• 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Scaling Mana Regeneration (+0.065 mana regen / 5 sec. per level (+1.17 at champion level 18))
  • 9
    Greater Glyph of Ability Power (+1.19 ability power)
  • 3
    Greater Quintessence of Ability Power (+4.95 ability power)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Karthus is an amazing player. this PLAYER is just not only R button, obviously he has more powers to find out. Karthus is one of my favourite players so let me introduce you to my guide. have fun!!! [imgext=]

Well, He's a very good AP Caster, and pretty much a valuable asset to almost any team comp. He can dish out so much damage, and is probably one of the best Cleanup Chars out there, with his ult and all. His wall can also help turn the tide on any gank/teamfight with its epic effects.

Runes Marks [imgext=] 9x - These are simply to make your spells hurt more. Spell penetration is a typical choice in marks, when you play a caster. They benefit your Lay Waste nicely in early game. Seals [imgext=] 9x - These will help you contain your mana pool, in order to harrass. They will mostly help you early game, as mana won't be a problem after you have 2x Archangel's Staff. However, early game is very important. Do not die too much and try to get kills, quickly after you've turned lvl 6. Glyphs [imgext=] 9x - These will give you some extra damage early game, which will grant you more minion kills and a better harrassing capability. You can also go with AP/per lvl runes, if you prefer that. Those will not give that much damage early game, but they will give you a bit more mid- and late game. Quintessences [imgext=] 1x Just to give you a bigger damage output early game. Same reasons as with the glyphs. You can also exchange this for a AP/per lvl rune, but I would recommend this. 2x - These are a must have imo. You can go with 3 of these, if you like. But you need that extra survivability early game. You won't do as much damage as champions like Kennen & Ashe in early game, as it requires you to hit your enemy quite some times with Lay Waste. Therefore, you need these to be in lane for a bit longer.

Pros / Cons Pros * Huge range! Lay Waste reaches 875 to the center and has a radius of 200 for a total of 1075 * Spam-able DPS. Lay Waste[imgsmall=skills/karthus/q.png] has a 1 second cool down. * Great CC. Wall of pain slows for 80% movement speed at level 5. * Sight Ward :D Wall of Pain allows you to see places you would normally be forced to face check. * Gathers Assists Very Easily. Defile[imgsmall=skills/karthus/e.png] and Requiem[imgsmall=skills/karthus/r.png] make gathering assists a cinch. * Keeps Mana Fairly Easily. As long as defile isn't being used Karthus will almost always have mana reserves. Cons * Squishy! Karthus is not inherently a very healthy character.... being dead and all.... :D * Highly Feared! Sometimes teams are frightened of your killing power and they will attempt to shut you down early with a team gank. Also can quickly become the main focus of every single team fight. * Tanky Teams Karthus sometimes has trouble killing when there are no squishy people on the other team. * Melee DPS's Karthus can sometimes have trouble from characters like Akali[imgsmall=champ/akali.png], Tryndamere[imgsmall=champ/tryndamere.png], Sion[imgsmall=champ/sion.png] etc.

first buy[img=items/sapphire-crystal.png]with one[img=items/mana-potion.png]and one[img=items/health-potion.png]or you can buy[img=items/boots-of-speed.png]with two[img=items/health-potion2.png]and one[img=items/mana-potion.png].then you must kills some creeps and start farming.gain some gold and start building first[img=items/sorcerers-shoes.png](# : We want this item for the Magic Penetration it provides, so that we deal extreme damage with our abilities)and then try to kill some monsters in the forest like the dragon,the wolves and the stone giants, to gain extra gold.Continue killing enemies nad minions and then buy the rod of ages[img=items/rod-of-ages.png](this item gives mana and life points and also a good amount of ability you must absolutely buy it).then buy the archangells staff[img=items/archangels-staff.png] to gain some extra mana and ability power. From this point go to buy [img=items/abyssal-scepter.png](70 ability power and reduse enemies magic resist by 20)AND [img=items/void-staff.png]for magic penetration.Next to finish your build buy [img=items/rabadons-deathcap.png]to gain 180 ability power OR [img=items/zhonyas-hourglass.png] FOR Survivability against AD carries. ([img=items/mejais-soulstealer.png]: If you are getting fed early game or if you counter most of your enemies, don't just let it go. Get that really cheap item and abuse it. 200+ AP fully stacked with Rabadon's with that price? o/ # you can buy also [img=items/banshees-veil.png]for Survivability against AP carries,[img=items/rylais-crystal-scepter.png] for 500 health and 70 ability power or finally buy[img=items/morellos-evil-tome.png] for cooldown reduction, mana regen and ability power. So its YOUR CHOICE WHAT ITEM TO BUILD!!!!!!!!

