Kha'Zix Build Guide

PEW PEW BANG (PreS3)

Uploader XxAkitoxX
Updated 4 years ago
48,348
82%
Runes
  • 9
    Greater Mark of Armor Penetration (+1.28 armor penetration)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Kha'zix is a new champion that has a close ranged nuke, a long range AoE that has a benefit if used up-close, a strong gap-closer, and a movement speed boost which procs bonus damage and has stealth for a short period of time while active. This champion is fit for both Top lane and Jungle. [highlight]This guide will be fixated on a different way to start Kha'zix off, a less aggro but more safe way to play him[/highlight]but dont get me wrong we will be using [imgsmall=skills/khazix/q.png] as a main source of damage just a bit later into the game. ;D Pros Vs Cons Pros [.]Good damage [.]Decent harassing game [.]Has means of escape/closing gaps [.]Has good tools to gank [.]AoE CC [.]Possible to refresh gap closer or escape[imgsmall=skills/khazix/e.png] [.]Unique evolution feature [.]Deadly Nuke Cons [.]Fairly weak early game (based off of W build) [.]Long CD for means of escape[imgsmall=skills/khazix/e.png] [.]Weak sustain source [imgsmall=skills/khazix/w.png](needing to be up close to the target for it to work) [.]No hard CC [.]Low mana, high costs (for this build anyway) [highlight]Hidden passive[/highlight] Kha'zix has a hidden passive where if he and [imgsmall=champ/rengar.png] are both in a game together they both have a chance to aquire bonuses upon killing each other. [highlight]Requirements for passives to activate[/highlight] [.]Kha'zix: Use all 3 evolution points (meaning minimum level 16) [.]Rengar: Have a bonetooth necklace [.]And must be in late game, about 35-37 mins into the game possibly later Please refer to: Missed my ulti's video all credit for this video belong to: MissedMyUlti, for this video plz like favorite and subscribe to him/her [youtube]http://www.youtube.com/watch?v=1PzLWxnvqgY[/youtube]

