Galio Build Guide

Waltzing Your Way to Victory

Uploader H4Noms
Updated 5 years ago
6,242
80%
Runes
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Health (+26 health)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Hey everyone :D This is my first guide on this site and my second Galio guide. Instead of doing a direct copy/paste of the one I have over on Mobafire, I decided to write a brand new one because I've changed many aspects of my Galio play since then and become much more knowledgeable about LoL. I'm not some super high elo player nor do I have much experience in ranked, but the way I play and build Galio has been praised by high and low elo players alike and this seems to be a fairly common build in tournament level play. I prefer to play Galio solo top since he is tanky enough to survive up there, has sustain through his shield, and is able to punish the typical solo top bruiser when they go in for last hits. For those of you who are new to Galio, he is an AP tank who is capable of amazing burst all the way throughout mid game and even late game if you get the amount of AP recommended in my guide. Even if your enemies do build enough MR to counter your burst, he is capable of providing significant support to your team, such as shielding your carry for 90 MR and armor. His ultimate is similar to Amumu's and is on par with it in terms of it's game-changing capabilities and amazing initiation. So without further ado, let's get down to it and get you the information you need to waltz your way to victory with everyone's favorite gargoyle.

9x Greater Mark of Insight - Not much of an option here in my opinion. Allows you to do more damage. 9x Greater Seal of Resilience - I see a lot of people take mana regen/level seals instead of armor, but I disagree with that. As long as you can manage your mana well you won't have a need for them and taking these allows Galio to take a bit more of a beating from AD damage. 9x Greater Glyph of Shielding - While taking flat magic resist would give Galio more AP and resistance during laning, he doesn't necessarily need it and I like having the additional MR and AP as I level up. 3x Greater Quintessence of Fortitude - Woahhh flat health? Really? Yes! Galio's base health is pretty terrible and I've found these to make laning a bit less stressful. [number]Another perfectly acceptable choice would be AP quints. It really comes down to personal preference. [/number]

[title][img=skills/galio/p.png] Passive: Runic Skin[/title] [number]Galio converts 50% of his total Magic Resistance into Ability Power.[/number] If this is your first time playing Galio, you might take at look at this and go "YEAH I'M JUST GONNA STACK MAGIC RESIST AND DO A TON OF DAMAGE". Don't do it. Put the thought out of your head. Gone? Good. This passive doesn't force Galio to build MR and be strictly an AP counter. All it does is reward him with some additional damage for building tanky. This is part of the reason [imgsmall=items/abyssal-scepter.png] is such a strong choice on Galio. [title][img=skills/galio/q.png] Q: Resolute Smite[/title] [number]Galio fires a concussive blast from his eyes, dealing 80/135/190/245/300 (+70% of ability power) magic damage to enemies near the impact location, and reducing their movement speed by 24 / 28 / 32 / 36 / 40% for 2.5 seconds. Cost 60/65/70/75/80 mana Range 900 [/number] Galio's main harass. This should always be maxed first since it allows you to easily harass an opponent out of their lane. On top of it's awesome damage, it also has a fairly significant slow which lasts for over 2 seconds. This ability can be hard to land so it is important that you anticipate your enemy's movements and try to punish them every time they go in for a last hit. This is also the ability that makes Galio such an amazing farmer. Once it is maxed and you get your core build, a single [imgsmall=skills/galio/q.png] will nearly one shot caster creeps and let you finish melee creeps off with a few auto attacks. It should also be used for escaping and chasing both in lane and during team fights. [title][img=skills/galio/w.png] W: Bulwark[/title] [number]Galio shields a friendly champion for 3.5 seconds, increasing their Armor and Magic Resistance by 30 / 45 / 60 / 75 / 90. Each time the unit suffers damage, Galio is healed for 25/40/55/70/85 (+30% of ability power) (-20% healing for each consecutive hit). Cost 60 mana Range 800 [/number] Probably my favorite ability on Galio aside from his ultimate. This gives you sustain in lane, extreme tankiness, and can make your carry very tanky for a few seconds. Just a couple points in this allows you to shrug off and occasionally heal through harass from champions who are usually very strong in top lane. Anticipate your opponents actions and self cast Bulwark when it looks like your enemy is going to attempt to poke. You can also tank a creep for Bulwark's duration and gain significant healing through it even at low levels. Take advantage of this whenever you can. Once you get in to mid and late game, clearing wolves and wraiths with Bulwark up will often allow you to avoid returning to your fountain because of how much you will heal from it. [number]This spell's heal will also proc from true damage, effectively reducing it.[/number] [title][img=skills/galio/e.png] E: Righteous Gust[/title] [number]Galio unleashes a gust of concussive wind that deals 60/105/150/195/240 (+80% of ability power) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 20/28/36/44/52%. Cost 70 / 75 / 80 / 85 / 90 mana Range 10000 [/number] While this ability does not do much damage, it offers a significant directional speed boost for your entire team. It should be used to help your team initiate, escape, and chase. It offers mediocre damage throughout the game and should only be used for the boost in farming power and the reasons mentioned above. It is also a very handy tool for escaping ganks when paired with the slow from [imgsmall=skills/galio/q.png]. [title][img=skills/galio/r.png] R: Idol of Durand[/title] [number]Galio channels for 2.5 seconds, taunting nearby foes and blocking 50% of incoming damage. After channeling, Galio deals 220 / 330 / 440 (+85% of ability power) magic damage to surrounding enemies, plus an additional 10% damage for each attack he suffered while channeling. Max 80% bonus damage. Cost 100 / 145 / 190 mana Range 550 [/number] Ohhh yes. Idol of Durand, the reason people love playing Galio and the reason he is feared throughout all stages of the game despite his build. This is a massive AoE and taunt which allows your team free reign for 2.5 seconds while you hold the enemy in place. Keep in mind that the damage range is slightly larger than the graphic and the taunt range slightly larger than that. There is a lot to say about this skill so [number]I'm going to cover it's different uses during laning and team fights in their respective sections.[/number]

