Kayle Build Guide

[v5.7+ | Diamond+] PENTAKAYLE! The Ultimate Kayle Guide

Uploader cyray7
Updated 2 years ago
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[center][img=http://orig07.deviantart.net/aeef/f/2015/077/6/6/aether_wing_kayle_by_cyray7-d8m9agu.png][/center] Hello, my summoner name is Cyray7 and welcome to my ultimate Kayle guide! I am a Kayle main on the North American server and currently I am Diamond in Solo Queue and Platinum in Ranked 3s and 5s. I have a vast amount of experience playing Kayle with a variety of builds, roles, and against tons of different matchups (I have played over 1,500 games with Kayle to date). I am currently a top 25 ranked Kayle player in North America according to [i]http://www.LolSkill.com[/i] and I am ranked #8 on [i]http://na.op.gg[/i]. Also, prior to making this guide I have consulted with many of the top ranked Diamond 1/Master/Challenger Kayle players in order to gain as much information as I can about Kayle. This guide contains much more than just my personal experiences with Kayle. It is truly a compilation I have put together that will teach you how Kayle is played by the best players in the world. I'm making this guide so that I can deliver all of my knowledge, research, and experience to you in a comprehensive yet digestible format. Feel free to add me in game (IGN: Cyray7) if you have any questions about all things Kayle! [big]Why You Should Play Kayle:[/big] A lot of people are under the false impression that Kayle is no longer viable after her recent nerfs. However, I believe that in the current meta Kayle is still one of the strongest champions you can play. Also, as of recently so many other champions have been nerfed that Kayle's nerfs aren't as debilitating as they used to be. Having said that, Kayle does have a few drawbacks. I'll discuss Kayle's key strengths and weaknesses here: [big]Pros:[/big] • No skill shots • Has more item build paths than almost any other champion, and can be built AP, AD, Tank or Utility • Viable as a solo laner, jungler, or in the bottom lane (and she has performed phenomenally well in professional games in all of these roles) • Crazy AOE damage, sustained damage AND burst that shreds enemies' health and resistances • One of the strongest late game champions in the game. Scaling is on par if not better than champions like Nasus, Karthus, or Master Yi • Hyper-carry who can snowball out of control and carry games single-handedly • Great synergy with a wide array of champions, especially other hyper-carries • Provides an immense amount of utility to her team • Fast wave clear and good siege/counter-siege • Generally has a strong laning phase, wins most lane matchups, and can be a lane bully • Great at comebacks (e.g. if the enemy team dives your team under turret, your ultimate can completely turn the fight) • If you have a bad game, you still can provide a lot of utility to your team because of your kit • The assassin meta is becoming popular again, and you will see champions like Zed and Talon played much more frequently. Kayle does very well against assassins [big]Cons:[/big] • Mediocre at roaming. If Kayle tries to roam her ganks might fail since she lacks hard CC, and she will fall behind in CS which she needs so badly to scale well. If you are going to roam with Kayle you have to rely on your allies initiating with hard CC before you go in. • Strong level one and two, however after this her early/mid game isn't amazing in terms of damage (especially after her recent nerfs) • Vulnerable when her E is on cooldown, as she becomes a squishy melee champion with very little damage output • Susceptible to early game ganks, especially if she doesn't have her ultimate up • You must study many different build paths Kayle can take if you want to truly maximize her potential • Heavily relies on being able to kite enemies. Struggles against a lot of champions with gap closers and hard CC. • Has a few hard counters that she has very little counter-play against. It is risky to first pick Kayle in draft mode unless it is a flex pick • Squishy, no hard CC or escapes she can use to self-peel. This becomes an even bigger problem when her ultimate is down • Mana issues, which means she heavily relies on blue buffs, Doran's Rings, and potions • No long ranged poke • Easy to learn, hard to master All in all, Kayle is an amazingly versatile and strong champion. She has insane burst, sustain, damage output, dueling strength, team fight presence, a good laning phase and even better scaling. She brings utility to her team, she is an excellent diver and playmaker, and one clutch ultimate can win you the game. Lastly, if you aren't exactly sure how all of Kayle's kit works, or you are a beginner League of Legends player and you need a basic introduction to the game, click the links below. The rest of the guide will assume you already know all of this information: [center] http://leagueoflegends.wikia.com/wiki/Kayle https://www.youtube.com/playlist?list=PLFdpp73e_EiVq0aWZvUZ_T6waom3M3EdK https://www.youtube.com/watch?v=kn-Y6jawdHM [/center]

I'm going to focus on the AP Kayle mid lane since that is the most common role Kayle is played in, but most of the principles that I will go over here also apply to AD Kayle top as well. Before every game starts, I always do a quick [i]http://leagueoflegends.wikia.com/[/i] search of the champion I'm going to play against so I can refresh my memory on how the champion's skills work as well as the champion's ability cooldowns. [big]Early Game:[/big] You should almost never invade with Kayle in Solo Queue unless your team has a strong invade comp (lots of level 1 damage, gapclosers, hard CC, etc.) Kayle lacks hard CC or a gap closer, she has a mediocre base movement speed, and her level one damage isn't anything anything to write home about. Even if your team catches someone out you probably won't be able to secure the kill if you invade at level one. Also, invading in Solo Queue is extremely risky, especially at lower ELOs, because your team probably won't know how to invade properly and it will be very sloppy. Once you get to higher ELOs, invades are also difficult because the enemy team will place early wards and fan out so they have vision of all the choke points on their side of the map. Anyway, on to laning phase. The way one should play AP Kayle mid early game has changed drastically from how it used to be before her massive nerfs. Before the nerfs, Kayle was able to out-trade almost anyone in lane. People would often pick Ziggs and Orianna against Kayle because they were the only two champions that could successfully stop Kayle from charging straight at her enemy and tearing them apart. Ziggs and Orianna were two of the best lane bullies and so they were the only champions that could survive against Kayle. However, the 4.11 nerfs completely changed Kayle's early game because her damage is much lower than before. Since the nerfs, I approach Kayle’s laning phase with the goal of just out CSing my opponent instead of going for aggressive early kills. Because of the nerfs, Kayle should not be played as a kill lane in most matchups because she lacks the damage to have real kill potential. This is also one of the many reasons I prefer [img=summoners/heal.png] instead of [img=summoners/ignite.png] on Kayle now. Kayle's level 2 spike is very strong, but then she falls off slightly during the transition from early to mid game if she doesn't get any kills. Late game Kayle is a beastly hyper-carry that can out damage almost any champion. A lot of people are under the misconception that AP mids fall off towards the late game, but this is not the case at all for Kayle. It is not uncommon for me to lose lane with Kayle going 0-1 or 0-2, but come out of laning phase with a 20 CS lead, a turret, and the core items that I need to carry my team to victory. Now I’ll explain how I play Kayle’s early game in more detail. In almost every Kayle matchup (some exceptions being against Riven, Pantheon or Xin Zhao) you want to play level 1 and 2 extremely aggressively. Start E and rush for level 2 as fast as possible. I never leash for my jungler with Kayle because its so important to get that early level 2 power spike. This might sound selfish, especially if you're playing Kayle top, but it will benefit your team more in the end (also in this meta junglers should be starting bottom buff anyway if they want a good leash). Any time your E is up and the enemy goes for CS, you can poke them down, but make sure you back off a couple seconds before your E expires. Timing your E correctly in lane is so crucial, because a smart enemy will jump on you as soon as you E is on cooldown since Kayle has no way of responding. When you’re clearing waves with Kayle you want to always kill the ranged minions first if you can do it without being poked by the enemy mid laner. This is because when you go for harass the enemy ranged minions will aggro on to you and chunk you down quite a bit early game; the melee minions do less damage and you can position yourself so that you are out of their range. Kayle has an amazing clearspeed so in most matchups you should hit level two before your opponent. As soon