Nautilus Build Guide

Definitely Naut Blitzcrank

Uploader Varph
Updated 1 year ago
Skill Order
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[center][img=][/center] Welcome summoner, if you are here it is probably because you want to try out a champion with some of if not the most obnoxious CC in the game, Nautilus. Nautilus is one of the few full tank junglers and like most of them he shares similar traits, a slow early clear that only speeds up to \"less slow\", heavy reliance on getting some items so that he can actually tank anything, and a massive weakness to strong counter junglers, counter ganks and some 2vs2 skirmishes. Those are the bad points he shares with the tanks, he also shares the good points, that being amazing scaling to the point he becomes an unkillable god late game, a crazy amount of CC and some of the best ganks in the game at all stages. [highlight][center]Season 3 Stats[/center][/highlight] [center][imgext=][/center] [center][imgext=][/center] [center][b]Season 4[/b][/center] [center][img=][/center] [center][b]Season 5[/b][/center] [center][img=][/center] [center]My [highlight]LoLKing[/highlight]:[/center] [center][b]Pros[/b][/center] [center][.]Obnoxious amount of strong CC[/center] [center][.]Fantastic late game scaling[/center] [center][.]Ultimate = almost free kill ganks[/center] [center][.]Ganks without ultimate are still incredibly potent[/center] [center][.]Pretty good at escaping sticky situations[/center] [center][.]Such a satisfying autoattack animation with his W active[/center] [center][b]Cons[/b][/center] [center][.]Awful base stats[/center] [center][.]Vulnerable early game[/center] [center][.]Quite mana hungry during fights[/center] [center][.]Anchor weighs him down[/center]

With all this CC but in generally shorter than average increments Nautilus doesn't use them on their own very often, he is actually very much a combo tank similar to Maokai. As a standard combo your engage on a target(in say a 2vs1 gank) should look like this: Open with your anchor[img=skills/nautilus/q.png], this will close the gap between you and set up your combo. Follow with an autoattack to root them[img=skills/nautilus/p.png], and then activate W[img=skills/nautilus/w.png] to get your shield/damage and the autoattack reset and then finish up with E to apply the slow on them as they try flee once the root ends and get hit by at least 2 of the waves from it, although if you feel your target is going to try Flash any chance they get, don't bother with the autoattack reset since you will need to use your E as soon as you land the root to make sure they get slowed. Depth Charge[img=skills/nautilus/r.png] due to it's range and reliability can fit anywhere in the combo, generally at the start to make Q a guaranteed hit, or at the end to catch someone who managed to escape and create a gap between you. [center]Summed up in picture form![/center] [center][img=skills/nautilus/q.png] > Autoattack + [img=skills/nautilus/p.png] > Autoattack + [img=skills/nautilus/w.png] > [img=skills/nautilus/e.png] > [img=skills/nautilus/r.png][/center]

