Ryze Build Guide

Melting Faces with Smartcasting

Uploader Tiridus
Updated 5 years ago
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Scaling Mana (+1.17 mana per level (+21.06 at champion level 18))
  • 9
    Greater Glyph of Scaling Mana (+1.42 mana per level (+25.56 at champion level 18))
  • 3
    Greater Quintessence of Movement Speed (+1.5% movement speed)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Haro, again. My name is Tiridus and I belive this is my sixth guide here at Solomid's website. For those who don't know me, lemme introduce myself. Im an high elo player at EUNE server and I've played this game ~2 years + 2 months, started playing the week before Poppy's release. More about me and my Guide thread on EUNE, http://eune.leagueoflegends.com/board/showthread.php?t=397347 http://eune.leagueoflegends.com/board/showthread.php?t=429147 Ryze is a very stronk pick at midlane which benefits from building tanky as holl but still doing tons of dmg. And he is phenonemal with smartcasting mastered

Runes I go: [.]9 Magic Penetration Marks [.]9 Mana/lvl Seals [.]9 Mana/lvl Glyphs [.]3 Movement speed Quintessences. [highlight]Reasoning[/highlight] for my choice of Marks is that it just provides extra dmg, it gives decent magic penetration and I belive these Marks are almost necessary on the most of casters (Maybe not [imgsmall=champ/akali.png]) [highlight]Reasoning[/highlight] for my choice of Seals is that [imgsmall=champ/ryze.png] benefits very well with mana, you could go flat mana for more early game dominance but I prefer the dmg on the long run. [highlight]Reasoning[/highlight] for my choice of Glyphs are the same as above, however you could go MR runes or CD/lvl runes for easier laning. But since [imgsmall=champ/ryze.png] benefits so good of mana I go mana Glyphs. [highlight]Reasoning[/highlight] for my choice of Quintessences is that if you are going Sapphire Crystal it could be good with some extra movement speed, and extra movement speed itself isnt bad at all but if you are going boots, i'd recommend more mana on Quintessences. Or HP since Ryze is quite squishy in the beginning. I've never tried it but I guess that spellvamp Quintessences could work with the 3% mastery too. But do [highlight]not[/highlight] go [highlight]AP[/highlight] runes since its so bad compared to mana Ryze. The only Con with this is that when buying a whole rune page for a champion alone is quite costy so do be careful when you are deciding. If you are at EUNE server, then you can see that I have none of these Runes on Tiridus but that is because im not playing Ryze on Tiridus, I'm playing Ryze on my smurf account @West.

[title][img=skills/ryze/p.png] Passive: Arcane Mastery[/title] [number]When Ryze casts a spell, all other spells have their cooldown reduced by 1 second.[/number] [title]Explanation:[/title] Makes yourself quite of a machine gun with your [imgsmall=skills/ryze/q.png]. Good passive. [title][img=skills/ryze/q.png] Q: Overload[/title] [number]Passive: Ryze gains 2 / 4 / 6 / 8 / 10% cooldown reduction. Active: Ryze blasts enemy unit for 40/65/90/115/140 (+20% of ability power) plus 8% of his max mana in magic damage. Cooldown 3.5 seconds Cost 70 mana Range 675[/number] [title]Explanation:[/title] Your main dmg, I always max this first. When skilling the other skills this will be on a super low CD if having blue buff + [imgsmall=items/frozen-heart.png] so you are basically doing this: [imgsmall=skills/ryze/q.png] > [imgsmall=skills/ryze/w.png] > [imgsmall=skills/ryze/q.png] > [imgsmall=skills/ryze/e.png] > [imgsmall=skills/ryze/r.png] > [imgsmall=skills/ryze/q.png] Ofc you dont have to wait for your [imgsmall=skills/ryze/q.png] to come up on CD, you can just spam as much as you want. Skills from Mana, which is why I take Mana runes. [title][img=skills/ryze/w.png] W: Rune Prison[/title] [number]Ryze traps an enemy unit, preventing them from moving for 1 / 1.25 / 1.5 / 1.75 / 2 and dealing 60 / 95 / 120 / 165 / 200 (+60% of ability power) plus 5% o f his max mana in magic damage. Cooldown 14seconds Cost 80 / 95 / 110 / 125 / 140mana Range 625[/number] [title]Explanation:[/title] 2nd skill I max, and I always max this 2ndly,scales from Mana too which is great for you. 2 second snare is nothing to complain about either, isnt it? [title][img=skills/ryze/e.png] E: Spell Flux[/title] [number]Ryze unleashes a bouncing orb of magical power which bounces to enemy units or himself, up to 5 times. Each bounce deals 50 / 70 / 90 / 110 / 130 (+35% of ability power) magic damage and reduces the target's Magic Resistance by 15. Cooldown 14seconds Cost 60 / 75 / 90 / 105 / 120mana Range 675[/number] [title]Explanation:[/title] Meh skill, only good is that it reduces the MR but it will be barely significant late game. Could be good in laning, when harassing the opponent, if you are lucky with the bounces. [title][img=skills/ryze/r.png] R: Desperate Power[/title] [number]Ryze becomes supercharged, passivly grants 75 / 150 / 225 mana, also gaining 15/20/25% spell vamp and causing his spells to deal 50% AoE damage for 5 / 6 / 7 seconds. Cooldown 70 / 60 / 50 seconds Range 200 [/number] [title]Explanation:[/title] Gives you more Mana, and a good active effect, you are basically buying a [imgsmall=items/tiamat.png] when using it, but for spells. Provides decent spell vamp too, which is cool. Can be devastating in teamfights. Good for taking out huge creep waves.