as you hit level two, you can out trade almost any champion so you want to skill Q, then charge at your opponent (ideally you should already be within a close range of them right before you hit level two, so as soon as you level up you can start attacking them) and chunk them down. You have a pretty good power spike if you can hit level three first because you can use your W offensively to speed yourself towards the enemy. Once you hit level three or four you will notice that most enemy mid laners will start to out-trade you (some good examples being Orianna, Ziggs, Syndra, or other high damage mages). By now you should have shoved the enemy to tower with Kayle’s amazing clear speed, so the enemy will have to focus on CSing instead of harassing you. You want to poke the enemy with your QE combo while their under tower and dodge skill shots with your W speed boost. If the enemy mid laner is out trading you, that’s fine. You don’t have to go for trades, and in many cases, you shouldn’t. Just shove the lane to tower using your E as fast as possible so you can keep pressure on them. You want to take note of where the enemy jungler started, and you can deduce this by looking at which enemies were late to their lane. For example, if the enemy AD Carry/Support came to their lane late (past 2:00 generally since buffs spawn at 1:55), it means they were probably leashing for their jungler at their bottom buff. If this happens, you can deduce that the enemy jungler will likely do their bottom buff, then wolves/wraiths, then their top buff, then they will either try to gank you at mid or they will go top. If you are extremely pushed (as you should be with Kayle to apply pressure!), it is highly likely that the enemy jungler will come to gank you when they hit level three since Kayle lacks hard CC or good escapes at level two. This gank will come between 3:00 and 3:15 depending on the enemy jungler’s clear speed. Since you know where the enemy jungler is coming from you can use your warding trinket to ward the bush on that side at around 2:55. Then you want to position yourself on the opposite side of the lane from where you think the enemy jungler is (in this case you would position yourself towards the bottom side of the lane). Using this basic method you should be very safe from the standard three minute Solo Queue jungler gank. Since your warding trinket only lasts one minute, it’s likely that the enemy jungler will come back again to try to shut you down, especially if you are shoving the wave hard with your E. If you're worried about a gank you can do an early back when you have enough for double Doran’s Rings and a few wards. Otherwise you want to stay in lane until you have enough for [img=items/stinger.png] at the very least. After you’ve shoved a wave into your enemy’s turret, ONLY go for poke under tower if you know the location of the enemy jungler, otherwise you will be overextended and easy to gank. One last thing to keep in mind is that if the enemy jungler comes to gank you, you don’t always want to run directly back to your tower; sometimes its safer to run through the opposite mid lane brush away from the side where the enemy jungler came from. Most of the time when I coach low ELO Kayle players, the reason they lose lane is because they don’t shove the wave to turret, which allows the enemy laner to go for trades which Kayle generally loses. This is why it is so crucial to always shove as hard as possible to the enemy turret and poke the enemy with your QE combo as much as you can. One key thing I am trying to reemphasize here is that with Kayle, you should be focused on farming hard, poking, and not necessarily going for all-in kills. But if the enemy mid laner makes a mistake, be ready to capitalized on that and take an advantage. Mana management is very important. If you can kill minions without activating your E or taking damage, then that is generally better than wasting your mana. Also, try to plan out how you are going to CS the wave as it approaches you, so you can maximize your CS and avoid having to waste your Q on killing minions. The function of your Q is primarily to slow the enemy, not to deal damage or to farm minions. You are maxing E as Kayle, and you only want to use your Q to hinder their mobility (e.g. to kite the enemy or chase them down). Use your Q wisely or you will find yourself with no mana left. If you are having mana problems, here are some tips to help you with that: take these masteries [img=masteries/4313.png][img=masteries/4124.png], buy lots of mana potions, start double Doran's Rings, take blue buffs, max E before Q (Q costs more mana per level), dont spam W so much just to move around the map faster unless it is important, don't use Q on minions if you need the mana and don't use Q on enemy champions except when absolutely necessary. Lane positioning also needs to be covered, especially for top lane because you are vulnerable to ganks. Here are maps of the top and mid lanes (created by my friend Shiina) that indicates proper lane positioning: [img=http://i.imgur.com/p4p9ZM2.jpg] [img=http://i.imgur.com/TdPSv5W.jpg] Assuming you have warded your lane (which you always should), you should be perfectly safe in the green zone. The yellow zone is somewhat risky, as you are vulnerable to ganks. The red zone is high risk and you should not be there unless you have a massive lead and you are prepared to take on any (possibly multiple) enemies that show up in your lane. If you aren't sure where you should be warding, here is a map created by Shiina that indicates the important spots your team should cover: [img=http://i.imgur.com/yTP5eqy.jpg] The orange dots indicate places that need to be warded particularly during laning phase, so you don't get ganked and so if your laner roams, your allies will be warned. The red dots are places you should ward so you can keep an eye on important objectives. Always have these warded, especially in the mid and late game. The green dot and yellow dot are examples of how you can set up deep vision to see where the enemy jungler is, and when the enemy champions are moving from their lanes to acquire buffs. As the game develops, if you are winning you can push the warding line forward, and if you are losing you will have to ward more defensively. Any time you can get away with deep wards you should go for it, but not at the expensive getting caught. [big]Mid Game:[/big] Once you hit level six or higher, if you have good CS or you managed to get some kills in lane, you will start to become a lot more powerful. If you hit level six first and the enemy laner is only five, you should almost always try to engage on them because you will have a massive advantage with your ultimate. If you can’t get kills yet, that’s still fine because you scale so well. If I can go at least 0-0 with Kayle in lane and go even in CS with my opponent for the first 20 minutes, I will win the game probably 8 out of 10 times. The best way to beat Kayle is to shut her down early, because one she gets those core items she becomes pretty unstoppable. At this point in the game you should still try to stay in your lane and farm as much as possible, and push for that tier two turret. Encourage your allies to group as well if you’re ahead because Kayle shines the most in team fights thanks to her utility. If you’re behind, you don’t really want to go for team fights, you just want to keep CSing mid lane as long as possible. Keeping midlane pushed creates so much pressure on the map because the enemy midlaner and jungler will have to stay mid instead of being able to gank other lanes. Just make sure you ward well and don’t overextend. Remember, if you don’t know where the enemy jungler is, just shove the lane to turret and back off. Don’t try to harass the enemy under turret or you’re setting yourself up to be ganked. Also, if you've taken the first mid turret and shoved the wave to the second mid turret, now would be a good time to start dragon, shop, ward objectives, or roam. Since I just mentioned roaming, lets discuss that next. Suppose you are playing against a roaming-dependent mid laner like Akali, Kassadin, or Twisted Fate. Champions like these heavily rely on roaming in order to snowball and make plays. If they just sit in lane and farm with you they will probably lose the game because you out scale them and you can shove harder. The key in winning these matchups is, again, to shove the enemy to their turret. Most midlane roamers and assassins have mediocre wave clear, which means using E you can push much faster than them. If you keep the wave shoved to the enemy tower, the enemy mid laner will be much less likely to roam since they will potentially lose their turret and a lot of CS along with it. If the enemy mid laner does decide to roam anyway, you have two options: either follow them, or push the middle lane into the enemy turret. If the enemy laner is too mobile for you to catch (e.g. Kassadin or Twisted Fate), it is MUCH better to just let the enemy run around the map while you out CS them and take their turrets. Make sure you ping MIAs any time the enemy laner roams of course, but don't try to chase after them. If you try to