Viktor Build Guide

AUGMENT: DEATH

Uploader Heroeric
Updated 4 years ago
15,122
87%
Runes
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Scaling Ability Power (+0.1 ability power per level (+1.8 at champion level 18))
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Movement Speed (+1.5% movement speed)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[highlight]Please[/highlight] go easy on me, this is my first guide and i hope you guys enjoy it. To start off, Viktor is, i would say right now, the best champions in mid-lane. His ability to harass and easily push lanes with his long range [imgsmall=skills/viktor/e.png] is what makes Viktor a great mid champion. Though he is a great pusher with his [imgsmall=skills/viktor/e.png], this ability should not be spammed but better off as harassing the enemy champion while staying behind your minion creeps. This allows you to farm as well as deny the enemy champion of their farm. In mid-lane, by balancing out between using [imgsmall=skills/viktor/e.png] (for harass) and last hitting, you should be able to sustain your lane, until level 8 with about 1500 gold. Many other guides aim at maxing out [imgsmall=skills/viktor/q.png] as fast as you can. I see this as a flaw as it has a [highlight]significantly[/highlight] lower range than [imgsmall=skills/viktor/e.png] and the AP scaling is [imgsmall=skills/viktor/q.png]0.65 vs. [imgsmall=skills/viktor/e.png]0.70. The key in Viktor's control in mid-lane is the ability to aim your [imgsmall=skills/viktor/e.png] at last hitting minions and harassing the enemy champion. The key to [highlight]VIKTOR[/highlight]y (okay that was bad...) is aiming these two spells and dominating the team fights. [imgsmall=skills/viktor/w.png] and [imgsmall=skills/viktor/r.png] By utilising the extremely high range of his [imgsmall=skills/viktor/e.png] and constantly poking at them, Viktor can turn the tide of a teamfight. [highlight]Remember: Viktor is most effective at MID[/highlight]

This rune page is pretty much what i go with for all my AP champions. [imgext=http://i.minus.com/ik1B1lyf49U33.jpg] I have: [highlight]RED[/highlight]: Greater Mark of Insight, giving [highlight]8.5 Magic Penetration[/highlight]. I have 9 of these. [highlight]YELLOW[/highlight]: Greater Seal of Force, giving me [highlight]0.1 Ability Power at Level 18[/highlight] I take 9 of these as well. [highlight]BLUE[/highlight]: Greater Glyph of Warding, giving me [highlight]12 Magic Resist[/highlight]. I take 9 of these too. [highlight]QUINTESSENCES[/highlight]: Greater Quintessence of Swiftness, giving me [highlight]+4.5% movement speed[/highlight]. And obviously, i take 3 of these. Altogether, i would have [.]+8.5 Magic Penetration (This amount of magic penetration is great throughout the whole game, especially late-game when paired with [imgsmall=items/sorcerers-shoes.png] and [imgsmall=items/void-staff.png].) [.]+17 Ability Power at Level 18 (These ability power per level runes are effective on Viktor as they stack with his [imgsmall=skills/viktor/p.png]. [highlight]Exponentially[/highlight] getting stronger as the game progresses!! [.]+ 4.5% Movement speed. This is important as that little bit of extra movement speed will significantly help you in catchy opponents with your LASER and will help you throughout the entire game.

