Zilean Build Guide

[S3] Time to Support! (UPDATING)

Uploader henrythai
Updated 3 years ago
134,826
80%
Runes
  • 3
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Gold (+1 gold / 10 sec.)
  • 6
    Greater Mark of Hybrid Penetration (+0.9 Armor Penetration / +0.62 Magic Penetration)
Skill Order
Q W E R
Time Bomb
Rewind
Time Warp
Chronoshift
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
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18 18 18 18

This is a guide for Zilean in the support role in Summoner's Rift. I wrote this because, at the time, there were barely any support Zilean guides. I also main support, and I'd say Zilean is one of my best champions. Plus, he's underrated; he's, like, the 6th least popular pick in Summoner's Rift, which is sad, because he has a lot of potential. [imgext=http://i41.tinypic.com/2zjjp7t.jpg] [imgext=http://i43.tinypic.com/5etv9h.jpg]

Zilean is an AP champion that you'll often see go mid (if you ever see him). He's an underrated champion. He has great potential to change team fights because of his ult, which is one of the reasons he's also great as support. His bombs are annoying as hell, and his slow is unbelievably hidden OP. [title]When to Pick Zilean[/title] You pick him when the enemy support is not Blitzcrank [imgsmall=champ/blitzcrank.png]. From my experience, I've rarely been able to beat a bot team of Blitzcrank and [insert AD Carry here]. However, the guy is banned 99% of the time, so I haven't been able to go up against him in quite a while. But that's a good thing; if he's banned, you can pick Zilean!!! Also, look at the enemy team composition compared to yours. Zilean shouldn't be your only form of CC; if he is, you're better off with someone like Alistar [imgsmall=champ/alistar.png] or Janna [imgsmall=champ/janna.png]. Does the enemy team have Katarina [imgsmall=champ/katarina.png], Kennen [imgsmall=champ/kennen.png], or Fiddlesticks [imgsmall=champ/fiddlesticks.png]? Again, you're probably better off with the two aforementioned champions. But Zilean is always a great option if your team can handle those AoE champions. Be smart about who you pick. [title]Pros:[/title] [.] Unlimited slow/speed-up [.] Great poke [.] Nonexistent cooldowns because of Rewind [imgsmall=skills/zilean/w.png] [.] Guardian Angel [imgsmall=items/guardian-angel.png] is your ult (and usually with more health when revived!) [title]Cons:[/title] [.] Squishy at early levels [.] Ulting has a relatively high skill cap

[imgext=http://i44.tinypic.com/2rma3ht.jpg] [highlight]Greater Quintessence of Gold:[/highlight] You are playing support. You need the gold since you're not farming. [highlight]Greater Mark of Magic Penetration:[/highlight] Marks are variable. I used to run Greater Marks of Scaling Health on my Support page (with 9/0/21 masteries) b/c I was a noob, and then I found that putting four points in Durability would give me more health. And since I don't have Arcane Knowledge (8% magic penetration) in my masteries, I replaced the scaling health Marks with flat magic penetration Marks. But then I accumulated enough IP to buy Hybrid Penetration Marks, and use those now. Zilean has 600 range (e.g. more than Vayne, Varus, and Ezreal), and his autoattacks can damage much more with that armor penetration. However, I keep three magic penetration Marks, so that his Time Bombs can poke better. If you find flat armor Marks better, then you may take those. I like my magic penetration Marks because they make my pokes (Time Bomb) stronger. [highlight]Greater Seal of Armor:[/highlight] You are going to get poked and autoattacked by the AD Carry, and it is going to hurt without these Seals. Plus, he has one of the lowest armor early game in the game. [highlight]Greater Glyph of Scaling Magic Resist:[/highlight] Zilean has no scaling MR, so take these. Unless the enemy team is doing unconventional plays with putting their AP Carry bot, then these Glyphs should be optimal. If you're scared of a Lux or Sona poking you down real bad, then flat MR is a great alternative.

