Hi! I'm StephenEBPotter, also known in game as Ste The Gaylord, and I am a Gold 3 Karma main, teaching you how to play her as a support, and more importantly, why you [b]should[/b] pick her as a support. [img=http://i.gyazo.com/8c043ab2952bb2d00d7ff41a756654c8.png] Season 3: [img=http://gyazo.com/03590b988c2f4966709978144a8f231d.png] Season 4: [img=http://gyazo.com/4926ec84a08eb364ad5c389c04b355ca.png] Season 5: [img=http://gyazo.com/180be8b567d0719051978b36e868a22a.png]
Priorities; R > Q > E > W You [b]always[/b] want to take the extra points in mantra whenever it's available for two reasons; 1) It greatly increases the potency of your Q and E spells, giving both of them a higher base value with each point put into your ultimate. It also improves your W root duration by 0.25 seconds for each point put in, but your W isn't really the spell you should be prioritizing, as it's primarily used in lane for early all ins or as an additional peel against a target within close range of you and your ADC. Karma's primary strength is in her early game, and this is mostly because of how powerful of a spell Inner Flame is during the early levels. It has a decent slow, relatively high base damage, and is on a fairly low cooldown that decreases with level to a five second cooldown at max rank. If you don't max it first however, you only give your ADC a weaker version of a Janna or Lulu shield that doesn't give any damage steroids. Inspire should almost always be maxed second. The cooldown per level, base health and increase on movement speed are much more valuable than the lower cooldown, higher damage and longer root duration on your W, focused resolve. Focused resolve is your typical last max. Generally you're only going to get a full channel of the root off on a tank to help peel them off your carry/carries. ________________________________________________________________________________________________________________________________ I'm just briefly going to touch over what to level at levels 1 through 4, based on what sort of lane opponent you're facing. Level 1: With the exception of very rare circumstances, you want Inner Flame at all times. You can easily take someone down to 30% health in lane if you commit your R+Q, a few autos, and some damage from your ADC. You'd only want to take inspire at level 1 if your ally/allies are going to die without the extra 80/110 hitpoints. Level 2: Assuming you leveled Q first, then you have the choice to level W or E next. You should level W when; * You can all in your opponent reliably * You want to bait your opponent's into overcommiting for the purposes of a gank. * You need the disengage against an opponent that will try to gap close onto you at level 2. * if your opponents will try to all in you with a lot of single target focus. You should level E when; * You need to shield yourself or carry from incoming poke or harass. * You need the mobility to dodge out of the way of a skillshot. * You need the mobility to disengage from a gank. * If your opponents will try to all in you with a lot of multi-target focus. Level 3: Take a point in your Q at level 3 for stronger harass, all-in and trades, otherwise take a point in the unskilled level. Level 4: Take a second point in Q, or in the last remaining unspent skill.
[center][big][b]The God Tier ADC:[/b][/big][/center] [center][img=champ/jinx.png] Jinx: [/center] Jinx in my opinion is far and above the best ADC currently in the game to pair with Karma. She has strong poke with her Q rockets and W, which also allows her to all in, a follow up root to your own root to further aid all-in attempts, and she scales up well into the late game, giving you an ADC that's likely still going to be incredibly potent by the end of the match. Additionally, the large shields you can give Jinx can help her survive just long enough to get the resets and escape a fight she wouldn't normally be able to. My top ADCs for Karma: [center][img=champ/ashe.png] Ashe:[/center] Ashe is a great pick for Karma. In lane, Ashe offers significant poke alongside your Q, alongside some additional CC. Combined, you have a tonne of safety in lane, and then at level 6 she offers the engage whilst you retain a fairly high damage. Post lane, you can further amplifiy Ashe's ability to kite by giving her additional movespeed, as well as being to stack slows on tanks and bruisers, and you also offer burst damage as well as defensive steroids to aid Ashe against assassin picks. [center][img=champ/caitlyn.png] Caitlyn:[/center] Caitlyn and Karma make for one of the strongest early game poke and seige lanes, as you both have decent early burst between Caitlyn's Q and Passive proc, and your Q and RQ, as well as consistent poke from Caitlyn's naturally high autoattack range. You should focus on either zoning opponents away, or dropping opponents low, making it easy for you to all in them, or forcing them out of lane entirely. If opponents try to engage on you or her, use your shield and root to keep them in place, and force even more of their health out of them before they retreat to wait on cooldowns. [center][img=champ/corki.png] Corki:[/center] Corki's early burst and magic damage is massive, and [center][img=champ/draven.png] Draven:[/center] Generally speaking, most shorter range ADCs just dont seem to work that well with Karma, as they cant follow up on your poke that reliably. Draven on the other hand though just offers so much damage with his Q procs that I'd feel it wouldn't be justifiable to put him any lower on this list. At level one, an RQ from you and a Q empowered auto from Draven will do anything from a third to a half of an enemies health bar. Pre-6 you both have great damage and decent kill pressure, and at 6 you can easily kill an out-of-postion lane opponent if you manage to land a root, as the damage from your RQ, W root, Draven auto, Stand Aside and Whirling Death will do significant damage to anyone hit by it.