[title][img=skills/viktor/p.png] Passive: Evolving Technology[/title] [number]Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.[/number] [title]Explanation:[/title] This passive is probably one of my favourites for any AP or CASTER champion. You are also given the option to upgrade this to an even better Hex core. This, stacked with my runes, will give about 10AP to start off with (with boots) but as each level progresses, you will see that you will be exponentially stronger. Though this passive takes up an inventory slot, it upgrades one your abilities, which in turn, I think is very useful and worth the slot. By building this into [highlight]*AUGMENT: DEATH*[/highlight]. You would easily be able to farm and should have about 700AP by the end of the game. [title][img=skills/viktor/q.png] Q: Power Transfer[/title] [number]Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.[/number] [title]Explanation:[/title] This ability doesn't play a big role early + mid game. It's cooldown is quite high for such a single target ability and its range is much less than [imgsmall=skills/viktor/e.png] as I have said many times. Late-game, this ability is what I would call "The Finisher". At late-game, it will finish off almost any enemy as well giving you a very large shield (stacking with AP) [highlight]NOTE[/highlight]: If you are laning against an enemy AD champion in mid, you should consider grabbing early points in this to mitigate the damage you will take against their auto attacks. [title][img=skills/viktor/w.png] W: Gravity Field[/title] [number]Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, they get stunned.[/number] [title]Explanation:[/title] This stun is the what turns team fights around. Early-game, you wouldn't be able to pull this off, so I would advise grabbing this at level 3 and keeping just that one level. By doing this, enemy gankers will not be able to kill you. In team fights, on the otherhand, perfect placement of this will seriously f*** the enemy up. Channeled ultimates, such as [imgsmall=champ/galio.png], [imgsmall=champ/janna.png], [imgsmall=champ/malzahar.png], [imgsmall=champ/katarina.png] etc. (you get me) will be wasted as the stun occurs AFTER they are slowed... giving them time to use their ultimate while you cancel it. Yeah, DENIED! [title][img=skills/viktor/e.png] E: Death Ray[/title] [number]Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a lane, dealing damage to any opponenets struck in its path.[/number] [title]Explanation:[/title] Personally, this is my favourite ability of his. The range on this is crazy, the scaling is pretty good (1:0.7AP) and, upgraded with [highlight]AUGMENT: DEATH[/highlight], will deal [highlight]EVEN MORE DAMAGE!!!!![/highlight] Maxing this out is essential in being a lane "bully". [highlight]NOTE[/highlight]: You SHOULD NOT start harassing with this when it is only leveled up to level 1. You should have atleast 2 levels in E and 1 level in Q before you start trading. [title][img=skills/viktor/r.png] R: Chaos Storm[/title] [number]Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.[/number] [title]Explanation:[/title] The classiest and sexiest ultimate created. [highlight]THIS SINGULARITY LITERALLY POOPS ON THE ENEMY![/highlight] Upon casting it, it silences all those within the vicinity for 0.5seconds, similar to that of [imgsmall=champ/blitzcrank.png]. This ultimate is also very effective at chasing away enemy carries.

Viktor's prowess lies in his ability to harass enemies with his [imgsmall=skills/viktor/e.png]. This usually takes time early game, but as the game progresses, his abilities become much more deadly. [center][highlight]EARLY GAME - MID GAME[/highlight][/center] [title][center]Fighting 1 v 1[/center][/title] [title]Melee Champions[/title] These guys will have a [highlight]MAJOR[/highlight] problem fighting you. Though melee champions don't usually take mid, with the exception of [imgsmall=champ/fizz.png] [imgsmall=champ/katarina.png] and [imgsmall=champ/kassadin.png], you will still be able to harass