chase them you are just wasting time that could have been spent CSing and pushing turrets. Kayle’s roaming is poor and her siege/pushing strength is very strong, so play to her advantages. Your allies in top and bot will probably rage at you and tell you to come save them if the enemy Twisted Fate keeps ganking their lanes; just mute your allies and keep shoving mid. Stay in your lane and farm up, take turrets, and dirty farm wraiths and wolves when you can. That Twisted Fate might get one or two kills in other lanes, but while he does that you can take his turrets, out farm him, and carry the game. Besides, even if you had tried to chase down that Twisted Fate, he would get to the other lanes much faster than you and the gank would be over by the time you arrived anyway. The only time I ever leave lane with Kayle during the first 20 minutes of the game is if a big team fight is about to happen, if I’m in a position to make a play (either killing someone or saving an ally), if an objective like dragon is being contested, or if I have to cover an allies’ turret. Only once you take the first mid turret would I recommend roaming so you can help your allies win their lanes and destroy the other outer turrets as soon as possible. [big]Late Game:[/big] Late game is where Kayle really shines the most. Just to give you an idea of how strong Kayle is late game, I recorded the following statistic based on my own games. Currently I have a 63% win rate (~500 games) in Diamond league with Kayle overall. In games that go past 50 minutes my win rate with Kayle is [b]96%[/b]. Kayle is a late game monster. By late game you should have farmed enough for your core items, and you should always be looking for chances to group with your team. Don’t ever be that guy who is farming wolves while your team is shoving mid trying to push a turret. Be aware of what objectives are on the map, ward them, and be within a reasonable proximity of them so you can contest them if necessary. For example, if Baron is up you should never be shoving bot lane (unless you have Teleport). Also, every time your team kills an enemy champion, you should always be thinking ahead about how you can capitalized on this 5v4 advantage. Can you use this “power play” time to take a turret? If the enemy jungler is dead, can you go for Dragon or Baron? Steal enemy buffs? How can you best apply more pressure on the map? Kayle is such a versatile champion that she can fulfill a lot of different roles in the late game. If you went AP Kayle, encourage your team to group so that you can maximize the utility of your heal and ultimate. If you went AD Kayle with Runaan’s Hurricane, this is more of a split push and dueling build, so you should try to shove bot lane to create pressure on baron. Full build AD Kayle can pretty much 1v1 any champion in the game, even other late game hyper-carries like Nasus, Tristana or Kog'maw. [big]Team Fights:[/big] Kayle's role in team fights is pretty straightforward since her kit is easy to use (besides her ultimate). Just stand on the back lines and shred the enemy's resistances with your passive while putting out tons of damage. You want to try to focus the enemy AP and AD carries, but don't do this at the expense of going out of position. For example you don't want to run past an enemy Maokai and Alistar front line just so you can try to kill the enemy Tristana, because you are putting yourself in a terrible position and the AD carry you are trying to kill can easily blow you up or jump away from you. So, sometimes in team fights its OK for you to be focusing down a tanky enemy frontline if it means you stay alive longer in team fights and you can put out more damage. Always buy one of the 400 gold potions before you start a teamfight; even though the boosts are temporary, they provide massive stat bonuses that make them extremely gold efficient. Using your ultimate in team fights is actually not that difficult but it's something that I've noticed a lot of low ELO players mess up. Beginner Kayle players make two key mistakes with their ultimate. The first one is only using it on themselves and never using it on their allies. The second mistake is that they will wait until someone on their team is down to about 5% health before using their ultimate on them. The problem with this is that your ally will survive for two more seconds, but after that he will probably die anyway because his health is so low. The correct way to use your ultimate is to block the maximal amount of damage possible with it. For example, say you have a 5-0-10 fed Rengar on your team and you know that he is going to engage a team fight by using [img=skills/rengar/r.png] and bursting an enemy carry. The correct way to use Kayle's ultimate (in most situations, and this is a generalization) is right after Rengar comes out of invisibility mode and jumps on the carry, because all five enemy champions will instinctually focus him (because Rengar does a ton of damage and he's \"out of position\" by diving the enemy carry). Even though Rengar isn't your AD/AP carry, it's still worth using your ultimate immediately on him (not when he's about to die) because you will block so much damage. The enemy team will have blown all their abilities on Rengar and they won't know whether they should keep focusing him or if they should run past him and try to get on your carries, thus making themselves go out of position. If, however, the enemy team has an assassin champion (like Rengar, Kha'Zix, or Kassadin) I might save my ultimate in order to protect whoever this assassin jumps on as well. The key here is to use your ultimate to block as much damage as possible, and do not save it until one of your allies is about to die. A good rule of thumb is to use your ultimate on yourself or your team's carries, but this is not always the case as in the Rengar example above. Another thing to note is if the enemy team has a suppression or extremely high burst ability like [img=skills/warwick/r.png], [img=skills/malzahar/r.png] or [img=skills/syndra/r.png], try to save your ultimate to block that. One trick I like to do if I am fed with Kayle is intentionally Flash into the enemy team to start a team fight, so their entire team will focus me because I'm fed and squishy. Then I pop my ultimate and all that enemy damage is negated. This is kind of risky though and requires good coordination with your allies so they're ready to follow up or peel for you. Another thing to keep in mind is, how useful will my ally be if they survive for another two seconds? I almost never use my ultimate on my support in a team fight, because even if they stay alive they won't really as useful as a tanky top laner (who can soak damage), an assassin or an AP/AD carry. The only situation where I might use my ultimate on my support is if the enemy team has a reset comp where them getting one kill can benefit them hugely because their ability cooldowns reset on kills (like [img=champ/khazix.png] or [img=champ/tristana.png]). Going into a fight, you should always be aware of where your carries are and stick close to them so you can peel for them and use your ultimate on them if necessary. How to use Kayle's ultimate against every single champion: http://youtu.be/xsmCfJoSOi0 Teamfight Breakdown: https://www.youtube.com/watch?v=giggFjdjDH8 [big]Sieging/Counter-Sieging:[/big] Kayle is very good at sieging and counter-sieging because she can clear waves quickly and she does a lot of damage to towers. One thing to be cautious of is that your E has a low range so be careful of your positioning whenever sieging. [big]Split Pushing:[/big] Kayle is a great split pusher if she has Runaan's Hurricane. The key to successful split pushing is to always have a sense of where the enemy team's champions are so you can back off if they come after you. Wards help a lot with this. Also it is very risky to split push without Teleport because you can't help your team if they get caught in a fight. [big]Baron Nashor:[/big] • Never use your Q on Baron because it barely does any damage and you need it up in case the enemy team engages. Also, it is a waste of mana. Just chunk down Baron/Dragon with E and heal your jungler or whoever is tanking the objective • If the enemy jungler tries to steal the Baron you want to stop attacking the objective and immediately focus on killing the jungler. One more thing you should know if you're playing Kayle jungle is that you should almost never do Baron or Dragon while the enemy jungler is alive, especially in Solo Queue. This is because Kayle has poor objective control; she can't execute objectives with an ability+smite combo because none of her spells are very bursty and her Q has a delayed cast • When trying to decide whether or not your team is able to do Baron keep in mind what kind of champions your team has, and what champions the enemy team has. For example, if the enemy team has a lot of AOE and team fight strength, going for Baron is very risky because you are setting yourself up to be killed • Having said that, since Kayle scales from both AD and AP, Baron is even more beneficial on Kayle (and other hybrids) than it is on other champions • If you do go for