Fiora Build Guide

No CC? No Problem. (Jungle, Top, and Mid)

Uploader Wertuk
Updated 4 years ago
9,443
100%
Runes
  • 9
    Greater Mark of Armor Penetration (+1.28 armor penetration)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Movement Speed (+1.5% movement speed)
Skill Order
Q W E R
Lunge
Riposte
Bladework
Grand Challenge
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Fiora is a truly unique AD caster that is very versatile. Built glass cannon she can chase, burst down squishies, and use her ult to lose aggro; built bruiser she can stick to targets, but will do significantly less damage. She can effectively be played in 3 different roles, top, mid and jungle. Toplane and midlane is most efficiently played as a pure damage dealer, just going around and doing tons of damage. But because of the nature of the jungle, and the current meta, when Fiora jungles, she must be built more of a bruiser, and with more utility, as she will not have the farm or kills to get to high end items. Toplane (preferred) -------- Pros: More farm. Better matchups. Best lane for lots of damage. Cons: Harder to roam, less global influence. Does not really fit with the meta, where you have a tanky toplaner. Best with tanky support or midlane and tanky support jungler. Midlane -------- Pros: Easy to roam. Can pick up kills to snowball hard. Cons: Will end up spending less time farming than top, but more than jungle. Tricky matchups. Will need an AP toplaner, or your team will be easily shut down by armor. Jungle --------- Pros: Best global influence. Can get kills from ganks (should give to laners in most instances though) Cons: Does not fit with tanky support jungler meta as well. Has no cc for ganks, so relies on lanes or phage/red buff procs. Less farm than in lane. Does have utility for utility tank builds.

This is the standard rune page I will use on Fiora for Mid/Top/Jungle. Marks --------- Greater Mark of Desolation: This allows for Fiora to do the most damage possible with marks. She has free AD from her [imgsmall=skills/fiora/w.png], and free AS from her [imgsmall=skills/fiora/e.png]. If fiora is beating up on someone, then they will instinctively build armor, and these marks allow fiora to do the most damage she can with these. Seals --------- Greater Seal of Resilience: These are a must for any junglers, and very nice for the reduced minion damage when you freeze a lane, or trade autoattacks. These are the only yellows to consider. Glyphs --------- Greater Glyph of Warding: The flat MR is a must for midlane, and I like to use it toplane as most bruisers have some ability that will do magic damage, and the reduced damage from runes is much more efficient early game than late game. If you are jungling, or going toplane and your laning opponent is purely ad like Renekton or Riven, scaling MR is more useful late game, but there is not much difference. Quints --------- Greater Quintessence of Swiftness: Amazing on most junglers for faster clear, better ganks, and all around better roaming. For midlane they are great for dodging enemy skill shots, roaming to pick up more kills, and the general utility.