them. [img=skills/viktor/e.png] [img=skills/viktor/q.png] [img=skills/viktor/r.png] [img=summoners/ignite.png] This chaos storm will follow them and if they intend on fighting you back, your [imgsmall=skills/viktor/r.png] will catch up to them and pretty much kill them. [title]Ranged AD champions[/title] These guys should be no problem as your [imgsmall=skills/viktor/e.png] will out-range them and [imgsmall=skills/viktor/q.png] should shrug off any attacks they throw at you. If you feel like playing it risky, you should start off by trying your best to harass them with both [imgsmall=skills/viktor/q.png] and [imgsmall=skills/viktor/e.png] before jumping in. When you do jump in, make sure to have these same abilities ready to cast. The sequence should be as follows: [img=skills/viktor/q.png] [img=skills/viktor/w.png] [img=skills/viktor/r.png] [img=skills/viktor/e.png] [img=summoners/ignite.png] By using your death ray last, it will be ensured to hit them as they run away and the ignite will stack with [highlight]*AUGMENT: DEATH*[/highlight] and give a high chance of finishing them off. [title]AP Champions[/title] All other AP and caster champions should be no problem to hold against or harass. If you have a jungler ready to gank for you, then you should cast as follows: [img=skills/viktor/e.png] [img=skills/viktor/r.png] [img=skills/viktor/w.png] [img=skills/viktor/q.png] By casting [imgsmall=skills/viktor/r.png] second, it will prevent them from using their summoner spells to escape, such as [imgsmall=summoners/flash.png]. This combination will most likely kill the enemy champion. If not, they will just barely escape, giving you the chance to recall while they recall as well. [title][center]GANKING[/center][/title] Team fighting early game is very unusual, in this case, we would be ganking as it would most likely be a 3 v 2 gank on bot OR a 2 v 1 gank on top. Ganking with Viktor is glorious. By heading into the brush behind your enemies, you will easily catch them off guard. Signal to your team mates at bottom to start the fight and you should emerge out of the brush. You should use the skills in this order: [img=skills/viktor/w.png] [img=skills/viktor/e.png] [img=skills/viktor/q.png] [img=skills/viktor/r.png] Leading with [imgsmall=skills/viktor/w.png] behind the enemy champions will definitely stun them or make them waste their summoner spell. This will give you and your team mate(s) time to punish the enemy and most likely kill them. By using [imgsmall=skills/viktor/r.png] last, you will most likely finish the enemies off. If the enemy(s) retreat to the tower and are low on health, it is recommended to be a douchebag and dive the turret. If you have not activated [imgsmall=skills/viktor/r.png] yet, you should cast it immediately on the enemy so that they will not be able to stun or slow you at the tower. You will then be given the freedom (along with your team mate(s)) to kill the enemy champ(s) and take the tower. [center][highlight]LATE GAME[/highlight][/center] [title][center]Fighting 1 v 1[/center][/title] [title]Melee Champions[/title] Melee champions, i state once again, have a great disadvantage over Viktor as they must actually get up close to him. This makes casting all of your spells, MUCH easier. Champions such as [imgsmall=champ/masteryi.png] [imgsmall=champ/xinzhao.png] [imgsmall=champ/pantheon.png] [imgsmall=champ/shaco.png] etc. will struggle to take you down late game. By casting your skills in this particular order, you will be able to maximise your damage on the enemy. [img=skills/viktor/q.png] [img=skills/viktor/w.png] [img=skills/viktor/e.png] [img=skills/viktor/r.png] [img=skills/viktor/q.png] [img=skills/viktor/e.png] Note that when fighting melee champions, [imgsmall=skills/viktor/w.png] MUST be placed either on top of yourself OR a few steps behind you. By doing this, you will be able to move back and create more delay for your cooldowns. You will also be given the chance to escape, if by any means, the enemy melee champion is overwhelming you. This would be mostly unlikely unless you fighting [imgsmall=champ/nasus.png] [imgsmall=champ/olaf.png] [imgsmall=champ/tryndamere.png] [imgsmall=champ/warwick.png] [imgsmall=champ/udyr.png] etc. as these guys would either have much CC or too much lifesteal. Your [imgsmall=skills/viktor/w.png] in this case, will help you escape. [title]Ranged AD Champions[/title] The most range Viktor has, is on his [imgsmall=skills/viktor/e.png], which is a longer range than any auto attack of all the AD champions including [imgsmall=champ/ashe.png] [imgsmall=champ/corki.png] [imgsmall=champ/ezreal.png] [imgsmall=champ/graves.png] [imgsmall=champ/missfortune.png] [imgsmall=champ/tristana.png] etc. (you get me); even out-ranging [imgsmall=champ/caitlyn.png] as she has the longest auto-attack range in the game. By using your [imgsmall=skills/viktor/e.png], stacked with [imgsmall=items/rylais-crystal-scepter.png], you should be able close into them to use your [imgsmall=skills/viktor/q.png] for that extra shield to shrug off any other auto attacks. If their health is low, you could finish them off with [imgsmall=skills/viktor/r.png] (giving the constant slow debuff from its constant damage stacked with [imgsmall=items/rylais-crystal-scepter.png]) and a final [imgsmall=skills/viktor/e.png]. Squishy champions such as [imgsmall=champ/twitch.png] and [imgsmall=champ/vayne.png] will almost be instantly destroyed if you land both [imgsmall=skills/viktor/e.png] and [imgsmall=skills/viktor/q.png] [title]AP Champions[/title] Viktor is a great fighter but against more bursty types of enemies, he will stand on a much lower ground. Viktor will be able to fight champions such as [imgsmall=champ/anivia.png] [imgsmall=champ/annie.png] [imgsmall=champ/malzahar.png] and quite surprisingly, [imgsmall=champ/veigar.png]. His [imgsmall=skills/viktor/e.png] is what gives him the upper hand. When fighting these champions, the skill order should be as follows; [img=skills/viktor/e.png] [img=skills/viktor/w.png] [img=skills/viktor/r.png] [img=skills/viktor/q.png] [img=skills/viktor/e.png] to utilise the maximum range when they are trying to escape. At late-game, [imgsmall=skills/viktor/r.png] will wreak havoc on the enemy AP champion, even though it is a 0.5sec silence (not long at all), it will ruin the enemy caster's sequence of abilities. [title][center]Teamfighting[/center][/title] [highlight]REMEMBER: You can check brush with [imgsmall=skills/viktor/e.png][/highlight] By using this to check brush for coming ganks, you can use both [imgsmall=skills/viktor/w.png] and [imgsmall=skills/viktor/r.png] (Be sure to have your team tank OR your team behind you to cover you.) If your tank initiates the battle, be sure to separate OR stun the enemy team by using [imgsmall=skills/viktor/w.png]. This will signal to your team that the team fight has started and they [highlight]should[/highlight] go in. Wait for the enemy team to group up closer together before activating [imgsmall=skills/viktor/r.png] as this does massive damage both on-cast and as well as chasing. The silence will definitely screw up the team fight for them and give you a high chance of winning. [highlight]For starting team fights[/highlight] you should use: [img=skills/viktor/e.png] [img=skills/viktor/w.png] [img=skills/viktor/r.png] [img=skills/viktor/q.png] and [img=summoners/ignite.png] on any enemy that would try getting away. Viktor is very great at chasing enemies retreating from teamfights as well as retreating from a teamfight. His [imgsmall=skills/viktor/e.png] lets you damage them heaps as well as slowing them, creating time for [imgsmall=skills/viktor/q.png] if chasing OR [imgsmall=skills/viktor/w.png] for retreating.

