Anivia Build Guide

Tanky style(Froggen's)

Uploader KwiszaT
Updated 4 years ago
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Ability Power (+0.17 ability power per level (+3.06 at champion level 18))
  • 3
    Greater Quintessence of Movement Speed (+1.5% movement speed)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Anivia has a great potential to dominate jungle's paths with her wall upgraded. Also, jungle helps her to canalize all her Flash Frost potential for stunning more than 1 target at the same time. After lv6, farming is not a problem with her, since she can push the line with 3 seconds, and profit to take down towers if others are MIA(miss in action). Anivia has a great team potential, and her kit is just awesome, but you have to practice a lot with her, since her main initiatior, her Q, travels a bit too slow. IMPORTANT: I want to clarify that i'm not english, and I know that my grammar is just bad. Also, that's not a copy of Froggen's style, and this is not viable in every match. Only follow it when you think other lines has enough damage.

This is not a Froggen's style copy-paste, since he just changes his style in every game. I mean, he usually picks another runes for every situation, but these fits more with my style. I use M.Pen marks, to amplify her damage output I use Flat armor seals to be safer in 1v1 trades at early game (minions OP) You can change these for Mana regen if you have a lot of mana issues, but i dont recommend these. I usually take M.Res scaling with lv, because with this build path, you will be a hell tankiness. If you think you will need more DMG output, take AP/level. Movement speed quints to help her with her slow movement( I know, in S3 they raised up all champs movement speed, but comparing with others, Anivia is just too slow). These will help you dodging skillshots.

[img=summoners/flash.png]Flash: Allows you to escape against almost every situation, and it will be your best friends since Anivia's mobility is just horrible [img=summoners/ignite.png]Ignite: More DMG output and helps to secure kills

[title][img=skills/anivia/p.png] Passive: Rebirth[/title] The most awesome passive, imho. This allows you to be inmortal in pre-6, and if they try to dive you at tower, they will die in the process. Just be careful and don't waste it for no reason. [title][img=skills/anivia/q.png] Q: Flash Frost[/title] A massive chunk of ice flies toward target location, dealing 60 / 90 / 120 / 150 / 180 (+50% of ability power) damage, slowing movement by 20%, and chilling any enemy it passes through. At the end of its range or if Anivia activates the spell again, the missile detonates, doing 60 / 90 / 120 / 150 / 180 (+50% of ability power) magic damage in a small area and stunning units for .75 seconds. Cooldown 13 / 12 / 11 / 10 / 9seconds Cost 80 / 100 / 120 / 140 / 160mana Range 1100 [title]Explanation:[/title] [highlight]Your main stun. This AP ratio(50%) seems to be ridiculously low. But it can hit twice, if you reactivate it just behind the enemy, after it passed trought. It seems to be a little difficult, only requires practice.[/highlight] [title][img=skills/anivia/w.png] W: Crystallize[/title] Anivia summons an impenetrable wall of ice 400 / 500 / 600 / 700 / 800 units wide, blocking all movement. The wall lasts for 5 seconds before it melts. Cooldown 25seconds Cost 70 / 90 / 110 / 130 / 150mana Range 1000 [title]Explanation:[/title] [highlight]Untill you max it, it won't help that much, this is why I max it the last one. This allows you to re-build the map for a few seconds, and take control of the jungle [/highlight] [title][img=skills/anivia/e.png] E: Frostbite[/title] Anivia blasts her target with a freezing wind, dealing 55 / 85 / 115 / 145 / 175 (+50% of ability power) magic damage. If the target has been chilled, they take double damage. Cooldown 5seconds Cost 50 / 60 / 70 / 80 / 90mana Range 650 [title]Explanation:[/title] [highlight]Your main DPS source. If the enemy is afflicted by any frost, it will deal twice as the original amount of damage it has. You can take almost half of their health with Q>E at lv2.[/highlight] [title][img=skills/anivia/r.png] R: Glacial Storm[/title] Toggle: Anivia calls forth a driving rain of ice and hail, dealing 80 / 120 / 160 (+25% of ability power) magic damage per second, slowing their movement and attack speed by 20% for 1 seconds, and chilling them. Cooldown 6 seconds Cost 75 / 75 / 75 mana Range 625 [title]Explanation:[/title] [highlight]This applies Frost effect, and slows every enemy champ it passes throught. R>E is an easy combo, and it will hurt so much at early-mid game. Use it wisely, and save it for pushing lanes or zone in a teamfight. Blue reliant spell. [/highlight]