[title][img=skills/khazix/p.png] Passive: Unseen Threat [/title] [number]When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow.[/number] [title]Explanation:[/title] This passive was an unseen gem on his release. When you go back to base you proc it, when you hide in a brush you proc it, when you ult you proc it, have a evolved W? You did? GREAT now you have a long range nuke that procs your passive. pretty OP Bonus damage:15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 155 / 170 / 185 / 200 / 220 (+.5 AP) 35% slow at All Ranks This passive also pops shields like [imgsmall=champ/sivir.png] so before you jump on someone be careful about those pesky shields they may ruin everything for you. Fortunately since you evolved [imgsmall=skills/khazix/w.png] you have a second chance to proc your slow. [title][img=skills/khazix/q.png] Q: Taste Their Fear[/title] [number]Deal physical damage to a single target. Damage against isolated targets is significantly increased. Kha'Zix passively marks enemies that are isolated from nearby allies. Evolving claws increases damage to isolated targets even further. Kha'Zix also gains increased range on both Taste Their Fear and his basic attack. [/number] [title]Explanation:[/title] This skill has a cool down of 3.5 seconds at all ranks. Knowing this you can be assured building a [imgsmall=items/trinity-force.png] is highly beneficial, with its bonus damage procs on top of your passive you will be dealing TONS OF DAMAGE. Another thing about this skill is that when in a tough situation for farming you can use it to last hit. It only takes 25 mana and has a short cool down. Chances are if you use [imgsmall=skills/khazix/w.png] to help farm instead you will force yourself to push. This is not something you want to be doing all the time, especially not early game. [title][img=skills/khazix/w.png] W: Void Spike[/title] [number]Kha'Zix fires spikes that explode on contact, dealing physical damage to all nearby enemies. Kha'Zix is healed if he is within the explosion radius. Evolving spike racks causes Void Spike to fire three projectiles in a cone. Spikes will also apply Unseen Threat to all enemies caught within the area of effect. [/number] [title]Explanation:[/title] Kha'Zix has a really good poke, not only his Q, but also his W. Dont get me the nuke is pretty good damage but being needing them to have the isolation mark to do the bonus damage and having to take the risk of going up close to them just isn’t the best option he has. The projectiles has its pros and cons, [long range, AoE burst, Slow, Heal, farming tool AND PROCS PASSIVE Vs. massive mana consumer, unnecessarily pushes lane, twice as long cooldown ]. Kha'zix using this build will seem to not be as much of a threat until level six. When you get your ultimate and your first evolution point, evolve W This enables the passive proc which is the main damage you WANT to use and to clear farm in an instant when needed. You want to use this because now it is much harder to dodge, it deals much more damage, and it slows them down quite a bit. At level 6 Kha'Zix has a Base damage of 155 on his W AND a bonus 55 from His passive totaling a whopping 210 base at level 6 with a 35% slow, at level 9 when W has been maxed out you have a base of 235 + 85 for a total of 320 base damage, which in my opinion is a lot. Something you could do to mind game your opponent is to, walk into a bush and evolve W because it is generally un noticeable in Robo Skin or toss a W out before you evolve it, since you are 6 and you showed your damage they won’t know your real damage, then just surprise him with the bonus, wipe the lane of all his minions in a second and make him take minion aggro + your damage. [title][img=skills/khazix/e.png] E: Leap[/title] [number]Kha'Zix leaps to an area, dealing physical damage to enemies in the area he lands. Evolving wings increases Leap's range dramatically and causes a kill or assists to refresh the cooldown of Leap. [/number] [title]Explanation:[/title] This is a long cool down miniature fat flash meaning you hop and plop on them dealing a bit of damage but the main point is you got in, or got out depending on how you used it. Evolving this skill will allow you to jump much further and refresh this skill off of a kill or assist much like Tristana’s [imgsmall=skills/tristana/w.png] Do not over estimate this jump. I dont know about you but after my first jump in its evolved form, the next game I keep trying to jump over walls and always fail thus ending in my death or wasting flash. [highlight]This jump is considered Grounded still. Just like tristana's jump if there is something on the ground that would have an effect if walked upon, you will still trigger it. Example: Caitlyn's traps [imgsmall=skills/caitlyn/w.png][/highlight] [title][img=skills/khazix/r.png] R: Void Assault[/title] [number]Each rank of Void Assault allows Kha'Zix to evolve one of his active abilities, granting it an additional effect. Upon activation, Kha'Zix enters stealth and gains Unseen Threat, increasing Movement Speed. Kha'zix can cast Void Assault again for a short time after activation. Evolving active camouflage allows Kha'Zix to cast Void Assault three times over the course of its duration and reduces any damage he sustains while in stealth. [/number] [title]Explanation:[/title] This Ult can be used in two different ways, both with more options within. First way to use for a fight: (examples) [.]Use it to get in on an opponent and proc passive, and use it again to proc passive again much like using [imgsmall=skills/riven/q.png] but at a slower rate. [.]Use it like WuKong's [imgsmall=skills/wukong/w.png] juke enemies out and re-position while allowing the CD of other skills to reset. Second way to use to get out of situations: (examples) [.]Use this to escape sticky situations, maybe while being tower dived. While enemy champ is diving carefully maneuver around. Use this to dodge them while they soak up damage from turret. [.]Again use this like [imgsmall=skills/wukong/w.png] go into a bush, activate, and juke them out. After you build 10 maybe 20% cool down reduction the cool down itself becomes generally low for an ultimate (just a little over a minute). You want to use this skill to position yourself better or use it to go in, instead of using [imgsmall=skills/khazix/e.png] because if anything goes wrong you will need something to help you escape. BUT BE CAREFUL OF IT'S MANA COST EARLY GAME After first use (100 mana) the bonus use(s) are free meaning pay for it once use it again or twice more for 0 mana, kha’zix has a very low mana pool and two of his skills are quite costly, so always calculate mana before engaging in a fight. P.S. Evolving this changes his color pallet, idk if this counts for much but i really like how normal Robo Khazix looks with QWE evolved over anything with R evolved. :D

[imgext=http://i1211.photobucket.com/albums/cc435/Kentaro_Yabuki/masteries-1.png] The reason I use 21/09/00 masteries is because Khazix just dose too much damage with range (using this build) and if you know how to position yourself, ward properly and keep an eye on the map to prevent ganks, you really don’t need the extra defense. There is nothing wrong with going 09/21/00 because you do get the CDR masteries in the defense section too. This is all dependent on how you like to play, which I cannot control. I take 3 into the life steal mastery because honestly the bonus Hp from [imgsmall=skills/khazix/w.png] is not enough at low ranks and staying in lane to farm and gain exp is your main goal for early game, he is a melee champion and every point of hp you get back counts. [imgext=http://i1211.photobucket.com/albums/cc435/Kentaro_Yabuki/Defmasteries1.png] This is the Defensive mastery page for people who plan on going tankier as Kha'zix. I personally do not recommend this because you should be utilizing his ratios on Bonus AD and using that to your advantage to win lane and carry your team.