[title][img=skills/zilean/p.png] Passive: Heightened Learning[/title] [title]Explanation:[/title] To give a better understanding of how great this passive is: a Greater Quintessence of Experience rune gives 2% experience gained and costs 2050 IP; three of those runes only gives you 6% experience gained. Another comparison: you must put 16 points down the Utility tree to get JUST 5% experience gained. But with Zilean's passive, EVERYONE on your team gets 8% experience gained [as long as you're alive]. Process that in your mind. This is especially useful when you have junglers like Rammus or Alistar, who jungle not quite as fast and rely on ganks to be successful. [title][img=skills/zilean/q.png] Q: Time Bomb[/title] [title]Explanation:[/title] This is your primary poke - your only poke, actually - and a great kill-steal skill. Believe me, when you play Zilean, expect to accidentally get some kills (and apologize to others that you took their kills). When you're laning, all you do is run up to the AD Carry, place the bomb on him if possible, and run back into the bush. In team fights, either place a bomb on your initiator or any enemy champion. [highlight]Note:[/highlight] Placing a bomb on an enemy champion when within Tower range will draw aggro on you. It deals, like, 4 true damage before it explodes. [title][img=skills/zilean/w.png] W: Rewind[/title] [title]Explanation:[/title] This skill allows you to use Time Bomb twice (Q your opponent, press W, then Q again). Use it to its advantage, unless you're losing too much mana. This skill is also a great way to access your ult as soon as possible when it's on cooldown; try to spam it when you're at base and going back to your lane, as it uses relatively little mana. [title][img=skills/zilean/e.png] E: Time Warp[/title] [title]Explanation:[/title] The most underrated CC in the game. At max rank, it slows the enemy (or speeds an ally) for 55% for 5.5 seconds. The enemy has Mercury's Treads? 3.575 seconds is still a long time. During laning phase, use this skill on an enemy to initiate when your jungler is coming to gank or to speed up your AD Carry, so that he or she can keep up those autoattacks on a low-health champion. In team fights, try slowing the enemy's initiator when he's coming up to you guys or speeding up your initiator. [title][img=skills/zilean/r.png] R: Chrono Shift[/title] [title]Explanation:[/title] Timing is everything with this ult. You have to be smart about whether to use this to revive an ally or when to merely Time Warp (speed up) an ally out of death. This skill is a great way to bait enemies into your Tower aggro or dive in and secure a kill. When team fights happen, always prioritize reviving the most fed champion on your team (most likely the AD Carry). If you're the one baiting, it never hurts to die and Revive yourself as the enemy uses their skills on you, while your teammates come in to pick up the kills. The only con about this ult is that it always feels like 75% of players don't know the benefits of it. Most times, I'll have an AD Carry engaging on the enemy, and it gets really close, then I Chrono Shift him, but he runs away with low health instead when he could've killed the enemy. Or when you Chrono Shift an ally during team fight, and he runs away, thus wasting your ult, but then comes back, thinking he can pick up kills, but dies instead. I hate those moments. Hopefully, higher ELO players don't and won't experience this.

[title]Starting Items:[/title] [center][item=faerie-charm][item=health-potion2][item=sight-ward3][/center] Always start with these items. You need the mana regen for your skills, the wards for vision, and the health pots for sustain. [title]Early Game:[/title] [center][item=philosophers-stone][img=items/sightstone.png][img=items/vision-ward.png][/center] Philosopher's Stone is great for more gold income, which you need (I try to keep this item as long as possible), and Sightstone is so that you don't need to keep wasting gold on Sight Wards. One or two Vision Wards is always nice to have if you can eliminate an enemy ward (or catch a stealth champion). [highlight]Note:[/highlight] If possible, try not to upgrade Philosopher's Stone into Shurelya's before ~23 minutes after you bought the item (e.g. if you bought Philo at 7 minutes, don't upgrade until 30 minutes or close to 30 minutes). The reasoning is so that the items can pay for themselves. However, if you feel you need Shurelya's RIGHT NOW, go get it. [title]Mid Game:[/title] [center][img=items/philosophers-stone.png][img=items/ruby-sightstone.png][img=items/aegis-of-the-legion.png][/center] By 25 minutes or so, you should be having these items or close to having them. If another teammate is building Aegis, it's fine; doesn't hurt to have the aura at the front and back of your team line. [title]Late Game:[/title] [center]([img=items/mercurys-treads.png] / [img=items/ninja-tabi.png]) [img=items/ruby-sightstone.png][img=items/locket-of-the-iron-solari.png][img=items/shurelyas-reverie.png][img=items/randuins-omen.png][/center] Ideally, you should always look at who is fed on the enemy team/what their damage is primarily composed of when you're deciding what to build. This late game build is the one I've always ended up getting, but if their AP Carry gets extremely fed or they have a team of Veigar mid, Singed top, Nunu jungle, Sona support, and [insert AD Carry here], getting Twin Shadows [imgsmall=items/twin-shadows.png] or Mikael's Crucible [imgsmall=items/mikaels-crucible.png] before Randuin's Omen or Shurelya's Reverie isn't a bad idea.

