Udyr Build Guide

[S6] Get Out of Low ELO

Uploader Jay Culnis
Updated 11 months ago
21,290
100%
Runes
  • 9
    Greater Mark of Attack Speed (+1.7% attack speed)
  • 3
    Greater Quintessence of Movement Speed (+1.5% movement speed)
  • 9
    Greater Seal of Armor (+1 armor)
  • 6
    Greater Glyph of Cooldown Reduction (-0.83% cooldowns)
  • 3
    Greater Glyph of Magic Resist (+1.34 magic resist)
Masteries
12 Ferocity
5/ 5
0/ 5
1/ 1
0/ 1
0/ 1
5/ 5
0/ 5
0/ 1
1/ 1
0/ 5
0/ 5
0/ 1
0/ 1
0/ 1
0 Cunning
0/ 5
0/ 5
0/ 1
0/ 1
0/ 1
0/ 5
0/ 5
0/ 1
0/ 1
0/ 5
0/ 5
0/ 1
0/ 1
0/ 1
18 Resolve
0/ 5
5/ 5
1/ 1
0/ 1
5/ 5
0/ 5
1/ 1
0/ 1
5/ 5
0/ 5
0/ 1
1/ 1
0/ 1
Skill Order
Q W E R
Tiger Stance
Turtle Stance
Bear Stance
Phoenix Stance
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Yo, I'm Jay Culnis, AKA JC DarkOmen (fun fact, "cul" is apparently a curse in French and can't be part of your summoner name). I started playing ranked at the beginning of Season 4 and holy hell. I mean, just... holy hell. But anyway, I kept playing Udyr until I reached the point where I could dominate low ELO. Just figured I should let others know how to do so as well.

Udyr's biggest strength is that he doesn't have an ult. That means that most of his power is in and , and they're strong from lvl 1. Up until lvl 6, he's probably one of the top 10 champs. Don't be afraid to be aggressive.

Farm hard for first rotation. Your stance rotation is simple. When you're walking up to a camp go into Turtle, then use your damage stance, then back and forth between the two. Try to time it so that you're only in Turtle stance for the 2.5 seconds it takes to get your damage stance off cooldown, because you really only use Turtle for the shield. Once you kill the large monster, just stay in turtle to conserve mana and keep your health up. You should be able to do literally every camp before going back (smite gromp > blue > wolves > smite red > golems > scuttler > wraiths > wolves > scuttler > gromp). You can even keep going, but you should go back.

You need to get your and , and Hunter's Potion if you can. You're the ganker your team needs, and you're the ganker they deserve too. Anyone who passes the halfway line is dead. Tell your team to let them push. If they don't, keep farming and mute the retards who complain about not getting ganks; you're not , , or , and you're not diving turrets for them. If you're able to get ahead, rush . If not, will provide plenty of damage so you can start building tank.

Outside of teamfights, you should be farming jungle and pushing lanes. Keep your eyes on the objectives. You keep drag and scuttlecrab control too. Anything outside of a lane is your domain. Don't let anything stop you from taking drag, buffs, even attacking your gromp is an unforgivable offense. Just don't get caught out.

When pushing, make sure you conserve mana. Soon enough, someone will come and try to kill you, and you'll need mana to do the Turtle/Bear Stance Dance (aka run away). Also don't be afraid to run into their towers. Everyone always expects you to run toward the 3 enemy champions and away from the 1 turret. Trick2g is famous for running all the way into their base, between the nexus and fountain, and out the other side of the base. Use caution when trying this, but when you can pull it off it's hilarious.

Now you have to make a plain choice: split push or teamfight. You can't effectively do both. If you decide to teamfight, then do so. If not, tell your team you're gonna push and that they need to turtle up. If they (or you) don't know what turtling up is, it's letting the enemy siege you while you hold a turret and refuse to fight. Tell them that under no circumstance do they push away from that turret or engage a fight. From then on, you just have to hope they're not complete morons and push. Keep an eye on the minimap, so you'll know who may or may not be on the way. If they don't send at least 3 people after you, you can escape. However, it's often more effective to simply back off when anyone is coming and go do a jungle camp or something. When the enemy leaves to go do something more productive, just go straight back to pushing. The great thing about it is when they send the goon squad, that's 3-5 people derping around with you. Meanwhile, your team could be pushing another lane, taking drag, taking Baron if there's enough tanks... As long as you don't get crushed 1v1 you're giving your team an advantage.

For teamfights, don't engage. You're better at picking than engaging an entire teamfight. Work around your team to find out when to go in. For example, if lands , you immediately stun them and that will work as the engage. Their team starts looking at everyone as a whole, and not the giant Herculean legend bearing (hehe) down on their back line. Really any distraction at all works, just as long as it's not you walking straight over there. If you wanna flash in, let your teammates know, because in my experience your team is even more surprised by it than the other team, and don't react very fast.

While in the teamfight, you're gonna have to do something everyone is gonna hate you for: you'll have to bail out as soon as you're taking all the focus. Udyr has a lot of damage in a teamfight, and the enemy is gonna notice and try to peel you off their carries and burst you down ASAP. If you can leave the fight as soon as your health is low and come back when everyone's health is low, you can turn the fight. Tanking for 2 seconds more isn't nearly as helpful. This sounds like a douche move; screw it, it is a douche move. But it works better this way, trust me, and if you win the teamfight you're probably a better pusher than whoever died because of this. After a few months of maining him, you will notice how effective this is.

Udyr is a very versatile champ, with great base stats, utility, and damage. His strengths and weaknesses are clearly defined and he can duel almost anybody. He's a great solo queue champ (because it takes teamwork to stop him) and if you learn how to play League in general well he can easily carry you to at least gold. Also, playing him will teach you how to dodge as well as how to leave a teamfight with 12 hp left. 12 specifically. Don't ask how, just... 12.

At higher levels, people learn to work together even in solo queue, so it's harder, but not impossible. If you want to see an Udyr making complete fools out of diamond players, watch some Trick2g, but take everything he says with a grain of salt. His style depends on the enemy derping and/or his team following up with him. That being said, he is inarguably at least top 3 Udyr players in the world if not the best.

If you feel like there was something I forgot or got wrong, let me know. There are other ways to play Udyr, but this is how I play him and it's gotten to the point where I'm bored with him because it usually ends in a stomp.

Comments coming soon!
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