[title][img=skills/karthus/p.png] Passive: Death Defied[/title] [number]Upon dying, Karthus enters a spirit form allowing him to continue casting spells while dead for 7 seconds. [/number] [title]Explanation:[/title] [title][img=skills/karthus/q.png] Q: Lay Waste[/title] [number]Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40 / 60 / 80 / 100 / 120 (+30% of ability power) magic damage to each nearby enemy, this deals double damage if it hits only a single unit. Cooldown 1seconds Cost 20 / 28 / 36 / 44 / 52mana Range 875[/number] [title]Explanation:[/title] [title][img=skills/karthus/w.png] W: Wall of Pain[/title] [number]Creates a 800 / 900 / 1000 / 1100 / 1200 distance wide wall through target point. Reduces enemy armor and magic resistance by 15 / 20 / 25 / 30 / 35 and reduces movement speed by up to 40 / 50 / 60 / 70 / 80%; debuff lasts 5 seconds. The wall lasts 7 seconds. Cooldown 22seconds Cost 100mana Range 1000[/number] [title]Explanation:[/title] [title][img=skills/karthus/e.png] E: Defile[/title] [number]Toggle Off: When Karthus kills a unit, he restores 20 / 27 / 34 / 41 / 48 mana. Toggle On: Drains 30 / 42 / 54 / 66 / 78 Mana to deal 30 / 50 / 70 / 90 / 110 (+25% of ability power) damage to nearby enemies each second. Cooldown 0.5seconds Range 550[/number] [title]Explanation:[/title] [title][img=skills/karthus/r.png] R: Requiem[/title] [number]After channeling for 3 seconds, Karthus deals 250 / 400 / 550 (+60% of ability power) magic damage to all enemy champions (regardless of distance). Cooldown 180 / 150 / 120 seconds Cost 200 / 300 / 400 mana Range 10000 [/number] [title]Explanation:[/title]

[imgsmall=skills/karthus/q.png][imgsmall=skills/karthus/e.png][imgsmall=skills/karthus/w.png][imgsmall=skills/karthus/q.png][imgsmall=skills/karthus/e.png][imgsmall=skills/karthus/r.png][imgsmall=skills/karthus/q.png][imgsmall=skills/karthus/w.png][imgsmall=skills/karthus/e.png][imgsmall=skills/karthus/w.png][imgsmall=skills/karthus/r.png][imgsmall=skills/karthus/q.png][imgsmall=skills/karthus/e.png][imgsmall=skills/karthus/w.png][imgsmall=skills/karthus/q.png][imgsmall=skills/karthus/r.png][imgsmall=skills/karthus/e.png][imgsmall=skills/karthus/w.png] # We want to max out Lay Waste[imgsmall=skills/karthus/q.png] because it is our main damage dealer. Then Defile[imgsmall=skills/karthus/e.png] as it allows you to lane forever. We level up Wall of Pain[imgsmall=skills/karthus/w.png] last as the first level slow is fantastic and you don't have to upgrade it.

Early game Farming Consists of using to lay into waves of minions. Some of the most important things to keep in mind for this stage is placement of this spell. Because lay waste has such a short cool down you can feel free to harass and farm minions with it. Its mana cost is relatively low and with the passive from you wont have to run out of mana (Last hitting at Level 2 or higher). try and last hit with your attack when you can (when enemy champs seem mia or near their tower). When minions spawn the walk in 2 groups of three generally 3 melee and 3 ranged. In the mid you only have to deal with 1 other player -unless ganked- so use lay waste at the back of the ranged minions to harass the enemy champ and damage 2-3 minions at a time. When the minions seem to be low use a lay waste to last hit and hopefully refill at least 2/3 of the mana used that wave. [imgext=] -Do Not Use Defile to farm minions in early game- Instead only use defile for enemy kills. I like to Lay down a wall of pain on my enemy or behind them and tear into them with Lay Waste, if they live through 2-3 and seem like they might get away Flash and turn on Defile to finish the job. Mid game -aka lvl 8-13 you should be picking up some points in defile and now you can sweep through minion waves. Steps 1.Stand in between melee and ranged minions. 2.Turn on Defile 3.Hit melee minions with Lay waste 4.Hit ranged minions with Lay Waste (while aiming for cannon minion as well) Late Game Farming is simple as you walk through anywhere if there is something you can kill turn on Defile and as you walk by it, it will die. While walking to help in team fights of ganks if you can see no minions in lane and you can go through the Jungle without taking up more time kill the wraiths and wolves with a well placed Lay Waste.