[highlight]AUGMENT: POWER[/highlight] (Yellow) [.]220 Health and 6 health/5 [.]30% speed up when you get your shield from Q (Power Transfer) [.]3 AP/lvl Advantages: [.]Extra Health (tankier) [.]Health Regen to keep you alive [.]Extra speed boost to chase or escape after [imgsmall=skills/viktor/q.png] Disadvantages: [.]Not really a good item for a poking and harassing sort of champion. [.]Could easily get extra movement speed or slow instead. [highlight]AUGMENT: GRAVITY[/highlight] (Blue) •30% Cast Range Increase on "Gravity Field" •200 Mana and 5 mana/5 and 10% CDR •3 AP/lvl Advantages: [.]More mana, mana regeneration and cooldown reduction is excellent on a caster [.]Ability to use skills more frequently Disadvantages: [.]Doesn't make you tougher or have more damage (less survival) [.]Only gives an increase in cast range on [imgsmall=skills/viktor/w.png], not giving anymore damage than the passive [highlight]AUGMENT: DEATH[/highlight] (Red) •30% of Death Ray Damage is Dealt to Targets over 4 seconds •45 AP •3 AP/lvl Advantages: [.]Great damage output (+45 AP) [.]Great for farming and harassing with [imgsmall=skills/viktor/e.png] due to long range [.]A lot of extra damage for a 1000g item. Disadvantages: [.]No extra health or extra mana [.]No extra health or mana regeneration [.]No cooldown reduction = less frequent casts [center][highlight]ITEMS[/highlight][/center] [center][img=items/sorcerers-shoes.png][/center] [center]These boots will definitely work well on Viktor. It gives him that extra magic penetration, and along with magic penetration runes, you will deal a significant amount of damage. [/center] [center][img=skills/viktor/p.png][/center] [center]By upgrading this to [highlight]*AUGMENT: DEATH*[/highlight] you will become a definite killer mid-game with its ability to harass.[/center] [center][img=items/catalyst-the-protector.png] AND [img=items/rod-of-ages.png][/center] [center] Building RoA from Catalyst the Protector is a great way to survive incoming ganks and survive in mid lane against the enemy champion. I believe this item is a [highlight]core item[/highlight] for Viktor.[/center] [center][img=items/rabadons-deathcap.png][/center] [center]This item is the standard on any AP caster. It is what boosts Viktor's skills the most. By getting this, you will be dealing [highlight]TONS OF DAMAGE[/highlight] to the enemy team.[/center] [center][img=items/rylais-crystal-scepter.png][/center] [center]This item super effective at chasing and keeping the enemy slowed for you cast more abilities. I would call this item a key item as well. By utilising the immense range on Death Ray, you can slow the enemies and waltz up to them and take them down. This also gives you a health boost, which can make up for not getting [highlight]*AUGMENT: POWER*[/highlight] (Yellow)[/center] [center][img=items/void-staff.png][/center] [center]OR[/center] [center][img=items/banshees-veil.png][/center] You must choose between these two items to finish off your build either ending with more damage, or the ability to survive longer. Void staff is a great item as it will most likely negate all of an enemy's magic resist (stacked with [imgsmall=items/sorcerers-shoes.png] and Magic Penetration runes.) [highlight]Note[/highlight]: Pick Void Staff if you are constantly faced with the enemy stacking magic resistance. By picking Banshee's Veil, you are given a spell blocking shield which can ruin some AP caster's sequence of skills. It also gives you more health and mana to allow to survive and use your abilities more. [highlight]Note[/highlight]: Pick Banshee's Veil if you are constantly being targetted and need the extra health and shield for survival. [highlight][center]OPTIONAL[/center][/highlight] [center][img=items/will-of-the-ancients.png][/center] [center]AND[/center] [center][img=items/zhonyas-hourglass.png][/center] Will of the Ancients will give you spell vamp and increase your ability power by 70, giving 30 to nearby allies. This should be picked if you feel like giving the extra ability power to allies. The spell vamp given from this doesn't stack too well with Viktor's abilities. Zhonya's Hourglass is a great item for both armour and ability power. If you see that the enemy AD champion is constantly targetting you, or their entire team is, you should get this for that 2 seconds of invulnerability, armour and ability power. It is excellent to cast [imgsmall=skills/viktor/w.png] and [imgsmall=skills/viktor/r.png] on enemy champions targetting you before using this invulnerability.