[center]Levels 1-6 [imgsmall=skills/galio/q.png] [imgsmall=skills/galio/w.png] [imgsmall=skills/galio/q.png] [imgsmall=skills/galio/e.png] [imgsmall=skills/galio/q.png] [imgsmall=skills/galio/r.png] [/center] [center][imgsmall=skills/galio/r.png]>[imgsmall=skills/galio/q.png]>[imgsmall=skills/galio/w.png]>[imgsmall=skills/galio/e.png][/center] While you should always max Q first, there is nothing wrong with taking an extra point or two in W so you can either negate or heal from any harass that is a DoT. Some champions that you should do this against are [imgsmall=champ/brand.png] [imgsmall=champ/cassiopeia.png] [imgsmall=champ/garen.png] and [imgsmall=champ/singed.png]. Sitting in the middle of a spinning Garen so you can heal is pretty hilarious.

[title]Starting Items[/title] [img=items/sapphire-crystal.png] [img=items/health-potion3.png] OR [img=items/dorans-ring.png] [img=items/health-potion.png] Starting [imgsmall=items/sapphire-crystal.png] will make you slightly squishier in your lane for the first few minutes, but allows for a much quicker [imgsmall=items/catalyst-the-protector.png]. If you feel like you're too squishy, need a bit more harass or more mana regen, a [imgsmall=items/dorans-ring.png] is a good alternative especially since your masteries allow you to get a potion with your DRing. Do not start with a [imgsmall=items/meki-pendant.png] or [imgsmall=items/null-magic-mantle.png]. While [imgsmall=items/chalice-of-harmony.png] may look like an excellent choice on Galio because of his mana problems and passive, it is actually a very underwhelming item. [number]Even at level 18 with 0 mana, it will take 5 seconds with a [imgsmall=items/chalice-of-harmony.png] until you are able to cast [imgsmall=skills/galio/q.png].[/number] Conclusion: it sounds infinitely better than it is. Don't get it. [title]Items to Get on First Recall[/title] [img=items/catalyst-the-protector.png] [img=items/boots-of-speed.png] The sooner you get [imgsmall=items/catalyst-the-protector.png] the better. It gives you the mana regen you need in order to stay in lane and gives you additional health sustain on top of the healing from your [imgsmall=skills/galio/w.png]. This should always be the first item you get. You should be able to farm enough so that you can buy [imgsmall=items/boots-of-speed.png] at this time as well, but you can always come back later for them if you are short on gold. [title]Finishing Your Core[/title] [img=items/mercurys-treads.png] [img=items/rod-of-ages.png] [img=items/chain-vest.png] [img=items/negatron-cloak.png] This may seem like a large and somewhat expensive core build, but Galio farms so well that [number]you should have at least [imgsmall=items/mercurys-treads.png] and [imgsmall=items/rod-of-ages.png] by 15-17 minutes[/number] and be able to farm up your [imgsmall=items/chain-vest.png] and [imgsmall=items/negatron-cloak.png] by the time you really get in to mid game and team fights. DO NOT get [imgsmall=items/mercurys-treads.png] before finishing your [imgsmall=items/rod-of-ages.png] unless you absolutely need to. You do not need the extra move speed since you have the boost from your [imgsmall=skills/galio/e.png]. Getting these items as soon as possible will give you well over 100 AP and make you tanky enough to survive anything the enemy can throw at you at this point. Sounds good to me. [title]What to do With Your [img=items/chain-vest.png][/title] [img=items/frozen-heart.png] AND/OR [img=items/zhonyas-hourglass.png] Oh, [imgsmall=items/frozen-heart.png], how I love you. Seriously, I get this item on almost every tanky champion I play. It shuts down enemy AD carries harder than a [imgsmall=items/thornmail.png], has 20% CDR, and gives you a bit of mana to boot. Providing the enemy team is not unusually heavy on AP damage, [number]I usually pick up a [imgsmall=items/frozen-heart.png] immediately after my core build is established. It's just too good to pass up in most situations. [/number] That being said, I usually pick up a [imgsmall=items/zhonyas-hourglass.png] as well and sometimes even before getting the [imgsmall=items/frozen-heart.png]. 