Kog'Maw Build Guide

Good luck surviving a visit from me [AD] (S2 Kog'Maw)

Uploader Kill Ztreak
Updated 4 years ago
  • 9
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[center][title]I am Kog'Maw, I am winning[/title][/center] [center][img=champ/kogmaw.png][/center] [center][img=skills/kogmaw/p.png][img=skills/kogmaw/q.png][img=skills/kogmaw/w.png][img=skills/kogmaw/e.png][img=skills/kogmaw/r.png][/center] [title][center]Lore:[/center][/title] When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker - now fastened to Runeterra - drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey. The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. When his wake of catastrophe reached the Institute of War, an enthusiastic Malzahar greeted him with an enticing prospect: taste the best Runeterra could offer…on the Fields of Justice. "If that's just hungry, I don't want to see angry." Tryndamere, the Barbarian King [title][center]The only true good Kog'Maw skin[/center][/title] [title][highlight]Lion Dance Kog'Maw[/highlight][/title] [highlight]1820 RP[/highlight] [imgext=http://images.wikia.com/leagueoflegends/images/0/01/Kog%27Maw_LionDanceSkin.jpg] - Images from http://leagueoflegends.wikia.com/wiki/Kog'Maw/SkinsTrivia

[title]21-08-2012[/title] Added [highlight]TL;DR[/highlight] to the [highlight]support and synergy page[/highlight]. Added [highlight]Sona[/highlight] to the [highlight]support and synergy page[/highlight]. Changes to the explanation of [highlight]Taric[/highlight] in the [highlight]support and synergy[/highlight] section. [title]25-08-2012[/title] Added [highlight]Summoner Spells[/highlight] chapter [title]28-08-2012[/title] Added [highlight]Leona[/highlight] to the [highlight]support and synergy page[/highlight]. Added [highlight]Akali[/highlight] to the [highlight]lategame chapter[/highlight] in the "champions you should fear" section. Updated the [highlight]lagegame chapter[/highlight]. Added [highlight]TL;DR[/highlight] to the [highlight]Item Builds chapter[/highlight]. [title]03-09-2012[/title] Added [highlight]New Chapter - In Depth on How To AD Carry[/highlight] [title]05-09-2012[/title] Changes to the [highlight]items section in both introduction and in depth chapter[/highlight] [title]24-09-2012[/title] Added [highlight]Lulu[/highlight] to the [highlight]support and synergy page[/highlight]. [title]01-10-2012[/title] Changes to the [highlight]Soraka[/highlight] part in the [highlight]support and synergy chapter[/highlight]. She's not that bad after all. [title]06-10-2012[/title] Addition of description about situational [highlight]items.[/highlight] [title]14-10-2012[/title] Added a section about [highlight]The Bloodthirster[/highlight] in the [highlight]Item[/highlight] chapter. [title]02-11-2012[/title] Changed the recommended [highlight]Summoner Spells[/highlight] and rewrote necessary changes. [imgsmall=summoners/cleanse.png] Cleanse is now recommended more than [imgsmall=summoners/heal.png] Heal. [title][center]Notice everyone![/center][/title] This guide is about to go through MAJOR rework! Season three just started, some AD carries got nerfed and buffed, and Kog'Maw is not the champion he's been for the past few months! Also, I heard this guide is very unpleasant to read, so I'll focus on making it more readable and more serious. This build should still work, but I will work on more focus about the different phases of the game, such as laning, midgame etc. Notice, I'm not saying this guide is bad nor wrong, but I am saying there might be better alternatives and I need to experiment more with the champion. I will expect the guide to be reliable again in about 2 months - The 13th of january. Till then, try to find out what's best on your own.

[highlight]Standard Kog'Maw[/highlight] [imgext=http://i.imgur.com/rSts0.jpg] This is the standard Kog'Maw. Armor to be able to live throught the poke the enemy probably harrases you with, magic resistance if they have an aggressive magic damage support like [imgsmall=champ/soraka.png] Soraka or [imgsmall=champ/sona.png] Sona and of course the flat attack damage to make it easier to last-hit and snowball into lategame. [highlight]Squish'Maw[/highlight] [imgext=http://i.imgur.com/Es02W.jpg] This is a bit risky. If they have a little poke in form of magic damage, you will be very affected by this. If they play Leona/Corki, you definitely need to play with the standard Kog'Maw runes, but against something that is defensive you wanna get additional magic resistance from level 9 and above.