As a support, your objectives are to only harass the AD Carry, ward properly, and die for your AD Carry if it comes to that. Stay in the bottom bush, come out to Time Bomb the enemy AD Carry, and then go back. The enemy support will probably ward that bush, but that doesn't mean you should stop. Ward their bush if they're harassing you or your AD Carry too much. Ward tri-bush and river when you guys are pushing hard, but try not to. Level 1 ganks from your jungler isn't really the best for Zilean. He's not like Taric or Alistar where you can stun or knock-up right from the start. If you have a jungle Shaco ganking bot lane right after he gets red buff, don't be disappointed if you don't get kills/assists. When you DO have an opportune moment to secure a kill, always Time Warp the enemy AD Carry to stop him from running away. If he's dishing out too much damage, Exhaust him. If your AD Carry is about to die, revive him. If an enemy jungler or roaming AP mid comes, try to Time Warp them, so they don't get to you or your AD Carry. And Flash out of sticky situations when necessary. You should recall when you're level 6 or near it, or when at low health. That's when you buy Philosopher's Stone or the items that make it up. Philo should always be your first item. By mid game, ward important places (e.g. Dragon, Baron, in the jungles, etc.). If your team is kind of losing, ward your jungle. If you're winning, ward theirs.

As late game approaches, you want you and your team to stick together, so you guys won't get picked off. If Baron hasn't been taken yet, you should have already warded it (and the area around it). Buy separate Vision Wards if necessary. Get an Oracle's Elixir [imgsmall=items/oracles-elixir.png] if you have those annoying enemy players who ward everywhere all the time. If a giant crowd of minions is pushing inner bot tower fast, don't be afraid to double Time Bomb that thing to push back the wave. When team fights happen, always Bomb, Bomb, Bomb. Slow their initiators if he's coming towards your AD Carry. Exhaust their fed Carries. Slow the ones that are low health and running away. Revive your Carries when they die, with prioritization for the most fed allies (sometimes, it's better to revive a fed Akali than a mediocre Corki). Etc. If you and a teammate(s) catch an enemy alone in the jungle or roaming, your combo is to: [imgsmall=skills/zilean/e.png] (E) > [imgsmall=skills/zilean/q.png] (Q) > [imgsmall=skills/zilean/w.png] (W) > [imgsmall=skills/zilean/q.png] (Q) > [imgsmall=skills/zilean/e.png] (E) That is actually your combo for any kind of engagement. Use Shurelya's Reverie [imgsmall=items/shurelyas-reverie.png] and/or Randuin's Omen [imgsmall=items/randuins-omen.png] if they start to miraculously get away.

