Evelynn Build Guide

The Art of Roaming

Uploader Pragz
Updated 6 years ago
251,156
79%
Runes
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Scaling Mana Regeneration (+0.065 mana regen / 5 sec. per level (+1.17 at champion level 18))
  • 9
    Greater Glyph of Cooldown Reduction (-0.83% cooldowns)
  • 3
    Greater Quintessence of Health (+26 health)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Woo! Okay, second guide here! I had been working on this for Mobafire, but I like Solomid a lot more and would love to contribute to its collection of guides. Here's my guide on Evelynn, who's place in this game I think I found: How many games have you played recently with an Evelynn? Not many, huh? Evelynn has suffered multiple consecutive nerfs during Riot's attempt to "balance" her, even though she's never been OP. I had all but given up on this champion, and then [highlight]I found out what to do with her: roam[/highlight]. If you've watched high-Elo play, there's almost always a person that "roams." This means, they run around the lanes constantly ganking. They don't jungle (most of the time), they don't farm (except when they cover a lane), they just gank. Alistar is a very popular pick for this job, but I believe that Eve is better, and here's why: What do you do to counter an Evelynn? Buy wards and Oracle's. What does this do? Puts you back in your build. This is made even worse by the fact that you can't farm efficiently, with the constant threat of Evelynn breathing down your neck. While Alistar does have a set of powerful CC and much more relevance late-game, [highlight]Evelynn can single-handedly put entire teams back thousands of gold[/highlight]. They're late-game should come about 15-20 minutes after your team's! I'll discuss the build first, then go into the know-how of playing Evelynn. :)

Runes are, as well, dependent on how you play Evelynn. Here are my typical builds for each setup: [title]For AP: 9x Magic Pen, 9x MP5/lvl, 9x Flat CDR, 3x Flat Health[/title][.]A [highlight]typical rune build for a caster[/highlight]. MPen is powerful early-game, what with you 100% AP scaling and all. MP5 supports spamming of abilities, and so does CDR. Flat HP is because early-game is your strongest point; sucks to die in a failed gank because of 20 HP. [title]For AD: 9x Crit Chance, 9x Dodge, 9x MR/lvl, 3x Crit Chance[/title][.]Evelynn is fairly squishy, and I build to help counter this. Dodge is excellent early-game, and the MR/lvl works wonders late. You can substitute the yellows for Armor or MP5/lvl, and the blues for flat CDR if you like. Changing out the Quintessences for flat HP or Armor Pen is a good option too. [title]For tank: 9x Magic Pen, 9x Flat Armor, 9x MR/lvl, 3x Flat Health[/title][.]Haha, oh this build was fun. I [highlight] use MPen reds because there's nothing good for tanks[/highlight], and it's very useful early-game. Armor is generally better late-game than Dodge. MR/lvl is typical of a tank, and flat HP is for the early-game advantage.

