Nocturne Build Guide

The ultimate jungle carry

Updated 4 years ago
  • 9
    Greater Mark of Attack Speed (+1.7% attack speed)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 1
    Greater Quintessence of Armor Penetration (+2.56 armor penetration)
  • 2
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Hi guys, just a quickie about me. I'm a Plat rank player who mains nocturne in the jungle and I have really liked him ever since I bought him and have gotten pretty good at him so I decided to write a guide on him. I have won many games with him and just want to share some of the things that I learned. Enjoy! Pros: -Strong in all aspects of jungling -Difficult to counterjungle -Snowballs really well -Does lots of damage while being tanky -Various jungle routes -Very fun to play -Great for sticking on enemy carry in team fights Cons: -Not as tanky as some other junglers such as maokai,nunu,nautilus -Needs money to be able to do anything -Can get shut down and snowballed backwards if you get a bad start

The runes that I run focus on clearing the jungle extremely quickly without taking much damage. With my masteries and runes, you should have enough armor pen to negate the jungle creeps armor which allows you to clear very quickly. The armor yellows help you sustain while the mr/level blues let you be a little tankier against casters late game.

[title][img=skills/nocturne/p.png] Passive: Umbra Blades[/title] [number]Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself for 15/20/25 per target hit. Nocturne's basic attacks reduce this cooldown by 1 second.[/number] [title]Explanation:[/title] This is an excellent passive that allows you to sustain in jungle and clear much quicker. There is not much to using it except for try to get next to all the creeps so you can heal and damage as much as possible. [title][img=skills/nocturne/q.png] Q: Duskbringer[/title] [number]Nocturne throws a shadow blade which deals 60/105/150/195/240 (+75% attack damage) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage. Cooldown 10 seconds Cost 60/65/70/75/80 mana Range 750[/number] [title]Explanation:[/title] This skill offers a lot as it lets you clear the jungle quickly with its aoe damage and gives you an amazing steroid when you fight on it. At max rank, it gives more than a bf sword in damage and a crazy amount of movement speed. It is essential to hit with this when you gank so you should only use it when you know you can hit them. This can also be used to run away or just chase. Simply throw the duskbringer in front of you and keep moving on it. Most people won't be able to catch you or run from you this way. Max this skill first. [title][img=skills/nocturne/w.png] W: Shroud of Darkness[/title] [number]Passive: Nocturne has 20/25/30/35/40% bonus Attack Speed. Active: Nocturne creates a magical barrier for 2 seconds, which blocks the next enemy ability. If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds. Cooldown 20/18/16/14/12 Cost 50 mana[/number] [title]Explanation:[/title] This is your 1 point wonder skill. It gives you a nice amount of attack speed to clear the jungle faster and a spell shield which is always helpful. Generally get this skill at lvl 4, but sometimes I get it at lvl 2 when I know I'm just going to be farming because the attack speed can be helpful. When you are ganking, you should use this shield when you have your fear leash on them because that is when you need to stay next to them and you don't want to get cced then. [title][img=skills/nocturne/e.png] E: Unspeakable Horror[/title] [number]Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+100% ability power) magic damage over 2 seconds. If Nocturne stays within 465 range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s). Cooldown 15/14/13/12/11 seconds Cost 60/65/70/75/80 mana Range 425[/number] [title]Explanation:[/title] This is Nocturne's only cc, but it is excellent for ganking. It is not too complicated as you just leash a fear on them for 2 seconds, and then they become feared. One issue about ganking with this is that the enemy can flash out of it, but I have learned a helpful trick that can generally negate their flash. Most Nocturne's just flash away with their fear on them, but I have found out that if you don't attack and just walk by them while your teammate hits them, you will still fear them if they flash. Then you can use your duskbringer and bring them down. [title][img=skills/nocturne/r.png] R: Paranoia[/title] [number]Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds. While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+120% attack damage ) physical damage. Cooldown 160/130/100 seconds Cost 100 mana Range 2000/2750/3500[/number] [title]Explanation:[/title] This skill is very fun to use and is always feared by the enemy as they can't ward everywhere. Contrary to what many people think, the range is not that big early game, but it is big enough so that you can usually stay by your tower and ult through lane to gank the enemy. The damage is decent, but that is not what you should be using it for. Later on in teamfights, the blind on the other team is extremely useful especially for killing their ad carry. You can jump on their carry usually or just use it to peel for your carry as the darkness makes their carry not be able to shoot at targets if they are far back such as a kogmaw or tristana. They won't be able to see anything and this can lead to your team winning the team fight.