[center][b]General Final Build[/b][/center] [center][img=items/stalkers-blade-enchantment---juggernaut.png][img=items/locket-of-the-iron-solari.png][img=items/randuins-omen.png][img=items/frozen-heart.png][img=items/rigtheous-glory.png][img=items/ninja-tabi.png][/center] [center][img=items/stalkers-blade-enchantment---juggernaut.png][/center] As a jungler you need a jungle item and this is the tanks jungle item. The Cinderhulk is a no brainer, none of the other enchantments offer anything of use to you. As for the jungle item itself, Nautilus actually has one of the better clears for a tank jungler and has little need for the AoE or the sustain from a trailblazer, what he does have a need for is aid in ganking and that is where a targeted 2 second 50% slow comes in handy which makes landing his Anchor during a gank pretty much free! [center]------------------------------------------[/center] [center][img=items/locket-of-the-iron-solari.png][/center] As a tank you have to realise you are a team player and you have to play for your team! From taking hits, saving people all the way to your item build. For a tank the 2 best options are Spirit Visage and Locket, and from the teams point of view as tank, especially one who cannot make full use of the Spirit Visage passive, Locket is the choice for you. FWhat you gain is the active shield and the 15 MR aura for your team. As an MR item it does the job, as a team item it is one of the best. Even though you are buying this as your MR item, the aura and the well rounded stats are why this is the first standard item in your build. [center]------------------------------------------[/center] [center][img=items/randuins-omen.png][/center] Straight up the best armour item, because like Locket it is well rounded. 60 armour and the Cold steel passive make it one of the strongest anti-phyiscal items, especially those that are autoattack based. The 400 health and active slow are what make it well rounded since health is more general a defensive stat and the slow is a nice added utility to have. The other item this competes with is Sunfire Cape and I say compete but that isn't really the right word since Sunfire is a poor excuse of an item compared to Randuins when you are a main tank. Randuins is only 350 gold more expensive, and for that you get 50 health/25 armour/Cold Steel/Slowing active and you lose out on the 26-48 damage per second aura which holds little value to you outside of jungle clearing. [center]------------------------------------------[/center] [center][img=items/frozen-heart.png][/center] As a second armour item Frozen Heart is hands down your best bet, you already have tons of health from your other items(although more is never bad) so the lack of it on FH won't hurt you. What FH does have however is extremely important, first off the 90 armour and 15% AS reduction aura, they on top of what you already have is what moves you from tanky to main tank unkillable! Full build marksmen will be frustrated at how long it takes to take you down. What you will feel and appreciate most though is the mana and CDR, Nautilus is quite mana hungry especially during teamfights so the 400 extra will really help you last through the longest of engagements and the massive 20% CDR will make you hit the cap so that you have the maximum uptime on your CC. [center]------------------------------------------[/center] [center][img=items/rigtheous-glory.png][/center] Once you have 2 armour items and 1 MR(or differing combinations based off enemy team comp) the best way to increase your tankiness is health(Unless they are heavy magic damage in which case another MR item wouldn't hurt) and the 500 HP on this makes it a perfect candidate as it comes with an amazing active. The speed boost/delayed slow allows you to engage without even using your abilities and not only that but it means you are basically impossible to run away from since you will have 100% uptime on some form of CC. [center]------------------------------------------[/center] [center][img=items/mercurys-treads.png][img=items/ninja-tabi.png][/center] [center]What is the enemy teams dominant source of damage? Buy the boots that fit that![/center] [center]------------------------------------------[/center] [center]OTHER[/center] [center][img=items/thornmail.png][/center] If the enemy team is running double marksman or something like a Yi jungle and they are quite strong then a Thornmail has a good place in your build, with how much it takes to kill you they can end up doing more harm to themselves than they can you just from the damage Thornmail returns. [center]------------------------------------------[/center] [center][img=items/spirit-visage.png][/center] If you find yourself in need of another magic resistance item due to maybe double or triple AP on the enemy team then the next best choice after Locket is Spirit Visage, there is only 3 real main MR items and Banshee's is just not worth it compared to the other 2 since a main tank does not value the spell shield at all, you don't want to discourage people from using abilities on you instead of your softer team members and due to how tanky you are, 1 spell isn't really ever going to make a difference if it hits you or not. [center]------------------------------------------[/center] [center][img=items/wits-end.png][img=items/liandrys-torment.png][/center] On the other hand, maybe you are somehow on a team of tanks? Being a mega tank isn't that needed if your team are all tanky as well, infact you will be lacking damage if that is the case. For damage Nautilus 2 choices are these, Wits End is good since Naut's W damage scales with attack speed and it benefits from the MR shred. Liandry's is another one if the enemy team are tanky as well for the % based damage, Nauts W also procs the Liandry's burn. [center]------------------------------------------[/center] [center][img=items/warmogs-armor.png][img=items/dead-mans-plate.png][/center] Super late game you can sell your boots(seriously) and put a Warmogs/Plate in there, it will put you over 6000 HP and MS isn't important for a tank late game especially Nautilus. Generally Plate vs more AD dmg and warmogs vs more AP dmg. [center]------------------------------------------[/center] [center][img=items/steraks-gage.png][img=items/titanic-hydra.png][/center] Neither of these are worth it for you, Naut has no care or focus for autoattack based damage and if he really wants to deal damage the Tank/AP items are superior.