[imgsmall=skills/ryze/q.png] > [imgsmall=skills/ryze/w.png] > [imgsmall=skills/ryze/e.png] > [imgsmall=skills/ryze/q.png] > [imgsmall=skills/ryze/q.png] > [imgsmall=skills/ryze/r.png] > [imgsmall=skills/ryze/q.png] > [imgsmall=skills/ryze/w.png] > [imgsmall=skills/ryze/q.png] > [imgsmall=skills/ryze/w.png] > [imgsmall=skills/ryze/r.png] > [imgsmall=skills/ryze/w.png] > [imgsmall=skills/ryze/w.png] > [imgsmall=skills/ryze/e.png] > [imgsmall=skills/ryze/e.png] > [imgsmall=skills/ryze/r.png] > [imgsmall=skills/ryze/e.png] > [imgsmall=skills/ryze/e.png] Priotizing: [imgsmall=skills/ryze/r.png] > [imgsmall=skills/ryze/q.png] > [imgsmall=skills/ryze/w.png] > [imgsmall=skills/ryze/e.png] Gives you maximum dmg output. [imgsmall=skills/ryze/e.png] isnt worth to max since it scales of AP, not Mana like the other 2 skills and AP Ryze is waay to fragile to be good. Also he has bad scalings.

Start items: [imgsmall=items/boots-of-speed.png] + [imgsmall=items/health-potion3.png] + [imgsmall=items/mana-potion.png] or [imgsmall=items/sapphire-crystal.png] + [imgsmall=items/health-potion3.png] If you feel secure enough to go mana crystal in the beginning, then its a great option since it will improve your early game and you can get [imgsmall=items/catalyst-the-protector.png] faster, but you should always have a pair of [imgsmall=items/boots-of-speed.png] before going upgraded items. Otherwise is [imgsmall=items/boots-of-speed.png] + [imgsmall=items/health-potion3.png] + [imgsmall=items/mana-potion.png] good option. Early game items: [imgsmall=items/catalyst-the-protector.png] + [imgsmall=items/sorcerers-shoes.png] + [imgsmall=items/tear-of-the-goddess.png] [imgsmall=items/tear-of-the-goddess.png] for great chunk of mana throughout the game and mana regen, [imgsmall=items/catalyst-the-protector.png] for sustain in lane and early tankiness and [imgsmall=items/sorcerers-shoes.png] or [imgsmall=items/mercurys-treads.png] for obvious reasons, more dmg/tankiness + movement. Follow up items from early: [img=items/glacial-shroud.png] Against heavy attack damage dealers, but also for more dmg with the CDR and Mana. or [img=items/banshees-veil.png] For magic dmg dealers and survivalbility. Core items: [imgsmall=items/banshees-veil.png] + [imgsmall=items/frozen-heart.png] + [imgsmall=items/will-of-the-ancients.png] End game: [imgsmall=items/banshees-veil.png] + [imgsmall=items/frozen-heart.png] + [imgsmall=items/will-of-the-ancients.png] + [imgsmall=items/sorcerers-shoes.png] + [imgsmall=items/archangels-staff.png] (<last item) + one of these: [img=items/banshees-veil.png] Another banshee's veil, provides mana hp and magic resist. Isnt wrong at all. [img=items/force-of-nature.png] For massive MR increase against heavy magic dmg dealers. Gives decent movement speed too. [img=items/guardian-angel.png] Another life + armor and magic resist. Always good. [img=items/quicksilver-sash.png] Cleansing those CC's and suppressions is never wrnog. [img=items/lich-bane.png] Mostly for the mana, magic resistance and passive but its also good cuz it provides 80+ AP and movement speed. [img=items/shurelyas-reverie.png] Extra Mana and HP and also gives a good active effect. Good choice overall. [img=items/void-staff.png] If you want to deal moer dmg against MR stackers. [img=items/warmogs-armor.png] Gives alot of HP, almost 1000 full stacked. Nothing to complain about here.