[imgext=http://i1211.photobucket.com/albums/cc435/Kentaro_Yabuki/runes.png] I dont necessarily have a reason to use these runes, I just prefer these runes for most top lane champions. It’s safe and gives sufficient damage and protection, especially for early game. I tend to try to end the game as soon as possible so flat runes work the best for that so I believe. It’s just lil extra damage and protection for wrecking pretty fast since you technically have a ranged advantage over the enemy. [imgext=http://i1211.photobucket.com/albums/cc435/Kentaro_Yabuki/ADrunes.png] This page focuses more on just boosting your damage, primarily your [imgsmall=skills/khazix/q.png] which is based off much more bonus AD than any of your other skills its nuking ability if maxed out first is very great and late game it becomes a true terror against most ad carries whom don’t build armor.

[imgext=http://i1211.photobucket.com/albums/cc435/Kentaro_Yabuki/khazixWbuild.png] EVOLVE ORDER [img=skills/khazix/w.png][img=skills/khazix/r.png][img=skills/khazix/e.png] [highlight]OR[/highlight] [img=skills/khazix/w.png][img=skills/khazix/q.png][img=skills/khazix/e.png] [imgsmall=skills/khazix/r.png] Obvious is obvious level your ultimate whenever possible. [imgsmall=skills/khazix/w.png] Prioritize this first because of the passive procs being so strong, the pokes are too good, also fast farm or jungle clears. [imgsmall=skills/khazix/q.png] Second is your nuke, obviously the strong poke is not enough, because after some time they may notice it has quite a long cool down long enough for them to go in on you and try to out damage your poke with their close range skills. You want to give them a reason to not get near you, something to set terror to their souls and say… OMG IT’S A BUG KILL IT PLZZZZZ. [imgsmall=skills/khazix/e.png]Whats left is your jump, this is your escape or pounce, this could make you look like a boss and grab kills or you could jump on someone and then notice there is 4 other champs behind him and look like your intentionally feeding. LAG lol [highlight]Evolve explanation[/highlight] [highlight]Evolution line 1[/highlight] [imgsmall=skills/khazix/w.png] Evolve pokes first because the evolution benefits from this outweighs others in my opinion. [imgsmall=skills/khazix/r.png]Second evolution would be Stealth because having a third chance to escape or a third quick movement speed boost, both with a third passive proc for more damage and another slow is just too useful to pass up. Did I mention with this being evolved you take less damage by 40% while in stealth? [imgsmall=skills/khazix/e.png]Third is hops, it increases the range of your jump immensely and evolving it allows you the chance to refresh it instantly if you get a kill or assist. You will be able to hop walls that you couldn’t before and the range on this honestly is ridiculous a VERY long jump. Instantly gets you to the back of the enemy team and allows you to go in for the enemy AD carry very easily. [highlight]Evolution line 2[/highlight] Missiles first for the best benefits from evolving. (My opinion) Nuke next. Now you have a strong AoE ranged poke and a very deadly nuke. For a while you poke at them with [imgsmall=skills/khazix/w.png] then when you believe you did enough and you go in for a big chunk. This being evolved allows an increase of damage equal to 12% of their missing health (they need to be isolated for this extra damage to apply). Also the range increases a bit as well, now if they start to run you have a better chance to catch them before they get away. Finally of course we evolve the Jordans. without our other form of escape we really need this jump the most because it just reaches so far and is VERY useful… VERY VERY USEFUL. [imgext=http://i1211.photobucket.com/albums/cc435/Kentaro_Yabuki/khazixQbuild.png] This is the standard for deadly nukes but yea this guide is more fixated on the W build cuz i think it’s more fun, most other guides will explain this better than I will :] This skill build focuses on nuke, being such a high damage nuke. With the isolation mark the ratio is 2.4 with a pretty high base, which is 280. Even without the mark it has a 1.6 ratio with a base of 190 which is more than enough especially with [imgsmall=items/trinity-force.png] MORE THAN ENOUGH DAMAGE haha When you use this build you need to go in and use your passive on first target, you have 2 more chances because of ult but most of the time I see his ultimate as a means of escape or a way to pop another passive on the enemy making escape futile or a utility to dip asap before backup arrives. The only thing you change for Q build evolution line up is [img=skills/khazix/q.png][img=skills/khazix/e.png][img=skills/khazix/r.png] This as the line up just full on Aggro dont let them escape [highlight]UPDATE Oct-11-2012[/highlight] After testing out the benefits of [imgsmall=skills/khazix/q.png] and having to go through soooooooo many level 2 ganks (they ganked me, not my jungler ganking for me)... having a 3.5 second cool down skill really is beneficial while juking in the bushes over and over. Therefore the new skill line-up that i like is: [imgext=http://i1211.photobucket.com/albums/cc435/Kentaro_Yabuki/khazixnewskillbuild.png] This skill line up still uses Evolution order: [img=skills/khazix/w.png][img=skills/khazix/q.png][img=skills/khazix/e.png]

