Hecarim Build Guide

Pants are Hecarim (Season 5)

Updated 2 years ago
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Hi I'm Pants are Dragon, a CHALLENGER solo queue player, also subbed for Complexity Gaming once in the NACL and I've been playing since the release of Nocturne, my first champion was Teemo and I grew in love with his champion select quote \"Captain Teemo on Duty\" and ultimately the game. I actually didn't make my name, it was given to me by Riot! My old name was jlzzdragon and then Riot changed my name to this and I feel like I was trolled to oblivion, but at the same time I grew with great power, and from that day I knew I would be one of the best! For those who want to view my other guides, check the description in this video as it lists links to other guides and is updated thoroughly: [vid=http://www.youtube.com/watch?v=63rjU3VuGck] For those interested, here's my summoner profile: [center][imgext=http://gyazo.com/f8ebc309a04126ee22e20f449451708f.png][/center] Hecarim is a really mobile champion with a lot of early game pressure and mid game to late game becomes a beast at taking down, once he gets ahead early game it's gonna be hard to come back if your on the other team.

1/12/2015 - updated masteries very strongly - build is more oriented to carrying and early/mid-game - jungle route is different. - added videos on how to jungle season 5 8/16/2014 - added ghost blade to situational items - added situational skill order

[vid=http://youtu.be/wQzM8X0UFbU] [vid=http://youtu.be/ZtriYEviPmI] 15 tips to help soon

I feel that Hecarim is one of the great junglers who excel at early game, because of the mobility he has around the map and the amount of damage he can output is extremely high. Usually when I jungle Hecarim, I always have the mentality of ganking crazy and going to where over extent lanes are and following the enemy jungler (counter ganks), and it's really easy to get a kill when you have double buffs as this gives him sticking power and more DPS from his Q. Always keep tabs on your blue buff/red buff and do them immediately or have some ward coverage so the enemy jungler doesn't steal it, he will steal your red buff (blue side) if you're ganking top and he notices you started there and it's 7:15 minutes. I may not counter jungle a whole lot but I do like to protect my own jungle. Basically, a gank early game is easy to pull off. You just run behind them and make sure to have your devastating charge on and to knock them back to your team mates. Also you can use your Q during the run for more damage, and if your going super ham and want blood and you feel like he can escape. Activate ghost, as this will give you chasing power and an increase in DPS. Once Hecarim gets even one kill, his ganking power sky rockets as the kills he'll be trying to get will be much easier to obtain as he has more items and levels than usual increasing his daamge. Once Hecarim has reached level 6, he can even run down lanes and do lane ganks now. You just have to make sure to use your onslaught of shadows and make it land right behind the enemy (this takes some practice) they will be feared towards your allies and you can knock them back more with devastating charge. If you are doing the casual gank, just make sure to use Onslaught of Shadows as a 2nd gap closer. Say if they blow a flash to escape your melee range then you'll use it to catch up to them. Also, if you see an ally in trouble and getting ganked by a enemy, get to that action and save his ass! Your mobility and damage will surely overcome the enemy jungler and maybe you'll get a kill or 2.