100 more AP and 50 armor in addition to an awesome active that can save your ass in a pinch? Sign me up. While the active is not as useful on Galio since he is a tank, it is still a good ability and there's nothing wrong with popping it after you initiate and [imgsmall=skills/galio/w.png] your carry. [number]This could buy your team a few seconds since players tend to wait for the [imgsmall=items/zhonyas-hourglass.png] active ability to end before unleashing big AoE ultimates. [/number] [title]What to do With Your [img=items/negatron-cloak.png][/title] [img=items/abyssal-scepter.png] OR(on occasion) [img=items/banshees-veil.png] [imgsmall=items/abyssal-scepter.png] is the one item that synergizes with Galio better than anything else. [number]It gives you 98.5 AP, 57 MR, and an aura that will make all of your teams' magic abilities hit harder.[/number] I don't think there's much else to say here. Now many Galio players will tell you that [imgsmall=items/banshees-veil.png] is absolutely essential so your [imgsmall=skills/galio/r.png] does not get interrupted. Well, they're mostly wrong. [highlight]The only time you should pick up [imgsmall=items/banshees-veil.png] on Galio is when the enemy has champions such as [imgsmall=champ/blitzcrank.png] [imgsmall=champ/garen.png] [imgsmall=champ/leona.png] [imgsmall=champ/udyr.png] [imgsmall=champ/xinzhao.png] and anyone else that has an on-hit ability which can interrupt your channeling.[/highlight] Even then you can often avoid getting interrupted by simply being careful and using your head. Keep in mind that if they do have these champions, getting a [imgsmall=items/banshees-veil.png] will not immediately solve your problems without a second thought from you. The spell shield is so easy to remove that it is a very situational item on most champions. It breaks on any ability except for persistent AoEs and passive DoT effects. This means that even the most minor non-persistent AoE, such as [imgsmall=champ/ashe.png]'s Volley, will break your shield. Suddenly doesn't sound all that great, does it? [imgsmall=items/banshees-veil.png] is most effective against champions with strong single target nukes or champions that rely on combos, [imgsmall=champ/leblanc.png] comes to mind. [title]Late Game Luxury Items[/title] [img=items/rabadons-deathcap.png] AND [img=items/frozen-heart.png]/[img=items/zhonyas-hourglass.png] OR [img=items/guardian-angel.png] OR [img=items/force-of-nature.png] Assuming you don't need more tankiness at this point, [imgsmall=items/rabadons-deathcap.png] should be the first item you go for once you start heading in to late game. This allows you to still be a threat and not be reduced to simply an ult bot. After getting your [imgsmall=items/rabadons-deathcap.png], you should fill your 6th slot with one final tanky item based on whats been killing you the most. [number]Taking a lot of AP damage? Grab a [imgsmall=items/force-of-nature.png]. Getting rocked by that AD carry? Get the [imgsmall=items/frozen-heart.png] or [imgsmall=items/zhonyas-hourglass.png] that you passed up earlier. Still taking a bit too much damage from both? Why not snag a [imgsmall=items/guardian-angel.png].[/number] [title]Alternate Core and 6th Item[/title] [img=items/mercurys-treads.png] [img=items/rod-of-ages.png] [img=items/aegis-of-the-legion.png] If you feel like spending a little more gold and spoiling your team, you can sub out the early [imgsmall=items/chain-vest.png] and [imgsmall=items/negatron-cloak.png] for an [imgsmall=items/aegis-of-the-legion.png]. [number]If you decide to go this route, you should have your [imgsmall=items/aegis-of-the-legion.png] by about 20 minutes[/number] and from that point forward stick with your team so they can benefit from the aura as much as possible. The only way this changes your build is by delaying your [imgsmall=items/chain-vest.png] and [imgsmall=items/negatron-cloak.png], you still want to pick them up immediately afterwards. Building this will actually give the most balanced build out of the possibilities listed. [number]A full build with [imgsmall=items/aegis-of-the-legion.png] and [imgsmall=items/zhonyas-hourglass.png] will end up giving you about 8000 EHP, 175 armor and MR, and a whopping 600 AP. All other options listed in this guide will be within 1500 EHP and less than 50 AP. This lower EHP is countered by the fact that the other options, namely [imgsmall=items/frozen-heart.png] and [imgsmall=items/guardian-angel.png], provide awesome passive abilities that more than make up for it.[/number]