Start with [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion2.png][imgsmall=items/mana-potion.png] This is because you are starting with [imgsmall=skills/khazix/w.png] which uses a lot of mana. Going back you need to consider if you need more [imgsmall=items/mana-potion.png] than [imgsmall=items/health-potion.png] because you can harass from a distance. If you are playing carefully… will you really need the extra [imgsmall=items/health-potion.png]? Against champs like [imgsmall=champ/malphite.png] [imgsmall=champ/nasus.png] [imgsmall=champ/vladimir.png] meaning champs with annoying CC effects or if they are more AP based. You get [imgsmall=items/mercurys-treads.png] (good item no matter who you are anyways, usually late game it’s a wise choice to change to these boots anyways). You get this because this will reduce the CC applied to you which allows you to get back into the fight at full power quicker and this may change the tide of the battle. If you are up against a heavy AD champ you may want to invest in [imgsmall=items/ninja-tabi.png] this reduces damage and gives a good amount of armor. If you are in the lead you can go straight on to [imgsmall=items/the-brutalizer.png] which helps your damage, having levled up [imgsmall=skills/khazix/w.png] initially means you let your other nuke [imgsmall=skills/khazix/q.png] suffer. The bonus damage will help harass with all skills, and gives you armor pen for when your opponent realizes your too strong and builds defensive items, but the most important part is the cooldown reduction which combined with [imgsmall=items/glacial-shroud.png] totals to 25% getting these 2 items first causes your ult to have a cooldown of about 60 seconds and your [imgsmall=skills/khazix/e.png] to have a much lower cool down. You can get[imgsmall=items/heart-of-gold.png] if you’re really getting pressured and if your forced to tower hug that way if you lose any farm it isn’t too bad of a loss, also it leads into a [imgsmall=items/randuins-omen.png] later which isn’t too bad either, just free gold for the compensation of being pushed at that point. We still have a job as a tank on top of being expected to dish out quite a bit of damage on the team so finishing [imgsmall=items/frozen-heart.png] is amazing on Kha'zix, it gives armor, CDR, an aura to slow down enemy atk spd AND MANA. I personally think this is a staple to all Kha'zix builds even if it dosnt give any damage. Everything after this is situational. Do you need more defense or dose your team need more damage or are you getting focused too much? Build around what your team needs: [imgsmall=items/guardian-angel.png] Being focused too much and not doing enough for the team anymore. [imgsmall=items/last-whisper.png] Are they too tanky? [imgsmall=skills/khazix/q.png][imgsmall=skills/khazix/p.png] does plenty of damage with but if not enough now your auto attacks does much more too. [imgsmall=items/randuins-omen.png] is their ad carry fed? Or do they just have someone that uses their atk spd to their advantage a bit too much? [imgsmall=champ/teemo.png] for example. [imgsmall=items/the-bloodthirster.png] are u being harassed too much or just rolling so hard u just want it. [imgsmall=items/maw-of-malmortius.png] their ap too stronk? [imgsmall=items/banshees-veil.png] they have LB, veigar or karthus dont they… [imgsmall=items/aegis-of-the-legion.png]teamfights not going your way fast enough? just give everyone def and damage no prob. [imgsmall=items/hextech-gunblade.png] damage, spell vamp, slow, more damage. [imgsmall=items/the-brutalizer.png] can you burst down your lane fast enough to not need def?