Baron and the enemy team contests it, do not stay in the pit once the team fight has begun. Baron will melt your health bar and put you in a situation where you are unable to position well • Try to establish vision control around Baron before you start it, using sweepers, pink wards, and green wards • Baron's health and attack damage increase every minute as the game goes on. This change means that it is a lot easier to go for early Baron kills in certain situations. If your team comp has a lot of high DPS characters, and if the timing is right, don't be afraid to rush down Baron. • Never stand too close to Baron because it often focuses the closest target first. Let your tank do his or her job. Learn how Baron's abilities work (http://leagueoflegends.wikia.com/wiki/Baron_Nashor) so that you can best mitigate damage. [big]Dragon:[/big] • Read the tips in the Baron section above because most of them apply to dragon as well • Recent changes made the first and the fifth dragons the most beneficial. The first dragon is very important in the early game because it gives % based AP and AD stat boosts. As Kayle, a hybrid champion, you need to exploit these double boosts as much as possible • Dragon fights occur more frequently due to the fast respawn time and the fact that going for dragon is generally less risky than trying to take baron. If you play top Kayle with Teleport, appear at the beginning of the fight and then after it is over return to top lane to avoid minion/tower loss • Try to avoid being hit by Dragon since his attacks give an attack speed debuff that really hurts Kayle • In general, call these objectives (Dragon and Baron) when you see an enemy team member is hanging around far away from them. If the enemy jungler is on the other side of the map and the game is past the 30 minute mark, it usually means Baron is free (if your team is set up for it). Furthermore, if you are running teleport you can split push bottom lane to create pressure and to force enemy champions to that side of the map, thereby opening up Baron for your allies • Always recall after you successfully take an objective if you have low HP and there is no easily achieved objective or kill nearby • Time objectives meticulously • If the enemy team is going for Dragon, you can often sneak a Baron while they are distracted by the lesser objective • If you have the Hand of Baron or Aspect of the Dragon buffs, stick together with your team, work together to take objectives, and force team fights. Along those lines, try not to die if you have Dragon or Baron buff since it means a lot of your hard work in securing the objective will have gone to waste

You have two good options for where you can start since patch 4.20. The first is at your bottom buff, like you normally would before the jungle update. Do this start if you don't expect to get a good leash. After you take your bottom buff, clear the Wolves camp (not the Raptors, they are too strong) and then do your top buff as usual. This path is good if you want to get your buffs as fast as possible. However, if your bottom lane can give you a very strong leash it is typically better to start at the very bottom camp, below your bottom buff (Gromp or Krugs), save your smite, then smite your first buff to restore health or mana, then move on to Wolves/Raptors and your second buff. This leads into a heavy farm path that will allow you to hit level five before anyone else in the game generally. The paths slightly differ depending on which side you start on. If you start on blue side: Krugs - Red Buff - Raptors - Recall - Full clear from top to bottom starting from Gromp then Blue buff If you start on purple side: Gromp - Blue Buff - Raptors - Recall - Full clear from top to bottom starting from Krugs then red buff I like these paths more than the first one I explained because in the new patch the jungle monsters hit a lot harder, and if you do the first path you will be took weak after you take your second buff to do a level three gank anyway. Also, you will generally be fine leaving your second buff up since it is so difficult to counter jungle early game as the monsters hurt a lot more, so it is unlikely it will be stolen. Here is a video that goes into more detail about different potential jungle paths you can take on Kayle: https://www.youtube.com/watch?v=ZtriYEviPmI&list=UUhBb5BEX36y-DXK7uISYbzg Regardless of AP or AD Kayle jungle, you are going to have to deal with the following issue. As soon as the enemy team sees that you are playing Kayle jungle, they will counterpick you with an aggressive early game jungler (e.g. [img=champ/jarvaniv.png][img=champ/xinzhao.png][img=champ/elise.png][img=champ/evelynn.png][img=champ/pantheon.png][img=champ/leesin.png][img=champ/rengar.png][img=champ/shaco.png]). Here is how you should play Kayle against the aforementioned junglers with lots of early game aggression: Suppose you are starting purple side, playing Kayle jungle against Jarvan IV jungle. A smart Jarvan might try to invade, so you're going to want to ask your team to fan out and cover all the openings where he could potentially invade. If he invades and your team has a stronger level one you can contest your buff; otherwise just go to his buff on the opposite of the map. If Jarvan IV doesn't try to invade, he might try to kill you when you go for your second buff. You can deal with this by telling your top laner to ward your second buff (in this case, red) at 1:40. Then you would do the second route I explained above and while Jarvan is sitting at your buff waiting for you to come, you are healing up and getting experience, and by the time you do get to your second buff, you can easily duel a level two Jarvan. You can also ask your mid and top laner to collapse on Jarvan. Essentially, the key is to have vision of where Jarvan is, and if he's waiting for you at your second buff, don't start it until you have killed him or chased him away with the help of your allies. Two other things you can do are: 1) Do a late invade (around 1:50) on the enemy's top buff because most junglers start at their bottom buff. Ask your allies to help you do the buff, or tell them to do a fake leash and come to lane late so the enemy jungler doesn't expect anything. Then just do both the buffs on your side and you will have a three buff start. 2) Start at your top buff so if the enemy jungler invades you your buff will already be gone and you can easily take your bottom buff. Now that we've gone over how to deal with those pesky early game junglers with a lot of aggression, let's move on. Since Kayle is a ranged jungler you want to stand far away from the jungle monsters and kite them. This causes the jungle monsters to run towards you but then run back to their spawn since you are \"out of range\", but then when you hit them with another auto attack they will come towards you again. If you do this technique correctly the jungle monsters will never be able to hit you while you take down their HP. Perfect kiting can allow you to essentially take no damage while you are jungling with a ranged champion. Also, as of patch 4.20 red buff applies a very strong burn affect which will act sort of like a poison that will keep ticking on the enemy monsters while you kite them. Example gameplay footage: http://youtu.be/ryhu1m2sz4U The nice thing about Kayle is that (depending on your build) your clear speed is so fast (we're talking Master Yi level) that you can clear all of your jungle camps before they respawn. So typically what I will do early game is clear my bottom buff, do wolves, and then do my top buff and gank top or mid at three or four minutes while I have the power spike and possibly a level advantage over the laners. After that I will just go back to farming hard. Mana management is very important. In order to conserve your mana, buy a lot of mana and health potions in the early game. Also, remember that the function of your Q is primarily to slow the enemy, not to deal damage or to farm monsters in the jungle. You are maxing E as Kayle, and you only want to use your Q to hinder their mobility (e.g. to kite the enemy or chase them down). Do not use your Q in the jungle unless you have blue buff or full mana. Use your Q wisely or you will find yourself with no mana left. If you are having mana problems, here are some tips to help you with that: take these masteries [img=masteries/4313.png][img=masteries/4124.png], buy lots of mana potions, start double Doran's Rings, take blue buffs, max E before Q (Q costs more mana per level), dont spam W so much just to move around the map faster unless it is important, don't use Q on minions if you need the mana and don't use Q on enemy champions except when absolutely necessary. Always remember to kill the scuttle crab in the river as soon as you finish your buffs because it gives you vision and a speed boost and will help you control the map/objectives. [big]Ganking Tips:[/big] When you're looking for potential ganks, you only want to gank lanes where your allied champions have hard CC/lockdown. This is because Kayle lacks hard CC, so she has to rely on her allies to initiate ganks with their hard CC, then Kayle can follow up after that. For