Udyr Build Guide

Real Man Top Bear Pig

Uploader z3rg3m3n
Updated 4 years ago
246,315
67%
Runes
  • 9
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Hello, everyone! z3rg3m3n here with my second guide! I recently picked up Udyr solo top - he is currently my 2nd most played champion in ranked and I have a 71% win ratio on him, with 5-4-4 average KDR. I also managed to hit a new all-time high of 2128with him :) http://i1200.photobucket.com/albums/bb334/z3rg3m3n/udyrstats.png NOTE: This guide offers general guidelines of a particular way of playing Udyr. Udyr is extremely flexible and you may want to adjust your gameplay. Hope you enjoy the guide!

For those interested, I coach for 15/hr to help pay for my college tuition. I have successfully coached in the past in many competitive games such as DOTA and WoW. For LoL, I have coached around 150 players thus far, who have seen elo gains ranging from 50 to 700. I am very open and dedicated to helping you succeed! Send me a message through solomid, or join my LoL client chatroom "z3rg3m3n" (no quotation marks) if you're interested & want to contact me! :) If you need me for any other reason, feel free to contact me through my chatroom or solomid! It's becoming increasingly difficult to keep up with friend requests in LoL. Thank you for your support! <3

[highlight]Pros:[/highlight] -High damage output/burst -Good Chase/Escape -Stun -Tanky -Hybrid Damage -Strong Laning Phase [highlight]Cons:[/highlight] -Can be kited -Offers no Aoe damage -Mana issues early in the game

These runes are aimed at rounding Udyr out with tankiness (resists) and making him a strong lane champion (last hitting & harassing). Tiger Stance scales very well with AD, but it does AP damage, making Udyr do incredible hybrid damage. You may wish to consider movement speed quints if you do not want the AD quints. Movement speed quints are much better vs ranged champions (see: Lane Matchups #3) MS quints also also scale better, as a stat, into mid/endgame than AD quints. However, AD quints offer more damage, specially laning-phase. Use MR/level, if you do not need early MR.

NOTE: This is very, very match-dependent. Some games you may need to prioritize W for lane sustain (see: Lane Matchups) or for midgame tankiness vs. high burst/dmg teams & teamfighting. My skill order is focused around killing people in lane and ganking. Tiger Stance = Big dmg. Bear Stance = Big speed/Stun. Also remember that as you level up abilities, their mana cost goes down, making this very important on my Udyr Roam/Kill-style with Bear Stance. You're generally tanky enough that Turtle Stance is not needed. It is true that Turtle Stance is great for sustain and big teamfights, however. And trades vs high-damage champions. Remember, these are just guidelines. You have to adjust.