This guide is more focused towards Top lane plays so I’m going to keep this brief. Kha'Zix has a pretty good jungle game and his ganks are very deadly and pretty fast. You can start with [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] The small sustain from [imgsmall=skills/khazix/w.png] is enough to keep him more than alive for that first run. [highlight]For jungling i prefer Q build With the Level 3 point going into [imgsmall=skills/khazix/e.png] instead of waiting for level 4, the slow and early damage is enough to gank and chunk.[/highlight] [highlight]Be careful of your MP while jungling without blue do not spam your [imgsmall=skills/khazix/w.png] because it drains your MP like no other.[/highlight] [imgext=http://i1211.photobucket.com/albums/cc435/Kentaro_Yabuki/summoners-rift1.jpg] After this single run you should be about half maybe more health depending on the leash you get and how well you micro. [highlight]Wolves(3) are optional[/highlight] you still hit level 3 with wreiths (1) Red(2) and Blue(4) if you believe you need the extra HP before you gank feel free to skip them, gank then come back. You can gank mid or top right after blue for Blue team, and one more time just to be sure you read this get [imgsmall=skills/khazix/e.png] at level 3 for jungling. For purple/red team gank mid or bot after blue. High damage output at level 3 with a slow should end with a kill, or minimum force a summoner’s tell the lane to get pushed a bit and proceed to ruin the enemy's day idea of winning lane. [highlight]Counter jungling[/highlight] Consider who your opponent is first and if you can even counter him, get that strong leash straight off wolves and onto blue or wreiths onto red, dont go for your second buff because you want to cut your opponent off mid-way. Going for your second buff may take too long, allowing them to also get their buff. Ok so lets say your opponent was [imgsmall=champ/amumu.png, normally he would start Blue so cut him off at either wreiths or golems possibly Red (usually I wait within red brush to see if he passes by to go for golems or if he just starts to do his red. But for the guides sake lets say he started blue and went onto wreiths then started their red, after they get red to about half health or so you can jump him or if he is a cautious player he would start red and move into the brush at that point... yea jump him like your a garen (bushren) or something. with his [imgsmall=skills/khazix/w.png][imgsmall=skills/khazix/q.png] and passive it is a free kill or force flash and free red. His clear time may not be the best but his ganks are really great.

