Talon Build Guide

Talon - Win and Die by the Blade [OUTDATED]

Uploader Talonade
Updated 1 year ago
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Hello dear reader! My name is Talonade, just some guy with an unhealthy passion for Talon, and today I decided to share this passion with whoever wants to learn more about Talon. If you are completely new to the champion, I suggest that you read the whole guide as I go over the basics as well as the advanced techniques. For those of you who already play Talon, feel free to skip to the Skills chapter. Below is my background in the genre. [b]Experience with MOBAs:[/b] I've been playing League as my main game since the beginning of season 3, but my experience in MOBAs dates to the glorious DotA days, back in patch 6,48. I played it for about 3 years until League and HoN (Heroes of Newerth) came out. I chose to play HoN since all I wanted was a modern copy of DotA, and HoN did that very well. I played it one year until the bane of HoN went live: the actual sequel to DotA, DotA 2. I bid farewell to HoN and played DotA 2 for a total of ~400h of gametime. My friends liked League better though, so I tried it out eventually and I ended up getting the bite like everyone else. I was able to reach mid plat by the end of season 3 by maining Swain and Renekton, but I really started climbing when I found out about Talon. [b]The birth of a Talon main:[/b] In a time where [img=champ/zed.png] was the top pick in competitive play and solo queue, I stumbled upon a Talon mid and thought to myself that the lane would be easy since Talon was nearly never picked. After getting atrociously destroyed by him, I had to try him out for myself to see how to make that old assassin work so well. I started spamming him, to the point where I play him 9 times out of 10, and my understanding of him grew alongside my experience with him. I haven't stopped loving him since then and he is currently my most powerful and comfortable pick. [b]Pros:[/b] -Excellent burst -Great gap close -Huge range to engage on a lone champion -Excellent wave and jungle clear -Good at duelling -Shreds buildings extremely quickly -AoE on an assassin [b]Cons:[/b] -Lacks the mobility of [img=champ/zed.png] -Lack of escapes -Countered by armor -Weak levels 1 and 2 -Countered by True Vision

[i]I will not say when to use Ignite, just use it whenever you think your target is gonna heal or if you think that the damage from Ignite will guarantee you the kill. Also, you are free to stick to target and keep AAing them after every combo if the situation allows it.[/i] [b]-The passive-enhanced Auto-Attacks:[/b] [img=skills/talon/w.png]-> AAs [right] [i] Land as much AAs as possible during the slow without overextending.[/i][/right] [b]-The Q Auto-Attack Reset:[/b] [img=skills/talon/w.png] -> AA -> [img=skills/talon/q.png] [right] [i] Be careful not to cancel your first AA by pressing Q to quickly! This is especially important in your full combo.[/i][/right] [b]-The Pre-6 Combo:[/b] [img=skills/talon/e.png] -> AA -> [img=skills/talon/q.png] -> [img=skills/talon/w.png] -> AA or back off [right][i]You can cancel your [img=skills/talon/q.png] by casting [img=skills/talon/w.png] too quickly. Also, focus on any form of deplacement from your foes during your two attacks so that you don't [img=skills/talon/w.png] in the wrong direction.[/i] [/right] [b]-The Full Combo:[/b] [img=skills/talon/e.png] -> AA -> [img=skills/talon/q.png] -> [img=skills/talon/w.png] -> [img=skills/talon/r.png] -> AA -> [img=items/ravenous-hydra.png] [right] [i]You can run ahead of your opponent between your [img=skills/talon/r.png] and your AA if the 40% movement speed lets you move faster than your foe. This is also a good time to run away if you think that you're gonna lose the fight or if reinforcements are coming against you.[/i][/right] [b]-The Sneak Attack:[/b] [img=items/youmuus-ghostblade.png] -> [img=skills/talon/r.png] -> [img=skills/talon/e.png] -> AA -> [img=skills/talon/q.png] -> [img=skills/talon/w.png] -> [img=items/ravenous-hydra.png] [right] [i]You can use flash during the invisibility of [img=skills/talon/r.png] to gain even more distance. Incredibly effective when coming out of fountain homeguarded. There is no going back though, so think twice before doing the Sneak Attack.[/i][/right] [b]-The AD Bomb: [/b] Prepare [img=skills/talon/q.png] -> [img=skills/talon/e.png] -> [img=skills/talon/q.png] -> [img=skills/talon/w.png] -> [img=skills/talon/r.png] [right][i]Used to dish out AoE damage as quickly as possible. Useful in teamfights to deal good damage while avoinding the focus with your invisiblity. Countered by True Sight.[/i][/right] [b]-The Sneak Engage:[/b] [img=skills/talon/e.png] -> [img=skills/talon/r.png] -> run to your target -> [img=skills/talon/w.png] -> AA -> [img=skills/talon/q.png] -> [img=items/ravenous-hydra.png] [right] [i] This is for the very rare occasions where you have to engage for your team. You can wait the full duration of the invisibility to position yourself and give time for your team to get in and grab attention. You will most likely die soon after coming out of stealth, but you should still have the time to do enough damage to be helpful to your team. Countered by True Sight.[/i][/right]