example if you have a [img=champ/thresh.png] support bot lane, you want to let him initiate with [img=skills/thresh/q.png] and [img=skills/thresh/e.png] before you run out of the bush and engage the enemy champion. If Kayle tries to engage the enemy laners can just run away easily because Kayle lacks hard CC. Also I always remind my allies that they shouldn't be afraid to tower dive since I can always use my ultimate to protect them. As a jungler, one of your main duties (especially in solo queue) is to make sure that all your lanes are properly warded. Pink wards and sweepers are very helpful too, since you can clear out the enemies' vision, keep your allies safe from ganks, and set up ganks for yourself. In regards to mid game, late game, and team fights I play it essentially the same way as I play solo lane Kayle. Just play as you normally would, except keep your smite timer up for important objectives and don't split push bot lane because as the jungler you need to always be near Baron Nashor. [big]Late Game:[/big] Late game is where Kayle really shines the most. Just to give you an idea of how strong Kayle is late game, I recorded the following statistic based on my own games. Currently I have a 63% win rate (~500 games) in Diamond league with Kayle overall. In games that go past 50 minutes my win rate with Kayle is [b]96%[/b]. Kayle is a late game monster. By late game you should have farmed enough for your core items, and you should always be looking for chances to group with your team. Don’t ever be that guy who is farming wolves while your team is shoving mid trying to push a turret. Be aware of what objectives are on the map, ward them, and be within a reasonable proximity of them so you can contest them if necessary. For example, if Baron is up you should never be shoving bot lane (unless you have Teleport). Also, every time your team kills an enemy champion, you should always be thinking ahead about how you can capitalized on this 5v4 advantage. Can you use this “power play” time to take a turret? If the enemy jungler is dead, can you go for Dragon or Baron? Steal enemy buffs? How can you best apply more pressure on the map? Kayle is such a versatile champion that she can fulfill a lot of different roles in the late game. If you went AP Kayle, encourage your team to group so that you can maximize the utility of your heal and ultimate. If you went AD Kayle with Runaan’s Hurricane, this is more of a split push and dueling build, so you should try to shove bot lane to create pressure on baron. Full build AD Kayle can pretty much 1v1 any champion in the game, even other late game hyper-carries like Nasus, Tristana or Kog'maw. [big]Team Fights:[/big] Kayle's role in team fights is pretty straightforward since her kit is easy to use (besides her ultimate). Just stand on the back lines and shred the enemy's resistances with your passive while putting out tons of damage. You want to try to focus the enemy AP and AD carries, but don't do this at the expense of going out of position. For example you don't want to run past an enemy Maokai and Alistar front line just so you can try to kill the enemy Tristana, because you are putting yourself in a terrible position and the AD carry you are trying to kill can easily blow you up or jump away from you. So, sometimes in team fights its OK for you to be focusing down a tanky enemy frontline if it means you stay alive longer in team fights and you can put out more damage. Always buy one of the 400 gold potions before you start a teamfight; even though the boosts are temporary, they provide massive stat bonuses that make them extremely gold efficient. Using your ultimate in team fights is actually not that difficult but it's something that I've noticed a lot of low ELO players mess up. Beginner Kayle players make two key mistakes with their ultimate. The first one is only using it on themselves and never using it on their allies. The second mistake is that they will wait until someone on their team is down to about 5% health before using their ultimate on them. The problem with this is that your ally will survive for two more seconds, but after that he will probably die anyway because his health is so low. The correct way to use your ultimate is to block the maximal amount of damage possible with it. For example, say you have a 5-0-10 fed Rengar on your team and you know that he is going to engage a team fight by using [img=skills/rengar/r.png] and bursting an enemy carry. The correct way to use Kayle's ultimate (in most situations, and this is a generalization) is right after Rengar comes out of invisibility mode and jumps on the carry, because all five enemy champions will instinctually focus him (because Rengar does a ton of damage and he's \"out of position\" by diving the enemy carry). Even though Rengar isn't your AD/AP carry, it's still worth using your ultimate IMMEDIATELY on him (not when he's about to die) because you will block so much damage. The enemy team will have blown all their abilitise on Rengar and they won't know whether they should keep focusing him or if they should run past him and try to get on your carries, thus making themselves go out of position. If, however, the enemy team has an assassin champion (like Rengar, Kha'Zix, or Kassadin) I might save my ultimate in order to protect whoever this assassin jumps on as well. The key here is to use your ultimate to block as much damage as possible, and DON'T save it until one of your allies is about to die. A good rule of thumb is to use your ultimate on yourself or your team's carries, but this is not always the case as in the Rengar example above. Another thing to note is if the enemy team has a suppression or extremely high burst ability like [img=skills/warwick/r.png], [img=skills/malzahar/r.png] or [img=skills/syndra/r.png], try to save your ultimate to block that. One trick I like to do if I am fed with Kayle is intentionally Flash into the enemy team to start a team fight, so their entire team will focus me because I'm fed and squishy. Then I pop my ultimate and all that enemy damage is negated. This is kind of risky though and requires good coordination with your allies so they're ready to follow up or peel for you. Another thing to keep in mind is, how useful will my ally be if they survive for another two seconds? I almost never use my ultimate on my support in a team fight, because even if they stay alive they won't really as useful as a tanky top laner (who can soak damage), an assassin or an AP/AD carry. The only situation where I might use my ultimate on my support is if the enemy team has a reset comp where them getting one kill can benefit them hugely because their ability cooldowns reset on kills (like [img=champ/khazix.png] or [img=champ/tristana.png]). Going into a fight, you should always be aware of where your carries are and stick close to them so you can peel for them and use your ultimate on them if necessary. How to use Kayle's ultimate against every single champion: http://youtu.be/xsmCfJoSOi0 Teamfight Breakdown: https://www.youtube.com/watch?v=giggFjdjDH8 [big]Sieging/Counter-Sieging:[/big] Kayle is very good at sieging and counter-sieging because she can clear waves quickly and she does a lot of damage to towers. One thing to be cautious of is that your E has a low range so be careful of your positioning whenever sieging. [big]Split Pushing:[/big] Kayle is a great split pusher if she has Runaan's Hurricane. The key to successful split pushing is to always have a sense of where the enemy team's champions are so you can back off if they come after you. Wards help a lot with this. Also it is very risky to split push without Teleport because you can't help your team if they get caught in a fight. [big]Baron Nashor:[/big] • Never use your Q on Baron because it barely does any damage and you need it up in case the enemy team engages. Also, it is a waste of mana. Just chunk down Baron/Dragon with E and heal your jungler or whoever is tanking the objective • If the enemy jungler tries to steal the Baron you want to stop attacking the objective and immediately focus on killing the jungler. One more thing you should know if you're playing Kayle jungle is that you should almost never do Baron or Dragon while the enemy jungler is alive, especially in Solo Queue. This is because Kayle has poor objective control; she can't execute objectives with an ability+smite combo because none of her spells are very bursty and her Q has a delayed cast • When trying to decide whether or not your team is able to do Baron keep in mind what kind of champions your team has, and what champions the enemy team has. For example, if the enemy team has a lot of AOE and team fight strength, going for Baron is very risky because you are setting yourself up to be killed • Having said that, since Kayle scales from both AD and AP, Baron is even more beneficial on Kayle (and other hybrids) than it is on other champions • If you do go for Baron and the enemy team contests it, do not stay in the pit once the team fight has begun. Baron will melt your health bar and put you in a situation where you are unable to position well • Try to establish vision control around Baron