Generally same order every game [imgsmall=skills/nocturne/r.png]>[imgsmall=skills/nocturne/q.png]>[imgsmall=skills/nocturne/e.png]>[imgsmall=skills/nocturne/w.png] This order lets you clear well and just facilitate through the whole game easily.

Starting item [img=items/boots-of-speed.png] [imgsmall=items/health-potion3.png] This item lets you move quickly through the jungle and Nocturne does not need anything else to clear. The move speed can also be very useful if you want to attempt a lvl 4 gank. You can start a vampyric scepter if you really want to sustain, but ever since they nerfed it, it is not that good and the movespeed is much more useful. You should also sustain fine with your passive as it heals a lot especially on the wraith camp. [img=items/mercurys-treads.png] [img=items/ninja-tabi.png] Both of these boots are good and you should just decide which one depending on their team. If they have lots of cc go mercs, if they have a lot of ad/auto attackers go tabi. Mid/Late Game Options [img=items/wriggles-lantern.png] Good jungle item, gives sustain and a ward. Just get it [img=items/youmuus-ghostblade.png] You should only get this item if you are doing well and have gotten a few kills. This gives you immense damage and the gp10 from the avarice blade can be helpful early. If you are behind, don't get this item because you will be too squishy. If you are ahead though, this can help you snowball even harder. [img=items/heart-of-gold.png] [img=items/randuins-omen.png] Get this after your wriggles and boots. The health helps you be tankier early and the gp10 helps you out. You should build this into a randuins later which is very useful. The randuins is excellent as it can help shut down carries or slow everyone if you are peeling for your team. It is an excellent item for team fights late game. [img=items/phage.png][img=items/frozen-mallet.png] A phage can be useful if you are giving your red buff to your carry. It does not give you much damage but makes you a little beefier and you should get this item if your team already has lots of damage. You should get this item if you are behind/average. The frozen mallet is fairly useful as it just allows you to stick onto targets forever. [img=items/hexdrinker.png] [img=items/maw-of-malmortius.png] This item gives you nice damage and a shield that can save your life. I usually get this if they have an ap damage jungler or an ap top with their ap mid. It makes you very tanky to them. I personally love the maw item as the damage it gives when your health is low and the shield is so good for baiting people. ITEMS I DONT LIKE ON NOCTURNE [img=items/wits-end.png][img=items/the-bloodthirster.png][img=items/berserkers-greaves.png] [img=items/aegis-of-the-legion.png] Many nocturne's that I see like to get these 3 items and I am telling you they are not needed. A wit's end gives you attack speed for your passive and a little damage, but a hexdrinker does this for a cheaper price. A wit's end will not help with your lifesteal and will not make you very tanky. It is not terrible, but a hexdrinker is always better as it can also build into a Maw of Malmortius late game. A bloodthirster is a horrible item. YOU HAVE NO NEED FOR THAT MUCH DAMAGE. If you want to do crazy amounts of damage, then go master yi or tryndamere. You need to be tanky as you are a melee and will just blow up if you use 3k gold on the bloodhthirster. There is no need for it. Berserker Greaves are a terrible choice of boots. Nocturne already gets a 40*-80% attack speed boost from his shield and does not need it that much. Nocturne gets kited by slows like any bruiser and merc treads can help negate that or ninja tabi can make you much more tankier. There is absolutely no need for more attack speed as it does not make you any tankier. Aegis of the legion is gotten by many nocturnes, but I just don't like it. It does not make you that tanky or give you that much damage. If you want to build aegis for your team, play support champions like maokai,nautilus, alistar. It is an okay item for Nocturne if your behind, but otherwise you don't need to get it.