Talon has three strenght in lane: his quick damage (pretty good burst, even pre-6), his instant gap-closer and his good AA damage. He has four weaknesses: his melee range, his lack of a real escape, his lack of good sustained damage outside of AAs and, to a lesser extend, his ressource type (mana). To trade with his opponent, three conditions have to be filled: 1- [b]In melee range, you would deal more damage to your opponent than they would to you (considering minion damage / punish while going back).[/b] [right][i] You can trade slightly losing trades if you have more regen than your opponent. Thanks to your instant gap closer, you can be in melee range of your opponent at any instant you want. You HAVE to practice your reflexes enough so that you can dodge your opponent's abilities with your [img=skills/talon/e.png]. When you suceed in doing this, you are in position to take a very favorable trade with your opponent since one of their spell is at the very beginning of its cooldown.[/i][/right] 2- [b]You are certain that their jungler is not near / you have flash available.[/b] [right][i]When you have flash up, you can go for trades without being aware of their jungler's position IF you are certain that it's gonna be an excellent trade. When you reach level 6, you can rely on [img=skills/talon/r.png] to escape the enemy jungler's ganks. [/i][/right] 3- [b]Having enough mana!!![/b] [right][i]Seriously, blinking on somebody and being out of mana for [img=skills/talon/w.png] sucks. Always have at least 165 mana pre-6 and 245 post-6.[/i][/right]

At level 1 you only have two ways to damage your opponent: your AAs and [img=skills/talon/w.png]. [b]Versus Melee:[/b] Keep your [img=skills/talon/w.png] to last-hit minions that are too far to get with your AA while also hitting the enemy champion with [img=skills/talon/w.png] OR use [img=skills/talon/w.png] to punish your laner when he comes AA a minion. Follow up [img=skills/talon/w.png] with at least one AA, then back-up to run away from their damage. If you are close enough to your minions, always answer their AA with an AA. [b]Versus Range:[/b] Only get close to the creep wave for CSing. When the desired minion goes below half hp, start going back and forth to try to bait a spell out of your foe. Like against Melee champions, keep your [img=skills/talon/w.png] to kill far minions and harass your enemy laner at the same time. To do so, go toward the desired minion until the enemy laner in [img=skills/talon/w.png] range, and cast it to both take the CS and damage the opponent. If your foe backs too far away from [img=skills/talon/w.png]'s range, just take the CS with an AA. Versus both, try to damage the minion wave a little bit quicker than them so that you can reach level 2 first without pushing the wave too much.

You have the choice to level [img=skills/talon/q.png] or [img=skills/talon/e.png]. If they pushed hard at level 1, take your [img=skills/talon/q.png] to make CSing under turret easier. If you are not being pushed: [b]Versus Melee:[/b] Always level [img=skills/talon/q.png] first. Trade with them with [img=skills/talon/w.png] -> AA -> [img=skills/talon/q.png]. The slow from [img=skills/talon/w.png] should keep them in place to let you AA and AA reset with your [img=skills/talon/q.png]. Avoid staying in melee range when your spells are on cooldown, except if they already did their damage to you anyway and you think that you can win an AA war. [b]Versus Range:[/b] Take [img=skills/talon/e.png] first. The blink makes you trickier to catch if you get ganked by the jungler and it makes it easier for you to follow-up a gank from your jungler. Junglers aside, [img=skills/talon/e.png] is great to dodge skillshots from mages. You can either dodge defensively on an enemy minion or offensively by blinking on your foe (or on the closest enemy minion to them) and counter-attack with [img=skills/talon/w.png] and AAs. Your AAs are a lot stronger than most mage's AAs, so you can blink in their face even if they have all their spells ready. You also have to be sure that their jungler is not there and that there isn't too many minions around your target.

Now is the time to decide if you take 2 levels in [img=skills/talon/w.png] or get your full pre-6 kit. [b]Versus Melee: [/b] Level up [img=skills/talon/e.png] if your friendly jungler could gank soon or if you're confident that level 1 [img=skills/talon/w.png] and [img=skills/talon/q.png] are still enough to make you win trades (happens if they are lower hp than you). Otherwise, level up [img=skills/talon/w.png] for more damage to help you trade/CS/poke better. [b]Versus Range:[/b] Level up [img=skills/talon/e.png] if you had to take Q at level 2. Otherwise, take [img=skills/talon/q.png] to be able to do your pre-6 combo to your target. If you lost some trades and are low on hp compared to them, you can level [img=skills/talon/w.png] to level 2 to help you safely poke and CS better.