Tips/Tricks * When you are looking for an enemy or ganking, let the tank/carry to lead the way, stay in Lay Waste range and let the others take the damage, thats not your job for sure. (tl;dr: keep your roles) * Many people only use Defile and Lay Waste during passive and forget using Wall of Pain. You can prevent enemies from leaving the fight or killing your teammates. * If you are confident with your normal last hits you can gain a good amount of mana. Otherwise, last hit with LW and gain almost its mana cost. * Make sure your team knows when you hit 6 and notifies you when an enemy is low. * REMEMBER: Don't initiate any fights. You're not the kind of the lethal ap carry that can initiate a teamfight and make enemies start running away. Don't copy fiddlesticks' ulti-flash playstyle. If you start a fight, you'll die before you even realize. Try to stay alive as much as possible and killst... finish off the enemies with Requiem. * Ask your jungle for the blue buff. It's soooo useful for Karthus. You can spam Lay Waste like there's no tomorrow and you are able to keep Defile up for much more in a teamfight. * If 1 or 2 low health enemies are following you to kill you and you are absolutely sure you will die stop running away and suicide! Die next to them, slow them, toggle defile and start spamming lay waste and kill these bad boys. WIN-WIN.

Team Fights This is where Karthus Excels. When a team fight starts you want to be almost right behind the tank with this build. Keep in mind you do not have to live so if they focus you, oh well, you'll still kill some of them and help your team push the lane and win. Right when the crap hits the fan you want to find your target which might be as easy as The Group, and use Wall of Pain on them. Defile should probably be on already but if not Now is the time. Now If you have Zhonya's Hourglass[imgsmall=items/zhonyas-hourglass.png] and you are being focused you can activate it for 2 seconds more of defile[imgsmall=skills/karthus/e.png] damage with out being harmed. After the effect wears off you need to find your squishiest and weakest targets and hit them with Lay waste. keep focusing down all the players until every one is dead. -If you die- Now if things don't go perfectly, and they won't. don't fret. You can continue to kill and maim. Just remember Requiem[imgsmall=skills/karthus/r.png] has a delay. So if you think it is needed to finish off the entire enemy team, or it will do it faster, use it before grey out (the icon will grey out 4 seconds before Karthus has to stop fighting.) Rarely but some times when you ult when dead the game can glitch and waste your Ult, it can be frustrating but deal with it imagine how the enemy team feels when it works. -If you live- For obvious reasons this can be rare. I don't want to see any Karthus Flashing out of a team fight to save his skin, unless his team is dumb as bricks. But if you do live push the lane or complete what ever objective is in the best interest of the team.

Who you might face in your lane [img=champ/ashe.png] Ashe is not that big a problem to lane against. Everytime she tries to get close to you, throw a wall at her and spam bubbles at her. You will also be able to farm better in most matches, because you have Lay Waste & Defile. Just care when she turns level 6 and had stun. Try and get someone to gank her, so she can be denied as much as possible. This will give her a hard time as a carry. -[img=champ/anivia.png]Anivia can really be a pain in the ass for Karthus. Anivia has more damage than Karthus early game and more survivability when her egg is up. Play safe and farm well, but I wouldn't recommend that you try to kill her 1v1. If you have a jungler, get him/her to gank Anivia. See if you can get the kill in order to be fed, so you have an advantage against your laning opponent. -[img=champ/katarina.png] She is really annoying, because it's hard to plave a wall on her, due to her blinks. She can get close to you, do damage and get back, and you won't be able to do as much damage on her, as she does on you. However, keep yourself behind creeps and farm with Lay Waste. -[img=champ/karthus.png]Mirror-lane is fine, especially if you have a jungler. Get the jungler to gank as early in the game as possible, so you have an advantage. It's really about who is best to last hit creeps and harras the other, if it is Karthus v Karthus. Hopefully it's you. -[img=champ/teemo.png] Against Teemo you shold do fine, because his blind, won't affect you that badly. Just throw a wall at him and spam your spells at the little dude. This should keep him off your back. When he has mushrooms you might want to get an oracle, so you can destroy his shrooms. It will make it a lot easier to gank him and piss him off. -[img=champ/leblanc.png] You do not want to face Le Blanc. Her damage is massive early game, and you will have a really hard time hitting her with Lay Waste, due to her teleport/blink. If she plays well, you will probably be denied a lot and have a hard time in mid/late game. Just play really safe and try to farm as good as you can. Maybe get someone to gank her. -[img=champ/lux.png] She can be pretty annoying, but you can stay behind your own creeps and farm. Just make sure, she doesn't hit you with her stun. Try to harras her and see if you can get a kill at lvl 6. It's really just about avoiding her skill shot and to farm better than her. Try to make her run around a lot, by spamming bubbles at her. -[img=champ/kennen.png] I find Kennen to be really fucking annoying to lane against. However, it is possible, just play careful and try not get hit by shurikens. When you & Kennen hit level 6, have flash ready, when Kennen might use ulti on you. Also try to outfarm the ninja, so you have an advantage in your items. -[img=champ/annie.png] Watch the fuck out when you see this little bitch.. She is devastating when she hits level 6. Care and try to get your jungler to gank her to get an advantage over her. Just try to far, but stay safe. Keep track of her passive, so you know when to have flash ready to escape her stun. -[img=champ/brand.png] ^Same as Annie. However, you can make him less dangerous behind creeps, so his stun isn't gonna hit you. However, his burst damage is way higher than yours, so try to get your jungler to gank or try to become fed from killing other enemies with your ultimate. -[img=champ/malzahar.png] He is a really strong pusher, so you might need ganks on him as well. When level 6 he can shut you down, so be very aware of your HP, so his combo won't necessarily take you out. Perhaps rush Catalyst the Protector for more sustain, instead of Tear of the Goddess, cause he will harras you and keep farming. A tough champion to face, but simply try to farm and hope for an opening to kill him. -[img=champ/orianna.png] She is a long range harrasser, but watch out for her autoattacks as well. Keep your distance and perhaps buy Boots of Speed fast to avoid her ball better. Keep your distance and farm the best you can. Orianna is really strong, so you might have a hard time.