This section will primarily compose of matchups against enemy supports. I don't include AD Carries because most of their kills comes down to whether the Support succeeds in pinning down his/her CC. I put a Difficulty rating up (3 stars being the hardest), as well as Supports I've never or rarely gone up against but with commentary on how I think the lane would turn out. [img=champ/alistar.png] (1.5/3) This matchup shouldn't be too hard. The guy is slow, his cooldowns are long, and you can easily predict when he's coming in to do his combo on your AD Carry. When he stays in the bush for a long time and suddenly comes out towards your AD Carry, slow him or speed up your AD Carry. Also, you have far better poke with your bombs. Just avoid walking into their side of the bush when you know he's in there, because he can easily knock you up and push you back towards the AD Carry. The only thing I would suggest being really with is those Alistars that use the Flash + Pulverize combo. If you get caught in it, you (or your AD Carry) have, like, a 75% chance of being dead. [img=champ/blitzcrank.png] (3/3) Try to avoid this matchup at all costs. Zilean is really squishy. If you get hooked, you'll die in 2 seconds, not to mention that this threat is at 2-3 minutes into the game when everyone reaches level 2. Plus, he can zone better than you. But if you happen to be stuck in this matchup, ward their bush, move around a lot (preferably behind your minions), and poke their AD Carry the best you can. [img=champ/fiddlesticks.png] (3/3) I wouldn't advise going up against him. His poke far exceeds yours, and it costs him so little mana. And when that fear gets leveled up to 2 seconds (at 3 ranks), you can die really easily. Stay away from your AD Carry when he successfully lands a Dark Wind on you. You can land a bomb on him, though, since your bomb range is longer than his Terrify range. [img=champ/galio.png] (2/3) I haven't gone up against this guy yet, but I play him as support personally, and he's underestimatingly strong. His Bulwark buff can make your bombs do nothing. Because of his passive, of course, never bomb him, or do it rarely. When he hits 6, that's when you want to be careful. A Flash + Idol of Durand combo can lead to easy kills. Just don't bunch up with your AD Carry when he's 6. [img=champ/janna.png] (0.5/3) She's all right. She can't outdamage your harass. A good Janna can, however, disengage a skirmish when you, your AD Carry, and your Jungler are initiating at bottom lane. Her Eye Of The Storm shield can also make your bombs worthless, but you can just bomb again to confirm the damage. [img=champ/kayle.png] (1.5/3) I rarely see Kayle supports, so this is just a prediction of how it could turn out. Her Reckoning + Righteous Fury autoattacks could hurt you a lot, but Reckoning no longer does damage amplification, so who knows? In the end, though, you can poke better and have a better ult. If she Q's you, I would suggest to speed up yourself (or your AD Carry if he's being slowed). [img=champ/lulu.png] (2/3) Her pokes hurt too much and too frequently! Ward their bush and try to harass her AD Carry if she comes to harass yours. [img=champ/lux.png] (1/3) Just dodge her skillshots. You might not get away from her Lucent Singularity, but it shouldn't do much damage, anyway. However, if you get caught in Light Binding, you could die. [img=champ/nami.png] (1/3) Haven't played against her at all. Like Lux, though, you just gotta dodge her Aqua Prison, and you'll be safe. [img=champ/nidalee.png] (1/3) Really annoying, because her spear always seems to successfully hit no matter what, but in the end, it's just about dodging them. [img=champ/nunu.png] (0.5/3) This guy just buffs his ally. If he chooses to Ice Blast, he'll lose a lot of mana with barely any damage. Other than that, you shouldn't have problems with him. [img=champ/sona.png] (1/3) She's like a lesser version of Lulu, because she can harass a lot, but it's not much. In some ways, she's much like you: in bush, comes out to Hymn of Valor, and goes back in. Just be careful of her ult when she hits 6. [img=champ/soraka.png] (0.5/3) She's the passive support, so she won't be able to do much. Howver, her heal and passive can make your bombs do nothing. You can try and harass, but I would just stay passive as well. [img=champ/taric.png] (1.5/3) Your Time Warp range is bigger than his stun range, so like Alistar, slow him before he gets into range of your AD Carry. Don't get caught, either. You'll die if you get stunned. [img=champ/thresh.png] (2.5/3) You have time to notice his skillshot before he lands it. Try to dodge it, because he's pretty much like a Blitzcrank, but with a little cast time. [img=champ/volibear.png] (1.5/3) When he does the Rolling Thunder and comes towards you, just slow him. It's easy to see. Make sure to ward their side of the bush. [img=champ/zyra.png] (2/3) I think I've gone up against her a few times, though I can't remember. Her snares feel incredibly long, so if you get caught, you're dead. Plus, her plants are annoying as hell. Step on her seeds, so she can't use any abilities on them. [img=champ/karma.png] (PENDING)

Always be positive when playing, give positive feedback to teammates, and tell them to stop flaming each other when they do. I've found you can surprisingly win that way. Comments, questions, suggestions, etc. are always welcome. Thanks for reading! (^_^)

Comments coming soon!
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