[center][number]__________________________________[/number][/center] [center][title][img=skills/evelynn/p.png] [number]Passive: Determined Killer[/number][/title][/center][center][number]__________________________________[/number][/center] [number]Attacks from minions deal 50% damage to Evelynn.[/number] [.][title]Explanation:[/title] [.]Useless. I won't pretend that it isn't! Really, minions deal such little damage and you kill people so quickly that the benefits of it are never experienced. It would be great if it counted for jungle monsters, but nope: it's only effective you're laning and harass a lot, which you don't do and couldn't even if you did. [center][number]__________________________________[/number][/center] [center][title][img=skills/evelynn/q.png] [number]Q: Hate Spike[/number][/title][/center][center][number]__________________________________[/number][/center] [number]Instantly damages the closest enemy unit with malevolent energy, dealing 25 / 40 / 55 / 70 / 85 (+28% of ability power) magic damage and 50% damage to a secondary nearby target. Cooldown 0.8seconds Cost 12 / 15 / 18 / 21 / 24mana Range 20[/number] [.][title]Explanation:[/title] [.]A very potent early-game spell. It's great for chasing since it has no animation, but I find the damage so minimal that I don't put points in it until I have to. It can be a 2-man stun, which is great if you can do it early-game. The spell is actually very strong early on if you put multiple points into it, and should not be discredited. [center][number]__________________________________[/number][/center] [center][title][img=skills/evelynn/w.png] [number]W: Shadow Walk[/number][/title][/center][center][number]__________________________________[/number][/center] [number]Evelynn fades away, becoming stealthed for 10 / 20 / 30 / 40 / 50 seconds. Evelynn's next attack or damage ability will stun her target for 1 / 1.25 / 1.5 / 1.75 / 2 seconds, ending her Shadow Walk. 1.5 sec delay for stealth to take effect (delayed further by damage). Evelynn can cast Shadow Walk while stealthed to destealth. Cooldown 12 / 11 / 10 / 9 / 8seconds Cost 60mana Range 200[/number] [.][title]Explanation:[/title] [.]Bread. And. Butter. This is why I believe Evelynn is such a strong roamer. Stealth is a powerful early-game mechanic: your ganks are impossible to detect without the direct input of gold into wards and Oracle's. Fortunately it has a low mana cost, so it's not debilitating to use it early on. The stun is very useful as well. [center][number]__________________________________[/number][/center] [center][title][img=skills/evelynn/e.png] [number]E: Ravage[/number][/title][/center][center][number]__________________________________[/number][/center] [number]Deals 80 / 135 / 190 / 255 / 320 (+100% of ability power) damage to target unit. If Ravage was used from behind, it reduces the target's armor and magic resistance by 10 / 14 / 18 / 22 / 26 for 5 seconds. Cooldown 9seconds Cost 90 / 105 / 120 / 135 / 150mana Range 325[/number] [.][title]Explanation:[/title] [.]Such a powerful spell, and it would be blatantly OP if not on such an obscenely short range. The damage is significant, it has 100% AP scaling, and kicks ass! If it weren't for this spell, Evelynn would be so brokenly underpowered that no one would ever even attempt to play her. It's a powerful gank mechanic when combined with stealth, mostly due to the high damage and MR reduction. [center][number]__________________________________[/number][/center] [center][title][img=skills/evelynn/r.png] [number]R: Malice and Spite[/number][/title][/center][center][number]__________________________________[/number][/center] [number](Passive): Each time Evelynn scores a kill or assist she regains 350/500/650 health.(Active): Evelynn gains 50/75/100% attack speed and 20/25/30% movement speed for 10 seconds (non-stacking, can cast while stealthed). The cooldown refreshes every time an enemy champion dies.[/number] [.][title]Explanation:[/title] [.]Very, very, very good ultimate! They buffed it by giving it a passive which rocks: you get healed by a hefty amount when you poke someone that later dies, actually letting you survive in the team-fight, dive towers with a chance of escape, and come out better when you successfully gank! The active effect is a massive AS and MS steroid, which you can basically perma if your team is winning the team-fight. I LOVE that they gave this spell a cooldown, so it's not like "Hahaha Eve has an ultimate?" in a game where your team isn't getting many kills.

[center][img=skills/evelynn/r.png] [highlight]>[/highlight] [img=skills/evelynn/e.png] [highlight]>[/highlight] [img=skills/evelynn/w.png] [highlight]>[/highlight] [img=skills/evelynn/q.png][/center] You [highlight]start with Shadow Walk[/highlight], because the advantage it gives early-game is impressive. It was, with great distress, nerfed to only a 10 second duration at level 1. This means you have to use it much more intelligently, because you have a very short window to scout out the enemy jungler without being roflraped by his team. Thus you have to put a second point in at level 3 to increase the duration to something more sustainable. [highlight]Ravage is maxed first[/highlight], and it's only slightly offset by the necessary second point of Shadow Walk. After some suggestions, I tested out at least getting a rank in Hate Spike by level 8. Usually by this point [highlight]I have Sheen, and Hate Spike is great for proc'ing it[/highlight]. It works well since there is usually a little downtime between spell CDs, meaning you may miss out of maximum DPS. Thanks Messiah!