Things To Keep In Mind MANA Defile drains ALOT! of mana! only use it sparingly until late game or for when you have blue buff. If your not careful with Defile you can find yourself in a fight with no mana and thats not a good thing. Sometimes you'll find yourself wishing you had enough mana to drop just one more Lay Waste for the kill but you've already wasted it all on a relatively undeveloped Defile . Or even worse no mana to cast Requiem and a hero makes it back to base too quickly. A good way to keep mana during lane time is, conveniently enough, last hitting and killing creeps. Alot of times during play i will pop my Lay Waste on the back 3 minion casters until i kill all 3. I do this for 2 reasons. 1 upon killing all three (sometimes in 3 sometimes in 2 castings) I am awarded mana for all 3 kills by Defile . The second reason is to ensure an open area where i can hit the enemy champion with Lay Wastes double damage effect. The last thing i have to say about mana is just a simple trick, when you run up to a large group of creeps with Defile on to destroy them quickly. Turn it off just before killing the group and finish them off with a Lay Waste or two. This'll give you a return on some of that mana you just spent instead of relying solely on your mana regeneration.

Map Awareness/When to use that ult! Okay, Requiem! A very OP (or so they say ....) Spell that can only be used either wrongly (like using it randomly ((aka when you first hit 6... so many karths do this, it PISSES me off... omg.)) or if you think you can kill them but you didn't analyze their health/ MR first) Okay! Here it is! [imgext=] # This is where you and your team should Sight Ward. * Yellow: Vital to protect the jungler on your team * Blue: For protection depending on which lane you're on * Red: To guard Dragon and Baron * Orange: In order to Counter-Jungle Yup, you guessed it, THE MINI MAP! watching this sucker constantly and analyze the movement of every player in every lane. For example if you notice your enemy advancing hard on your allies, or allies advancing on enemy, click on that spot on the minimap. Watch the battle unfold while keeping yourself at bay from your enemy in your lane. If your enemy gets low and escapes, and you saw he had low enough health/MR for your ult to kill him, do it! Make sure you can do it without your enemy in your lane to disrupt you, ofc! Always, Always, ALWAYS be aware. Its the key to playing a good karthus (and also a good anyone really.) Also Keep in mind that the character that got away with low enough health/MR to Req is someone who doesn't have a way out {I.E Etc. Also If they have summoner Heal or even the heal of evilness! Like support char shields like janna's } If they have this, observe the battle, make sure they used it recently, or if your in skype,etc and you can ask your allies down there if the char used this skill yet, and they know for sure, then go for it. and if there wrong, bitch there faces off (hehe :P)

SOMEONE IS IN DANGER: [imgext=] THEN: [imgext=] FINALLY: [imgext=]


finally let me give you some important hints and to tell you how to play with karthus. 1. Dont push too early in the game. 2. Dont leave your turret when the enemy is coming 3. Watch the sides up and down to see who enemy players heve low life and use ulti. 4. when you take some kills you can push but push carefully 5. You can use wall of pain to detect unseen players Use my suggestions carefully and have fun. i hope that i have helped thanks for reading and leave your comments to see your opinion. Thank you!!!!! [imgext=]

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