This section will be in work for a while, as i play more and find more opponents i will continue working on this. Also this is for tops that you would usually see im not gonna put down [imgsmall=champ/ahri.png] or [imgsmall=champ/evelynn.png] as a top lane match up because that usually wont happen unless there are major switches lol These matchups are based off of this guide's skill build** S=Strong AA=Above average A=Average BA= Below Average W=Weak Average means it could go either way and it will depends on your skill level, as long as you know what your doing you can completely destroy or if you mess up you might need to prepare your body... [imgsmall=champ/akali.png] [highlight]S[/highlight] she dosnt have good enough burst before 6 either, and at 6 you have burst at range + a nuke if she comes in close, you do also have a jump to escape stick situations as well [imgsmall=champ/blitzcrank.png] [highlight]AA[/highlight] Honestly blitz cant do much unless really fed even if he pulls you into turret range, [imgsmall=skills/khazix/e.png][imgsmall=skills/khazix/r.png] gets you out [imgsmall=champ/chogath.png] [highlight]A[/highlight] has high sustain honestly a good opponent to any toplane champ [imgsmall=champ/darius.png] [highlight]A [/highlight]you can poke him at level 1 with [imgsmall=skills/khazix/w.png] a few times then start going for a [imgsmall=skills/khazix/w.png][imgsmall=skills/khazix/q.png] combo and he will back off since you can do both in the time he takes to do that spin, amazing huh just be careful of his [imgsmall=skills/darius/r.png] [imgsmall=champ/drmundo.png][highlight]AA[/highlight] As he uses his own Hp and your haveing burst and ignite hes gone. However i do reccomend [imgsmall=skills/khazix/q.png] build against him as the evolved for dose take % damage of missing HP. [imgsmall=champ/fiora.png][highlight]S[/highlight] she depends on her reflect early game which is why you [imgsmall=skills/khazix/w.png][imgsmall=skills/khazix/q.png] and walk out she really cant do too much to you. [imgsmall=champ/gangplank.png][highlight]S[/highlight] kha'zix just dose too much against him i dont even know why, cant explain kha'zix just over powers with long range burst. [imgsmall=champ/garen.png]AA At the moment i only went up against 1 garen and got fb off him through a gank, after that he couldnt touch me, just poke him from healing everynow and then, if he comes in for his silence burst and run. and remember never go under 25% against him or his ult will crush you like the bug you are.(will update if i find another garen to fight against) [imgsmall=champ/heimerdinger.png][highlight]S [/highlight]you get rid of his turrets very fast therefore useless [imgsmall=champ/irelia.png] [highlight]A[/highlight] she will have a small disadvantage against you at level 1 but only level 1 after that she will roll you pretty hard with her stun and sustain. after level nine you start to compete with damage because of your passive but its not enough to beat her avoid this match up. Nerff irelia But she is not un beatable. just have to change over to the Q build [imgsmall=champ/jarvaniv.png][highlight]A[/highlight] Hes not too hard to fight but like most champs try to not let him farm because after he gets triforce he's gonna turn into quite a threat. Also you can just jump out of his ultimate which is what usually gives him an edge. [imgsmall=champ/jax.png] [highlight]AA[/highlight] starting rockets and using the nuke to poke around isnt going to be enough you must poke with passive on your auto attack to take the lead agains this guy, after you eveolve your [imgsmall=skills/khazix/w.png] and level up [imgsmall=skills/khazix/q.png] a few times hes no match for you. Just dont let him get to late game haha. [imgsmall=champ/jayce.png] [highlight]A[/highlight] jayce is jayce broken is broken period [imgsmall=champ/katarina.png][highlight]A[/highlight] you may have good burst but she has better so who ever can outsmart each other wins. You WILL have a hard time against her until you hit level 6 and can evolve your skill. Until then you must play it safe and hold your own at tower or so. [highlight]Your ult dose not protect you against her ult[/highlight] [imgsmall=champ/kayle.png][highlight]A[/highlight] i honestly dont want to put anything other than an average match up for kayle, being one of the best champs in the game kayle can overturn a fight with her ult very easily, she has a heal and range over you too so if you dont get an early roll it will be difficult [imgsmall=champ/kennen.png][highlight]A[/highlight] Kenne always is the tricky one to fight up top, Do not go in if you already have a stun mark (thats what i call them) Kennen will win trades if he gets the stun off on you early. Other than that you can stay back and poke really hard with W because hes not exactly the tankiest of top haha. [imgsmall=champ/khazix.png]Mirror matches shouldnt be in consideration since in ranked they dont happen [imgsmall=champ/leesin.png] [highlight]A[/highlight] he moves around alot and can dodge you but if he comes in you do more than he dose in burst then you can get out easily [imgsmall=champ/malphite.png][highlight]BA[/highlight] too much shield and his slab dose enough damage for you to care [imgsmall=champ/mordekaiser.png][highlight]A[/highlight] The trick to winning against this guy is to do the damage to him before he gets his shield up. Its usually a brief second but yes you have to hit him while his shield is low or he has no shield. W in on him then try to Nuke him. This usually will get rid of the shield and then some, after that apply some pressure with an auto attack or 2 but be careful not to over stay your welcome, Mordekaizer will change the situation pretty fast with his low cooldown nuke. [imgsmall=champ/nasus.png][highlight]S[/highlight] You harass him early game, dont let him farm and he is almost completely useless and with your early game damage compared to his, that is very easy to do. [imgsmall=champ/nautilus.png][highlight]AA[/highlight] What makes nautalis good is his ability to pull you back into a fight. In Kha'zix's case he can escape very easily with his jump. Just poke with W and when hes near nuke with Q. Nautilus has no sustain which means when you see him low you can go in and go for the kill, dont forget he dose have a shield and stun but with your damage you can over come that pretty easily. [imgsmall=champ/nidalee.png][highlight]BA[/highlight] She has range over you as AD Nid. As soon as she hits six you must stay out of her range and be ready for our cougar combos, they are very deadly. [imgsmall=champ/olaf.png][highlight]A maybe AA [/highlight]as like mundo Olaf's [imgsmall=skills/olaf/e.png] uses HP, i recommend building up and evolving [imgsmall=skills/khazix/q.png] if you notice he is maxing out his Reckless swing first, if not and he is maxing out [imgsmall=skills/olaf/q.png] proceed with maxing out [imgsmall=skills/khazix/w.png] and wreck his face. [imgsmall=champ/pantheon.png] [highlight]AA[/highlight] After 6 your damage exceeds his but before hand you have to play safe too many [imgsmall=skills/pantheon/q.png]to the face and he WILL snowball you. [imgsmall=champ/poppy.png] [imgsmall=champ/renekton.png][highlight]A[/highlight] Renekton in my opinion is pretty underrated, his stun dose tons of damage and he has a pretty strong AoE skill as well, his means of getting away or getting in is quite tricky to control as Kha'zix. Another thing to look at is his ult, that ususaly is the game changer of the fights. Also when he ults if you evolved your Q it will reduce the damage of your Q by a bit, considering he gains some Hp when he uses it. [imgsmall=champ/rengar.png] [highlight]A[/highlight] Khazix can put up a fight against him if you properly kite with a evolved [imgsmall=skills/khazix/w.png] other than that rengar dose too much to handle but yes it is possible to win against rengar [highlight] even if rengar dose everything better than kha'zix [/highlight] (YEA GO KHA'ZIX) [imgsmall=champ/riven.png][highlight]A[/highlight] Do not engage at low levels, build your armor and damage then your set against riven, a [imgsmall=items/the-brutalizer.png] and [imgsmall=items/glacial-shroud.png], throw in a [imgsmall=items/heart-of-gold.png] and your OP, if you do engage i gurentee your not gonna have a fun 1v1, her stun and Q + passive procs is too much damage for you to handle and a small combo will leave you at about 30% or less hp. [imgsmall=champ/rumble.png][highlight]AA[/highlight] bait the ult and your good your damage > his damage [imgsmall=champ/ryze.png] [highlight]S[/highlight] Ryze has no early game, you can easily wreck him before he gets any items. Try walking in before using your jump, when he uses his snare to stop you after you can jump on him. [imgsmall=champ/shen.png][highlight]W[/highlight] Overall Shen beats you, long range close range, anywhere on the map hes too much for you. I tried both builds against him, idk if its just me but i cant play vs a shen. His sustain is decent enough, he has a free shield, and he taunts you from running away. More practice session are needed for me to give more info on how to over come shen please be patient while i do work in the lab :] [imgsmall=champ/shyvana.png][highlight]A[/highlight] Early game she dose quite a bit of damage especially at level 2. But later on you should be fine. [imgsmall=champ/singed.png] [highlight]A[/highlight] Trolls will be trolls. Evolving W will give you the slow in him to make ganks more possible or or maxing Q can give you the extra damage on him either is fine but i still prefer maxing W. [imgsmall=champ/sion.png][highlight]AA[/highlight] Assuming this is AD sion since he is top, you should have no problems against, just be careful about the ultimate, try to kite him around with your slow procs and should be ezpz. [imgsmall=champ/talon.png] [imgsmall=champ/teemo.png][highlight]S[/highlight] Teemo is just too squishy if hes not playing 100% safe hes gone you can harass him with [imgsmall=skills/khazix/w.png] even at early levels because he is just that squishy but be careful of his mushrooms and his [imgsmall=skills/teemo/e.png] the damage really dose stack up [imgsmall=champ/tryndamere.png] [imgsmall=champ/udyr.png] [imgsmall=champ/vladimir.png] [imgsmall=champ/volibear.png] [imgsmall=champ/warwick.png] [imgsmall=champ/wukong.png] [imgsmall=champ/xinzhao.png] [imgsmall=champ/yorick.png][highlight]A[/highlight] Yoric is yoric any good yoric can counter almost any champ (my opinion) If theres a matchup you would like to know i'll try to setup a 1 v 1 with some mates of mine to see how it generally goes to the best of my ability.