Here I will be discussing two builds: AP and AD. I am not going to post my tank build because I've not played enough games to ensure its viability. Let me discuss a key point first off: As you'll note, I've included Oracle's Elixir in the item build. Evelynn is perfect for carrying it, since she's the one that needs to destroy them the most. You can sneak around and kill wards, then sneak out without danger to yourself. Denying the enemy map control is another key objective for any roamer, and she fulfills the role well. Now then, let's get to the nitty-gritty! [center][number]__________________________________[/number][/center] [center][title][number]AP NUKE[/number][/title][/center][center][number]__________________________________[/number][/center] [.][imgsmall=items/kages-lucky-pick.png] [imgsmall=items/kages-lucky-pick.png] [imgsmall=items/catalyst-the-protector.png] [imgsmall=items/rabadons-deathcap.png] [imgsmall=items/lich-bane.png] This is the build I use 90% of the time, due to the incredible damage spike you have with Ravage, Lich Bane, and Deathfire Grasp (an item I'm usually not one for getting). We'll start with the basics: [.][imgsmall=items/dorans-ring.png] [.][imgsmall=items/boots-of-speed.png] [imgsmall=items/health-potion3.png] [.][imgsmall=items/sight-ward3.png] [imgsmall=items/health-potion5.png] Doran's Ring is a great starting item, and lasts well into late-game. It gives HP, AP, and Mana Regen. All stuff you need to gank efficiently. Sometimes I start with boots and pots, because I feel like movement is more important. Then there is, of course, the times when I start with wards. I only do this when I'm facing a strong jungler (Nunu, Shaco, Rammus) and need to shut their ass down. Basically, I drop wards in key areas and shit on their day when they try to get those buffs. It is a highly aggressive move and usually plays off when you have a team that can support you, but not something I suggest for people new to counter-jungling. No matter how I start, though, I almost always proceed down the same build. I generally get: [.][imgsmall=items/kages-lucky-pick.png] [imgsmall=items/sheen.png] [imgsmall=items/rabadons-deathcap.png] Kage's Lucky Picks are great. They give free gold gain and are a cheap source of AP. It really works well since you have a lot of down-time running between lanes. Though I do like to rush a Rabadon's and eventually Lich Bane, sometimes you have to deviate to get some survivability. Things you can get are: [.][imgsmall=items/catalyst-the-protector.png] - HP and mana, and eventually Rabadon's or Banshee's Veil. [.][imgsmall=items/zhonyas-hourglass.png] - Hit W + Zhonya's = Uninterrupted entry into stealth. [.][imgsmall=items/rylais-crystal-scepter.png] - Lots of HP, and the slow is great for chasing. Ultimate, Rabadon's and Lich Bane are the only items I think are truly necessary for Evelynn. I do like to get DFG just because its use does not break stealth, plus it builds from Kage's, but that's not set in stone. I really don't like DFG all that much, to be honest. You should just build what you think is right after those two items. Maybe you need more ability power, or MPen, or HP, or Mana, etc. Some good choices are: [.][imgsmall=items/void-staff.png] - OMGWTFBBQ MPEN FTW. [.][imgsmall=items/abyssal-scepter.png] - MR reduction, and some good MR for you. [.][imgsmall=items/archangels-staff.png] - If you like the glass-cannon type of champion. [.][imgsmall=items/haunting-guise.png] - Are they stacking MR? How mean. But yeah, just build what you think is right. I know I sound like a broken record, but you really do only need Rabadon's and Lich Bane to succeed. [center][number]__________________________________[/number][/center] [center][title][number]AD DPS[/number][/title][/center][center][number]__________________________________[/number][/center] [.][imgsmall=items/wriggles-lantern.png] [imgsmall=items/frozen-mallet.png] [imgsmall=items/phantom-dancer.png] [imgsmall=items/infinity-edge.png] [imgsmall=items/youmuus-ghostblade.png] This build is just FUN. I got the idea from a friend who used to play Eve like this, and refined the build to my tastes. To start with, you want to start with one of these sets: [.][imgsmall=items/dorans-blade.png] [.][imgsmall=items/boots-of-speed.png] [imgsmall=items/health-potion3.png] [.][imgsmall=items/brawlers-gloves.png] [imgsmall=items/health-potion2.png] Doran's Blade is a good start, because it's a powerful early-game tool. Starting with Boots of Speed and pots encourages a roam with room for error, since you have pots. I sometimes start with Brawler's Gloves to get quick Avarice Blades, but not often. Crit chance is low early-game, and therefore unreliable. This is your goal: [.][imgsmall=items/avarice-blade.png] [imgsmall=items/avarice-blade.png] [imgsmall=items/zeal.png] [imgsmall=items/bf-sword.png] Avarice Blades should be rushed, since they help your lack of farm and earn you money in the down-time of crossing lanes and counter-jungling. Zeal is great, and a B.F. sword earned soon in the game is devastating. By now you might notice people focusing you, and you'll need some survivability: [.][imgsmall=items/phage.png] [.][imgsmall=items/wriggles-lantern.png] Both of these are good options. Phage gives some HP and Frozen Mallet is exceedingly effective on Evelynn, what with her incredible MS and all. Wriggle's is also a great choice, giving you Life Steal, armor, and a good chance to kill minions for money. Free wards a'int bad either. By now you should be upgrading towards this: [.][imgsmall=items/wriggles-lantern.png][imgsmall=items/youmuus-ghostblade.png][imgsmall=items/infinity-edge.png] These items alone make you a force to be reckoned with. Youmuu's synergizes with your ult for insane AS, and IE is just pure win on any DPS champion. Really this is about as far as you'll get in the build, especially since you'll often have to deviate for survivability. But if you continue to be fed, go for some of these: [.][imgsmall=items/frozen-mallet.png] - Excellent for chasing. [.][imgsmall=items/last-whisper.png] - Amazing Armor Pen. [.][imgsmall=items/phantom-dancer.png] - AS, Crit Chance, and MS. Win win win!