[title][img=skills/fiora/p.png] Passive: Duelist[/title] [number]Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.[/number] [title]Explanation:[/title] An alright passive. This allows for some sustain in lane, and some in the jungle. The way it stacks on champions encourages short trades with up to 4 auto attacks. The short trades will allow you to heal more than your opponent and come out ahead assuming that you you do equal amounts of damage in a trade. [title][img=skills/fiora/q.png] Q: Lunge[/title] [number]Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost. Fiora dashes forward to strike her target, dealing 40/65/90/115/140 (+60% attack damage) physical damage. Fiora can perform the dash a second time within 4 seconds at no mana cost. Cost 60 Mana Range 600[/number] [title]Explanation:[/title] A huge part of Fiora's kit. The hard gap closer allows for more efficient trades, and the possibility to use it to get in range, then use your other skills, and lunge away again. For chasing it can also be used on a minion then the enemy champion to get in range to start allowing your [imgsmall=skills/fiora/e.png] to work. [title][img=skills/fiora/w.png] W: Riposte[/title] [number]Fiora's Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions. Passive: Fiora's Attack Damage is increased by 15/20/25/30/35. Active: Fiora parries the next basic attack within 1.5 seconds and reflects 60/110/160/210/260 (+100% ability power) magic damage back to the attacker. Works against champions, monsters, and large minions. Cost 45 Mana Range 20[/number] [title]Explanation:[/title] A great ability. This also encourages short trades as it essentially takes away one of their auto attacks and gives you an extra one. The passive on this ability is amazing for early fighting as well, because even at level 1 it is better than a free long sword. [title][img=skills/fiora/e.png] E: Burst of Speed[/title] [number]Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed. Fiora gains 60/75/90/105/120% additional Attack Speed for 3 seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed by 7/9/11/13/15% for 3 seconds, stacking up to 3 times. Killing a champion refreshes the cooldown on Burst of Speed. (Assists reduce the cooldown by half of the base amount.) Cost 55 Mana Range 500[/number] [title]Explanation:[/title] This ability is what makes Fiora such a good chaser. Provided you use it before you[imgsmall=skills/fiora/q.png] into melee range, almost nothing can get away from you. The AS steroid is also amazing, and is why you do not need to build AS on Fiora as you would other melee carrys like Tryndamere. The fact that it will reset on kill, and refresh by 1/2 allows for multiple activations in a fight, and so you can chase after killing more people. [title][img=skills/fiora/r.png] R: Blade Waltz[/title] [number]Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage. Fiora dashes around the battlefield striking random champions 5 times for 160/330/500 (+120% attack damage) physical damage. Successive strikes against the same target deal 25% damage. The first and last attack will be against the same target. Each strike applies on-hit effects. Cost 100 Mana Range 400[/number] [title]Explanation:[/title] One of the coolest ults in the game. It allows for you to do massive amounts of damage while not being targetable. I use this as a de-aggro mechanism, as well as a finisher. If you did not get any assists or kills with [imgsmall=skills/fiora/e.png], then you will be able to use it again when this ability is done, in the same way you can use a talon ult to de aggro while waiting for cool downs to be, so you can be at your full fighting potential. This ult is very unique, as it procs on hit effects, meaning things like lifesteal, phage procs, wits end, tiamats(huehuehu), etc. This ult combined with the lifesteal from your bloodthirster or vampiric scepter can give you the boost to your health you needed to continue fighting.

[img=skills/fiora/r.png]>[img=skills/fiora/w.png]>[img=skills/fiora/e.png]>[img=skills/fiora/q.png] I almost always start with[imgsmall=skills/fiora/w.png], as a free 15 damage level 1, along with the active allows you to win most trades. Level 2 it is preference whether to level [imgsmall=skills/fiora/q.png] or [imgsmall=skills/fiora/e.png]. When jungling, if not doing a level 2 gank, it is preferable to level [imgsmall=skills/fiora/e.png] before [imgsmall=skills/fiora/q.png]. I then level [imgsmall=skills/fiora/w.png] again on level 3 for more free AD, and max this as soon as I can for the steroid. Level 4 you level either [imgsmall=skills/fiora/q.png] or [imgsmall=skills/fiora/e.png], depending on which one you leveled earlier. As with most champions, level your ult, [imgsmall=skills/fiora/r.png] whenever you can.