Farm, farm, farm, and farm some more. Once Galio gets to around level 7 or 8 he becomes a very efficient and powerful farmer. No matter how rough the lane has been up until then, your opponent will have a hard time stopping your farm at that point. Most of Galio's sustain is from his [imgsmall=skills/galio/w.png]. The resistances along with the heal can make most harassment on Galio insignificant and will make it very hard for you opponent to score a kill as long as you remember to cast it whenever your enemy tries to harass you. Another reason Galio is such a strong top lane champion is his ability to punish any champion who needs to be in melee range to farm. The best is that this doesn't take away from his farming ability since you're going harass with [imgsmall=skills/galio/q.png] as well as farm with it so as long as you can position it good you will be able to face-laser your opponent as well as score a few last hits every time you cast it. While it will be more difficult to harass ranged opponents with [imgsmall=skills/galio/q.png], it will also be more rewarding since they are typically squishier. An example of this is any ranged AD carry your enemy sends top. Usually they will be able to harass tanky DPS out of lane in the early stages of the game before they can build significant amounts of armor, but with your [imgsmall=skills/galio/w.png] and the awesome range on your harass, that isn't going to be a problem for you. Since Galio is so good at harassing he can also easily score kills against some of the squishier top lane champions. [number]If you are going to go for a kill in lane with [imgsmall=skills/galio/r.png], make sure you are able to grab at least a few minions in it's range so you get as close to the 40% bonus damage as possible.[/number] If you are being heavily harassed and are against someone who likes to tower dive it is almost always easier to score kills on Galio. Simply bait your opponent in to tower diving you and then pop [imgsmall=skills/galio/r.png] while your opponent is well within range of your turret. Because of the 50% damage reduction, you will almost never get killed no matter how low you are while your tower gets to blast your enemy with a few attacks. If your enemy is not killed by your ultimate, they will die within a couple more tower hits. This is almost a guaranteed kill if someone is stupid enough to dive a Galio. [number]Any attempt to by your jungler to gank top lane should result in a kill or forced Recall every time as long as you guys have good coordination. Being able to hold an overextended enemy in place for 2.5 seconds on top of any hard CC your jungler may have is huge. Make sure you communicate with your jungler about the cooldown on your ultimate. [/number]

