Galio Build Guide

[UP TO DATE]Galio Keeping Ruffians Out of Midlane(Mid Galio Guide)

Updated 1 year ago
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Runes
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Scaling Mana Regeneration (+0.065 mana regen / 5 sec. per level (+1.17 at champion level 18))
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Ability Power (+4.95 ability power)

2/8/2015-RIP DFG :(, abyssal is the next best thing imo. 1/18/2015- tenacity doesn't mess with ult, and a few chapter updates to maintain relevancy. 9/13/2013- Added DFG as an item choice because I've been having fun blowing people up lately. 7/7/2013- added some champions, tweaked some stuff. 7/2/2013- minor formatting changes, extra information added in runes and masteries. 6/28/2013- I added more items, a couple more matchups, lengthened explanations on most of the items. Major explanation improvement on lategame and midgame. 6/28/2013- I added a lot more depth and detail to almost all sections, as well as including a comparison of full AP galio versus MR/offtank Galio. 6/25/2013- I finally finished this guide, main change was the in depth item chapter, and all the info against AD champions.

Galio is definitely my favorite champion in the League. His combination of wave clearing AoE burst and a strong AoE ult, as well as his defensive sustaining shield make him a force to be reckoned with. Galio Boasts excellent versatility with his shield, speedup, slowdown, and live-saving/enemy-slaying ult. He's also incredibly versatile, he can be built tanky AP, glass cannon AP, or an armor build to counter AD casters in midlane. [title]Pros:[/title] [.] Very strong lane control mid-late game, excellent at shoving lanes(using a couple spells to kill all the creeps quickly) [.] Tons of AoE damage capable of hurting their entire team very quickly [.] Counters APs with some early magic resist, which turns right back into AP because of [imgsmall=skills/galio/p.png] [.] Has an AoE slow [imgsmall=skills/galio/q.png] and a fantastic line speedup [imgsmall=skills/galio/e.png] as well as an Armor and Magic resist buff [imgsmall=skills/galio/w.png] to keep allies alive [.] His [imgsmall=skills/galio/r.png] does major AoE damage and keeps everyone taunted for 2 or 1.3 seconds(tenacity) [.] his [imgsmall=skills/galio/w.png] allows to 1v1 most people. [.] In rare cases, you're a gatekeeper(1820 rp required) [title]Cons:[/title] [.] his early game is very skill reliant(you and enemy) early game(before chalice or 1st blue) [.] very easy to push the lane when not intending to [.] damage falls off(but only a little) [.] very skillshot and timing reliant [.] Ult can be very buggy and interrupted easily [.] tenacity screws with your ult. [.] spells drain mana hard [.] people keep trying to hop the gate out of hell.

Hi, I'm linkster 3769(now slimm shaney). I'm gold 5, and this is why I believe my guide is a good guide to follow. I have played galio countless times. It all started when one day, I got to play him in a free week. I fell in love with him, and before i even bought him, I had flat MR quints and glyphs. This meant every time I played galio, I could have 100 MR and 50 AP to start the game! OP right? So I would build abyssal, merc treads, chalice(before athenes), force of nature, spirit visage, and anything else with MR I could think of. By the end of the game I would have 350 MR and about 250 AP. That leblanc on the enemy team, couldn't touch me, even with a voidstaff. but I felt useless. Bruisers and ADC's went to town on me game after game, and I couldn't deal enough damage to kill them first. BUT HIS PASSIVE MEANS I HAVE TO BUILD MR!!! And then I bought him. I played him top, started building armor. But even then I couldn't face the bruisers, cause they would stack health and MR and stomp me in lane, but I kept trying. I found a way to beat them, but top wasn't where I wanted to be, so I stopped doing it. I tried support. It was fun, but I kept pushing the wave when I went to harass, and they would just bait out my W and then fight. Than I tried jungling him. That actually went well, I had good sustain, I could build support tanky items. But I couldn't itemize the way I wanted to. [highlight]Top, support, and jungle can all be played as galio, but he's not the best in those roles.[/highlight] And I started playing him mid a lot more. I would get boots/dorans instead of null magic mantle, and AP quints instead of MR quints. And I started winning, a lot! I started building deathcap with chalice and voidstaff. I started 3 shotting people! it was amazing! I could use the same build every single time and just STOMP! These were my stats for Galio mid in season 2, with this cookie cutter build almost every single time. [imgext=http://i.imgur.com/LWC8TXa.jpg] Than talon started becoming popular, and people would just throw bruisers at me mid. And sometimes I would lose certain matchups against APs. That's when I decided I couldn't go full damage all the time. I couldn't rush chalice against AD mids. I worked hard, and optimized my build into two different cores. I got better at landing skillshots, knowing when to initiate, knowing what to build against different teams. And I started playing even better than I did before. [imgext=http://i.imgur.com/v5qSHoa.jpg] Now I'm ready to make this guide, and make it amazing, so that others too can discover Galio's power. I love playing him as an AP mid. Whether I outscale an AD laner that was planning to snowball ahead, or I use my magic resist and W to trade against enemy AP's, snowballing myself ahead and carrying my team to victory. Even when I lose my lane i am still useful, with my super speed up, my awesome slow, my armor and MR shield, and my 2 second AoE taunt.