From now on you need 1 point in [img=skills/talon/q.png], 1 point in [img=skills/talon/e.png] and then you max in priority order: [img=skills/talon/r.png] > [img=skills/talon/w.png] > [img=skills/talon/q.png] > [img=skills/talon/e.png]. [b]If behind:[/b] This is a harsh situation. You can only get away with AAing minions that are out of your enemy laner's range while you farm the further minions with [img=skills/talon/w.png]. You will lose CS and will fall a little bit behind in farm, but missing a few minions is better than giving 300g to your foe. [b]If even:[/b] You are a melee assassin, thus you have to bring the fight to them. The best way to engage your opponent is still by dodging one of his spell or by punishing them if they waste spells on minions. Otherwise, just wait until your opponent has too few minions to protect him or is too close to your minions to go for a full trade. Against some champions, you can even engage in a fight when their full combo is up. [b]If ahead:[/b] If you can win trades easily, stay in the enemy's minion wave and blink on your opponent if he gets too close. You are excellent at punishing positionning mistakes thanks to your instant gap closer. You still have to keep in mind that you expose yourself to the enemy jungler everytime you go in on your enemy laner. [b]If pressured by jungler:[/b] You have to play scared if you didn't see their jungler for a while and you don't have enough vision to be aware of the surroundings of your lane. In that case you cannot waste your [img=skills/talon/e.png] to trade or to dodge spells. While refraining from using [img=skills/talon/e.png], mages will have free reign to try to land their spells on you, so you'll have to be quick on your feet and juke as best a you can. If a melee engages on you, just do your [img=skills/talon/w.png] -> AA -> [img=skills/talon/q.png] and back away (the slow should be able to let you gain distance).

Onceyou get 6, you can afford to go on the offensive more often since you now have an escape. There are a few things to note about [img=skills/talon/r.png]: -Use it ONLY when you are sure that it will guarantee you a kill or a flash. It is your only escape and you don't want to waste it only to do damage. Although... -...the cooldown is short for an ult, so if you need to back, you can jump on your opponent and clear the creep wave with your [img=skills/talon/w.png] and your [img=skills/talon/r.png] to deal great damage to your foe while almost instantly farming the minion wave. -If their jungler doesn't have crazy gapclosers ([img=champ/vi.png], [img=champ/jarvaniv.png], [img=champ/nidalee.png], [img=champ/sejuani.png]) and doesn't have built-in true vision ([img=champ/leesin.png]), you are relatively safe from jungle ganks. It's up to you to judge if 2,5 seconds of invisibility and enhanced movement speed is good enough to escape the jungler if he was waiting in bush for you to overextend. -Press tab to keep track of their true vision. If they have pinks or True Sight trinket, play like you did before you hit 6.

