Rammus Build Guide

Dunking Bitches with the King - Pro Guide

Uploader Lafali
Updated 5 years ago
  • 9
    Greater Mark of Armor (+0.91 armor)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Movement Speed (+1.5% movement speed)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

A lot of people play Rammus in the jungle, but he has a far better role, and that is in bot lane. While he is a tank because of his E*, Rammus can work well simply by disrupting fights and being a constant presence on the Fields of Justice. In this guide I will teach you how to make your enemies fear leaving their base and how to be #1 in team fights by causing confusion. *Tanks have taunts, it is what they are defined as. No taunt = no tank. LoL has very few tanks but there are many tanky champions.

Reds: Armor Yellow: Armor Blue: MR/lvl Quints: MS This lets Rammus move quickly around the field while getting armor to be more tanky and dish out more damage. MR/lvl are the best tank blue runes available.

[title][img=skills/rammus/p.png] Passive: Spiked Shell[/title] [number]Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage.[/number] [title]Explanation:[/title] I'm split on Rammus' passive. It lets him do a good bit of damage especially with his W up, but I feel like something else would be nice. [title][img=skills/rammus/q.png] Q: Powerball[/title] [number]Rammus accelerates in a ball towards his enemies, dealing 100 / 150 / 200 / 250 / 300 (+100% of ability power) magic damage and causing 20 / 25 / 30 / 35 / 40% reduced movement speed to nearby enemies on impact for 3 seconds. Cooldown 12seconds Cost 80 / 90 / 100 / 110 / 120mana Range 300[/number] [title]Explanation:[/title] This is Rammus' bread and butter. It helps him chase down enemies. It gives him an awesome initiation technique. It does some pretty good magic AoE damage. It will be the skill that this guide is being based around. [title][img=skills/rammus/w.png] W: Defensive Ball Curl[/title] [number]Rammus goes into a defensive formation for 6 seconds, increasing his armor and magic resistance by 50 / 75 / 100 / 125 / 150 and returning 22 / 26 / 32 / 38 / 46 +10% of total armor as magic damage to attackers. Cooldown 18seconds Cost 50mana Range 300[/number] [title]Explanation:[/title] While Rammus' W is very nice and lets him be even more tanky, his other skills just outshine it. The increased MS and the damage from Q is absolutely necessary and his E becomes an increasingly better form of CC for each rank. A three second taunt is amazing. We will take one point into it. [title][img=skills/rammus/e.png] E: Puncturing Taunt[/title] [number]Rammus taunts the unit into a reckless assault, reducing their armor by 10 / 15 / 20 / 25 / 30 and forcing them to attack Rammus for 1 / 1.5 / 2 / 2.5 / 3 second(s). Cooldown 12seconds Cost 50 / 65 / 80 / 95 / 110mana Range 325[/number] [title]Explanation:[/title] We will be maxing this skill second. It is what makes Rammus a tank and at three seconds at rank five, it is an excellent form of CC. [title][img=skills/rammus/r.png] R: Tremors[/title] [number]Rammus creates tremors beneath him, dealing 65 / 130 / 195 (+30% of ability power) magic damage per second to nearby units and structures. Lasts 8 seconds. Cooldown 60seconds Cost 120mana Range 300[/number] [title]Explanation:[/title] Rammus' R is pretty nice. It does a surprisingly high amount of damage even without any AP and because it deals damage to structures, if you ace your enemy team or can get a few seconds uninterrupted with an enemy tower, you will destroy it. Always have it up in team fights.

Start with Q. Get E at level two. Start Maxing Q. Get one point in W at level four. Continue maxing Q, your ult when you can get points into it, and then E over W. QEQWQR, R>Q>E>W When you have max rank Q, Rammus' magic damage in fights even without any AP is very high. You need to max your E next because it is an excellent disable.

You want to start with [imgsmall=items/boots-of-speed.png] and [imgsmall=items/health-potion3.png] or [imgsmall=items/regrowth-pendant.png]. If you think you may have trouble, feel free to start with [imgsmall=items/dorans-shield.png] but that WILL slow down your build. When you first go back, get [imgsmall=items/philosophers-stone.png] and [imgsmall=items/boots-of-mobility.png] or just a Philo and upgrade your boots later. Next you want to upgrade that Philo into a godadmned [imgsmall=items/shurelyas-reverie.png]. Now the fun starts. Your next three items should be [imgsmall=items/zeal.png][imgsmall=items/zeal.png][imgsmall=items/zeal.png]. After that, you have a choice to make. [highlight]AP Heavy Team?[/highlight] [imgsmall=items/force-of-nature.png] [highlight]AD Heavy Team?[/highlight] [imgsmall=items/randuins-omen.png] If you're getting crushed, feel free to get your FoN or Randuins before the zeals, but its not quite as fun. Lastly, turn your [imgsmall=items/zeal.png][imgsmall=items/zeal.png][imgsmall=items/zeal.png] into [imgsmall=items/phantom-dancer.png][imgsmall=items/phantom-dancer.png][imgsmall=items/phantom-dancer.png]. Red doubleswords are much better than yellow doubleswords.

Ideal laning mates: [.]Zilean [.]Zilean [.]Zilean Sit in the brush and powerball. After about two seconds, have zilean time bomb you and speed you up. Your goal is to crash into your enemies for a good bit of burst. Zilean can get a second bomb off. If you think you can get the kill, go defensive curl and taunt them, and ult if you can.

This is the hard part of the game for you, you need to stay alive and farm so you can get your zeals and defensive item. If caught out of position you will die if they can catch you before you powerball away.

This is the real fun part. You will be striking fear into the hearts of your enemies as you crash into them at 1700 MS and run away at over 600 MS. You can go across the map in a matter of seconds, and will actually pump out a lot of damage with defensive curl up. In team fights, simply crash into everyone, activate your W and R, taunt their carry, and slow them with Randuins if you got it after powerball wears off. If your team is chasing someone, activate your Reverie.

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