I feel like both of these versions of Galio are acceptable, but after playing almost 300 games, I prefer damage galio, so I will write the benefits of going pure damage galio over going offtank/MR galio. [title]Damage Galio performs better than offtank galio in:[/title] [.] Lane pushing, When pure damage galio gets athenes, deathcap, and voidstaff he is able to use e through all 6 minions, killing the mages, and then using q to finish off the melee minions, this is great for pushing the lane to take tower, or when midlane is MIA. [.] His burst damage is amazing, and when built full AP, becomes a poke champion, using e and q as much as possible to slowly whittle them down. His skills have pretty nice range on them, enabling him to sometimes trade out of range of the enemy AP carry. [.] When he has a ton of AP, his w fullfills the same purpose as it did on offtank galio, and it heals him for ungodly amounts, making his effective health quite a bit, when his w is active. [.] His E+Q+R is ungodly if you can use it on a whole team, but if you have pure damage items, you can actually 3 shot the AD or AP carry, which fulfills the role of AP carry. [.] He still brings all the utility he would when he is built tanky, but instead, his abilities have big numbers behind them, you can still use q to slow them down and e to speed your team up, but with damage, he chunks them as well. [.] Galio was said to be offtank because of how disruptive his ult is to the enemy team, I totally agree with this point, but after Galio's ult, people could switch targets pretty easily. With my large amount of AP, I can drop like 1600 AoE damage on them, making me a target, which would shift their priorities away from the AD carry. [.] With an AoE AP top, damage galio is stronger, because they would both bring so much AoE damage to the enemies that they could be able to wipe them all out together, if executed perfectly, instead of galio just being the support AoE for the AP top. [title]Unfortunatly you do lose some things when you build like this:[/title] [.] You cannot be the initiator once midgame is over, because you are not tanky enough, I normally solve this with a quick warmogs, but as lategame drags on, even that is not enough. [.] You can't put yourself in the middle, like the last one, you aren't tanky enough, and you have to sit back, and constantly drop E+Q chunks on them and only go in to ult for kills. [.] You won't have the utility you could have from runic bulwark, or shurelias, or locket, but I personally feel that wiping them out is more useful, I have experimented with it though, and I will throw in shurelias or randuins occaisionally. [.] His ult is counterintuitive to building pure damage, because you have to get in the middle of them, however, with either zhonyas, or warmogs, you can survive long enough after your ult to get out of there and go back to poking, and if you combine your W with your ult, you will take next to no damage during it, or you can press w when your ult is finished, to heal a ton while they try to focus you. All in all, I have personally decided that I enjoy my full damage.

