Karma Build Guide

Karma is a bitch!

Uploader lally
Updated 5 years ago
9,083
100%
Runes
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Scaling Mana Regeneration (+0.065 mana regen / 5 sec. per level (+1.17 at champion level 18))
  • 9
    Greater Glyph of Scaling Ability Power (+0.17 ability power per level (+3.06 at champion level 18))
  • 3
    Greater Quintessence of Ability Power (+4.95 ability power)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Hey, this is my second champion guide this time about Karma. I hope you will enjoy it.

08-9-2011 - Guide started

[title]9x Magic penetration reds:[/title] Increased damage. [title]9x Mana regen per 5 per level yellows:[/title] Spamming spells and till you get enough mana items. [title]9x AP per level blues:[/title] Some extra damage. [title]3x flat AP quints:[/title] Some extra damage. [title]Viable runes:[/title] [title]9x Mana regen per 5 per lvl blues[/title] [title]9x Cooldown reduction blues[/title] [title]3x Movement speed Quints[/title]

[title][img=skills/karma/p.png] Passive: Inner Flame[/title] [number]Karma gains increased Ability Power corresponding to her % of missing Health.[/number] [title]Explanation:[/title] - Extra damage! - People not expecting bonus damage [title][img=skills/karma/q.png] Q: Heavenly Wave[/title] [number]Karma sends forth hidden blades from her fans, dealing 70 / 110 / 150 / 190 / 230 (+60% Ability Power) magic damage to units in a cone in front of her. Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone for 35 / 55 / 75 / 95 / 115 / 135 plus 5% (+%) of their missing Health. Cooldown 6 seconds Cost 65 / 75 / 85 / 95 / 105 Mana Range 500[/number] [title]Explanation:[/title] - Decent heal - Good burst damage - Low cooldown [title][img=skills/karma/w.png] W: Spirit Bond[/title] [number]Karma creates a beam between an ally or enemy for up to 5 seconds. Allied anchors move 10% / 12% / 14% / 16% / 18% faster and enemy anchors are slowed by 10% / 12% / 14 %/ 16% / 18%. The beam deals 80 / 125 / 170 / 215 / 260 (+70% Ability Power) magic damage to enemies and applies the same movement speed adjustment anchors receive to any champion it passes through. The beam breaks if the bonded target is stealthed. Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier. Cooldown 15 / 14 / 13 / 12 / 11 / 10 seconds Cost 65 / 75 / 85 / 95 / 105 Mana Range 800[/number] [title]Explanation:[/title] - Nice slow - Low cooldown for CC spell - Long range - Can be used to get faster to lane or fights when used on minions. [title][img=skills/karma/e.png] E: Soul Shield[/title] [number]Karma summons a protective shield that absorbs 80 / 120 / 160 / 200 / 240 (+80% Ability Power) damage for 5 seconds. Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing 70 / 110 / 150 / 190 / 230 (+80% Ability Power) magic damage to enemy units around her target. Cooldown 10 seconds Cost 70 / 80 / 90 / 100 / 110 mana Range 650[/number] [title]Explanation:[/title] - Very high AP ratio - high AOE damage and big range - Good shield [title][img=skills/karma/r.png] R: Mantra[/title] [number]Karma empowers her next ability with an additional effect. Karma gains a charge every 25 seconds up to 2 charges. The refresh rate is reduced by Cooldown Reduction. Cooldown 30/25/20 seconds at levels 1/7/13[/number] [title]Explanation:[/title] - Speaks for itself.

1st Max [imgsmall=skills/karma/q.png] for increased damage and heals. 2nd Max [imgsmall=skills/karma/e.png] for AOE damage and shields 3rd Max [imgsmall=skills/karma/w.png] You max this last because it does not add damage to your burst combo. When playing support karma Max [imgsmall=skills/karma/e.png] 1st & [imgsmall=skills/karma/q.png] 2nd.

You only have 2 Mantra stacks so think twice before using a Mantra stack. [title]Things you have to think about while using Mantra?[/title] - Don't spam it to much for heals only when people are running low on health. - Only use Mantra with [imgsmall=skills/karma/w.png] when you are sure you don't have to help someone with [imgsmall=skills/karma/e.png] or [imgsmall=skills/karma/q.png]. - Always choose [imgsmall=skills/karma/e.png] over [imgsmall=skills/karma/q.png] for more damage burst and shield provides more then [imgsmall=skills/karma/q.png] to save your allies. - When spamming your skills for damage dont use your Mantra only when you're running low on health.

When playing Karma you should position yourself so you can hit multiple targets with your [imgsmall=skills/karma/q.png] & [imgsmall=skills/karma/e.png]. [title]Where should you use your [imgsmall=skills/karma/e.png] + [imgsmall=skills/karma/r.png] combo on?[/title] You should use this on the player mostly the tank because the tank will be in front or midle of the fight you can AOE damage the most enemy targets that way. [title]What are good champions to use [imgsmall=skills/karma/w.png] on?[/title] I know this will be diffrent each team fight, game and champion setup but i still want to mention very good targets for Spirit bond. [img=champ/blitzcrank.png] [img=champ/garen.png] [img=champ/udyr.png] [img=champ/vayne.png] [img=champ/irelia.png] [img=champ/amumu.png] [img=champ/akali.png] [img=champ/alistar.png]

This was my 2nd guide i hope you guys enjoyed it. I will keep update this guide. Greetings, Lally

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