[b]Blue Side Route[/b] Start Gromp since your bot side is doing golems, then do blue and then wolves to hit level 3. After you can back and get Trailblazer and go to your red to pick it up and gank after. Alternatively you can go Gromp --> Blue --> Red and get all buffs but you might be too low to gank after so it's better to just back now and save your red buff for later. [b]Purple Side Route[/b] Start Golems since bot side is doing gromp, otherwise you can do Gromp and do the blue side route. - Golem > Red > Blue When ganking and how to gank: - If he flashes and has no other escapes, it's best to Ghost]with him and go for blood as long as you have the distance to kill him (half a lane maybe?) as you have red buff. - The usual way to get someone is to start charging up with E and try to get behind them so you can knock him into your team mates. A smart person will flash out of your charge when it hits so that they won't die. Then of course you just wreck havoc with rampage. Reasons why I don't like starting blue golem on blue side / starting red lizard on purple side. - Bot lane is always warded when I'm done red. So the only other lane I can gank is mid, which at most I will make them burn a flash and since I can't ghost with them to their tower, they will basically hug there tower until they have some security. If I do go down this path I'll probably just do golems. [center]Ganking Mid[/center] Hecarim is actually pretty good at ganking mid, well in my experience and on the early levels. If the enemy mid is smart they will flash your charge. What I usually do is actually come behind their cliff instead of going through mid brush, and start charging once I know I can get the knock back on them, and when I'm there I get behind them and knock them back to my team so we can get an easy kill. I'll only gank for mid most of the time if: - Enemy is over extended: It is easier to kill someone who is in your side of the map. - Flash is burnt: This means you can use everything on him and you and your mid can take him out. - Ally mid has some form of CC and is reliable: Kills are easier secured. Lissandra - Has a reliable burst combo: The faster we can kill him the better we can get out of there without the enemy team coming. - Enemy is low. Example champions I like to gank for: Ahri, Lissandra, Twisted Fate Reason: They provide reliable follow-up and crowd control so that I can rely on a for sure kill. Example champions I don't like to gank for: Vladimir, Nidalee, These champions are a bit slow on the follow up and do not provide much crowd control or follow up damage or chase. I'm not saying you shouldn't gank for these champions, but it's a tad hard, like what are they gonna do run and try to cast a spell? But guess what? Even without there crowd control, you as Hecarim bring a ton of damage and kill potential by yourself as you have the chase and the mobility to stick to the enemy. So don't see if you and your teammate can get a kill, SEE IF YOU CAN GET A KILL. Yeah basically don't have to rely on your teammate to get you a kill, just feel confident on your mechanics to get one. Champions I do not like ganking unless escape is burnt. Ahri at Level 6, can spirit rush away. Kassadin at Level 6, can Riftwalk away. Khazix can leap away. Morgana is immune to CC. Zed can warp backwards. These ganks will simply not be kills unless they have fully committed to a fight and blown there escapes. You can set up a counter gank easily if you see the enemy jungler going to gank mid, inform your mid laner that you are here and you want him to bait something so you can come in and kill the squishiest champ there, with R and your DPS and your W how can you lose? [center]Ganking Bottom[/center] The hardest lane to gank, this lane is probably the trickiest to pull off as everything is warded most of the time. I will be talking about this from blue side perspective. So what do you do? Well, you can gank them at most by going through river at 4-5 minutes, and they are over extended. Sometimes this could happen, other times they see you and run so you decide to back off. It works only half the time, but remember when your coming down, try to charge in with E and then always try to corner them against the wall or even better getting behind them to knock them back into your team mates, once your in just spam Q and sticking to them. You'll also have to ask your bot lane where wards are, if they don't know it's best not to waste your time with it as maybe the other team could bait a counter gank or they just go back, although not everyone's map awareness is god tier, so you could pass through a ward and they might not even know. Another option is going for a lane gank where your support initiates and your about 5 champions back to follow up on a champion. This option is tricky to pull off but when experienced is really successful in a lot of situations so yeah, just ping in that your going for a lane gank and to let your lanes blow some crowd control. Then you come in charging in and you'll want to use R and make it behind them so that they flee towards your team mates and you can even knock them back farther with E and then blow all your spells over their champions. The final option is to wait for their Jungler to come in and you wait behind your team and for him to initiate, then you come in with all your crowd control and focus one target. You should win as you have your W to heal from your allies damage so if they try to focus you it might be the end for them. TIP: Aim the support, usually the ADC has some form of escape and will get away and sometimes have barrier which is even harder to kill. I mean if you can lock him down and you know you can kill him then go for it, otherwise the support is typically an easier kill. [center]Invading[/center] Start with W if your the one who face checking first and going for a 5v5 all out brawl. If your just going to pick someone off, Q so you can do your jungle. [center]DRAGON[/center] Knowing when to dragon is key, remember its every 6 minutes. Here is a checklist of when to dragon. - Bot Lane went back? - Enemy Jungler is top? - Killed enemy ADC - Killed Mid? - Vision ward on dragon, and pressure on bot/mid. Here is when not to do dragon. - You don't have smite and enemy jungler is around. - Any time it could be an even fight. 4v4/5v5 [center]BARON NASHOR aka Dragon V2, comes up every 7 minutes[/center] If you attempt this you probably want to attempt this when you have some armor and are at least level 11 and its 25+ minutes, and depending on how far ahead you are. Alright I have a trick for doing Baron Nashor and saying it will probably be exploited and people will probably never fall for it. If I'm ahead, I'll tell our top to push bot really hard to make the other team chase him, even if he has to die for it. once we see the enemy team heading for him we will start Baron and get a free baron, I'll also have a vision ward on baron too. The reason this works is because in solo queue most of peoples' priorities are set on kills, and I play for team objectives. So since an opportunity to get an advantage by killing an over extender, this opens us to do Baron. Other than my cheese tactic, your going to want to do Baron when: - The enemy team does not know - 2+ members are at bottom - Won a team fight. - ADC has Bloodthirster/Infinity Edge + Zeal - Alternative for an ADC is like someone else with a lot of DPS, (Jax, Ryze, Karthus) could probably 3 man it with Hecarim, Ryze and I guess a support for measure. [center]Counter Jungling[/center] Unless you have a kill over him, I don't think Hecarim should be dueling anyone unless he's ahead. There are better duelists then the pony and you don't want to throw the game by dying to Udyr. The only time I counter jungle is if I'm far ahead, or I know I can take there buffs with team coordination. Other times I take their blue/red if I see the enemy Jungler far away from his blue/red buff at 7:05 (Which ever he started at.) [center]Counter Ganking:[/center] Find your enemy jungler, then set up in a place where he will come and you can come kill the enemy jungler or whoever is squishier with your allied laner, make sure to pick a target that you can burst and your ally knows it, or else the disperse damage could cause you to die. Hecarim is probably a great counter ganker as he has a lot of mobility to get to places faster than most junglers, using this strength a pro-longed gank for the enemy could mean the big giant pony will come and destroy all whose around. [center]How to Spike Objectives[/center] Not much to say except combine your Q + auto attack + Smite for like a 300 + Smite damage.