before you start it, using sweepers, pink wards, and green wards • Baron's health and attack damage increase every minute as the game goes on. This change means that it is a lot easier to go for early Baron kills in certain situations. If your team comp has a lot of high DPS characters, and if the timing is right, don't be afraid to rush down Baron. • Never stand too close to Baron because it often focuses the closest target first. Let your tank do his or her job. Learn how Baron's abilities work (http://leagueoflegends.wikia.com/wiki/Baron_Nashor) so that you can best mitigate damage. [big]Dragon:[/big] • Read the tips in the Baron section above because most of them apply to dragon as well • Recent changes made the first and the fifth dragons the most beneficial. The first dragon is very important in the early game because it gives % based AP and AD stat boosts. As Kayle, a hybrid champion, you need to exploit these double boosts as much as possible • Dragon fights occur more frequently due to the fast respawn time and the fact that going for dragon is generally less risky than trying to take baron. If you play top Kayle with Teleport, appear at the beginning of the fight and then after it is over return to top lane to avoid minion/tower loss • Try to avoid being hit by Dragon since his attacks give an attack speed debuff that really hurts Kayle • In general, call these objectives (Dragon and Baron) when you see an enemy team member is hanging around far away from them. If the enemy jungler is on the other side of the map and the game is past the 30 minute mark, it usually means Baron is free (if your team is set up for it). Furthermore, if you are running teleport you can split push bottom lane to create pressure and to force enemy champions to that side of the map, thereby opening up Baron for your allies • Always recall after you successfully take an objective if you have low HP and there is no easily achieved objective or kill nearby • Time objectives meticulously • If the enemy team is going for Dragon, you can often sneak a Baron while they are distracted by the lesser objective • If you have the Hand of Baron or Aspect of the Dragon buffs, stick together with your team, work together to take objectives, and force team fights. Along those lines, try not to die if you have Dragon or Baron buff since it means a lot of your hard work in securing the objective will have gone to waste Here is some videos of TSM TheOddOne, who is one of the best Kayle junglers at the professional/challenger level: https://www.youtube.com/watch?v=DhLzEWPbmhA https://www.youtube.com/watch?v=2Xe7GHnLZDs https://www.youtube.com/watch?v=7UqEsPqiDJE https://www.youtube.com/watch?v=Lf1HRDviuT8

[big]When to Pick Kayle Support:[/big] Kayle is a niche support pick that has great synergy with hyper-carries such as [img=champ/kogmaw.png], [img=champ/vayne.png] and [img=champ/tristana.png] to a lesser extent. She also does well if you have aggressive damage dealers on your team that want to dive in, because Kayle can protect them while they lay down tons of damage. Kayle also works well against any team that runs all damage dealers or has multiple assassins in it, because you can negate their burst. Lastly, Kayle support does well against enemy pick comps (such as Elise/Morgana/Thresh) because you can use intervention on any of your allies that get caught out to stop the enemy team from focusing them down. Basically if the enemy team has a player that can blow up one of your carries, Kayle support is a good pick. Before every game starts, I always do a quick [i]http://leagueoflegends.wikia.com/[/i] search of the champion I'm going to play against so I can refresh my memory on how his skills work as well as their cooldowns. [big]Laning Phase:[/big] When you get to lane you want to assess the matchup and the enemy's playstyle to see if you can get the lane dominance by constantly shoving the wave into the enemy turret with your E while you keep the river warded. Once you have your [img=items/chalice-of-harmony.png] dont be afraid to just use your heal to keep your AD Carry topped off and just keep shoving as long as you have the vision so you don't get ganked. [img=items/the-bloodthirster.png] can be a good later purchase for your AD Carry depending on who they are playing, because they will easily be able to proc the overheal shield quite often. If you can't shove the lane, don't fret, you have a good skill set to help your AD Carry CS under tower if you practice it with your E. Just keep leveling up and once you hit level 6 after you've bought items there are very few situations where you can not get a kill if you and your AD Carry go all in. I suggest using your ultimate to avoid damage rather than keeping your AD Carry alive at five hp. Especially when you have your [img=items/mikaels-crucible.png] finished you want to use your ultimate to avoid damage and just instantly remove CC so your can melt faces without worrying about anything else. Mana management is very important. If you are having mana problems, here are some tips to help you with that: take these masteries [img=masteries/4313.png][img=masteries/4124.png], buy lots of mana potions, start double Doran's Rings, take blue buffs, max E before Q (Q costs more mana per level), dont spam W so much just to move around the map faster unless it is important, don't use Q on minions if you need the mana and don't use Q on enemy champions except when absolutely necessary. Be aware of your positioning in lane. [img=http://i.imgur.com/uC2MHDI.jpg] Assuming you have warded your lane (which you always should), you should be perfectly safe in the green zone. The yellow zone is somewhat risky, as you are vulnerable to ganks. The red zone is high risk and you should not be there unless you have a massive lead and you are prepared to take on any (possibly multiple) enemies that show up in your lane. [big]Support Kayle's Role In Teamfights:[/big] Before the teamfight starts, check which enemy carry is the most fed or has the most kill potential and Exhaust him when he engages. Also, don't use your ultimate on yourself and don't use your ultimate on your frontliner (in general). I'm saying this because if you have to self-cast your ultimate, your positioning is bad. You should have played more safe. If you have to use your ultimate your frontliner it's generally not worth it because a tank dying isn't that big of a deal. Your job is to keep your carries alive. However, if the entire enemy team is focusing on your tank, and keeping your tank alive will allow your carries to be protected for a longer time, then definitely use your ultimate on your tank. In team fights or when you siege you should always ward your flanks and stay close to your carries. It's best not to build support Kayle like a damage dealer, but if you want to do damage there are other champions who can do what Kayle does but better. I'm not saying you can't pick Kayle support only because of her ultimate (you can, it's just that powerful), but building damage is in my opinion better suited to other champions. Gameplay Videos and Guides on Kayle Support: https://www.youtube.com/watch?v=Z9zwznQw5R4 https://www.youtube.com/watch?v=EO8eFTd4XpI https://www.youtube.com/watch?v=VhpHjTxntWs

People often ask me if it is possible to play APC or ADC Kayle in the bottom lane in lieu of a conventional AD carry. My response is that any champion or build is technically viable, if you play it perfectly. Having said that, your allies will probably rage at you for playing Kayle in this position, because it doesn't fit the \"meta\" and because it is not the strongest pick in general. Just build Kayle as you normally would. Be careful when going for early trades because the enemy AD Carry will out range you and have better escapes. Your advantages are that you do solid damage when your E is up and you have more utility in your kit and good sustain from your heal. You need to let your ally know that they should be aware of your E's cooldown; often times when I'm playing carry Kayle bot, I will get in a short 2v2 skirmish with the enemies and my E timer will run out so I back off, but my ally keeps fighting and dies. Then after my ally dies they ask me why I stopped fighitng, not realizing that my E was on cooldown. So you need good synergy and communication with your bot lane partner. Against skilled players just farm up and shove the wave hard for the experience advantage. If you do wan't to fight, go for an all-in because while the enemy AD carry can out-poke you, you can often get the best of them in an all-in if you play it correctly. I think the only way this could work in a competitive game is if a team approached the matchup \"Cloud 9 style\". Basically you would have to swap Kayle and your top laner at the beginning of the game so Kayle can get an early game level advantage. Then you send Kayle back to bottom lane once she is level four or five. Another way I have made it work is by laning with a support like Soraka so you have really good sustain in lane and you can aggressively trade. Soraka (after her rework) has great poke and early game presence, plus your double heal synergy is very strong.