In all these Match-Ups, you should focus much more on farming/last hitting than killing/harassing. Harass whenever you can but remember to always keep a plentiful supply of mana. [center][img=champ/xerath.png][/center] [center]Xerath is not a big deal to fight against. His farm will be great but as Xerath players are usually focused on pushing, they will push to your tower, giving you more experience than him. As long as you dont get hit by his Mage Chains and long range stuns, you should be fine. Just farm until your team mates can offer you a gank or vice versa.[/center] [center][img=champ/leblanc.png][/center] [center]She will definitely deal more damage to you. Play it safe at the tower and ask for a gank as soon as possible. By using your [imgsmall=skills/viktor/r.png] on her, it will definitely stop her in her tracks as it ruins her burst combo, thus letting you escape OR go on for the kill. [/center] [center][img=champ/annie.png][/center] [center]You will win for sure. Take advantage of your [imgsmall=skills/viktor/e.png] and harass her as she last hits her minions. Just make sure tibbers doesn't land on your head. Try to cast your [imgsmall=skills/viktor/r.png] before she can stun you to give you some extra time. Note that when Annie mids, she will last hit with her Q until she has her stun up. She will then hang around closer on your side, tryng to stun you whenever you can. As you see her approach you to stun, cast your death ray as she will just easily walk into it.[/center] [center][img=champ/brand.png][/center] [center]Remember to stay away from the minions and far enough from them so his Conflagation will not hit you. Make sure not to get stunned by his Sear as it will allow him to cast all his abilities.[/center] [highlight]NOTE[/highlight]: A way to tricking Brand is by letting him harass you. He will definitely get greedy at level 6 and will most likely dive the turret. As his passive, Blaze (or something idk) does damage over time, the turret will continuely target him. As long as you can get a spell on him, you will definitely be able to kill a greedy one. [center][img=champ/cassiopeia.png][/center] [center]As long as you don't let her poison you too much and use her Twin Fang too often, you will be fine and most likely beat her. She has much more harass than you due to her Q but your LASER will still do more damage, assuming that it hits. Play it safe until you know FOR SURE that you can stun-lock her or silence her.[/center] [center][img=champ/fizz.png][/center] [center]He is melee and you have super long range... What more is there to say? Jokes... But Fizz will be easy, just keep farming (last hitting) but harass him whenever you get the chance as he will constantly waste mana with his Playful/Trickster. You will deal much more damage than he will to you. Once Fizz hits level 6, he will probably try to finish you off with his fish. << Dodge the fish If the fish manages to hit you, flash back into your turret or anywhere as long as he does not get to cast his abilities. Fizz's Play/Trickster can dodge your ultimate so make sure you time your ultimate correctly[/center] [center][img=champ/kassadin.png][/center] [center]Kassadin is a very annoying mid-lane champion to face. His silence will throw you off. But as your [imgsmall=skills/viktor/e.png] out ranges his silence, you will be able to harass him, farm and not get silenced. And once again, he is melee, so you can more easily harass him. Though be careful, once Kassadin reaches level 6, he will use his Void Walk + Null Sphere + force Pulse to quickly burst you down. This will leave you defenseless as you are silenced and he will get away quickly. Once he reaches level 6, play safe and you should stay around you turret to let him push minion waves.[/center] [center][img=champ/malzahar.png][/center] [center]Malzahar will focus a lot on farming with his Malefic Visions and harassing/silencing you with his Call of the Void. Your Death Ray will work on him and should do the trick to outlaning and out-farming him. Malzahar's trick can easily be read. Once he casts his Null Zone, he will most likely try to cast his ultimate. You can shut this down by placing your gravity field right where he will be. This will let him cast his ultimate for about 0.5seconds (maybe not even) and then he will be stunned. Use your Chaos Storm, Power Transfer and Death Ray to kill him if he does.[/center] [center][img=champ/vladimir.png][/center] [center]As long as you don't let him suck you, you should be fine, just use your Death Ray whenever you get the chance to as his Transfuse has a long cooldown, early in the game. Once he reaches level 9, his transfusion will be at level 5, meaning it's cooldown will be reduced to about 3 seconds. Keep the pressure on him and if he does throw his ultimate on top of you, flash out as it will allow his abilities to do even more damage. Play it safe. Harass with LASER.