Zyra Build Guide

Just a harmless flower - Patch 4.20

Uploader JYarbz
Updated 2 years ago
5,290
100%
Skill Order
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Hello, I'm Jyarbz. I'm just a D1 soloq player but I have been consistently high elo for all of season 3 and season 4 now as well as near the end of season 2. Zyra used to be one of my favorite supports and trying her out against recently made me realize how good she still is. She has one of the highest damage potentials of any support in the game and has some of the strongest counterengage outside of Nami. Hopefully you can learn a good amount about Zyra from this guide and have a lot of fun playing her! [img=http://i.imgur.com/MnqIGxP.jpg] Artist credit: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=39599384

[b]Level 1[/b] If your team is invading then save your point and skill E if catching someone out at level 1. Otherwise start Q for lane harass. Zyra's level 1 is actually really powerful in an invade type of scenario considering she has an aoe root. It's only .75 seconds but that's still enough at level 1 to at least blow summoners. [b]Level 2[/b] Zyra's level 2 really isn't particularly strong unless you have E/W. In this case good for you that you could have presence and shove at level 1 with a 12 second cooldown. Not sure I could manage that in most of my lane matchups. Most likely, if you take E at level 1 then you are significantly weaker and can't push for the level 2 quite so hard. By level 3 though you should have all 3 abilities and be looking to capitalize on any missteps made by the enemy lane. [b]Laning[/b] What Zyra does best is to stop aggression and keep bush control. Champions who want to just run at you in bot lane like [img=champ/draven.png][img=champ/blitzcrank.png]/etc all get screwed by a good Zyra who can just E/W them. Bush control through seeds/plants also makes Zyra incredibly annoying to face since you never truly have fog of war in any bush. Note that you can also do really early double golems on blue side with Zyra since her plants can tank a significant portion of the damage.

[b]Dragon fights[/b] Zyra can come up so huge in midgame dragon fights. Set up for dragon if at all possible and siege vision control through [img=items/oracles-lens.png][img=items/vision-ward.png]. If you can catch the enemy team trying to contest dragon by running through a choke then Zyra can wreck so hard. Running through a choke against a Zyra is extremely dangerous due to her high aoe crowd control and damage. In general, look for when the enemy team is either in a choke or trying to engage into your team from the front. Landing your cc and zoning out the backline damage while locking up the front-mid line wins fights. Of course if a high priority target is far enough out of position then just cc them and blow them up regardless of the rest of the enemy team most of the time. Zyra is also extremely useful for just taking early dragons in general. Plants can help tank a lot of extra damage and do a lot of extra damage at levels when it can be more dangerous to do dragon. [b]Group[/b] A lot of the times, your tendency in soloq when winning is just to continue laning or running around getting farm in sidelanes split all over the map. But Zyra is so vulnerable naturally that I think being pushed up without 4-5 people is just incredibly dangerous no matter how far ahead you are. Zyra is god-tier in fights when grouped so in general you want to focus on what objectives your team should be looking at and get the vision needed for that. And be around for the counter engage if the enemy team tries to engage on yours.

[b]Baron[/b] Most of the teamplay around this point of the game starts to revolve around baron. You either use [img=items/oracles-lens.png][img=items/vision-ward.png] to deny vision and try to force a bad facecheck by the enemy team or you are the team trying to facecheck and you probably want at least 1 [img=items/scrying-orb.png]. Zyra is somewhat useful for facechecking, but seeds are only 850 range which can still get you killed lategame pretty easily. So exercise caution and go with your team. [img=items/twin-shadows.png] is also an interesting option here but has the problem of spending the gold for the item when you're already behind. When actually fighting around baron Zyra is extremely dangerous. All that aoe damage amplified by baron debuff can almost 1v5 wreck teams with a full build. Plants can also help grant vision of baron when wards are being destroyed. [b]Sieging[/b] You can try to poke with Q's and that's fine. But it's very important you probably save your E for counter engage since you can snare/slow into knockup those that are diving your team. Being the counterengage is Zyra's main role while sieging towers and comes before adding poke to your team.

[b]Countering Zyra[/b] [img=champ/olaf.png][img=champ/fizz.png][img=champ/vladimir.png][img=champ/zed.png] All of these champions have really easy ways to outplay or just straight up run through your cc. You will want to be aware of their cooldowns and try to catch these champions after they've used them if possible. [img=champ/ahri.png][img=champ/leblanc.png][img=champ/lux.png][img=champ/morgana.png][img=champ/veigar.png] This is not a comprehensive list but basically means any champion who can easily make you into a pick. Usually these are more damage oriented champions like assassins but can also even just mean single target cc that locks you up for follow up damage. You need to watch your positioning when fighting for vision especially around these champions. [b]Synergies[/b] [img=champ/amumu.png][img=champ/sejuani.png][img=champ/rumble.png][img=champ/shyvana.png] These champions all provide very powerful aoe cc or damage in teamfights that combos extremely well with strong ultimates from Zyra. [img=champ/yasuo.png] Specifically, Yasuo has strong synergy in teamfights with Zyra if she can land solid ultimates.

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