[title][img=skills/kogmaw/p.png] Passive: Icathian Surprise[/title] [number]Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.[/number] [title]Explanation:[/title] Well, it's quite simple. If you know you're going to die, don't run away. Run straight into them instead! I'm not saying it is a good idea to die. It never is, but if you know there is no other way, it's time to go kamikaze! [title][img=skills/kogmaw/q.png] Q: Caustic Spittle[/title] [number]Passive: Increases attack speed by 10 / 15 / 20 / 25 / 30% Active: Kog'Maw launches a corrosive projectile which deals 60 / 110 / 160 / 210 / 260 (+70% of ability power) magic damage and reduces the target's magic resist and armor by 5 / 10 / 15 / 20 / 25 for 4 seconds. Cost 60 mana Range 625 [/number] [title]Explanation:[/title] Kog'Maw can kill anyone, but excels at killing tanks and bruisers very quickly. Tanks and bruisers usually have a gap-closer, so you can't stop them from getting to you. But you CAN kill them before they kill you. This ability reduces their armor and magic resistance, and since you deal hybrid damage with [imgsmall=skills/kogmaw/w.png] Bio-Arcane Barrage, this is going to be massive damage when you use this ability on a tank or buiser. [title][img=skills/kogmaw/w.png] W: Bio-Arcane Barrage[/title] [number]Kog'Maw's attacks gain 130 / 150 / 170 / 190 / 210 range and deal an additional 2 / 3 / 4 / 5 / 6% (+1% of ability power) of the target's maximum Health as Magic Damage (Max: 100 Damage vs Monsters). Lasts 8 seconds. Cooldown 17 seconds Cost 50 mana Range 530 [/number] [title]Explanation:[/title] This is your main ability, and what people recognize about Kog'Maw. You gain MASSIVE range for a short duration, and deal a percentage of the enemy's maximum health as their damage. This can kill a tank in about 7-8 basic attacks when you're fully build. Use it for harassing and poking. [title][img=skills/kogmaw/e.png] E: Void Ooze[/title] [number]Kog'Maw launches ooze which deals 60 / 110 / 160 / 210 / 260 (+70% of ability power) magic damage to enemies it passes through. Additionally, it leaves a trail which slows enemies by 28 / 36 / 44 / 52 / 60% for 4 seconds. Cost 80 / 90 / 100 / 110 / 120mana Range 10000[/number] [title]Explanation:[/title] This is your safety so use it wisely! It can be used in several ways. You can make it a path for you. Put it behind you, and walk on it. Your enemy will be slowed as the follow you and try to kill you. You can also block off passages and escape routes for enemies trying to escape. [imgext=http://i.imgur.com/IR1RH.jpg] [title][img=skills/kogmaw/r.png] R: Living Artillery[/title] [number]Kog'Maw fires artillery from a great distance. After a short delay, the artillery falls dealing 80 / 120 / 160 (+50% of ability power +50% of attack damage) magic damage and reveals targets for 4 seconds (deals 150% bonus damage to Champions). Each subsequent Living Artillery in the next 6 seconds costs 40 additional mana (Max 250). Cost 40 mana Range 1200 [/number] [title]Explanation:[/title] Pew pew! Yaaay! This is not a lot of damage, because you're not AP... If you're buying Lion Dance Kog'Maw, I definitely recommend playing AP Kog'Maw, because your ult is so much fun, and also deals a lot of damage. But this gives vision! Use it to check creep camps and bushes. [imgext=http://i.imgur.com/N8ks6.jpg]