[/center] [center][img=champ/veigar.png][/center] [center]Veigar will primarily focus on farming but if you annoy him with your laser beam, he will try to find a way to get you back with his Dark Matter. As long as you get his mana down and prevent him from stunning you at 6, you will beat him for sure.[/center] [center][img=champ/swain.png][/center] [center]Similar tactics to Viktor; poke-poke-poke-hopefully a snare-ultimate. Play it safe and remember to not get snared. Once he snares you, he will most likely waltz up to you and activate his ultimate. If you believe you can beat him at this stage, ignite him instantly. This will lower his heal and hurt him a bit. You should cast your [imgsmall=skills/viktor/w.png] behind him as he gets closer to you to ensure he gets stunned. You can then spam all your moves and that will most likely finish him off. The key lies in ignite and by letting him initiate.[/center] [center][img=champ/morgana.png][/center] [center] Morgana may out-push you with her Tormented Soil but that won't stop you from retalliating. Your Death Ray is just as potent and with the Augment: Death, it will be stronger. Morgana will waste a lot of her mana on trying to snare you. By starting off with boots (which is what I do) you can easily dodge them. She will also waste mana by using her spell shield to shrug off your attacks. You will most likely win this lane as long as you dodge her snares.[/center] [center][img=champ/orianna.png][/center] [center]Just stay away from her balls and take the fight back to GLaDOS with your Death Ray. Upon reaching level 2 or level 3, Orianna will start to play aggressive and try to harass you with her Command: Attack paired with Command: Dissonance. You would want to stay back and fight her back with your equally long ranged Death Ray. Her mana will also be wasted as she will be shielding herself very often. Take advantage of this.[/center] [center][img=champ/ryze.png][/center] [center]Don't let Ryze farm and make sure to not let him throw his red electric balls at you too. Upon getting closer to you, he would usually start with Rune Prison, followed up with Overload and Spell Flux. This is a massive burst, you must becareful as you shouldn't let him near you. You should counter him with your long range LASER. If he does manage to get close, IMMEDIATELY power transfer him and flash away. If he is equally as low, blow your combo on him and that will finish him.[/center] [center][img=champ/urgot.png][/center] [center]Dodge his Noxian Corrosive Charge and you should be fine. He will waste some of his mana using Acid Hunter to last hit, so try to harass him back while dodging at the same time.[/center] [center][img=champ/akali.png][/center] [center]Akali is a melee champion so you can easily deny her with your range. Akali will play very aggresive once she hits level 6. When she does reach level 6 and you know she is going to kick you, make sure to cast [imgsmall=skills/viktor/w.png] on yourself and you can start your sequence of skills as stated from before.[/center] [center][img=champ/fiddlesticks.png][/center] [center]Fiddlesticks is a very very annoying mid-lane champion. His Dark Wind will push your minion wave and if it ever does get the chance, will bounce to you and this ability does hurt quite a bit. His drain will allow him to stay in the lane for long times so there is a 50% chance of winning this lane, depending on how good you are and how good they are. If you wait for him to drain you, you should either start the fight with your Gravity Field or ultimate. By doing this, you are ensuring that he cannot drain anymore. Your DoT will hurt more than he will hurt you as his ultimate must be channeled (You can wait for him to cast it or risk it. Entirely up to you).[/center] [center][img=champ/kennen.png][/center] [center] Kennen would be quite an easy champion to face as you would always have you minions there. A trick to fighting him is wait for him to use Lightning Rush, once he does, use your Death Ray right on top of your minions as Kennen is very predictable. If your health is low, Kennen will most likely flash and cast his ultimate. The moment you notice a change in Kennen's behaviour, wait for the flash and then, you should place the gravity field in position a few steps ahead of you as Kennen must somehow get close to you. You can then be free to cast all your abilities or just move away[/center] [center][img=champ/lux.png][/center] [center]Lux is a very annoying mid champion too. Her Lucent Singularity is something to move away from. She will either cast it on you, on your minions (for farm) or try to predict where you are going to move. The boots will help as Lucent Singularity slows you down. Also try to dodge her Light Binding as it will allow her to cast all her abilities. You must remember that Lux's ultimate is dangerous so watch yourself if she does cast it. If lux is in mid-lane with you and uses her ultimate elsewhere on the map, that is your queue to engage and kill her.