Early game goal like any other champ is to farm. Farm farm farm, try not to allow ganking opportunities for the opponent by pushing too hard and just stay safe until you are ready to fight. Keep your brushes warded always have an eye on the mini map and always call your Missing, don’t hinder your team by not calling your MIA, even if you are doing good in your lane, if you cause another lane to fall behind the whole team gets hurt. Effectively harass if possible with an occasional[imgsmall=skills/khazix/w.png] or if conserving mana and happen to be near him just throw in a [imgsmall=skills/khazix/q.png] from time to time and go back to buy when appropriate. Whenever you Auto attack the enemy champ you pop your passive but this passive is amazing because it comes back up as soon as you leave enemy sight meaning just walk into the brush and come back out you will have your passive again, pop it again? Back in the brush you go and boom ready in a flash. [center][highlight]1 v 2 Lane situations[/highlight][/center] Lets say you go into a normal and your all happy nd stuff grabbed kha'zix and ur ready to kick it... Then you get to the loading screen and look to see your opponent... That feeling when u realize they have no jungler and its 1v2... -gasp- What shall i do... [img=skills/tryndamere/r.png] LEGGO I GOT DIS The only real way to play against a 1v2 lane with kha'zix is to have your lane camped by your jungler while you'er pushed, try to safe farm with [imgsmall=skills/khazix/w.png] but its only "worth" it if its at least 2 minions, 60-100 mp for 1 minion is defiantly no bueno. At tower try to last hit off the turret, [.]melee minions: 2 turret hit, last hit from champ. [.]Caster minion: If you are ap, meaning under 80 ad, single hit then turret then last hit. If you are ad and have over 80 (maybe 75) just 1 turret hit, then last hit. [.]Siege minion: These guys have protection from turrets, try to let him tank the turret while you go for the casters in the back when you see him low enough last hit him. If you are being harassed AT the turret, well you have to play it to your favor. At times they may have to come in a bit closer to hit you make it so they take turret aggro for a trade for the small hit you take. If it honestly doesn't do much to them at all even after 2-3 shots you may be out of luck my good sir/madam at that point you are VERY reliant on jungle and mid ganks for you lane. [highlight]You WILL need assistance and you should NOT engage them unless you can guarentee a kill and safe return.[/highlight] 1 for 1 in a 1v2 lane is NOT in any way good for you unless you take away their spree. The reasoning for that is because not only are u dying and losing exp while one of them is soaking up all the gold and exp, the Assist gains gold off your death as well; You gain, 300G They gain, 350-450G + minions left over for remaining champ Get to level 6 and if you know it's a 1v2 lane level up your [imgsmall=skills/khazix/w.png] and try to manage a [imgsmall=items/the-brutalizer.png] ASAP, with the bonus damage from your passive and Brutalizer you will be able to 1 shot the caster minions with your Void Spikes thus gaining a sufficient amount of gold and exp from a safe distance. If your close enough and you see the opponent is far enough throw in a [imgsmall=skills/khazix/q.png] for a quick minion snipe as well. [highlight]Remember do not push your lane unless you are AHEAD[/highlight] If you are ahead and confidant enough to fight a 1v2 and know you will win by all means take advantage of that and play normally just be careful about it keep everything warded and have fun. :D