[title]Marks:[/title] My marks require the least bit of explanation. Magic Penetration marks are what is typically used on AP casters, and I play Galio just like I would with any AP caster. This boosts my damage a bit and makes me kill minions/champions just a little easier. stacks with Magic pen boots to ignore a solid amount of resistances. No other marks would be acceptable here. [title]Seals:[/title] When I clearly know that I am going against an AD mid, I normally grab armor seals instead, this gives me a huge survivability boost against them, at the cost of late game mana regeneration, this means that I should always try to get the second blue and the ones after that, especially because I normally do not get chalice against AD mids. I choose mana regen per level over any other seals. Galio needs as much mana as he can get mid-game as well as early game, which is why I prefer scaling mana regen over flat mana regen. Also because flat regen evens out with scaling regen at about lvl 6, it makes scaling a much better option. Health per lvl runes is a common pick on most mids. It gives them a way to be just a little bit tankier when late-game comes around. I do not usually take them on Galio though. because it really cripples my mana regen, and I find myself starving often for mana. Besides, through my W, I get a lot of health back, which would be more than health per level seals would give me, so long as I have the mana to cast it. I have ran health per level seals on Galio in the past, but I felt mana-hungry. [title]Glyphs:[/title] I normally have a hard time making the decision between flat AP and AP/lvl. I choose AP/lvl because they equal out with flat AP at level 6, which means that from level 7 and on, I will get a bigger boost from having my AP/lvl. And even with a little extra AP in the early game, my ratio's aren't good enough for me to snowball off that 10 extra AP anyway, so it is better to run scaling, so I can scale better into late-game, at a very small early game price. MR glyphs are a solid option, I do not take them because I want more late-game power, instead of early game survivability. This is a personal preference from me however, if you are inexperienced with galio or if you feel more comfortable against AP mids, you can take flat MR glyphs, they would help you win trades, but wouldn't give you the same killing power late-game. This sounds obvious, but [highlight]DON'T TAKE FLAT MR GLYPHS AGAINST AD MIDS.[/highlight] AP/lvl is a much better option against AD mids if you have them. just because Galio's passive converts 50% of MR into AP does not mean that you should have as much starting MR as possible. [title]Quints:[/title] Move speed quints are great on every single champion in the game. Galio is no exception. With these, he can dodge skill shots, land max range skills a little bit easier, get to lane just a tiny bit faster, and a ton of other perks. The best thing about move speed quints is that if you run faster than a melee, they will never be able to auto attack you without a gap-closer, which is pretty amazing to me. Flat AP quints are still great though. They help him snowball and 15 AP is a pretty nice amount, and with Deathcap, it is 20 AP, which is cool. It comes down to user preference, although lately I will say that I have been taking flat AP over movespeed.

[img=skills/galio/r.png]>[img=skills/galio/q.png]>[img=skills/galio/e.png] = or >[img=skills/galio/w.png] [title]Typical AP:[/title] Depending on how well you are doing you may want to forego the point in [imgsmall=skills/galio/w.png] at lvl 4 and get the point in [imgsmall=skills/galio/e.png] to 2 shot the mage-wave at level 4 instead of level 5, also, if you are going for highest level 6 burst possible... BUT you lose out on some amazing tankyness and survivability. There's always a tradeoff. can max w after q if you are losing and need sustain/tankiness. This will make you less of an AP caster though, and you definetly won't have the same amount of burst as the enemy AP carry will. with maxing E second instead you get a lot more damage out of him, and pushing power, and if both E and Q are maxed and you have rabadons, athene's, and voidstaff, you can do the tactic i described earlier, firing e into all the minions and q into the melee minions. E should kill the mages and put the melee minions at half health, and Q will finish them off, amazing instant shoving. [title]Against AD:[/title] Sometimes I don't even get a point in E until I hit level 8, because the two points in w are so effective to survive against the enemy mid. After those two points, I wouldn't suggest getting any more, because that would just cripple your pushing and trading power more than the sustain it would give you.