[center][number]__________________________________[/number][/center] [center][title][number]What is "Roaming?"[/number][/title][/center][center][number]__________________________________[/number][/center] Roaming is simply roaming around the map, pissing the enemy team off. You go to every lane and gank them, trying to kill them or at least send them back to base. Even just backing them off to tower forcing them to lose a wave of EXP and gold is a success. You are also a counter-jungler, looking for the enemy jungler and trying to disrupt his pattern. Your ultimate goal is to get kills for you and your teammates, deny the enemy gold and experience, ruin a jungler's ability to level, farm efficiently, or even gank, and overall drive the enemies to insanity. [center][number]__________________________________[/number][/center] [center][title][number]So... what do I do?[/number][/title][/center][center][number]__________________________________[/number][/center] To start off with, you and your team should scout out the enemy jungler. You should at the very least try to delay his jungle, but if you're lucky enough you can stop it entirely. Stealth is powerful early-game, and the stun can really screw them over if they get low while taking on a buff creep. It's not unheard of for enemy teams to buy Invis wards for their jungler when they see an Eve, so be aware of that. What you want to do is force him to start at another camp that offers lower reward, and try to keep him from getting whatever buff it is he wants/needs. But you don't want to give their team first blood. It's better to let him have his buff than to also give him 500g. Next you'll want to gank. Constantly apply pressure to all the lanes: if you know you can't kill them, but you've spent all the time walking up to top lane, the least you can do is slap them in the face with a Ravage and run off. Most likely they'll run to their turret, which denies them gold and EXP. But if you can kill them, by all means do! You are in the best position to get first blood. From there on you just do what you want. Gank the lanes frequently, look for their jungler, steal his jungle as you see fit, etc. You are a free spirit, peacefully running around ruining people's lives. Enjoy it! [center][number]__________________________________[/number][/center] [center][title][number]This doesn't help my team.[/number][/title][/center][center][number]__________________________________[/number][/center] Oh, it doesn't? Sorry, I wasn't aware that getting kills, having 3 solo lanes, and denying the enemy team farm wasn't "helping the team." You have to realize that what you do is an exceptional help to your team. You may overall lose a turret or two, maybe give them a kill from that 2v1 lane, etc., but what do you gain? [.]3 people have solo-lane EXP advantages. [.]3 people have solo-lane gold advantages. [.]You've gotten kills for your carries, and killed theirs, denying them farm. [.]Their jungler is getting pissed off and is severely underleveled. [.]A jungler that can solo Dragon will have you to protect them while they do it. The list just goes on and on. A roamer is an asset, and something gaining popularity in the game. Ride the wave of the future, man!

I think I've found that niche role that Evelynn fills. In this aspect, I believe she is a perfectly viable champion in practically every elo (probably not 1800+, but still). In the end, it boils down to how effectively you can play her and how well you do early-game. Player her this way is super-fun, and a great stress reliever. If you haven't tried this method of playing Evelynn out, then I suggest you do! Maybe you'll come to like her again. :) [center][number]__________________________________[/number][/center] [center][title][number]History / Changelog[/number][/title][/center][center][number]__________________________________[/number][/center][.][number]Mar 14, 2011[/number] - Guide released, minor changes made

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