There is only one final build for AD Kog'Maw. That is the following: [img=items/berserkers-greaves.png] [img=items/infinity-edge.png] [img=items/the-bloodthirster.png] [img=items/phantom-dancer.png] [img=items/last-whisper.png] [img=items/guardian-angel.png] With this build you get the best damage against any enemy. You cannot increase damage more without risking your life and swapping the [imgsmall=items/guardian-angel.png] Guardian Angel for a [imgsmall=items/the-black-cleaver.png] The Black Cleaver or another heavy AD item, like another [imgsmall=items/phantom-dancer.png] Phantom Dancer. The order you build it ingame, is much more complicated. Most people think buying a [imgsmall=items/phantom-dancer.png] Phantom Dancer first is best on Kog'Maw. This is very very wrong. You will always, on any AD carry, get a much better damage output from an early [imgsmall=items/infinity-edge.png] Infinity Edge, and I'm not saying you get no damage from buying [imgsmall=items/phantom-dancer.png] Phantom Dancer first, but you get MORE from [imgsmall=items/infinity-edge.png] Infinity Edge. So I'd start out getting: [img=items/berserkers-greaves.png] [img=items/dorans-blade.png] [img=items/dorans-blade.png] [img=items/vampiric-scepter.png] The upgraded boots give you additional move speed (well, that's the important part of them) which is nice since you have no escapes. Double dorans (or just one) give better damage and sustain in lane with the extra three. Back when it gave 100 HP I'd sometimes get three, but that's no longer worth it. The vamp scepter just for lifesteal. I like that very early, so I can sustain myself in larger battles, or quickly heal up if I was almost kill and reached safety. Followed by (as fast as possible): [img=items/infinity-edge.png] and then after a while get your [img=items/phantom-dancer.png] Explanation: People think it's great with an early [imgsmall=items/phantom-dancer.png] Phantom Dancer on Kog'Maw because of his [imgsmall=skills/kogmaw/w.png] Bio-Arcane Barrage. This ability takes a percentage of the enemy's maximum HP everytime he hits. Therefore, attack speed is very very good on Kog'Maw. But if you rush a [imgsmall=items/phantom-dancer.png] Phantom Dancer early, it will not deal much damage, because your enemy doesn't really have a lot of HP at this time. Kog'Maw's [imgsmall=skills/kogmaw/w.png] Bio-Arcane Barrage deals more damage the more HP the enemy has, and therefore it will hurt the enemy much more with raw attack damage from a [imgsmall=items/infinity-edge.png] Infinity Edge. [center][highlight]Infinity Edge is the most damage dealing auto-attack item[/highlight][/center] [center][img=items/infinity-edge.png][/center] Infinity Edge deals so much damage for several reasons. 1st: It gives your champion an additional 80 flat AD. 2nd: It gives you 25% crit chance, which means in average that every 4th attack will be a critical strike. 3rd: Each of these critical strike deal additional damage because of [imgsmall=items/infinity-edge.png] Infinity Edge's unique passive. (Your critical strikes now deal 250% damage instead of 200%) This is why I want you to buy this item as soon as possible! [center][highlight]Why not buy Bloodthirster instead of Infinity Edge?[/highlight][/center] [center][img=items/the-bloodthirster.png][/center] The Bloodthirster is the item in the game giving the highest possible amount of flat AD, and the highest amount of lifesteal (Both numbers are considered to be on a fully stacked Bloodthirster), so why not get it before the Infinity Edge? I mean, it's even cheaper too? Well, here's why. Kog'Maw's abilities ALL scale with AP, and therefore the flat AD will only add additional damage to his basic attacks. [imgsmall=champ/graves.png] Graves on the other hand, has all his abilities scaling with AD, which makes it a great choice for him to get additional damage. [imgsmall=champ/graves.png] Graves is also a short range champion, so he needs to be able to take a bit of damage, and with the lifesteal from Bloodthirster, he can duel many different champions. Kog'Maw on the other hand, has great range, and is not to take damage from anything. Only in emergency situations. So basically, the reason I wait so long with getting the Bloodthirser, is that I prioritize damage per second over sustain. I get the [imgsmall=items/vampiric-scepter.png] Vampiric Scepter early to get a little sustain, but I personally think it provides more than enough for you. [title]Situational Items:[/title] [img=items/quicksilver-sash.png] Quicksilver Sash should be bought if the enemy has a [imgsmall=champ/warwick.png] Warwick or [imgsmall=champ/malzahar.png] Malzahar to shut you down. Just any suppress abilities in general. These were just the two that came to my mind because they are long range and thereby a big thread to you. [img=items/wriggles-lantern.png] Wriggle's Lantern is a very good laning item for Kog'Maw. His damage comes from his basic attacks, and his basic attacks only. This means you have good chances for proccing the passive with ~500 bonus damage to minions. Only an earlygame item to help you CS or survive in lane. It also provides a good bunch of additional armor. Get it if you're behind. [img=items/the-black-cleaver.png] The Black Cleaver is one of the items I simply just hate. I rarely ever use it, but there is one case where it's useful. If the enemy doesn't have a tank and don't really buy that much armor, you should wreck them without problems, but this item makes you literally ROFLSTOMP them. The AD+ArPen+AS is just amazing. But I mostly recommend getting [imgsmall=items/last-whisper.png] Last Whisper instead, since it works much better against tanks. After all, you are a tank destroyer. [title]TL;DR[/title] [img=items/berserkers-greaves.png] [img=items/dorans-blade.png] [img=items/dorans-blade.png] [img=items/vampiric-scepter.png] [img=items/bf-sword.png] [img=items/infinity-edge.png] [img=items/zeal.png] [img=items/cloak-of-agility.png] [img=items/phantom-dancer.png] [img=items/pickaxe.png] [img=items/last-whisper.png] [img=items/guardian-angel.png] [img=items/the-bloodthirster.png]

