Zyra Build Guide

Support Zyra

Uploader Xpecial
Updated 4 years ago
772,493
95%
Runes
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Gold (+1 gold / 10 sec.)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17

Zyra was initially released as an AP mid, but her strong CCs and high base damage allows her to excel as a support.

[highlight]05/15/13 - Released Guide[/highlight]

Zyra was released as an AP Mid champion, but her skillset has allowed her to be played as a support, building either utility support items or as an AP carry.

[twitch]http://www.twitch.tv/tsm_xpecial/c/2282232[/twitch]

[title]Strengths:[/title] [highlight]+[/highlight]Versatile builds [highlight]+[/highlight]Strong laning [highlight]+[/highlight]High range [highlight]+[/highlight]Long range snare [highlight]+[/highlight]High damage [highlight]+[/highlight]AoE CC/stun [highlight]+[/highlight]Very fast wave clear [title]Weaknesses:[/title] [highlight]-[/highlight]Slow moving snare [highlight]-[/highlight]No instant CCs [highlight]-[/highlight]Completely skillshot reliant [highlight]-[/highlight]No shields/sustain [highlight]-[/highlight]Fire

[title]Marks:[/title] [highlight]Magic Penetration[/highlight] Magic Pen is ideal if you're planning to go heavy damage and into an AP build. I only do this if my team has heavy physical damage and lack magic damage. [highlight]Hybrid Penetration[/highlight] Hybrid Pen is great for most situations and still allows you build AP. The extra Armor Pen from this build helps with early autoattack damage. [highlight]Attack Damage[/highlight] AD works if you are reliant on autoattacks for trades, this works very well against weak lanes. [highlight]Armor[/highlight] Armor is always an option if you simply wish to farm and help the AD carry scale into late game. Zyra still does damage with these runes, just much less. [title]Seals:[/title] [highlight]Armor[/highlight] Armor is ideal for most lanes. Zyra needs to additional tankiness for laning. [highlight]Mana Regeneration (Flat)[/highlight] Mana Regen is nice too, but Zyra doesn't run out of mana easily. Running a couple of Mana Regen on seals combined with some Armor in marks is a viable option. [title]Glyphs:[/title] [highlight]Magic Resistance Flat[/highlight] Flat magic resist is preferred against champions with magic damage (Corki, Sona, etc.) [highlight]Magic Resistance per Level[/highlight] You can get by with scaling magic resist if the opponent doesn't have much magic damage. [title]Quintessences:[/title][highlight] Gold per 10[/highlight] GP 10 is pretty standard and great for scaling past laning phase [highlight]Health[/highlight] Not exactly needed, but can be good vs Blitzcranks and other aggressive lanes [imgext=http://i.imgur.com/qyjI5lf.jpg] [imgext=http://i.imgur.com/Fp2Yl.jpg]

[title][img=skills/zyra/p.png] Passive: Rise of the Thorns [/title] [title]Explanation:[/title] Zyra's passive activates upon dying and allows you to shoot a projectile in a direction. The plant shifts around to aim before firing, which actually makes it very easy to tell which way it's shooting and is easy to dodge. [title][img=skills/zyra/q.png] Q: Deadly Bloom [/title] [title]Explanation:[/title] On support Zyra, you won't be using this skill much for harass other than in the early levels, as the mana cost makes it not worth using over Grasping Roots. [highlight]Note:[/highlight] The plants summoned using Deadly Bloom have higher range than those from Grasping Roots. [title][img=skills/zyra/w.png] W: Rampant Growth [/title] [title]Explanation:[/title] Rampant Growth provides additional CDR, up to 20% at rank 5. The additional CDR is extremely beneficial for Zyra as you won't need to purchase many CDR items to cap out. [highlight]Note:[/highlight] It's typically better to plant your seed after using your initial spell so to ensure that it lands before wasting seeds. [title][img=skills/zyra/e.png] E: Grasping Roots [/title] [title]Explanation:[/title] Long range snare with a fairly long start-up animation. [highlight]Note:[/highlight] Shooting snares from brushes/fog of war will make it much easier to land. [title][img=skills/zyra/r.png] R: Stranglethorns [/title] [title]Explanation:[/title] Huge AoE with delayed knock-up and increases the attack speed of all plants in the AoE.

[title][img=skills/zyra/r.png] > [img=skills/zyra/e.png] > [img=skills/zyra/w.png]/[img=skills/zyra/q.png][/title] Maxing [imgsmall=skills/zyra/e.png] first is ideal in all cases. The extra snare duration and bonus damage helps to set up kills for your AD and is the clear best skill. Maxing [imgsmall=skills/zyra/w.png] or [imgsmall=skills/zyra/q.png]: [imgsmall=skills/zyra/q.png] gives more burst damage, I prefer a couple levels into Q for laning damage. [imgsmall=skills/zyra/w.png] is better the moment teams start grouping up for teamfights, as the lower cooldown on your snare will be more important.