Playing Ryze in the middle lane is all about farming (dum dum dummmm), as all champions. When he reaches lvl 3/4/5 he got very good harassing with [imgsmall=skills/ryze/w.png] > [imgsmall=skills/ryze/w.png] > [imgsmall=skills/ryze/e.png] > [imgsmall=skills/ryze/q.png] espically if the target is near something that can make your [imgsmall=skills/ryze/e.png] bounce more than once. However there are some champions that atleast I find annoying when im playing Ryze, in laning phase: [img=champ/cassiopeia.png] Cassiopeia can with ease out harass you in trades since when you are using your skills you have to stand still longer than other champions which will be a very easy target for her poison + twin fang spam. In lvl 6 it just get worse because if you are using your skills, she has very easy time to land her ult on you. Not recommended to pick Ryze against Cassiopeia. If you are picking Ryze against her, or she pick Cassiopeia against Ryze you should always be on your feet, you should keep moving while throwin' your spells at her. Merc treads + banshee's early recommended. [img=champ/leblanc.png] With her devastating burst and her silence its almost needed to buy banshee's veil as soon as possible. Not fun to play against pre banshee's veil. However if you play well you can take her down, same as Cassiopeia. Position yourself behind minions early laning phase and if she goes in with the Q > W try to make your own spell combo before she lands it, Q > W and auto attack her when she have done so. It will make you harass her more since she got the aggro from your minions. Another way to face her is pushin' quite alot but be cautios for enemy jungler ganks if you do so. Merc treads + banshee's early recommended. [img=champ/galio.png] Annoying due to his early magic resistance, his sustain and his ability to push down waves very quick. Merc treads + banshee's early recommended. [img=champ/ahri.png] Can be annoying sometimes since she got her charm and true dmg, but shouldnt be way to much of a problem for you, unless she plays very well. These are the champions that ive met so far that I think is annoying during laning phase.

You can either be on the frontline with your toplaner + jungler and spit out your skills, playing almost as a tank, or work as a bodyguard for your support and AD carry or just deal tons of dmg on whoever comes in range. Anyways you should try to priotize AD/AP Carry > Support > Tank/Jungler. Be careful for champions that got tons of CC such as [imgsmall=champ/fiddlesticks.png] because you need to stay uncc'd to do something.

Smartcasting is very good option for champions who spams alot, such as [imgsmall=champ/cassiopeia.png] and [imgsmall=champ/ryze.png] or champions who need to unleash their spells as soon as possible such as [imgsmall=champ/malzahar.png], [imgsmall=champ/veigar.png] and [imgsmall=champ/leblanc.png]. The first thing you need to do is start up a game (if you havent done this before) and go to key bindings and search for Smartcasting spells and change those after your own keys. But be careful when you do this since you can accidently choose an already used key, example H which hold's your champions atk. I have the standards still on, pressing SHIFT + QWER and since ive used this for a while im sticking with it. The point with smartcasting is that you can combo and spam way much easier but ive used it for over a year and I use smartcasting for every single spell now except global ults/semi global such as Ashe's ult, Ezreal's ult and Lux's ult. You will need to practise with smartcasting if you never used it before but I can tellya this, it is worth it in the end. You can also fix your items so you can smartcast them aswell, such as [imgsmall=items/deathfire-grasp.png], you do the same, go in on key bindings and look for item smartcasting and change them for a preferd key. I use SHIFT + 1 and SHIFT 2 for item 1 and 2. If you didnt know you can drag around your items in inventory so you dont have to change all the time.

Hmm.. I think this was it. Id like feedback, about the length and the content. Should I write more, should I try to explain more? Next guide upcoming: Heimerdinger Sadly I cant make video's since my computer cant handle recording. /Tiridus

Comments coming soon!
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