[title][center]Nunu[/center][/title] [img=champ/nunu.png] Nunu is without a doubt the best possible support for Kog'Maw. Many people think that [imgsmall=champ/nunu.png] Nunu is the best support for Kog'Maw because of the attack speed buff from [imgsmall=skills/nunu/w.png] Blood boil. That is only partly true. The combo is insane because of [imgsmall=champ/nunu.png] Nunu's poke from [imgsmall=skills/nunu/e.png] Ice Blast, and the movementspeed and attack speed combined in the [imgsmall=skills/nunu/w.png] Blood boil. As mentioned earlier, Kog'Maw is one of the slowest champions in the game, movementspeed wise. That's why an extra little boost wouldn't hurt. Also, Nunu can be used very well for killing. If he first slows the enemy with [imgsmall=skills/nunu/e.png] Ice Blast, and you afterwards put [imgsmall=skills/kogmaw/e.png] Void Ooze underneath them, they can't get to you, or get away. Nunu's [imgsmall=skills/nunu/e.png] Ice Blast can also be reduced by tenacity, but since Kog'Maw's [imgsmall=skills/kogmaw/e.png] Void Ooze is continuing to refresh itself as long as the enemy stands on it, it cannot be reduced. [center][highlight]Nunu protects![/highlight][/center] Nunu's [imgsmall=skills/nunu/e.png] Ice Blast slows the enemy's attack speed! Putting this on the enemy AD carry and putting [imgsmall=skills/nunu/w.png] Blood boil on you, makes the difference between yours and your enemy's attack speed enormous! You will easily win any trade. TD;DR Nunu can give Kog'Maw slow so Kog'Maw can attack the enemy from a long distance, and give Kog'Maw movement speed and attack speed for chasing and getting away. [title][center]Janna[/center][/title] [img=champ/janna.png] Janna would be the second best Kog'Maw support in my oppinion. This is because she can do what Kog'Maw needs. She can protect him. Her [imgsmall=skills/janna/q.png] Howling Gale can be used as CC to proctect Kog'Maw, but also agressive to secure kills. Also one of the best things about Janna is her shield, [imgsmall=skills/janna/e.png] Eye Of The Storm. This can be used to defend Kog'Maw, but also aggressive. After Kog'Maw uses his [imgsmall=skills/kogmaw/w.png] Bio-Arcane Barrage, his range is greatly increased. By using [imgsmall=skills/janna/e.png] Eye Of The Storm on him when he is in that state, he will be able to poke the enemy from a long distance and for a lot of damage. Her [imgsmall=skills/janna/w.png] Zephyr can be used to slow the opponent, but mostly the support will take this to protect herself with the additional movementspeed. Also Janna has the best rescue ultimate in the game. [imgsmall=skills/janna/r.png] Monsoon will push the enemy far far away from Kog'Maw, which is the best possible thing, be cause he has so much range. [title][center]Soraka[/center][/title] [img=champ/soraka.png] Soraka is not the best choice for Kog'Maw. She's ok though. Although she can protect Kog'Maw pretty well, I think other choices would be much better. She has no CC at all, and heal and armor is great, but the best way to protect a Kog'Maw is to keep the enemy away from him, and that is the one thing Soraka can't do. Her [imgsmall=skills/soraka/q.png] Starcall can't really be used for anything. She could steal Kog'Maw's farm with it, but that's not really a good idea. Her [imgsmall=skills/soraka/w.png] Astral Blessing is a good heal and has a good armor bonus, but it would still be nicer with some CC. Her [imgsmall=skills/soraka/e.png] Infuse could be used to give him mana, but Kog'Maw isn't really that mana hungry. Except from at level 6 where it would be nice to spam [imgsmall=skills/kogmaw/r.png] Living Artillery, but to spam it enough would take 2 Soraka's and a blue buff, so CC would still be nicer. Her ultimate, [imgsmall=skills/soraka/r.png] Wish can be used to save everyone on her team, but it's not really that helpful for Kog'Maw himself. Kog'Maw also lacks a bit of damage, and Soraka doesn't have any damage amplifying abilities besides her [imgsmall=skills/soraka/q.png] Starcall which reduces the enemy's magic resistance, but you're playing AD Kog'Maw, not AP so this doesn't really help you. The good side of Soraka is that she has massive heals and armor buffs early and mid game. This can give Kog'Maw the sustain he needs until he reaches late game. If he lacks damage too much, you could always make sure to get this unicorn woman a [imgsmall=items/zekes-herald.png] Zeke's Herald. That should do the trick. [title][center]Alistar[/center][/title] [img=champ/alistar.png] Alistar AKA The Cow is an ok support for Kog'Maw. He does as he says he does, you can't milk him, and you can't really kill him either. There is one more thing people forget about The Cow. Just like [imgsmall=champ/drmundo.png] Dr. Mundo and [imgsmall=champ/fizz.png] Fizz, The Cow goes where he pleases. He can ignore unit collision after activating any of his abilities thanks to his passive, [imgsmall=skills/alistar/p.png] Trample. Many people forget this, but it makes The Cow much better. If he uses the heal right before approaching someone, he will ignore the minions' unit collision, and maybe he will get faster and quicker to the enemy. [center][youtube]http://www.youtube.com/watch?v=RPp-NAxQ25k[/youtube][/center] Alistar also has "The Combo" which is a combo that deals a lot of damage and knocks the enemy into the air. He first uses his [imgsmall=skills/alistar/w.png] Headbutt, and right when it hits (before the enemy is knocked too far away) he uses the [imgsmall=skills/alistar/q.png] Pulverize to knock them up. It can be just as good an idea to use [imgsmall=summoners/flash.png] Flash to get right into the face of the enemy, and afterwards use [imgsmall=skills/alistar/q.png] Pulverize to knock them up, walk behind them and use [imgsmall=skills/alistar/w.png] Headbutt to knock them back. Alistar can use both [imgsmall=skills/alistar/q.png] Pulverize, [imgsmall=skills/alistar/w.png] Headbutt and [imgsmall=skills/alistar/e.png] Triumphant Roar to protect Kog'Maw, so he's also a good choice. [title][center]Blitzcrank[/center][/title] [img=champ/blitzcrank.png] Blitzcrank is one of the worst supports for Kog'Maw... Actually I'd say he's THE worst support for Kog'Maw. Kog'Maw want to keep a clear distance to his enemies and Blitzcrank doesn't. Blitzcrank wants his enemy right in his face! So no, just don't. I'm not gonna go more in depth with this. Just don't do it. [title][center]Taric[/center][/title] [img=champ/taric.png] Taric has got almost everything he needs to be Kog'Maw's perfect support! But he lacks one vital thing. Range. Taric has a stun from his [imgsmall=skills/taric/e.png] Dazzle, passive armor bonus and great burst from [imgsmall=skills/taric/w.png] Shatter and