[highlight]A) Starting Items[/highlight] [img=items/boots-of-speed.png] + [img=items/health-potion3.png] Boots of Speed + Pots are useful in a variety of situations, and it is my most-common starting item set. They are good for being aggressive in lane, specially when combined with an early gank from your jungler. This mobility allows you to last-hit and harass your lane opponent if he tries to last-hit. The mobility is also good for escaping early ganks. Great vs. champs that you can bully early with Q's such as Irelia[imgsmall=champ/irelia.png] and Shen[imgsmall=champ/shen.png] NOTE: You can use this setup practically every game, as opposed to the other "safer" setups (such as cloth/mantle), but be cautious and make sure to only choose it when it is to the best of your advantage. As said earlier, it is probably the best setup for an early gank top by your jungler. Lastly, they are essential for harassing ranged champs (such as Vladimir[imgsmall=champ/vladimir.png] or [imgsmall=champ/nidalee.png]) [item=cloth-armor][item=health-potion5] This setup is mainly for vsing strong earlygame melee AD champs such as Tryndamere[imgsmall=champ/tryndamere.png] or Lee Sin[imgsmall=champ/leesin.png]. You will be able to cs safely, stay in lane with sustain, and even harass them when they try to last-hit. [item=null-magic-mantle] + [item=health-potion2] This setup is just for farming vs an AP. I practically never get it, but it's worth mentioning. [item=dorans-blade] Doran's blade is extremely risky compared to the other options, but it's worth mentioning. It gives you decent health and extra AD. I don't recommend it very much, but it's not out of the question. Your opponent will need to be melee and/or you'll need to run movement speed quints. The reason it's so risky is that it makes you very vulnerable to ganks and to being kited. It can be devastating 1v1 vs. melee champions, however. [highlight]B) Midgame Items:[/highlight] After you go back to base for the first time, you have some choices to make on what to buy. Here's are some generic answers to help you figure out how to spend your gold 1) If you started boots[imgsmall=items/boots-of-speed.png] setup: A) Are you up against a melee AD that you can bully? Buy 1-2 longswords[imgsmall=items/long-sword.png] for more bullying power. Build these into wriggles[imgsmall=items/wriggles-lantern.png] and phage[imgsmall=items/phage.png]. Build tier-2 boots (merc[imgsmall=items/mercurys-treads.png] or ninja[imgsmall=items/ninja-tabi.png]) when needed. B) Are you up against an AD that can bully you? Buy either cloth[imgsmall=items/cloth-armor.png] for wriggles[imgsmall=items/wriggles-lantern.png], or ninja tabi[imgsmall=items/ninja-tabi.png] or chainvest[imgsmall=items/chain-vest.png] - depending on what you want your endgame items to be and how much armor you need at the time. Regardless, you will also need wriggles[imgsmall=items/wriggles-lantern.png] ASAP. You can build the chainvest[imgsmall=items/chain-vest.png] into Randuins[imgsmall=items/randuins-omen.png] or Frozen Heart[imgsmall=items/frozen-heart.png] later on. C) Are you up against an AD kiter? Buy tier-2 boots and get wriggles[imgsmall=items/wriggles-lantern.png] and possibly some more armor, as in section B above. D) Are you up against an AP / AP kiter? Buy merc[imgsmall=items/mercurys-treads.png] or mantle[imgsmall=items/null-magic-mantle.png] or negatron [imgsmall=items/negatron-cloak.png] , based on your needs. Also, consider health crystal[imgsmall=items/ruby-crystal.png] and vamp scepter [imgsmall=items/vampiric-scepter.png] for survivability. Also consider a longsword[imgsmall=items/long-sword.png] for damage. 2) If you started anything other than boots: A) Buy boots :P B) Refer to previous section :P [highlight]C) Core Items:[/highlight] In most games, my core midgame items consist of: [img=items/mercurys-treads.png] (Or [img=items/ninja-tabi.png]) [img=items/wriggles-lantern.png] [img=items/phage.png] These are the items that I prefer, if I am not forced to deviate item builds. Wriggles[imgsmall=items/wriggles-lantern.png] allows you to secure objectives (such as buffs/dragon), as well as have insane sustain. You can easily tank a teamfight, go heal on creeps, and come back to the teamfight. It also gives you armor for tankiness and some damage. Phage[imgsmall=items/phage.png] gives you survivability, damage, and most-importantly, the proccing slow for teamfights and skirmishes. Use it to stick on targets so you and your team can kill them. [highlight]D) Endgame Items: [/highlight] After I have my core items, I really adjust my build depending on how much gold I have relative to others and what the team compositions are. If I am ahead in levels/gold or fed, I will probably finish triforce[imgsmall=items/trinity-force.png] for a strong offensive advantage and burst. If I need some MR, can stick on targets, and I am tanky relative to the enemies' current items, I will buy wit's end[imgsmall=items/wits-end.png] If I am having survivability issues, I will buy 1-2 flat resist items (Chainvest[imgsmall=items/chain-vest.png] or negatron [imgsmall=items/negatron-cloak.png]) plus some health ([imgsmall=items/giants-belt.png] - possibly warmog's[imgsmall=items/warmogs-armor.png]) If I want to buy a selfless aura item to help my team, I could buy [imgsmall=items/frozen-heart.png]. If I can stick to the enemy AD's, and they need to be shut down, I could buy Randuin's[imgsmall=items/randuins-omen.png] If they have suppressions (Such as [imgsmall=champ/malzahar.png]), it may be very convenient to buy QSS[imgsmall=items/quicksilver-sash.png] Note: There are games in which I buy both Triforce[imgsmall=items/trinity-force.png] and Wit's end[imgsmall=items/wits-end.png] - if you are fine on survivability, the damage output is amazing. If the game drags on further with these items, it is a great idea to buy GA[imgsmall=items/guardian-angel.png]

