=skills/akali/w.png], but care of her ultimate. You can actually win this lane after 6, but only if her ultimate is down. [imgsmall=champ/malzahar.png] Another extremely hard counter to akali. Unless you have [imgsmall=summoners/cleanse.png] or [imgsmall=items/quicksilver-sash.png], you'll lose to him. If you plan on killing him, make sure you shroud immediately to negate some of his W+R. [imgsmall=champ/morgana.png] As she counters most APs, you're not an exception. She'll just simply outfarm you and just shield herself when you try to kill her. Gank other lanes if this happens. [imgsmall=champ/kennen.png] His ult can counter your shroud easily. Make sure to dodge his blue shuriken and avoid getting stunned while you try to kill him. As most Kennen's get [imgsmall=items/will-of-the-ancients.png], it's pretty hard to win against him. [imgsmall=champ/wukong.png] I believe he is currently the hardest counter to Akali right now. His ultimate knocks you up for an eternity, even if you're in your shroud. He does decent damage for a tankier champion as well. If you ult onto his clone, that's already a charge wasted. Just don't lane against this champion if possible. [imgsmall=champ/leesin.png] Good thing that this champion is usually in the jungle. Sometimes I see him top lane. Hard to lane because he has sustain, and can Q you while you're in your [imgsmall=skills/akali/w.png]. Sad times. Lee Sin is also pretty tanky, which makes him hard to kill even with your burst. [imgsmall=champ/skarner.png] Does considerable damage even if he builds tanky. His E helps him sustain and he can still Q around when you are in your shroud. [highlight]Will add more champions in the future. I've laned against all the current ones numerous amount of times to get a sense of Akali's viability against them. For more instant statistical analysis, check out: http://leagueofstats.com/champions/84[/highlight]

Sometimes, you will have success with Akali. [imgext=http://i1187.photobucket.com/albums/z397/JennyTull/goodstreak.jpg] [imgext=http://i1187.photobucket.com/albums/z397/JennyTull/triplewinakali.jpg] Other times, you won't get as lucky. [imgext=http://i1187.photobucket.com/albums/z397/JennyTull/badstreak.jpg] However, as you can see in this example, no matter how fed an enemy champion is, you can still do well with Akali. [imgext=http://i1187.photobucket.com/albums/z397/JennyTull/akaligooddefeat-1.jpg]

[.]I did choose to play Akali after watching Westrice. However, I feel like his guide is slightly outdated, so I decided to create this one. [.]Remember that Akali is a situational pick. There are too many champions she simply beats hard, and many that counter her. CC and [imgsmall=items/oracles-elixir.png] are your worst enemies. [.]Don't forget to use your active on[imgsmall=items/hextech-gunblade.png]. If you aren't used to actives, you should get [imgsmall=items/rylais-crystal-scepter.png] first. [.]Enjoy playing Akali like the pubstomper she is! [.]You almost absolutely need to have a team that knows how to push in order to win.

Q: Why is [imgsmall=items/mejais-soulstealer.png] not in your guide? A: You need 7 or 8 stacks to simply break even with its cost. Also, Akali, being the easily focused+squishy champion she is, does die a lot if you don't know how to position correctly. It isn't worth losing 1/3 of your stacks constantly. This item is definitely good only if you're playing versus a team you know you will do well against. Q: Why did you choose to write a guide on Akali? A: After maining almost solely support up to the mid 1500's, I decided that my fate in ranked was determined by how well my teammates were. Even if I went a score of 1/3/21, I would still lose a lot of the times. I became frustrated that I could only play a support champion, so I decided to try out Akali after watching Westrice on stream. Q: Do you recommend Akali middle or top? A: Definitely middle. She has more counters top lane, and if she is middle, she can roam bottom and kill their AD carry. She does deny some top lane champions, and like I said before, Akali is extremely situational. Just go where you think you'll win the lane matchup.

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