[center][img=][/center] [center][i]Attack on Nautilus[/i][/center] Nautilus has a very specific jungle clear, but for a tank jungler it is a pretty good clear since he can get level 4 in 1 clear without recalling, here is how you go about it. Start Gromp, always. Activate your shield at 1:47 and immediately smite the Gromp. Once your shield is off CD immediately activate it again(should be just as Gromp dies, and you head to blue buff). Autoattacking the blue will root it and it won't be able to attack you allowing you to get an extra auto off before your shield breaks. You will need to use 2 shields against the blue. Next up is the wolves, these will take the longest as you won't have your shield until they are about half dead due to the cooldown from it against the blue buff. Head to red buff, with 2 points in W you can smite it comfortably when it is low. After that you can head to Krugs, and finally Raptors for level 4. You will probably want to recall and get yourself the Stalker's blade + boots. After you have your double buff and are level 4, that is where the options open up, as this is a guide and isn't tailored to your exact game it isn't really possible to give anything outside of vague advice since the jungle is the most dynamic position where no game is the same. Depending on how your lanes are doing and what they are/are laning against you can choose to try get a gank or two off but if that isn't the case you can just go to powerfarming the jungle and reacting to the enemy jungler ganks when you are close. By midgame you will have your ultimate, If your ultimate isn't on cooldown and you are not ganking a lane something is wrong. Naut's ult when ganking is pretty much a guaranteed kill so you should be looking for any opportunity to use it. My personal preference is ganking botlane senseless as the ultimate will pretty much make at least 1 kill certain and set you up for a dragon attempt. Dragon - Dragon can be an excellent tool to bait the enemy into a fight they don't want. If any of the enemy(Mid/Bot/Jungle) dies or the enemy jungler shows himself toplane and your team are at decent health you should call for a dragon attempt but it isn't something you should approach casually as early dragon does A LOT of damage and Nautilus isn't tanky enough early on to tank it without caring.

Before teamfights occur there really isn't much for you to do as Nautilus is an all in or nothing champion. It is pretty much avoiding poke and deciding when to go in, and that is important. YOU MUST ENGAGE! The engaging team is the winning team, the team that makes the plays, you should be rallying your team together and looking for an opportunity to catch as many enemies with your ult as possible, the moment you go in and ult is when the teamfight starts. Once teamfights begin you have to do 1 or 2 things, 1. Make someones life hell, throw your ult on the enemy marksman or mage and then dedicate your teamfight to making their life hell by CC'ing them so hard they can't do anything. 2. Peel for your own priority targets, Nautilus can pretty much prevent anyone from sticking to his team but in the end you are basically doing the same thing as point 1. but it is on a different kind of target and for a different reason. Regardless of what point you try to do in a teamfight(you can do both and probably will through out the duration of a fight) you should make sure to autoattack everyone that you can to apply your passive on them since free CC is free CC. SMITE GROMP! With the amount of health you get late game Gromp buff can return up to 200 magic damage! It is well worth smiting to maintain it late game.

[center][img=][/center] [center][i]Peace out.[/i][/center] Check out my other guides! [imgsmall=champ/ahri.png]Ahri - [img=champ/velkoz.png]Vel'Koz - [imgsmall=champ/zyra.png]Zyra - [imgsmall=champ/brand.png]Brand - [imgsmall=champ/syndra.png]Syndra - [imgsmall=champ/lissandra.png]Lissandra - [imgsmall=champ/veigar.png]Veigar - [imgsmall=champ/morgana.png]Morgana - [imgsmall=champ/anivia.png]Anivia - [imgsmall=champ/xerath.png]Xerath - [imgsmall=champ/ziggs.png]Ziggs - [imgsmall=champ/azir.png]Azir - [img=champ/viktor.png]Viktor - [img=champ/leblanc.png]LeBlanc - [img=champ/gragas.png]Gragas SUPPORT - [img=champ/janna.png]Janna SUPPORT - [img=champ/maokai.png]Maokai Top - [img=champ/amumu.png]Amumu Jungle - [img=champ/sion.png]Sion Jungle - [img=champ/bard.png]Bard Support -

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