A lot of people think AP Kayle is the only viable way to build Kayle but this is patently false. Kayle's Q and E actually scale better on AD which means you will probably do more damage with AD Kayle. However there is a trade-off. Kayle's W does not scale off of AD which means AD Kayle's sustain/heal and the movement speed bonus are significantly weaker. Also I find AP Kayle with Lich Bane and her core AP items to be much more \"bursty\" than AD Kayle, who is focused more on sustained damage. However this can vary based on how you build her completely. AD Kayle does more damage (especially in fights where you can get a lot of auto-attacks off), but AP Kayle has more utility because of her W. At low ELOs I would tend to favor AD Kayle because you can do a ridiculous amount of damage and carry games, but at higher ELOs I find the utility to be so much better on AP Kayle and your allies will love you. In the jungle AD and AP Kayle are both strong, but they also both have unique weaknesses. Feral Flare will make your clearspeed and scaling much better, but once you reach higher ELOs like Diamond or Challenger sitting in the jungle all day and farming can lose you the game. Even in lower ELOs, if you sit and farm in the jungle while your allies lose lane in the early game, the enemy team will snowball out of control. If you like to put pressure and win the early game, farming Feral Flare stacks just isn't really possible. I like going AD Kayle when I know I'm going to have to carry hard. I go AP Kayle when I know I can rely on my teammates, so I end up filling more of a support role but my damage is still pretty strong. Also when choosing between AP and AD Kayle, look at your team composition. If your team has too much AD, go AP Kayle. Conversely if your team is AP heavy, go AD Kayle.

Kayle has good synergy with other hyper-carries because she can protect them well. She also has great synergy with assassins and champions that like to dive into the fight and do tons of damage because she can use her ultimate to protect them (e.g. [img=champ/nocturne.png][img=champ/jarvaniv.png][img=champ/xinzhao.png][img=champ/malphite.png][img=champ/amumu.png][img=champ/akali.png][img=champ/rengar.png][img=champ/shyvana.png][img=champ/khazix.png], to name a few). Kayle also has very good synergy with [img=champ/morgana.png] [img=champ/lulu.png]. She works well with Morgana because Morgana has great peel. More specifically, Morgana's [img=skills/morgana/e.png] plus your W and ultimate will make your squishies almost unkillable. Also, Morgana's Black Shield can help Kayle not be locked down, since Kayle is often the victim of a ton of CC due to her short range and high threat (i.e. enemies don't want you to get your ultimate off). The same logic applies to Lulu's [img=skills/lulu/w.png] [img=skills/lulu/e.png] [img=skills/lulu/r.png]. Kayle has really strong synergy with [img=champ/karthus.png] for many reasons. Firstly, Karthus' [img=skills/karthus/w.png] is good with Kayle's passive because they both will shred enemy resistances. Also Kayle's ultimate allows Karthus to play aggressively with his [img=skills/karthus/e.png], and as soon as you cast your ultimate Karthus won't run away and waste the invulnerability; he'll keep fighting because even if he dies he can do even more damage with his [img=skills/karthus/p.png].Also, if your ally picks Karthus then the enemy team might want to pick Kayle to counter his [img=skills/karthus/r.png]; so, if you take Kayle first you will be denying the enemy team of this counterpick. Furthermore, your ultimate will ensure that Karthus can always channel his ultimate and get it off without dying. Speaking of this, Kayle has amazing synergy with champions who channel their ultimates in team fights, such as [img=champ/nunu.png] ( [img=skills/nunu/r.png]), [img=champ/morgana.png] ([img=skills/morgana/r.png]) , [img=champ/katarina.png] ( [img=skills/katarina/r.png]), and [img=champ/fiddlesticks.png] ( [img=skills/fiddlesticks/r.png]), because Kayle's ultimate will keep them alive long enough to maximize their ultimate's potential. Kayle has decent synergy with [img=champ/tryndamere.png], you just have to be able to coordinate your ultimate with his [img=skills/tryndamere/r.png] so you don't use them at the same time. The same concept applies to [img=champ/zilean.png] and his [img=skills/zilean/r.png]; the strength (or weakness) of this pairing depends on how well you can coordinate your ultimates. Kayle has great synergy with [img=champ/olaf.png] because you can wait until he is about to die and then use your ultimate on him, which works really well with his [img=skills/olaf/p.png]. [big]Pick Kayle If:[/big] -You have teammates who are (generally tanky, and) good at keeping the enemy bunched up, such as [img=champ/orianna.png], [img=champ/malphite.png] ,[img=champ/amumu.png], [img=champ/alistar.png] - Hard initiate champs on your team like [img=champ/sona.png], [img=champ/jarvaniv.png] - When you have good peelers (allies that can help you from being jumped on by the enemy team, since you are squishy) - When the enemy team doesn't have a lot of CC/lockdown [big]Don't Pick Kayle If:[/big] - The enemy has hard counters for Kayle like [img=champ/jarvaniv.png], [img=champ/pantheon.png], [img=champ/annie.png], [img=champ/xinzhao.png], [img=champ/fiora.png], [img=champ/renekton.png] - You have no initation. Kayle can pretty much only initiate if she has [img=summoners/flash.png] and is very fed or if she is built using my AD tanky Kayle build (even with this build her initiates are pretty mediocre) - The enemy team has a lot of Suppress/CC/Lockdown ([img=champ/sejuani.png], [img=champ/warwick.png], [img=champ/malzahar.png]) because you can potentially be 100-0d before you can get your ultimate off. However you can still be fine in these matchups if you just grab [img=items/quicksilver-sash.png] or [img=items/mercurial-scimitar.png] Another thing to take into account is counterpicks. Kayle has very few counters in midlane. However a lot of champions counter Kayle toplane. You can pretty much play Kayle mid into any matchup, but you don't want to pick Kayle top until you know who the enemy toplaner is.

Kayle is a great champion in all ELOs, but low ELOs especially because she does not require a high level of mechanical skill. So because of this I'll try to keep this section brief. If you are in a duel with an enemy that you know won't last very long, you want to try to save your W until you either have to chase down the enemy or you have to run away (you can use your W immediately if you need to kite, however). This is because the speed boost bonus will be wasted if you're just standing there fighting, it's better to save it for when you need to be mobile to chase down an enemy or disengage. One common mechanical mistake I see Kayle players making is when they are trying to chase down an enemy. If you are trying to chase an enemy, do NOT turn on E until AFTER you've landed your Q. A lot of Kayle players get overly eager when they are trying to chase down a kill so they turn on their E too early when they're out of range. You want to always land your Q before your E because it provides a slow, and more importantly, it outranges your E. Another tip about chasing is that sometimes it's ok to give up a few auto attacks with E, since autoattacking will obviously slow you down and can prevent you from landing an additional Q later on during the chase. Also, any time you are chasing or running away from the enemy team, you should always think about who would benefit the most from your W speed boost/heal. For example, if you have a [img=champ/blitzcrank.png] on your team and you're trying to chase down an enemy, it's generally better to speed up the Blitzcrank instead of yourself because he can easily catch enemies with his [img=skills/blitzcrank/q.png] and hard CC/silence combo. Conversely, if you are 0-5-0 and you're running away from an enemy and you have a 10-0-5 [img=champ/kogmaw.png] on your team who also is trying to run away, it's probably better to W Kog'Maw because his life is more valuable than yours by far (and Kog'Maw lacks any kind of escapes in his kit). Lastly, one technique you need to master as Kayle is orb-walking/kiting. To perform this technique, you right click a target to auto-attack them, and immediately right-click away to move your character to any point. The purpose of this skill is to minimize the time spent attacking while standing still, and increase the difficulty of enemies dealing damage to you or cc-ing you. You should always aim to move in a direction that would avoid skill shots or being surrounded by the enemy. You can also use this technique to keep an enemy within your attack range/ Q so you don't miss out on damage due to range. This is highly effective against melee champions who don't have gapclosers, CC or high movement speed. This video explains the technique in much greater detail: https://www.youtube.com/watch?v=O3nRAyLoQA4 Also, as if this even needs to be said, last hitting is really important. Practice last hitting under turret and just in general in custom games if you are bad at it. Aim for 10 CS a minute (e.g. 300 cs at 30 minutes). And when you're in a real game, a good rule of thumb is that if you are going to eat multiple auto attacks or spells when you go for a CS and you won't be able to trade back, just give up the CS because it's not worth it.