Mid game you should have Stalker's Warrior and Ninja Tabi, Locket and Sweeping Lens, you shouldn't die instantly in team fights as you should have some resists to negate damage and you'll be healing off your Spirit of dread. While also being really tanky you'll be doing a lot of damage once you get those Q stacks in team fights. Time for you to lead your team to push towers, maintain control over dragon/baron and win. So always have a Vision on dragon. And if you feel real confident, do it on baron and try to secure it and estimate whether you should do baron or not (some of enemy team is around bot side, your grouped 5) etc. Hecarim can probably tank baron for awhile, but don't rely on his damage as baron has had it's changes and to reduce damage on the person tanking him by 50%, so I say only do baron when you have a clear advantage, like say 5v3 or even 5v4 when enemy jungler is down. This is where also the best team fights come alive, since everyone is around level 13 and multiple variables happen instead of late game where it's peel for carries. [center]Assassinating The Enemy Carries[/center] Hecarim is an initiator with tons of damage, if he can and knows that his team will follow up after he initiates then that is a good sign. - Initiate and try and get in the backline with R - Use E and knock back your target to your team mates. - Ask if you are going for the ADC or APC, and maybe if you have some assistance (Orianna, Diana) hopefully you'll be killing some people. - Wreck havoc with your Q and keep attacking the carries. - Once you go below 50% health, back up or unless you can get some kills keep going forward. [center]PROTECTING YOUR CARRY[/center] Do this when your carries are ahead of enemy carries or if they initiate on you. - Anyone who is on your carry, use all necessary cooldowns to assist in killing the anti-carry even using R to keep them off them. - Since not everyone is a diver, if the enemy team initiates on you use the R to disrupt the enemy back line (i.e don't let that Orianna ultimate your whole team). - Do not dive straight into there back line, stay as a meat shield for your carries and be in front of them and even E to get them off your carries - Although if you see one of your assassins go in like Diana on there carries, I think it's time you and her shred their back line so go forth and charge into there back lines. [center]TIPS/STRATEGIES FOR WHEN YOUR BEHIND:[/center] - Wait until other team throws (baron attempt, tower dive) - Pick off any over extending enemies, using Hecarim's mobility he should be at action faster than other enemy junglers. - Fight fights where you have a number advantage (5v4) [center]TIPS/STRATEGIES FOR WHEN YOUR AHEAD:[/center] - Keeping timers on dragon, baron and when they are up. Always getting them for the global gold. - Group and push mid. - Pink baron, and try to do it with your team mates, mainly need a lot of DPS (ADC). - My cheese tactic, send top lane bot and make him push really hard so the enemy team tries to kill him and let your team stick around baron so you can get it.

