Corki Build Guide

Spitfire Ace

Uploader Chaox
Updated 5 years ago
305,171
94%
Runes
  • 9
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 9
    Greater Seal of Scaling Mana Regeneration (+0.065 mana regen / 5 sec. per level (+1.17 at champion level 18))
  • 9
    Greater Glyph of Scaling Ability Power (+0.17 ability power per level (+3.06 at champion level 18))
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Corki is currently one of the best AD carries in the game. He is very strong at any point of the game, unlike an Ashe or Tristana who become incredibly weak during the mid game while waiting on their end game items. Corki can farm incredibly well not only because his auto attacks hit like a truck, but because he can clear waves insanely fast, and with his mobility travel to your teams or your enemies jungle, or even other lanes to farm. Being able to dish out so much damage at any point in the game, farm so well, along with constant split push pressure is why Corki is generally banned in tournament play.

Red - Flat AD - Very nice with Corki's passive Yellow - Mana Regen/Level - Best in Slot Blue - AP/Level - 28 Ap at 18 is pretty nice since Corki is also AP heavy. Quint - Flat Damage - Best in Slot

[title][img=skills/corki/p.png] Passive: Hextech Shrapnel Shells[/title] [number]Corki's basic attacks deal 10% additional true damage to minions, monsters, and champions.[/number] [title]Explanation:[/title] This passive is awesome. 10% extra damage. TRUE DAMAGE. [title][img=skills/corki/q.png] Q: Phosphorus Bomb[/title] [number]Deals 80 / 130 / 180 / 230 / 280 (+50% of ability power) damage to enemies in a target area. In addition, the blast reduces an enemy's chance to hit by 35% and reveals nearby stealthed units for 3 seconds. Cooldown 8seconds Cost 90 / 100 / 110 / 120 / 130mana Range 600[/number] [title]Explanation:[/title] Having a Nuke on a carry is awesome, nukes scale the best during early game... Ex: any level 3 vs level 2 champ in lane. This nuke also scales incredibly well into late game because of the 35% blind, which can easily turn the tide in a carry vs carry situation. [title][img=skills/corki/w.png] W: Valkyrie[/title] [number]Corki surges to target location dealing 60 / 90 / 120 / 150 / 180 (+40% of ability power) damage per second to enemies in the fire left along his path. Cooldown 20 / 18 / 16 / 14 / 12seconds Cost 100mana Range 10000[/number] [title]Explanation:[/title] Great mobility and escape mechanism. Built in Flash on a 12 second cooldown? Yes please. [title][img=skills/corki/e.png] E: Gatling Gun[/title] [number]Corki's gatling gun fires at all targets in front of him for 3 / 3.5 / 4 / 4.5 / 5 seconds, dealing a quarter of his total damage and shredding 1 / 2 / 3 / 4 / 5 armor with each shot. The armor reduction persists as long as the enemy is under continuous fire. Cooldown 16seconds Cost 60 / 75 / 90 / 105 / 120mana Range 600[/number] [title]Explanation:[/title] -50 Armor at level 5, along with great damage. Great for Dragon and Baron. Since the cooldown is pretty long, make sure every Gatling counts, especially during end game fights. [title][img=skills/corki/r.png] R: Missile Barrage[/title] [number]Corki fires a missile towards his targeted location that will collide with the first enemy it hits. Each missile deals 125 / 200 / 275 (+30% of ability power) area magic damage. Corki stores one missile every 14 seconds up to 7 missiles at any given time. Every 4th missile will be a Big One. Cooldown 1.2seconds Cost 25 / 30 / 35mana Range 10000[/number] [title]Explanation:[/title] Your Missile Barrage accuracy is a tell about how veteran of a Corki player you are. Great for clearing waves. Excellent Poke.

R whenever. Q first, damage is too good. E second, damage is too good. W last, obvious.

Your goal is to farm, and since your auto attacks hit really hard, there should not be an excuse to miss any last hits at all. Once you hit level 4 and get level 2 Q and one level in E, you can try to be aggressive, depending on your lane composition and your enemies, this may or may not work. If it doesn't, realize so and continue farming. Remember that Valk is 100 mana, so only use if you REALLY have to. Phos Bomb also costs a lot of mana, if you want to clear waves, then try to use Missile Barrage. Tip: At level 7 (With level 4 Q and level 1 R) you can clear an entire ranged minion wave in the back.

Since you're Corki, you are already strong mid game compared to other AD carries(Because you have nukes!). You can either try to force 1v1 situations vs other champions, farm lanes/jungles with your mobility, or teamfight at Dragon. All options are open. Most of the time though, you will end up just farming, but realize that you are likely stronger than most other champions (specifically other AD's) in the game. Take advantage of your mid game strength!

At this point, your damage should be at its peak. Anything that walks near you should melt. However, the major drawback is your attack range. Ashe/Trist/Cait all have a much easier time hitting targets than you will. The most effective way to play MOST teamfights late game is to hit whatever target you can... really really hard. But always be aware of squishies that overextend, so you can Valk onto and kill instantly.

[own3d]http://www.own3d.tv/video/148078/SoloMid.net_-_Chaox__id_33356__Archive__2011-07-11_19_11_28_-_19_59_56_[/own3d]

Comments coming soon!
Copyright © 2009-2015 SoloMid. All rights reserved Back to top