In the early game, I like to invade the other team's red a lot of the time. You can catch a lone person guarding it if you go around by going through the top/bot lane tri bush depending on which side you are on. From there I like to try for a lvl 2 gank with getting my fear second. If this fails I usually just go back as you will be low on mana from starting red, then you should just clear since you are sort of behind unelss you got a kill. Usually you can just blow that lanes flash to make it gankable later. With my Nocturne playstyle, I like to farm a lot, sometimes my team complains that I'm farming too much. I like to gank when my ult is up and the other times, I just farm and counterjungle. I am generally stronger than the other jungler and can kill them which can snowball my team to victory. Dragon is always a big thing and can give your team a huge advantage if you can control it. If my bot lane doesn't ward dragon I usually use my wriggles ward on it. Be sure to buy wards as the 1 ward from your wriggles isn't enough. I like to ward their blue/red to be able to smite steal it or their bush by their wraiths as it can be very useful. I usually do dragon if I get a kill mid/bot or if my top comes down for it. It is very important to control it.

In the Mid game, there are team fights and people who are overextending off guard. Your ultimate will be very useful here and if you see someone overextended, alert your teammates and ult onto them. Since the enemy team will not be able to see anything, they won't know who is being killed and won't be able to react. This won't work in arranged teams though as they will be talking to each other. You won't be extremely tanky right now probably unless you built tanky items first or if you are really fed so you probably shouldn't just jump straight into the fight because you will just blow up. Wait for your team to initate and then use your ultimate to jump in. This should allow you to assassinate their ad/ap carry or draw their attention away from your team. You should always be taking advantage of dragon right now whenever it is up and keep baron warded because some team comps will be able to do a baron right now.

In the Late game, it is very important for your team to stay grouped and nobody get caught. In team fights here, you have to decide whether to jump on their carry or peel for yours. It usually depends on who the carries/peelers are. For example, if they have an ezreal nunu while you have a vayne/blitzcrank, you should peel for your carry because nocturne can be kited fairly easily after he uses his ult and keeping your carry alive can be more important if they do more damage. To peel, just simply pop your randuins on whoever jumps on your carry and fear them. You should be very difficult to take down and be able to stop people from killing your carry. To be an assassin, wait for an initate and just ult on to them. Use everything and simply auto attack away. Many times you won't kill them, but can take them out of the fight as they will use a blink to get out of your fear. Never go bottom unless you are sure that they are not in position to attempt a baron and if your support doesn't have an oracles, be sure to get one yourself. I like to bait baron if we are in a better position and it can help you win games. Just be sure to clear all the wards so they won't know if you are doing it or not. When they come to check, just jump on them and kill them. Generally, if you win a fight, you should take towers rather than take baron, especially if you can get an inhibitor because it is much more useful as you can then force a fight at baron next.

I don't really have a set path for Nocturne's jungle. You can invade and gank early, or just do a normal clear and farm. If you play Nocturne enough, you will learn what to do and just how to jungle in general. If you are beginning, a good route to go is wolves>blue>wraiths>red>wolves>wraith>buy it might differ from game to game depending on ganks, etc, but for the most part, I would go their red>my blue>wolves>wraith>my red>wolves>wraith>buy This allows you to level quickly and get your skills. Always remember, you do not have to gank all the time. Nocturne is one of the best junglers late game and farming is always a good option.

Thanks for reading it guys. This is my first guide, but if you like it or have any comments/criticism please leave a comment below and I will take it into consideration. Thanks!

Comments coming soon!
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