a nice heal from his [imgsmall=skills/taric/q.png] Imbue. But one of the main things people should do with Taric is to run up into the enemy's face, stun them with [imgsmall=skills/taric/e.png] Dazzle and burst them down with [imgsmall=skills/taric/w.png] Shatter followed by some great burst from the AD carry. Kog'Maw doesn't have burst. He has sustained damage or poke. Great damage from it indeed, but [imgsmall=champ/nunu.png] Nunu and [imgsmall=champ/janna.png] Janna are just much better supports. If [imgsmall=champ/taric.png] ends up as your support anyways, make sure he maxes his [imgsmall=skills/taric/w.png] Shatter. This will reduce the effectiveness of the enemy's poke, and also greatly reduce the incoming damage from ganks from AD junglers, such as [imgsmall=champ/nocturne.png] Nocturne and [imgsmall=champ/udyr.png] Udyr. [title][center]Sona[/center][/title] [img=champ/sona.png] Sona is also a great choice for a support for Kog'Maw. Sona has got a great kit for Kog'Maw. She has an AD boost in her passive from [imgsmall=skills/sona/q.png] Hymn of Valor when you want you poke your enemies with your [imgsmall=skills/kogmaw/w.png] Bio-Arcane Barrage. She has additional armor and magic resistance for when ganks arrive in the passive of [imgsmall=skills/sona/w.png] Aria of Perseverance. And last but not least, she can boost movement speed to make it easier for Kog'Maw to catch up to, or escape from enemies with the both passive and active from her [imgsmall=skills/sona/e.png] Song of Celerity. In addition to all of this she has three almost "hidden abilities", which are all highly underrated. [imgsmall=skills/sona/q.png] Hymn of Valor's [imgsmall=skills/sona/p.png] Power Chord deals additional damage, and is usually the most used of her three [imgsmall=skills/sona/p.png] Power Chords. [imgsmall=skills/sona/w.png] Aria of Perseverance's [imgsmall=skills/sona/p.png] Power Chord is almost never used, but is very effect in the middle of the teamfight if the enemy engages. If your team needs an initiation tool, I would not recommend using this ability in fights. [imgsmall=skills/sona/e.png] Song of Celerity's [imgsmall=skills/sona/p.png] Power Chord is very useful for initiating team fights. It is also useful in lane if a gank is incoming. It slows the enemy's movement speed greatly. [highlight]Note that none of her [imgsmall=skills/sona/p.png] Power Chords get better with level, which means it is very important to get one point in every ability very early in the game[/highlight] Her ultimate, [imgsmall=skills/sona/r.png] Crescendo is a very good ability, but it has a high mana cost and a very long cooldown. Think about if it should be used in kill situations, but do not hesitate to use it to save yourself and your Kog'Maw. You lives are both very important, so make sure you survive. [title][center]Leona[/center][/title] [img=champ/leona.png] Leona is a moderate support. Not in general, but just for Kog'Maw. Leona's kit is a very strong damage kit. What makes her so strong is her big amount of damage combined with massive tankyness. Her main damage is [imgsmall=skills/leona/p.png] Sunlight, and it is dependent on her lane partner. It deals massive magic damage if an ally hits an enemy that has been hit by one of Leona's abilities. Kog'Maw can activate these marks with his auto attacks, and that's about all he has to pop them. This is all good, but Leona might end up using two abilities and putting on two marks, before Kog'Maw can pop the first mark of [imgsmall=skills/leona/p.png] Sunlight. This makes the total damage output smaller, and makes the ability only about 70% efficient. Champions like [imgsmall=champ/corki.png] Corki can use his [imgsmall=skills/corki/e.png] Gatling Gun to pop Leona's [imgsmall=skills/leona/p.png] Sunlight, every single time it is applied, and therefore makes it much more efficient. So her passive is not so effective, but what about her abilities? Well, Leona's ability set fits Kog'Maw quite well. She can tank massive damage amounts with her [imgsmall=skills/leona/w.png] Eclipse, and she has up to three stuns. Her [imgsmall=skills/leona/q.png] Shield of Daybreak is a normal 1 second stun with a relitively short cooldown. Her [imgsmall=skills/leona/e.png] Zenith Blade is a .5 second immobilize, and her [imgsmall=skills/leona/r.png] Solar Flare is a long range skillshot 1.5 second stun or slow. This is all very good for Kog'Maw. He can use his [imgsmall=skills/kogmaw/e.png] Void Ooze under the enemy while they are stunned, so they will have a hard time escaping. [title][center]Lulu[/center][/title] [img=champ/lulu.png] Lulu is one of the supports where I am truly in doubt whether she's good or bad. Lulu is one of the least played support champions, and not all people refer to her as a support at all. Her kit though, is great as a support. Her [imgsmall=skills/lulu/q.png] Glitterlance is a moderate damage skillshot slow, which fits Kog'maw great, since he has low movement speed. If his enemies get too close, [imgsmall=skills/lulu/q.png] Glitterlance can help him escape. Her [imgsmall=skills/lulu/w.png] Whimsy is also a great for Kog'maw. If a battle between the carries start, she can polymorph the enemy carry, and the fight will almost always be in your favor. It is also a great escape tool, since it can buff up movement speed. Her [imgsmall=skills/lulu/e.png] Help, Pix! can be used for great poke, but also as a shield. It's an ok ability, but it's not great. Her [imgsmall=skills/lulu/r.png] Wild Growth is a powerful and strong ability. It is an instant 300/450/600 health heal, and it knocks up surrounding enemies. It is not even possible to reduce it with Grievous Wound (Healing reduction). Great spell, but the utility in it is usually useless for Kog'maw. A smart Kog'maw will keep a good distance to all enemies. The scalings on [imgsmall=champ/lulu.png] Lulu are just so confusing. I am not sure she scales very well into the late game with support items, and I am not sure what spell to max either. Her kit is good, but I'm not sure she is useful at all as a champion compared to all other supports. [title]TL;DR[/title] [highlight]Nunu[/highlight] - Excellent [highlight]Janna [/highlight]- Great [highlight]Sona [/highlight]- Great [highlight]Leona [/highlight] - Good [highlight]Taric [/highlight]- Good [highlight]Alistar [/highlight]- Good [highlight]Soraka [/highlight]- Ok [highlight]Blitzcrank [/highlight]- Horrible [highlight]Lulu[/highlight] - Confusing. Maybe good, maybe bad, try it out to find out. [highlight]Notice that some supports are still missing from this guide. More will be added in the future. Next up: No clue... Just finished Lulu. Not sure what'll be next.[/highlight]