The purpose of this question is to expand on my discussion in the Runes section and in the Items section about how I believe one should itemize with Kayle. You should begin there to learn more about why I feel attack speed and AP are Kayle's most important stats, and magic penetration is much less important. I want to first make this point very clear: [img=items/lich-bane.png], [img=items/infinity-edge.png], and [img=items/runaans-hurricane.png] are all good items on Kayle. Having said that, they each have different strengths and weaknesses in different situations. Lich Bane and Infinity Edge are skirmishing items that shine the most when you are bursting down a single target. These two items are great if you have a pick comp, a strong enemy in lane that you want to shut down, or if your comp relies on burst damage to quickly eliminate one target. If you anticipate having to 1v1ing or 2v2 quite often, then these items are generally better than Runaan's Hurricane. I also prefer Lich Bane and Infinity Edge against squishy, non-melee heavy comps. Lich Bane in particular is also far more effective in short trades, where you get your burst out (via a Spellblade proc) and back off. The added AP from Lich Bane also allows you to heal for a greater amount, which makes it an excellent for sustaining and supporting your team. Runaan's Hurricane is better for split pushing because it will improve your clear speed, and it's very strong in team fights if you can get its passive to proc on multiple targets. Runaan's Hurricane works incredibly well against teams where they have a tendancy to cluster (which often happens in team fights). I like Runaan's Hurricane against comps with a thick front line full of 3+ melee champions that tend to bunch up. However, Runaan's Hurricane lacks AP, so your Q damage, E burst, and heals will be weaker; in exchange for these sacrifices, the item gives you a massive attack speed boost. Another benefit of Runaan's Hurricane is that it gives you even better wave clear, which can be useful for sieging (to close out a game) or counter-sieging (if you're behind and want to draw the game out). I build Runaan's Hurricane in about 50% of my games and Infinity Edge or LIch Bane in the other 50%. Some top Kayle players argue that Lich Bane or Infinity Edge are superior now because the meta has shifted towards burst champions. In this bursty meta, you will get blown up much faster than you can dish out a lot of damage in an attack speed build, and also your utility is more important than ever to keep you and your teammates alive. In her last nerf, Kayle lost significant scaling from her skills. Her Q used to have 1.0 AP scaling, now it is 0.6. Her E used to have 0.4 AP ratio, now it is 0.25. Furthermore, Lich Bane was nerfed a while ago, back when it was the most important item on Kayle. Because of these nerfs, many top Korean players feel that it is much better to focus on Kayle’s on-hit potential, rather than building high AP (Rabadon's Deathcap, etc.). The pros of the on hit build are extremely fast wave clear, strong multiple-target damage, and the ability to melt tanks (faster passive shred). The cons are lower Q damage (less AP built), lower burst (no Spellblade procs), and lower late game W heal/speed boost. I do not like penetration builds that revolve around Abyssal Scepter and Wit's End because, as I explain in the items section, Kayle already has enough penetration from her passive, masteries, and void staff to shred through just about anything; in other words -- these items feel like overkill. However, right now I do appreciate Runaan's Hurricane just for all the reasons I named above. In summary (TL;DR): Attack speed builds maximize AOE DPS, waveclear, and split pushing; AP builds maximize utility and burst. Magic penetration is not as important as attack speed and ability power on Kayle, unless the enemy team is building a ton of magic resistance.

I think Kayle hasn't seen much play in LCS because a lot of midlaners just don't have her in their champion pool. Before the nerf barely any NA players touched her, it was pretty much only Quas, nRated, and Overpow. She had something like a 10% winrate in LCS because pros only played her because she was the flavor of the month. I don't think they really understood how to play Kayle or how to build a team comp around her. After the nerfs I think most pro players brushed her off as no longer viable without really testing her out that much. Kayle has always been very popular in Korea and China. Even after the nerfs she still gets played a ton in Korea and China (and EU to a lesser extent). Najin White Shield has had a lot of success with her this past season and they are one of the best teams in the world. Across all 7 regions (NA/EU/LPL/GPL/OGN/BR/TR), Kayle had an overall pick/ban rate of 48.1%, win rate of 58.3%, and 3.37 KDA which are some of the strongest statistics of any champion. At the world championship in 2014, Kayle was either picked or banned in 21.2% (14 total) games, which is a fairly substantial showing in my opinion. The main reason Kayle isn't seen that often is because she just isn't a priority pick anymore. There are stronger champions that fit the meta better and work better in a variety of team comps. Kayle is still a strong champion, but she requires a lot of effort to master, and even then, she just isn't as overpowered as she used to be.

This guide is dedicated to Raid Boss Kayle, a Diamond 1 [img=champ/kayle.png] main who taught me the secrets of my favorite champion and helped me climb the ELO ladder. I don't know how I would be able to write this guide without you answering all of my questions on a regular basis! It is also dedicated to Shiina, a Diamond 1 [img=champ/kayle.png] player from EUNE, for contributing to this guide with his AD Kayle build, his in-depth video showing how to use Kayle's ultimate against every champion, his analysis of the Korean meta, and much more. Shiina wrote quite a few sections of this guide, edited other sections, and provided a ton of other useful information as a consultant for this guide. Thank you again Shiina, I could not have made this guide as great as it is without you. Here is a link to Shiina's Kayle guide about critical strike AD Kayle: http://www.solomid.net/guide/view/127555-kayle-build-guide-fighter-by-shiina Thank you to all my friends who always believed I would reach Diamond even when I was stuck in \"ELO Hell\" for months: Pacosa7 [img=champ/zyra.png], Khalfan [img=champ/thresh.png], Last Yasuo NA [img=champ/yasuo.png], Shashou [img=champ/riven.png], and FreeWeekVeigar [img=champ/veigar.png] (special thanks to the Veigod for gifting me the Riot skin and for practicing the Riven matchup with me over and over). Thank you to /u/kingboo311 for giving me some good advice on the [img=champ/annie.png] matchup, and thank you to /u/Dunebug6 for helping me understand the [img=champ/singed.png] matchup. Thank you to HeavyDecimation for his input on the [img=champ/jarvaniv.png] and [img=champ/darius.png] that I found on ChampionSelect. Thank you to Aynoe and Shuyan Liu for their tutorials on creating beautiful League of Legends wallpapers. Thank you to pa7x1 for helping me with the mathematical calculations to determine the best build for Kayle in various situations. Thank you to the subreddits \"Summoner School\" and \"League of Legends\" who helped me proofread my guide, critique it, and provide really good feedback in these two threads: [i]http://www.reddit.com/r/leagueoflegends/comments/2f7aqv/i_just_published_one_of_the_most_comprehensive/ http://www.reddit.com/r/summonerschool/comments/2f4m0x/i_just_published_the_most_comprehensive_indepth/[/i] [center][big]Thank you for reading my guide! I hope you enjoyed learning how to play my favorite champion, Kayle![/big][/center] [center][img=http://orig06.deviantart.net/abaf/f/2015/077/4/6/kayle_second_wallpaper_by_cyray7-d8m9mrt.png][/center]

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