limgsmall=items/dorans-ring.png][imgsmall=items/mana-potion2.png] 2 different core builds: [title]STANDARD AP:[/title] [imgsmall=items/athenes-unholy-grail.png](chalice than sorcs, than finish)[imgsmall=items/sorcerers-shoes.png][imgsmall=items/rabadons-deathcap.png] This is my typical 3 item core against AP mids, It gives you a ton of damage, and 20% CDR, and a good mix of MR and magic pen to make you less of an MR tank and more of a standard AoE mage. This gives you huge pushing power and the most damage of all of my builds, but it leaves you quite vulnerable to focusing. You have to, and normally will, kill them first. [title]Vs. AD mids:[/title] [imgsmall=items/seekers-armguard.png][imgsmall=items/chalice-of-harmony.png][imgsmall=items/sorcerers-shoes.png](seeker's armguard than boots than chalice.) I have experimented with many different builds to face AD casters, and I feel that this build path gives galio enough mana to fight back, but with enough of armor to win trades against other AD casters. Combine these stats with 2 ranks in [imgsmall=skills/galio/w.png] and the enemy will not be able to kill you. Go straight into the standard build after this. The key to the AD mid fight is to outscale, you won't outscale if you build too much armor. [title]Damage items I take almost every game:[/title] [imgsmall=items/rabadons-deathcap.png]- This is a must on Galio if you have not purchased this already. You need the damage to be the AP caster you should be. This synergizes directly with any MR you get, obviously, to get you a huge amount of AP. This actually increases your survivability a lot too, with your W increasing your healing with AP. [imgsmall=items/void-staff.png]- another must have, you have to be able to get through all of your enemies magic resist, thus dealing TONS OF DAMAGE. This can be ignored sometimes though, because your team might need someone to be a lot more tanky at the cost of less damage. Not as required as deathcap, but if they start building MR, this will allow you to chunk their health again. [title]Optional damage items I take when we need more damage/cleanup and less of a tank:[/title] [imgsmall=items/zhonyas-hourglass.png]-finish this on your Anti-AD build, and I sometimes grab it on my other AP builds. It gives you massive damage, and armor. But sometimes I do not get it because I need to be more tanky, and the stasis won't cut it. I normally use zhonyas right after I finish my ult, so that when i get out I zhonyas, I can use E+Q again. Than, directly after zhonyas, I will press W, this increases my chance of surviving most teamfights dramatically. [imgsmall=items/abyssal-scepter.png]- A solid item on Galio, but I typically only get it when my opponent gets a [imgsmall=items/negatron-cloak.png], or when they have at least 3 APs(mid, jungle, support, top) It's a lot of helpful MR. This is also fantastic if you have an AoE comp, because most AoE spells are magic damage, and this item will make them all hit just a little bit harder. It gives you over 100 AP too, which is awesome. [imgsmall=items/rylais-crystal-scepter.png]- will give you a lot health, a solid 80 AP, and great chasing power. your E will speed you up by 52% and slow them by 15%, your Q will slow them by 40 than 15%. They will also be a little slower to recover after your ult. I sometimes choose this instead of warmogs if i don't really need 1000 health, and my team needs more damage. [title]Defensive items:[/title] [imgsmall=items/warmogs-armor.png] is AMAZING ON GALIO! The 1000 health synergizes so well with his w, and It makes him a beast! he ends up with 3k and becomes very hard to focus properly. I almost always get this on my glass AP build, because it fits so well. Works to bolster my tankier AP build as well. With warmogs, your health regen skyrockets, and focusing you just takes so much effort. Warmogs literally increases your health by 50%, which is insane. [imgsmall=items/randuins-omen.png] fits excellently on my tankier AP build, also good on my glassy AP build. I would take this if they have 2-3 heavy AD's(top, jungle, adc) or if one if really snowballed. [imgsmall=skills/galio/r.png]+[imgsmall=items/randuins-omen.png] is a great initiate. It also gives you 500 health, which is awesome for galio, because at lvl 18, he is pretty dang squishy, with only like 2.2K health, so anything to increase that is great. As one person brought up, it decreases your damage, but the survivability and slow after your initiation is way more important. [imgsmall=items/banshees-veil.png]- I used to completely hate this item. I felt like I was getting it for the shield, but than it finally dawned on me. BANSHEE'S IS THE ONLY ITEM IN THE GAME THAT GIVES BOTH HEALTH AND MR. If you get this item, not only may a stun be negated, but you also get 400 more health, and 45 more MR, AND YOU GET MORE MANA TO SPAAAAAM. And of course, the AP you get from it is always a bonus. I get this every single time against veigar, because with it, I can walk right through his E. [imgsmall=items/guardian-angel.png]- This is a great item for galio, because sometimes, after you ult, they throw EVERYTHING THEY CAN at you until you die, and your team might not get there to save you in time. With Guardian angel, you can initiate, get focused, and by the time you come up, your E and Q will already be off cooldown. [imgsmall=items/runic-bulwark.png]- This item is typically reserved for your jungler, or your support, but if neither of them want to pick it up, I would buy it. The MR would give you more AP, you would get like 300 health out of it, and you would have an aura to support your team with. I get this when the enemy AP carry is someone that I need to get as much MR as possible to beat(like [imgsmall=champ/veigar.png]). [imgsmall=items/frozen-heart.png]- If you throw this on your glass cannon AP build with athenes, you won't need blue again, a good choice if you have another blue dependent on your team. If they have a lot of AD and your main tank got randuins instead, or if you bought warmogs and you need some armor too. This will also decrease the damage on your ult, but it will be by so little, the CDR will make up for it. [title]POTENTIAL FINAL BUILDS STANDARD AP: [img=items/athenes-unholy-grail.png][img=items/sorcerers-shoes.png][img=items/enchantment-distortion.png][img=items/rabadons-deathcap.png][img=items/void-staff.png][img=items/zhonyas-hourglass.png][img=items/abyssal-scepter.png] some MR, TONS OF DAMAGE! AGAINST AD:[imgsmall=items/athenes-unholy-grail.png] [imgsmall=items/zhonyas-hourglass.png][imgsmall=items/sorcerers-shoes.png][imgsmall=items/rabadons-deathcap.png][imgsmall=items/void-staff.png][imgsmall=items/randuins-omen.png] A Ton of armor, an AS debuff, with some health, large amounts of mana, 20% CDR, and some solid damage. If your team needs a really solid tank, get randuins instead of voidstaff, or maybe even warmogs instead of void staff.[/title]

