Udyr Build Guide

Cant control the RAGE v2

Updated 5 years ago
1,037,612
92%
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Udyr is very strong in lane. However in teamfights he gets locked down fairly easily. He is basically a tanky DPS, but has no real gap closer so he can be kited.

[imgext=http://i1105.photobucket.com/albums/h359/trmlol/SOLOMID/MAGICHPLEVEL.png] Use this rune page so that you can farm safely against a really annoying lane like Ryze, if you know the other team is running a dual ap composition.

Use my 9 flat ad red, 9 mr/level blue, 9 flat armor yellow, and 3 flat ad quint rune build that I used at the top for going against a physical bruiser at top, and especially if they have an AD at bot and an AD jungler. For masteries run 21 offense 9 utility to grab the insane talents such as 10% arpen and spellpen, while also grabbing the increased buff duration from utility + the extra mana regen. Mana regen is key because you will run out of mana very quickly spamming harass on the enemy at early levels.

[title][img=skills/udyr/p.png] Passive: Monkey's Agility[/title] [number]Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect can stack.[/number] [title]Explanation:[/title] Keep this up, especially when killing towers. Use your Q, and then when the passive is almost up quickly switch to W and then switch back to Q to keep your passive maxed, and your damage to the enemy turret will go up significantly. [title][img=skills/udyr/q.png] Q: Tiger Stance[/title] [number]Activation: On his next attack, Udyr swipes at his target, dealing normal attack and dealing 150% of his attack damage + 30 / 80 / 130 / 180 / 230 extra damage over 2 seconds as magic damage. In addition, It increases attack speed 5% less than passive for 5 seconds. Persistent Effect: Udyr's attack speed is increased by 20 / 25 / 30 / 35 / 40%. Half of this is persistent, the other half is activated for 5 seconds. Cooldown 6 seconds Cost 55/50/45/40/35 mana[/number] [title]Explanation:[/title] Things to note about this ability is that it is based off of spell pen, it scales off of attack damage, and it can be dodged. This ability can be maxed second or third depending on playstyle, but I would not prioritize it over turtle stance. You will be switching to this after you stun with E for maximum single target dps. [title][img=skills/udyr/w.png] W: Turtle Stance[/title] [number]Activation: Udyr gains a temporary shield that absorbs 60 / 100 / 140 / 180 / 220 (+50% of ability power) damage. Persistent Effect: Udyr's attacks cannot crit, but he restores 10/12/14/16/18% of his damage as health and 5/6/7/8/9% of his damage as mana. Cooldown 6 seconds Cost 55/50/45/40/35 mana[/number] [title]Explanation:[/title] I like maxing this ability first as it lets you farm safely in lane. Because of the mana regen nerfs you will be spending a LOT more time in this stance in lane than usual, and that is ok because all you need to do early game is farm. [title][img=skills/udyr/e.png] E: Bear Stance[/title] [number]Activation: Udyr gains 15 / 18 / 21 / 24 / 27% increased movement speed for 2 / 2.5 / 3 / 3.5 / 4 seconds. Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds. Cooldown 6 seconds Cost 55/50/45/40/35 mana[/number] [title]Explanation:[/title] You will be using this ability to chase, and you can use it to lock down multiple targets in a single fight. Also, remember that with a hero like Galio, you can go into bear stance and even though you are being taunted you will end up stunning Galio and interrupting the ult, even though you are technically silenced. Remember that it has a cooldown on a single target, but you can stun multiple targets within the 6 second cooldown. This means that you can be running around in a teamfight rotating stuns from person to person. [title][img=skills/udyr/r.png] R: Phoenix Stance[/title] [number]Activation: Udyr sends out pulsing waves of fire dealing 15/25/35/45/55 (+25% of ability power) magic damage each second to nearby enemies for 5 seconds. In addition, Udyr's ability power is increased by 16 / 24 / 32 / 40 / 48 and his attack damage is increased by half of that amount. Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 40 / 80 / 120 / 160 / 200 (+25% of ability power) magic damage. Cooldown 6 seconds Cost 55/50/45/40/35 mana[/number] [title]Explanation:[/title] Not too useful of an ability, but you will end up grabbing a couple points into this ability late game anyways. Use this to maximize your dps on groups of minions later game.

Max [img=skills/udyr/w.png] for sustain Max [img=skills/udyr/q.png] for DPS Max [img=skills/udyr/e.png] for utility and escapes Don't max [img=skills/udyr/r.png] until you have the others maxed, only use this for farming and possibly maximizing your dps on a PVE target like dragon or Baron. You will be spending the majority of time in Q stance, but you can activate this stance for a second or 2 to keep your passive going while your Q recharges.

Early game: FARM! Save teleport if you want super dragon pressure, but make sure that you won't lose top tower if you do teleport to dragon. If you have exhaust or ignite you can play more aggressively in lane, and wait for a jungle gank as at around level 4 you should be able to land a kill if you play it right. Mid game: Keep Farming! Once you have a few items you can grab red buff and be a monster in teamfights, which includes the ability to easily dive towers. Late game: make sure you have itemized to counter your enemies, as your item choice will be important in determining if you can actually survive in teamfights or if you are getting melted by a single AD carry or dual AP team.

Udyr is strong against tanky dps such as Irelia, GP, and Tryndamere. You must be aggressive, and this will require you to have jungle pressure from your allied jungler into your lane as well as early warding so you don't get ganked. Going aggressive puts you at high risk to be ganked. In a 1v1 scenario, you should usually come out on top in terms of being able to kill your opponent and cs.

Lanes that are difficult for udyr are basically anything that is more aggressive with jungle support. The best thing you can do against an Udyr is pick something with escapes and cc, such as Vayne who is great in lane against Udyr. AP's are also great against Udyr like Rumble, but if the Udyr has a jungler that pressures the Rumble lane you can essentially shut the Rumble down.

Video is somewhat outdated, but its still basically how the matchup works: [own3d]http://www.own3d.tv/video/147251/The_Rain_Man_Udeer[/own3d]

Basically this is how Udyr works Post-nerf, and assuming YOUR TEAM DOESNT WEIGH 2380912830912890 POUNDS [own3d]http://www.own3d.tv/video/208055/SoloMid.net_-_TheRainMan__id_38853__Archive__2011-09-17_03_52_31_-_04_47_56_[/own3d]

Coming soon!

Comments coming soon!
Copyright © 2009-2015 SoloMid. All rights reserved Back to top