When you play Kog'Maw, your team no longer plays League of Legends. They now play Protect the Kog'Maw. To be honest, you're the only damage your team needs. The rest of the team could be pure tanks and assassins that do whatever they can to protect you. THIS WORKS! Stay behind you team, and have always on "meatshield" next to you. (A meatshield is an ally standing next to you, using himself as a shield, so that you don't get hurt)

[title][center]I'm the AD Carry! So what do I do? :S[/center][/title] Well, It's simple. As an AD Carry you are very squishy, and by very squishy, I mean extremely mindblowing squishy. Therefore you shall never stand in the front of your team when fights occur. Stand in the back. You shall NOT focus a specific champion when playing as an AD carry. Just attack whatever is nearby. If two enemies are nearby, focus the one that is more squishy. Simple. But for gods sake, try to keep a nice and good distance from the team fights. You want to stand in the back. [highlight]But what about in lane?[/highlight] In lane you (hopefully) have a support, and are playing against an AD Carry and a support. The support is there to help you survive better in lane. What you should do, is farm like an idiot. Just farm. Farm, farm, farm. The enemy carry is probably a bit stronger than you, so keep an nice and good 600-700 range distance to him. (You have 650 Range with [imgsmall=skills/kogmaw/w.png] Bio-Arcane Barrage at level 1 and 710 Range at level 5) The enemy carry probably has about 550 Range, so you can attack them a bit before they can attack you. [highlight]Harassing in lane[/highlight] You want to harras your opponent. A good way to do this is either to let your support initiate, then you can follow up with either [imgsmall=skills/kogmaw/e.png] Viod Ooze, [imgsmall=skills/kogmaw/w.png] Bio-Arcane Barrage, or both. Your harras comes from auto attacks. Don't go crazy around with your [imgsmall=skills/kogmaw/q.png] Caustic Spittle, just attack with basic attacks. Also, using [imgsmall=skills/kogmaw/w.png] Bio-Arcane Barrage will greatly increase your range, and make it possible for you to harras the enemy with them being unable to counter harras. So keep a good distance and use your auto attacks. [highlight]Note that you have only 500 range without [imgsmall=skills/kogmaw/w.png] Bio-Arcane Barrage activated, which leaves the enemy with 50 range more than you. Harras with [imgsmall=skills/kogmaw/w.png] Bio-Arcane Barrage, and farm without it.[/highlight]