[title]Top[/title] -------- [title]Start:[/title] [img=items/boots-of-speed.png][img=items/health-potion3.png] Is the preferred start, for the sustain of the pots, and the utility movement provides, along with the ability to escape from OP level 2 ganks. [img=items/cloth-armor.png][img=items/health-potion5.png] is a viable start for early game heavy ad champions like Riven, Renekton, and Pantheon. [title]Core:[/title] Boots2 are core because movement speed. [img=items/mercurys-treads.png] are preferred, but if having a tough time in lane against an AD heavy laner, [img=items/ninja-tabi.png] are acceptable. [img=items/dorans-blade.png] Is one of the most cost efficient items in the game, giving damage, sustain, and health. I buy 1 or 2 of these depending on how Im doing. If you do not get dorans, atleast get a [img=items/vampiric-scepter.png] for sustain in lane. [img=items/the-brutalizer.png] is a great item on AD casters, allowing for early armor pen allowing you to delay the [imgsmall=items/last-whisper.png] until you have [imgsmall=items/guardian-angel.png]. [img=items/sight-ward.png] wards. Ward everywhere. Always. [title]After Core:[/title] Either a [img=items/the-bloodthirster.png] if you are laning a lot and have time to farm it up, and stay in lane to make the most of its sustain, or an [img=items/infinity-edge.png] if you are not laning as much, and would prefer crit over lifesteal. I still like to keep a [imgsmall=items/vampiric-scepter.png] on me if no IE for the lifesteal, as your passive does not give you much. [img=items/last-whisper.png] is very useful, as you are going to be doing lots of damage and they will stack armor against you. [title]Late Game[/title]: [img=items/guardian-angel.png] two lives OP. Acts as another de aggro mechanism similar to your ult, and can allow for your cooldowns to come back up allowing you to mop up. [img=items/maw-of-malmortius.png] is a great item because it gives you more damage, while giving more survivability and an amazing passive on the shield. [title]Situational:[/title][img=items/quicksilver-sash.png]is great if you find yourself being locked down with cc, and need some MR. Redundant if you are already running cleanse. [img=items/frozen-mallet.png] is a good item if you are at 6 items and your GA's active is down. Also useful in lane if you find yourself needing tankyness. [img=items/wriggles-lantern.png] is a very situational item for laning. Allows for extra sustain and a free ward. I usually do not get this item. [img=items/wits-end.png] is also a decent item for MR, but the AS is not needed, and why I usually do not get this item. Alright if hard toplaner like Rumble or Vlad. [title]Mid[/title] -------- [title]Start:[/title] [img=items/boots-of-speed.png][img=items/health-potion3.png] Is the preferred start, for the sustain of the pots, and the utility movement provides, along with the ability to escape from OP level 2 ganks. [title]Core:[/title][img=items/the-brutalizer.png]is a great item on AD casters, allowing for early armor pen allowing you to delay the [imgsmall=items/last-whisper.png] until you have [imgsmall=items/guardian-angel.png]. Since most AP mids will already have low armor, this allows you to almost do true damage. [img=items/boots-of-mobility.png] are great for midlane, as you will want to roam and pick up kills in other lanes. [img=items/mercurys-treads.png] are alright if the midlaner can blow you up and you need MR, or they have lots of CC and you need tenacity. [img=items/dorans-blade.png] are good items, but less so midlane than toplane in my opinion. [title]After Core:[/title] Either a [img=items/the-bloodthirster.png] if you are laning a lot and have time to farm it up, and stay in lane to make the most of its sustain, or an [img=items/infinity-edge.png] if you are not laning as much, and would prefer crit over lifesteal. I still like to keep a [imgsmall=items/vampiric-scepter.png] on me if no IE for the lifesteal, as your passive does not give you much. [img=items/last-whisper.png] is very useful, as you are going to be doing lots of damage and they will stack armor against you. [title]Late Game[/title]: [img=items/guardian-angel.png] two lives OP. Acts as another de aggro mechanism similar to your ult, and can allow for your cooldowns to come back up allowing you to mop up. [img=items/maw-of-malmortius.png] is a great item because it gives you more damage, while giving more survivability and an amazing passive on the shield. [title]Situational:[/title][img=items/quicksilver-sash.png]is great if you find yourself being locked down with cc, and need some MR. Redundant if you are already running cleanse. [img=items/frozen-mallet.png] is a good item if you are at 6 items and your GA's active is down. Also useful in lane if you find yourself needing tankyness. [img=items/wriggles-lantern.png] is a very situational item for laning. Allows for extra sustain and a free ward. I usually do not get this item. [img=items/wits-end.png] is also a decent item for MR, but the AS is not needed, and why I usually do not get this item. [title]Jungle[/title] -------- [title]Start:[/title] [img=items/boots-of-speed.png][img=items/health-potion3.png] Is the preferred start, for the sustain of the pots, and the utility movement provides, and allows for a faster clear and more effective ganks. [img=items/cloth-armor.png][img=items/health-potion5.png] is an ok start if you do not think you will get a good leashe, or are facing aggressive early counter junglers like riven, lee sin, or shyvanna. [title]Core:[/title][img=items/boots-of-mobility.png] are my preferred boots on most junglers as it allows for better roaming and quicker clears. [imgsmall=items/mercurys-treads.png] or [imgsmall=items/ninja-tabi.png] are acceptable if you need survivability over ganks and speed. [img=items/wriggles-lantern.png] is a must on jungle fiora. She needs the extra sustain and survivability it provides, as well as the madreds procs allow for quicker buffs and objectives. The free ward is nice to, as ward should be everywhere at all times. [img=items/phage.png]is needed as fiora has no cc of her own, and a slow is very helpful for ganking. The survivability is also good, as it helps fiora fit more into the current bruiser jungle meta. [img=items/oracles-elixir.png]Same as with every jungler as you need map control. [title]After Core:[/title][img=items/frozen-mallet.png] Same reasons as with phage, just upgraded stats. [img=items/the-bloodthirster.png] if you feel you will have time to stack it. [img=items/last-whisper.png] if armor pen is needed. [title]Late Game[/title]: [img=items/guardian-angel.png] two lives OP. Acts as another de aggro mechanism similar to your ult, and can allow for your cooldowns to come back up allowing you to mop up. [img=items/maw-of-malmortius.png] is a great item because it gives you more damage, while giving more survivability and an amazing passive on the shield. [title]Situational:[/title] [img=items/wits-end.png] Same reasons as before, alright item, but because of [imgsmall=skills/fiora/e.png] speed is wasted. [img=items/force-of-nature.png] or [img=items/frozen-heart.png] or [img=items/randuins-omen.png] if you need to be really tanky.