Hecarim is one of the best tanks late game, survival rate to be fair as his W gives him a lot of durability. But of course lacks some crowd control but has a lot of durability. So what should your prime objectives be late game? Baron is essential this game, so always have a ward on it or pink it whatever you can do and have some security over it, this is also where 1 team fight or baron can game change everything. If played wrong you could lose the game. You also will want to tell your team to group and push/defend and not to get picked off as Baron is easier to do late game with the amounts of items that everyone has, all you would have to do as Hecarim is to tank it while your ADC just damages it. Alright, so your carries are now who do the real damage, and now you as a main tank HAVE NO damage since you didn't build damage. You now have to protect them if the enemy team initiates on you, this is where the PEELING mindset comes in where you stay with your ADC blocking all kinds of skill shots towards him and being a complete meat shield, of course if you have some diving partners like Karthus then of course you'll want to be up in the front lines assisting him with his AOE damage, it's all how the team fight goes like if you want to initiate or if they want to initiate first. Just ask yourself if your on the offensive or the defensive of the team fight. You should have a Randuin's Omen at this time as the enemy ADC should have a Bloodthirster/Infinity edge + Phantom Dancer and will do tons of damage. Attack Speed reduction will cut a ADC's DPS massively, although once he gets that last whisperer, he'll still be doing tons of damage. Just remember when your chunked and have 40% health, to run to your team mates and make sure you survive while just being there for morale support and when you can single out someone instead of taking all the damage of the enemy and dying. REMEMBER IF YOU ACE THEM, TELL YOUR TEAM NOT TO RECALL AND END IT (Maybe?). Death timers are extremely long at late game point and gives a team an ability to end it. Or atleast push get towers more gold for yourself, get a lead and get stronger for the next team fight or just even to do Baron.

[vid=https://www.youtube.com/watch?v=t_b0Lia3qsA]

[center]What is your role in a team fight? : The tank, peeler, and assassin.[/center] The Tank, is the one who soaks in all the damage and still survives it all. The Disrupter, is the one who causes a lot of havoc in team fights and can displace people and be an annoyance when in the middle of the enemy team. The Bruiser, is the one who is tanky and can deal tons of damage. The Diver, is the one who will try and take out the back line with his skill set. [center]What do you do with your skills?[/center] Q is used to basically just do damage and constant damage, over time it will be spammable and Hecarim will be doing more DPS over time. W is used to heal up when Hecarim has taken some damage, don't use it at the start of fights as you should be full HP and should be used just to heal some HP. E is used to initiate team fights, and once you used R, try to knock a target back to your team mates so they can try to kill him. Once up again use it to chase people or to get behind people and knock them into your team mates or away from your team mates. R is used to initate the team fight, unless the enemy team has initiated on you then you'll want to use it to peel off anyone being mutilated by the enemy. If you are initiating try to use your ultimate behind the enemy so they run towards your team and knock them back with E. [center]What positioning should you have?[/center] You can be with your assassin and trying to kill there carry if your going to initiate. You can be in the middle of all the enemy's team so you can hit them all with your Q. You can be the one guarding your ADC and keeping him alive, killing anyone who dares to go through you as you will knock them back or just soak up any skill shots coming to him. Once your HP is low, stick around the team fight and once your cool downs are up, use it to heal off of and crowd control people and to burst an enemy if the situation says you can.

Hecarim is a really mobile champion, one of the biggest and is a real pain to deal with once he gets some kills and excels at early game with his damage. Then later he becomes one of the best tanks late game with his healing ability. If you enjoyed this guide, check out the description of this video as it has links for other guides written by me: [vid=http://www.youtube.com/watch?v=63rjU3VuGck] Check me out on youtube, I make video guides on champions and there will be stream highlights along with montages and random other stuff! http://www.youtube.com/luigidragon Check my stream sometime! http://www.twitch.tv/luigidragon PM me on Facebook: http://www.facebook.com/luigidragonLoL Follow me on Twitter: http://www.twitter.com/luigidragon

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