[/center] [center][img=champ/katarina.png][/center] [center]Katarina would be similar to Kennen to face against. Stay behind your minions and far enough so that her blades dont hit you. She will, though, try her best to hit you with those blades to lower your health. Once Katarina hits 6, she will play aggresive. You can let her but this requires good timing. Once she does cast Shunpo on you, cast Gravity Field about 2 step in front of you so that you are close to the edge. This will prevent her from running if she doesn't cast her ultimate and if she does, she will get stunned anyways. This is your queue to kill her.[/center] [center][img=champ/karthus.png][/center] [center]Karthus is an easy enemy to face. Though an early gank from the enemy jungle will likely kill you if you don't activate your flash. Laning against Karthus means that you must dodge his Lay Waste and push him away from your minions with your Death Ray. Remember that when Karthus activates his Wall of Pain, it is a sign that he desperately wants to kill you OR you are about to get ganked by the enemy jungler.[/center] [center][img=champ/kogmaw.png][/center] [center]Similar to any AD champion, stay behind minions, dodge his Void Ooze and harass with your Death Ray. Remember that once Kog'Maw dies, gravity field will not affect his passive. (It won't stun him)[/center] [center][img=champ/heimerdinger.png][/center] [center]Heimerdinger is a unique champion, focusing much on his turrets to farm for him and using his Hextech Micro Rockets whenever you get close. Just focus on your own farm and try to harass him with Death Ray and Power Transfer to give you the shield. If he out-lanes and out-farms you, it will not be surprising so call for a gank asap.[/center] [center][img=champ/gragas.png][/center] [center]Gragas will focus a lot on pushing your wave with his Barrel Roll. Focus on dodging that and just last hitting. He will be very annoying but the Boots of Speed and Health and Mana potions will help quite a bit.[/center] [center][img=champ/ahri.png][/center] [center]Ahri is a mega bullshit champion. She is very annoying in the middle but still, you can harass her more than she does to you. By grabbing Boots of Speed and potions to start with, you can dodge her Orb of Deception. It is very predictable as she will usually cast it while you are behind your minions. Just move to the side. If you notice Ahri moving and approaching from the sides, you know she will try to Charm you, which will allow her to cast all her moves and gives a chance for the jungler to strike you. You can fight against this moving side-to-side behind your minions and making sure to last hit. Try to use your death Ray on her to harass her as it will deal quite a bit of damage.[/center]

[imgext=http://i.minus.com/ibl2X6IDrsbIv5.jpg] This is my Match History with Viktor. Yeah, it's pretty old but hey, it's still good. Out of these 6 games, I had 1 loss. I really don't like to blame my team but junglers are supposed to gank right? :S Anyways, this was just some evidence that my build actually works and i'm not just typing up this stuff. :)

There are some tips I know and here they are before I finish up: [.]Pay close attention to enemy champions. As you watch them, sometimes they have a glow and an outline. This is not just some glitch or bug. This means that the enemy champion has either Right-Clicked on you (targetted for normal attacks) or click on you to cast an ability. You should notice this and move back. Once they are not highlighted, they have cancelled the attack or ability cast. [.]A smart Viktor is a good Viktor. Do not needlessly waste mana and make sure to time your [imgsmall=skills/viktor/w.png] and [imgsmall=skills/viktor/r.png] in team fights to make the most out of it. [highlight]NEVER[/highlight], I repeat [highlight]NEVER[/highlight] cast your ultimate on a single target in team fights. You will regret this. I assure you. [.]Last hitting is the key in mid-lane. Do not just recklessly attack the minions. Wait for them to be low on hp and finish them off with an auto-attack. If you recall and the wave gets pushed, you could easily weaken the wave with your [imgsmall=skills/viktor/e.png], just remember to not let the minions take the gold. [.]Last of all, thanks for reading this guide. Please give me some feedback as this is my first actual guide. Hope you guys got an insight on [highlight]VIKTOR, THE MACHINE HERALD[/highlight]. [.]Oh, and one more thing, I'd like to thank KegMaker51. I had used a similar layout of my guide to his, so you can visit his guide. You could check out his guide too, for a similar outcome.

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