[.]Farm as much as you can. Every chance you get you should be in top lane farming or clearing out jungle camps. [.]If your support is bad and yelling at them doesn't work, the responsibility of buying wards will fall to you. [.]If your carries aren't paying attention to blue or red buff, make sure you take it upon yourself to feed them their buff. [.]If no one else wants or needs blue, feel free to grab it for yourself. [.]Listening to Dave Matthews Band drastically improves Galio game play. Fact. [.][highlight]Protect your team! Despite how much AP you might have, you're still a tank![/highlight] [.]By combining [imgsmall=skills/galio/q.png] and [imgsmall=skills/galio/e.png] you are an amazing split pusher. I would not personally recommend this because you should be sticking with your team during pushes since you are a tank, but the option is there. [.][number]Keep an eye on Dragon and Baron. You have Teleport so you have the ability to join a team fight or initiate one on any key point at any given time.[/number] [.][number]Just be smart and watch the map.[/number] If the entire enemy team is MIA and you're pushed all the way to their inner turret in top lane without an escape route planned, that's just not smart. If the majority of the enemy team is pushing one of your turrets while you're off farming in another lane, that's just not smart. Starting to get the hang of it? [.]Using your ultimate to peel enemies off of a fleeing team mate is very effective and will often keep both of you alive.

[center][title]!!IMPORTANT!![/title][/center] [highlight]If you were to come in to this guide and only read one thing, this should be it! Galio's role in a team fight is the exact same regardless of build or team composition and this section will tell you how to perform that role better than most Galio players![/highlight] [title]Preparation[/title] [imgsmall=skills/galio/r.png] paired with [imgsmall=summoners/flash.png] makes you one of the strongest initiators in LoL. Before you Flash in to the enemy team though there are a few things you need to think about. First of all, is your team fully prepared to take advantage of your taunt? You can help them out with this by casting [imgsmall=skills/galio/e.png] in the enemy's direction prior to Flashing in. The next thing you need to figure out is whether you are going to [imgsmall=skills/galio/w.png] yourself for the extra AP and resistances or if your carry is going to be in a position following your taunt where they'll need it. Finally, you need to determine how many people you'll be able to catch in your taunt range. Ideally you want all 5, but that isn't going to happen most of the time. A personal rule of mine is to try to get at least three unless there are overextended carries since those need to be nuked down while you have the chance. [title]Execution[/title] After you figure these things out and your team is ready, [number]you should cast [imgsmall=skills/galio/e.png], Flash in, and immediately cast [imgsmall=skills/galio/r.png]. If any of your enemies have [imgsmall=items/mercurys-treads.png], you may need to cancel your ultimate early in order to still deal damage to them.[/number] Once the taunt duration is up, you should try to catch as many enemies as possible in your [imgsmall=skills/galio/q.png]. This will help to keep them in place while the rest of your team (hopefully) cleans up. If you won the fight, use your [imgsmall=skills/galio/q.png] and [imgsmall=skills/galio/e.png] to chase down any stragglers and secure that ace. Otherwise use them to help what is left of your team run away. [title]Tower Diving[/title] Galio's ultimate is also a very powerful tool for tower diving a team in order to push a lane. [number]If you plan on doing this, it is extremely important that your entire team is on board with the plan.[/number] Just one team mate hesitating can turn this risky maneuver in to an ace for the other team. Despite how risky it is, you will often catch the enemy team off guard and therefore be able to nuke them down within several seconds, take the turret, and often push for a win. [number]This is a very effective strategy, but should always be executed with care.[/number]

[.]Add section on how to deal with common lane match ups. [.]Add section on champions that have good synergy with Galio. [.]Add pictures for runes, masteries, skill shot aiming, and ultimate usage.

Thank you everyone for reading :). Galio is my favorite champion in LoL and I hope this guide gave you a good idea of how to effectively play him. Good luck to you and I hope to one day meet you in battle on the fields of Summoner's Rift! Shout out to mah boiz: EasyTiger20, Aikaterime, Bro Solo, Bro Nog, Blumpkin69, El Duche 99, KeyworkLegend, KeyworkPredator, KeyworkRampage, Repoman69, and TCMakara. Any suggestion or criticism is very welcome so please leave a comment with what you think.

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