Udyr is an extremely strong laner, though he has a few mana problems early-on. Udyr, played right, can beat practically every single melee AD champion. 1) Easy Matchups: Melee AD In general, in most of these matchups, you will want to trade whenever possible with Tiger Stance, and then run away. Udyr can outdamage almost every melee AD with this burst damage, but he does not have enough sustained dps to face them toe to toe. Max Tiger Stance and then either Bear Stance or Turtle Stance (for harass trades & hp/mana sustain). Be careful not to get kited & harassed by their ranged abilities when you go in with Tiger Stance! Examples: [imgsmall=champ/darius.png] [imgsmall=champ/leesin.png] [imgsmall=champ/shyvana.png] [imgsmall=champ/talon.png] [imgsmall=champ/tryndamere.png] etc. 2) Medium Matchups: Burst/Tanky/Hybrid Champions This is basically the same as Melee AD matchups, except that they're much more dangerous due to their tankiness and damage. In many of these matchups, you may choose to just farm with Turtle Stance, instead of trying to kill them in lane. Examples: [imgsmall=champ/shen.png] [imgsmall=champ/renekton.png] [imgsmall=champ/malphite.png] 3) Hard Matchups: Kiters, Nukers & Harassers (Particularly AP champs): In a straight 1v1, if they make no mistakes, these type of champions can wear Udyr down and deny him cs, and push him out of lane. However, these type of champions tend to be extremely squishy and vulnerable to strong ganks. Udyr is a very strong, tanky snowballer, so it is very easy to bait-gank them before they buy wards and then snowball off that. Pray for a strong jungler! You will want to Bear Stance -> Flash as the jungler cuts them off from behind with red buff, to finish them off. If your jungler can't gank, your best strategy is to max turtle & use the bushes. Stay in bushes when you are not last-hitting, as these squishy champions cannot face-check bushes against Udyr. If Udyr gets in melee range and hits Tiger Stance/Bear stance, they will fall below 50% health. When creeps are about to die, move towards it, and use turtle stance if opponent tries to harass. Move back into bush. Rinse & repeat. Exmaples: [imgsmall=champ/rumble.png][imgsmall=champ/caitlyn.png] [imgsmall=champ/kennen.png] [imgsmall=champ/orianna.png] [imgsmall=champ/ryze.png] [imgsmall=champ/vladimir.png] etc. 4) Important Matchups & Powercurves: It is important to take into account powercurve whenever you are playing a matchup. For example, Udyr easily beats [imgsmall=champ/irelia.png][imgsmall=champ/jax.png] and [imgsmall=champ/poppy.png] earlygame with tiger stances, but if you do not snowball off them early, they will come back and beat udyr midgame. Similarly, Udyr can beat [imgsmall=champ/chogath.png] if he plays safely and correctly, taking into account his scream/rupture combo and dodging at the least his rupture, and not getting harassed by vorpal spikes too much. However, [imgsmall=champ/chogath.png] has extremely high burst against udyr at level 6 with feast, so watch out, and engage intelligently. On the other hand, Udyr should generally play a farm Turtle-Stance game early vs. [imgsmall=champ/yorick.png], but Udyr will easily win later-on, after a few levels and/or items. tl;dr: Make sure to engage at the right times (levels & items & positioning) and make it count.

Here, we will go over some basic strategies to keep in mind on Udyr. 1) Laning Phase: If you can win: Spam Tiger Stance on enemy. Kill or push out of lane. If you are losing: last-hit; max turtle stance. Ask for ganks. Udyr is extremely powerful with ganks because of his stun and burst. You can normally snowball with an early gank. Make sure to have bear stance and tiger stance for ganks. 2) Midgame: either A) Push lane/tower & farm enemy jungle (try to make yourself get ganked so your team can get an easy Dragon) or B) Roam for kills (sneak up behind botlane, for example) & force objectives like Dragon. 3) Teamfighting: Either A) Initiate straight-forwardly & soak damage with a tank build & try to catch enemies with Bear Stance or B) Catch/Flank squishies/high priority targets & Kill them with Bear Stance/Tiger Stance & Ignite or Exhaust. Use squishier build for this, such as early triforce/wit's end.

I again wish to make the disclaimer that you should adjust your gameplay for each and every situation, in order to maximize your potential. It may be easier in hindsight, and everyone should learn from their success and from their mistakes. Here's a replay that will hopefully let you see how I play. http://www.mediafire.com/?c161lcdpeda2byi One of the most notable features is the laning-phase flash stun tiger stance kill which I explained in the summoner spells section of the guide. It also shows some good ways to farm, roam, teamfight, and dive.

It was a pleasure writing this, and I truly hope this helps! Thank you all again for your continued support! <3 Sincerely, z3rg3m3n.

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