[title][center]Let me live let me live let me live...[/center][/title] Yeah... You know it... Welcome to the true hell... It's not so bad when you reach level 5, but before that, there is probably nothing you can do. Try to farm as many minions as possible, and powerlevel to 5 as fast as possible. [highlight]The small golem camp[/highlight] If you're the blue team, the bottom/left team, you should start by taking the small golems. Putting [imgsmall=skills/kogmaw/e.png] Void Ooze under them will make it hard for them to approach you. Remember, the faster you reach level 5, the better. [highlight]Range[/highlight] The more range you get, the better you get. I'd say the Kog'Maw hell ends at level 5 (here you should have 670 range with W activated) which is a bit more than Caitlyn. This makes is easy to attack and harras your opponent, without getting in range of danger. Try to approach your enemy quite often, but don't activate your [imgsmall=skills/kogmaw/w.png] Bio-Arcane Barrage. If they run away, you can zone the opponent, and if they don't you should activate your [imgsmall=skills/kogmaw/w.png] Bio-Arcane Barrage and harras them. Try to do this at all times when you don't need to last-hit for a second or two, and of course only when your [imgsmall=skills/kogmaw/w.png] Bio-arcane Barrage is up. [highlight]Cooldown[/highlight] Your enemy can't see the cooldown on your [imgsmall=skills/kogmaw/w.png] Bio-arcane Barrage, so you can try to zone them by approaching them carefully even when it's on cooldown. If they try to go for you, RUUUUUN KOG'MAW RUUUUUN! If they don't, SUCCESS!

Mid Game starts when you get your core items. In this case it's when you get one of the two following builds: Mid Game 1: [img=items/berserkers-greaves.png] [img=items/bf-sword.png] [img=items/vampiric-scepter.png] Mid Game 2: [img=items/berserkers-greaves.png] [img=items/vampiric-scepter.png] [img=items/dorans-blade.png] [img=items/dorans-blade.png] I'd always aim for mid game one, but if you're not doing too well, you should go for mid game two instead. [highlight]But do I kill like an insane maniac yet?[/highlight] No. You deal a little bit of damage, but it's far from a lot. It's much easier to lasthit now, and that's what you're gonna keep doing. But don't hold yourself back from poking with [imgsmall=skills/kogmaw/w.png] Bio-Arcane Barrage.