Talon's teamfight is 70% about choosing the right moment to go in and 30% about executing your combo . To do this, you have to be aware of every CC abilities on their team that can stop you AND every CC abilities that your team can do to help you. [b]Before the fight:[/b] There might be no time before the fight if someone gets caught or the two teams stumble on each other. In the case that their is a stand off, you don't have much to contribute to your team. [img=skills/talon/w.png] has relatively low range, but you can still use it if someone without hard CC gets to close to your team. Otherwise, stay away from the range of [img=summoners/flash.png] + any engage abilities that the enemy team has. [b]If they engage on you and you are caught:[/b] If you get caught in some kind of CC, you have two possibilites when the CC wears off: 1- Go on the aggressive with [img=skills/talon/e.png] (and [img=summoners/flash.png] if necessary) and immediatly [img=skills/talon/r.png]. Stay invisible until your team cast their own CC or until the end of the invisibility. Use the movement speed to position yourself on top of your target and then do as much damage as possible until the fight is won/until you die. If they have True Sight, do as much damage as possible before you die. Do this by doing the AD Bomb, but cast your [img=skills/talon/r.png] before your [img=skills/talon/w.png] to be certain that you'll have the time to deal your [img=skills/talon/r.png]'s damage. 2-[i] *Doesn't work if they have True Sight*[/i] Cast [img=skills/talon/r.png] right away. Wait in invisibility until your team creates enough distraction to allow you to [img=skills/talon/e.png] on your target to do your Pre-6 Combo. [b]If they engage on you but you aren't caught:[/b] See if the other damage dealers of your team are caught. If they are, it's your duty to go on the offensive to either get the aggro off your allies or to deal your damage while the enemy team is distracted. Try to do your full combo, but cast [img=skills/talon/r.png] as soon as the attention shifts to you. Retract your blades instantly if they have True Sight, otherwise use your invisibility to position yourself close to your target(s). If the other damage dealers of your team weren't caught by the enemy's engage, you can stand back until the enemy team uses their abilities to try to neutralize the other members of your team. Strike as soon as your allies are in a vulnerable position, as you will either save them by distracting the enemy team or the enemy will ignore you and you will have free reign to deal all of your damage. If other carries on your team are stronger than you, don't hesitate to play the sacrificial lamb and go in first to distract the enemy team while dishing out all the damage you can. You're an especially effective sacrificial lamb if you have reset-based allies. [b]If your team engages poorly:[/b] In a scenario where your iniators whiff their engage (IE: [img=champ/sejuani.png]'s ult hitting only tanks), take a fraction of a second or two to assess the situation. If the initiation was enough to disrupt their main CCers, jump on their backline (don't hesitate to use [img=summoners/flash.png] + [img=skills/talon/e.png]) and do your best to blow up your target and deal high AoE damage. If not, stand back and wait for their counter-attack before going in. Since your front line should be in the middle of the fight attracting aggro from their backline, you have the choice to blow up their assassin/fighters diving your backline or you can dive their backline. Base your decision on your enemy team comp and on who is the biggest threat (can your backline deal with their assassins/fighers alone? Are you the only one able to reach their backline?). [b]If your team pulls off a good engage:[/b] The easiest situation, just do your full combo on vulnerable high priority targets. If you aren't killing their team quickly enough, cast [img=skills/talon/r.png] when the CC your team applied is about to wear off and go on the offensive again when the enemy team's high priority spells are out of the way.

[b]Playing from behind:[/b] Let's say that you died once or twice in lane and are behind in CS. Getting picks will be extremely difficult since you probably won't be able to 1v1 anyone aside from their ADC and Support, but they will most likely be together at all time. You can still try to pick off the ADC by himself, but don't count on it. Clear the wave mid as quickly as your enemy laner allows it and then look to roam either top for an easier kill or bot if you think the gank is possible/your jungler is already going there and has a sure way to engage the enemy botlane (Panth ult, Thresh lantern, etc). If you don't see any opportunity to gank top or bot, get the raptor/wolf camp if they are live. Otherwise, consider clearing the wave with your W and Ult to allow you to recall and come back fresh. [b]When neither team has a definitive lead:[/b] Your strenghts in the mid games are pushing, duelling and teamfighting. When an objective on the map is contested (turrets, buffs, Dragon or Baron), you have the choice to either go help out your team or use the distraction to go get picks/objectives on your own. Decide according to the importance of the contested objective vs the picks/objectives you could get and by the strenght of both teams. Stick with your team if there are two persons or more on the enemy team that you can't kill 1v1. When there isn't a contested objective, keep farming your lane and the nearby jungle while looking for opportunities to roam. Most of the time, you'll look to roam right after clearing your creep wave, but you can sacrifice some CS and some turret health if a good opportunity presents itself. Keep an eye on dragon timer to be sure you aren't low before both teams try to get it. [b]When ahead:[/b] Get the dragons on timer. Push turrets anytime that you have enough of a number advantage to be able to dive them/zone them from defending their turret. Otherwise, move around the map while laying down vision, taking jungle camps/CS waves and picking off out of position foes. If you're ahead to the point that you can 1v1 anyone or their team, start splitpushing to apply great pressure to yhe enemy team. Make sure to make it clear with your team first so that they can take objectives as 4 while you are forcing at least 2 enemies to come and stop you. You can take Baron if your team wins a good fight or if their team is not in position to contest it (remember that you shred Baron very quickly).

[b]If 2 or more enemies can 1v1 you:[/b] Stay close to your team while getting as much farm as you can to reach your full build. Never stay away from you team for too long as you're a very easy target in the late game. Keep taking available blue buffs since your full build only gives you 15% CDR. With good enough knowledge of the enemy's positionning, you can put pressure by pushing the side lane that is the furthest away from most of the enemy team, [b]If pretty much no one can duel you:[/b] Put pressure everywhere you can. Do this by pushing side lanes and roaming in their jungle with your [img=items/oracles-lens.png]. Everytime Baron/Dragon is about to spawn, get in position to help your team contest the objective or split push if the objective seems uncontestable. When your team is trying to siege the enemy base, stay with them if you have a good siege comp. If your team cannot siege 5v5, split push to try to drag 2 enemies to your lane and therefore giving the number's advantage to your team. If a teamfight erupts while you are split pushing, always go help your team unless the fight is a lost cause.

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