[title]Start: [/title]([img=items/explorers-ward.png] + [img=items/total-biscuit-of-rejuvination.png]) [img=items/faerie-charm.png] + [img=items/sight-ward4.png] + [img=items/health-potion.png] Start [highlight]Faerie Charm[/highlight] for an early Philo Stone or save for a later Morellonomicon. [img=items/vision-ward.png][img=items/sight-ward3.png][img=items/health-potion5.png] Starting with only consumables allows Zyra to play more aggressive and use the extra potions to sustain. [title]Rush:[/title] [img=items/philosophers-stone.png]/[img=items/kages-lucky-pick.png] + [img=items/sightstone.png] Grab any of these items early. [highlight]Sightstone[/highlight] is a must, while [highlight]Philo Stone[/highlight] and [highlight]Kage's Lucky Pick[/highlight] is optional. Take Kage's if you're ahead in lane and can make use of the extra damage, otherwise Philo is fine for sustaining. [title]Boots:[/title] [img=items/ionian-boots-of-lucidity.png]/[img=items/sorcerers-shoes.png] + [img=items/enchantment-distortion.png] [highlight]CDR boots[/highlight] are an option, but due to [imgsmall=skills/zyra/w.png]'s CDR, the 40% CDR cap will be reached once you get a few levels into W. With this, [highlight]Sorcerer's Boots[/highlight] is often the better option, as Zyra does a significant amount of AP damage and Sorcerer's will give an extra bit of damage. For enchantments, you'll most likely go with [highlight]Distortion[/highlight]. The lower cooldown on Flash is nice, but it would be one of the last things I upgrade, as items are more cost efficient. [title]Important:[/title] [img=items/ruby-sightstone.png] [highlight]Sightstone[/highlight] and [highlight]Ruby Sightstone[/highlight] are extremely valuable items. Both these items allows you to forget about buying wards, saving a ton of gold. Getting these items as early as possible will give you the greatest return on the investment, plus the HP is awesome. [title]Utility:[/title] [img=items/aegis-of-the-legion.png]/[img=items/locket-of-the-iron-solari.png]/[img=items/zekes-herald.png]/[img=items/shurelyas-reverie.png]/[img=items/runic-bulwark.png] The [highlight]Utility[/highlight] items are simply the standard support item build, I would build these items if my goal is to not do damage, but simply have utility. [highlight]Aegis of the Legion[/highlight] is needed on every team. The defensive stats granted are extremely gold efficient, but if someone else on the team has it, then get something else. [highlight]Locket of the Iron Solari[/highlight] has everything you need as a support. HP, CDR, Armor AND an active shield, Locket is a solid item for any match-up. [highlight]Shurelya's Reverie[/highlight] gives Zyra the ability to gapclose and get off long range snares. [highlight]Zeke's Herald[/highlight] is a strong aura item, but is rather expensive. Zeke's is still awesome when the team consists of multiple AD champions, but it is definitely difficult to rush. I would aim for this item third or fourth after some of the other items. [highlight]Runic Bulwark[/highlight] is the upgrade for [imgsmall=items/aegis-of-the-legion.png], but is really only useful when going against a lot of magic damage. The upgrade is extremely costly, so make sure that the extra MR will be useful before purchasing it, simply having an Aegis is sufficient in many cases. [highlight]Damage:[/highlight] [img=items/morellonomicon.png]/[img=items/liandrys-torment.png]/[img=items/twin-shadows.png]/[img=items/zhonyas-hourglass.png]/[img=items/rabadons-deathcap.png] [highlight]Morellonomicon[/highlight] gives Zyra CDR, AP and mana regen, stats that benefit Zyra extremely well and is very cost efficient. [highlight]Liandry's Torment[/highlight] is another cost-efficient item that Zyra benefits from. Since it isn't as cost efficient as Morellonomicon, I definitely would not rush Liandry's first. [highlight]Twin Shadows[/highlight] is another viable damage item. The AP, movespeed and MR is very useful and will be my choice if an engage is needed. The slow from the wraiths combined with the snare can set up strong picks. [highlight]Zhonya's Hourglass[/highlight] is an item that gives Zyra extra survivability, but as a support, I definitely wouldn't suggest rushing it. This is definitely a viable second or third item though. [highlight]Rabadon's Deathcap[/highlight] is the ultimate AP item, but since you aren't getting much AP from other sources, the passive isn't really utilized. I would not suggest rushing Deathcap, but it is a strong second or third item.

[title]Damage build:[/title] With the damage build, the goal is to land the damage portion of the ultimate on as many targets as possible, this typically means that you will want to use the ultimate early in a teamfight. [title]Utility build:[/title] With the utility build, your goal is to peel for your AD carry and you will be prioritizing the knock-up portion of the build. Often times, you will want to wait for the snare to land before using your ultimate to guarantee the knock-up, unless enemies are just running towards you.

Zyra is a strong support, but her lack of sustain and her lack of hard CC (unavoidable CC) makes her a difficult pick. However, in the right hands, Zyra is definitely incredible and she has one of the strongest AoE ultimates in the game.

Comments coming soon!
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