CONTINUE FARMING Try to help your team whenever possible go down for a mid gank and continue for dragon or bot gank. With your farming ability from [imgsmall=skills/khazix/w.png] you shouldn’t need to worry about losing farm because you can catch up rapidly by just grabbing a few jungle camps every now and then. Fights in mid game are pretty important, its what steers the outlook of the end game. If you built tanky you can go in first and initiate but dont go crazy just find the opportunity and jump on their carry Ward around the jungle and ward baron/dragon. Vision of the map helps win games, you can catch people in their jungle or you can prevent a teammate from being caught in the jungle. Warding baron and dragon to keep it safe, it tells you if their doing it or if your team cant compete for it, it at least gives you the timer for the next chance. Also having the ward in that area keeps you safe because you warded the river at the very least haha.

Late game Kha'zix dosnt fall off at all, his minion clearing ability helps push very fast, he dosnt fall off on damage with just a Blood Thirster he can build quite tanky and still do sufficient damage while looking like a badass going assassin's creed on everyone. Group up with your team, chances are the enemy team is doing the same. Going around solo at late game may cost you the game, if anyone gets caught that means for a good 40-70 seconds your team will be fighting 4v5 which is not good. At this point if the game is still 50-50 make sure people focus on their targets constantly remind everyone who to target and don’t let the damage spread. What good is all that damage if no one falls? Control baron 100% of the time, never lose sight on it always have a ward on it unless you guys are so far in the lead the enemy team can’t even dream to compete for baron. If you are competing for dragon or baron, you actually have an advantage on sealing or stealing it. If you evolved Q you do additional 200 damage to baron on top of your high scaled damage. Combining that with smite will a big chunk of damage. Around late game lets say you have 150 bonus ad your Q will do about 800 damage and you can combine it with smite another 800 damage THATS 1600 DAMAGE. A huge advantage on taking objectives. Make sure your team still has the map warded, lose one team mate and that might be game.

As the tank of the team you should never be afraid to initiate the fight, however you want to do it so that you can pounce on the enemy carry over walls, or as a sneak attack via your ult. You should have no problems just crushing an ad carry or ap carry, while you do that you will also be soaking up the damage for your team. Even if you don’t kill the carry immediately the MAIN GOAL is to take their attention and set up a good situation for the rest of your team to get in and clean up. Position yourself in an area where they won’t expect you to come from and as everyone is getting in position Engage on team fights with [imgsmall=skills/khazix/r.png] [imgsmall=skills/khazix/e.png] and aim for their carry. The AoE burst from [imgsmall=skills/khazix/w.png] dose plenty of damage to the rest of the team, while slowing everyone down and continue to burst with your nuke [imgsmall=skills/khazix/q.png] and soak up the damage for your team (being that you are the tank of the team). Stay focused on their carry. If the original target has some method of leaving your range do not be afraid to use your [imgsmall=skills/khazix/r.png] again just to run up to them do not forget it gives a 40% movement speed boost. A good team fight will leave the enemy team saying GGWP and leaving you to just roll into their base and ending the game.

Kha'zix is very fun, for passive players or aggressive players his unique ability to have a different skill build within his normal skill build gives people diversity on how to play him. Tanky and good burst with utilities I have evolved beyond jokes I am now a ROBOT...Beep Boop

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