I just take these items [imgsmall=items/chalice-of-harmony.png][imgsmall=items/tear-of-the-goddess.png][img=items/hextech-revolver.png] to deal with her mana problems. This will grant you a lot of mana and mana regen. and some AP and spell vamp to stay more longer in your lane farming. After you reached lv6, and you keep farming, you will have enough money to purchase [imgsmall=items/giants-belt.png][imgsmall=items/sorcerers-shoes.png][imgsmall=items/archangels-staff.png] This giant bell will make you unkillable with 1v1, or with their jungler's ganks. Sorcerer shoes will grant you some M.Pen and Movement Speed, and you can upgrde your Tear of the Goddess into an Archangel's Staff. You will have a lot of mana and AP at this moment, and so much more survivability compared into the other Anivia's path(Full AP). When mid-late game is coming, you need to have those items ASAP [imgsmall=items/warmogs-armor.png][imgsmall=items/will-of-the-ancients.png] WotA will grant your allied champions a lot of AP and spellvamp(you MUST take it if you have an Amumu, or Maokai, or Cho in your team. Almost any other AP in your team will beneficiate a lot of this) Warmog will increase a LOT, A LOT,your survivability, making you a beast with almost like 3k HP. At late game you should get [imgsmall=items/athenes-unholy-grail.png]and [imgsmall=items/mejais-soulstealer.png] or [imgsmall=items/rabadons-deathcap.png]. Why should i pick Mejai's soulstealer? If you take this path, with Anivia you will be like a tank. They won't focus you if you are not right their face's. If you can stack 20 points with it, and keep it, it will grant you almost 180AP. This will increase your AP like hell. If you are not confident with your team and your gameplay, just take Rabbadon's Deathcap(Safer, but more expensive).

Since Froggen's Anivia style is just a little outdated for Season 3, i will recommend you some useful items that you should take a look. [imgsmall=items/muramana.png] If you stack Mana with Archangel and Muramana, your E will do ridiculous damage if they have applied Frost This will take a lot of your Mana, like 3% on every Frostbite, so be aware of this. [imgsmall=items/seraphs-embrace.png] Just perfect for Anivia since you can shield yourself and it grans AP per amount of mana. It will grant you 1000 mana and 10 mana regen. Just awesome. In Season3 i recommend to change the [highlight]Chalice[/highlight] for the [highlight]Seraph's embrace[/highlight] in most of situations. If they have a lot of burst magic damage, just buy the Chalice.

EARLY GAME: Be so, so aggressive. You will outdamage almost any other champ on the middle lane(despite of the assassins). Just farm, and predict their movement to shoot'em with Flash Frost and just right after, hit them with Frostbite. You will scary them a lot, and they will be more susceptible for a death with a well-done gank.

Just farm and trade only when it is necessary. If your opponent is an assassin, he will just Roam to take some kills from other lines. You are just too slow to chase them, then profit your Ultimate to push a loth your lane and take down the tower. Ward when you can and go base when you have enough to purchase some items.

This is when the game ends. You will be the pillar of your team. A well-put wall can give to your team the win, but if you place it wrong, in a bad situation, or blocking you allies, the teamfight it's also lost, or it will result in a disengage. You will have enough tanky to deal with their harrass, and your DMG output to squishy foes will be just strong. Be confident with yourself and use your stun and wall wiselly.

[imgsmall=champ/ahri.png] Difficulty: Medium Her pre-6 is just horrible. Just keep behind your minion wave and dodge her E and Q, and she won't deal you almost any damage. Be careful at lv6, and don't try to trade with her if it's not in a teamfight or with your jungler nearly to you.She can evade your Flash Frost and take you down even if it's alone. [imgsmall=champ/chogath.png] Difficulty: Hard If he manages to stun you, and silence, you will be almost death if they gank you. He will recover any dmg you deal to him, so just farm and call for early ganks. After lv6 he will be unkillable for you, and he will become a beast. I recommend to get boots at lv1, to dodge his Q's. [imgsmall=champ/evelynn.png] Difficulty: Hard Hitting your Flash Frost against her will be almost impossible since she can debuff all slows that she has. She can take you down at lv6 untill you get your Giant's Belt. She will Roam a lot, and she's insanelly faster than you. Nothing to do against her. [imgsmall=champ/fizz.png] Difficulty: Medium In early game he will just pwn you very, very hard. His damage is insane, but in late game he will be too squishy to survive with a well-done focus. Just farm and wait for late game without dying, if possible. [imgsmall=champ/karthus.png] Difficulty: Easy Farming lane. Just try to be near him, and try to interrupt his ultimate. Just be careful of his wall, you will be so susceptible to ganks if he catches you with it. [imgsmall=champ/kassadin.png] Difficulty: Hard Just a pain. In late game he will be also useless. Just play safer, and try to reach the lategame with your full build. Your HP scales well against his damage. [imgsmall=champ/katarina.png] Difficulty: Medium Free harrass, but she must be near you to take some damage. Against her, just keep your Flash Frost without cooldown and stun her while she's ulting. [imgsmall=champ/lux.png] Difficulty: Hard She has more range than you. If you get caught by her Q, and her ult, she will just kill you or make you to use your passive. Just focus her in everysituation, before their ADCarry. [imgsmall=champ/orianna.png] Difficulty: Medium She will try to zone you. After you get your warmog, her damage will fall off too hard, and she will be unable to take down you alone. It seems like every matchup is hard, right? It only depends of your skill playing her, nuff said.

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