Kog'Maw's late game starts very late, but it is the best lategame in the game, and I'd even say he beats [imgsmall=champ/vayne.png] Vayne. Vayne does have an enormous amount of damage, but I'd say that the range and damage combined is much better. You lategame start when you have the following items: [img=items/berserkers-greaves.png] [img=items/infinity-edge.png] [img=items/phantom-dancer.png] [img=items/vampiric-scepter.png] and [img=items/last-whisper.png] Very few champions can hurt you when you reach this point, if indeed your team protects you. These are some champions you should fear: [img=champ/twistedfate.png] Twisted Fate Twisted fate can right after the teamfight begins use his [imgsmall=skills/twistedfate/r.png] Destiny to teleport behind you with a gold card, hit you with a [imgsmall=skills/twistedfate/e.png] Stacked Deck and then use [imgsmall=skills/twistedfate/q.png] Wildcards to finish you off. [img=champ/nocturne.png] Nocturne Nocturne will just jump you with [imgsmall=skills/nocturne/r.png] Paranioa and start slashing you with his giant claws. [img=champ/pantheon.png] Pantheon Pantheon is not that much if a threat, since it's about 100% impossible to land a perfect [imgsmall=skills/pantheon/r.png] Sparta. But if he does land his [imgsmall=skills/pantheon/r.png] Sparta, he will jump you and kill you in a second. [img=champ/malphite.png] Malphite Malphite will just use his [imgsmall=skills/malphite/r.png] Unstoppable Force followed by a [imgsmall=skills/malphite/e.png] Ground Slam to decrease your attack speed, and well... gg. You team cannot shot him down because he is too tanky, and if they try, the enemy carry will just melt down your team. Stay a safe distance away from this bad boy. [img=champ/akali.png] Akali Akali can use her [imgsmall=skills/akali/r.png] Shadow Dash to jump one of your front line allies, and then another one to hit you. She will then use [imgsmall=skills/akali/w.png] Gay Sparkling Vampire Bad Love Story Shroud to hide in the shadows so you can't see her. Counter her with an [imgsmall=items/oracles-elixir.png] Oracle on your tank/support or a [imgsmall=items/vision-ward.png] Vision ward in your inventory. Also remember that your [imgsmall=skills/kogmaw/r.png] Living Artillery provides vision, but but Akali can kill you so fast, that if she is not killed instantly when jumping on to you, she will kill you. If the enemy is very strong, try to stall the game so you can get your full build, which is: [img=items/berserkers-greaves.png] [img=items/infinity-edge.png] [img=items/the-bloodthirster.png] [img=items/phantom-dancer.png] [img=items/last-whisper.png] [img=items/guardian-angel.png] Once you have this, the only thing that can make you better is an AP [imgsmall=champ/zilean.png] Zilean mid to revive you, a support/tank [imgsmall=champ/nunu.png] Nunu to boost your attackspeed and slow the enemy's, a [imgsmall=champ/shen.png] Shen top to ult you when you get in danger, and a [imgsmall=champ/leesin.png] Lee Sin jungle to shield you and kick the enemy away from you. Not necessairily these champions, but champions that can keep the enemy away from you or save you.

[title][center]So many enemies! What should I aim for?[/center][/title] Well, just go for whoever is nearby. Of course go for the squishies, but if no squishies are around, just hit the tanks. They'll be dead in seconds if you use your [imgsmall=skills/kogmaw/w.png] Bio-Arcane Barrage because of the magic damage shredding a percentage of their health, and you do have a ton of AD and massive critical strikes, so you should be able to kill them quite quickly. [title][highlight]Stay behind your team![/highlight][/title] You're not the one who should take damage. You should deal damage, and you have 710 range, so just stay behind your team and slaughter you enemy one by one. When the only enemy left is the enemy AD Carry, you should still have about 160 range more than them, so you could possibly land one or two basic attacks before they can land any. This doesn't sound like much, but it almost certainly makes you the victor.

Oh... And try not to get kicked into baron by a lee sin. [center][imgext=http://i.imgur.com/K95bQ.jpg][/center] Feel free to leave a comment on this guide! Good as well as bad. But don't just write "This guide is bad and you should feel bad!" Write "The part about _________ was not very clear/cunfusing" so I can improve the quality of the guide.

Comments coming soon!
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