A standard wolves to blue start is recommended, going straight to red if you get a smiteless blue leashe. If no smiteless leashe, then go Wolves to blue(smite) then to wraiths, wolves, and to red(smite). That will allow you to have smite for both buffs. I like waiting for first full clear before the first gank, as having all 3 spells, along with the slow from red buff, gives you a much better gank. To gank from far away (say a river bush with minions in the middle and the enemy laner on the other side of the lane), [imgsmall=skills/fiora/q.png] once to the minion, activate[imgsmall=skills/fiora/e.png], then [imgsmall=skills/fiora/q.png] again to the enemy. This will allow you to stick to them with the speed boost from [imgsmall=skills/fiora/e.png]. In a perfect world, your laners will be able to cc down the enemy while you close the gap, allowing for both charges of [imgsmall=skills/fiora/q.png] to be used on the enemy, as you have no innate cc besides red buff or phage procs, but that will not always happen. Generally, as a jungler, your job is to keep map control with wards, oracles, buff control, objectives such as Baron and Dragon, and to gank lanes whenever the opportunity presents itself.

Besides being one of the best duelists in the game, Fiora is an amazing team fighter, especially against uncoordinated teams. She should be played as an assassin, not being the initiation, because if she goes in first, there is a much better chance of her being chain cced. When someone on your team (or theirs) initiates, you wait for their carry to get in position. When their carry is exposed, you will want to [imgsmall=skills/fiora/q.png]on to him, then activate[imgsmall=skills/fiora/e.png], [imgsmall=skills/fiora/q.png]ing again. You will want to [imgsmall=skills/fiora/w.png] whenever possible to remove damage from you, and to add a little more dps to your kit. Your ult, [imgsmall=skills/fiora/r.png] , should be used when all of your spells has been blown, and you need to finish off someone. Then you will want to reactivate [imgsmall=skills/fiora/e.png] as it will have reset from a kill, and mop up. Using [imgsmall=skills/fiora/e.png], [imgsmall=skills/fiora/q.png] and [imgsmall=skills/fiora/w.png] whenever you can. If your [imgsmall=items/guardian-angel.png] pops, dont worry, it bought you time while your cds are coming up. Due to your amount of lifesteal, you can dive right back in since you will have lost aggro with the GA, and kill whoever is left.

Coming soon(tm)! These will be added/updated the more I play certain matchups(and have time), from both Fiora's side, and from the other laner. My general advice if you are having problems with certain champions ( and this goes for any role) is to play as the champion in as many different matchups as possible, trying to figure our the weaknesses, and how to exploit them. [img=champ/akali.png]: Akali is a real pain. Against most burst champions, Fiora is able to survive the burst, then put on tons of return damage when their abilities are on cooldown. Akali can circumvent this by shrouding when her cooldowns are up, making it hard for you to return damage. Against Akali, it is key to bait out her W before you use your ultimate, as she will become untargetable in the shroud, cancelling your ultimate. If you plan on going all in with an ult and don't have time to bait the shroud, drop a pink ward in the lane or the bush before you do so. She is very bursty, and too survive the burst, get an earlier [imgsmall=items/hexdrinker.png] and [imgsmall=items/mercurys-treads.png]. Providing she doesnt get fed, then you will have a much better teamfight presence.

Comments coming soon!
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