[title]Typicial non-AD:[/title] Early game is the toughest part for galio, just because of his mana issues. Lasthit with your autoattack as much as possible in this stage. try to use [imgsmall=skills/galio/q.png] when the opposing mid comes in for a lasthit. when playing against other melees like [imgsmall=champ/fizz.png] and [imgsmall=champ/kassadin.png], this is very easy to do, but against ranged, it takes some practice. also use your q to get a feel for how they like to dodge it. some like to move toward you, sidestep it, or move away. It's up to you to watch their reaction the first few times and then fire accordingly. If you have flask, don't worry about throwing a [imgsmall=skills/galio/q.png] to get two or more minions, but do not go spam happy farming with your Q, until you get chalice. [title]Against AD:[/title] With cloth armor, only use Q to harass, and be careful, saving mana for [imgsmall=skills/galio/w.png] on yourself, because the AD will try to kill you if he thinks he has an opportunity, and most AD mids have the damage to do just that. However, most AD's are melee, which means that you will be able to abuse your Q when they come in to lasthit. Be careful about pushing against an AD mid, because you do not have the edge in that fight, and if the jungler comes, your are probably toast. If you hit 6 and they are under 400 health, flash in for the kill. [title]Going back:[/title] Since you have teleport, you can come and go relatively as you please. Go back if you can buy chalice if they have an advantage over you, if you have the advantage, stay until you can get chalice and boots, then go back. Also, try to go back every time you get a kill on midlane, because that way they will not be able to overpower you with their newly obtained items, go back every single time if you are below 50% health. Use teleport if they shove you out of lane and you need to come back fast. Map Awareness: Watch botlane and toplane, if they are about to kill someone, try to teleport in, especially if it looks like they will not be able to secure it, once you are 6, look for teleport ganks, especially if you have killed your enemy mid without using your ult. If botlane died and it looks like they could take an early tower, get down there and save it, because you do not want them to have an early advantage.

Galio's mid game is GREAT! His AoE burst along with his utility make him amazing for dragon fights, teamfights, and so on! You should be getting most blues at this time, but do not be afraid to let the jungler have them if you have athenes. You will normally be winning in cs, because most champions do not have the pushing power that Galio has. Mid game is galio's strongest point, because most people do not have magic resist or a lot of health so far. This is when you become an excellent \"shover.\" The second you see mid recall or go mia to gank, [imgsmall=skills/galio/e.png]+[imgsmall=skills/galio/q.png] the mage-wave. After this you have two main options. option 1: Figure out where mid was heading and go there (especially if [imgsmall=skills/galio/r.png] is off CD) option 2: put so much pressure on midlane that either him or the jungler has to return or risk tower loss. [title]Some things to consider when choosing to roam or push:[/title] [.] knowing where their and your jungler is(if their jungler is bot, and you know mid is going top, go help top.) [.] the CD on [imgsmall=skills/galio/r.png] (Having R up makes your ganks a LOT stronger, with a much bigger shot of getting a kill. [.] The HP of everyone in the lanes.(if your lane has the hp advantage, you should definetly gank it. [.] how strong both your team and the enemy team is(if your team is at a disadvantage only in levels, you should try to come down and shut down their strongest member) [.] If they are dragoning(if your team cannot get there in time, trade the tower for dragon.) For now, you should be able to initiate with no real difficulties, as well as harass the enemy team. Use your R to start every teamfight unless you have a stronger initiation champion. Mid Game Galio excels at cleaning up teamfights, and using his AoE burst to pick up easy kills. [title]Dragon:[/title] Mid Game is also where dragon comes into play, during midgame you should be able to initiate on the enemy team while they are doing dragon, but make sure that your team is there to support you. If your team is not there to support you, shove mid as hard as you can and take that tower, or if their mid tower is already gone, try to kill top if he didn't come down for dragon, and take that tower. If you can initiate, just E+Q, than flash in, than ult, and then E+Q as soon as you can again. Your team can actually do dragon without the jungler, because you can tank it with your w. When the dragon gets to about 600 health, an autoattack+Q+E should function as a smite. remember to use Q than E when \"smiting\" the dragon, because Q travels slower, and they will arrive at the same time.

Late game galio has four main tasks 1. anti-push: Galio can clear waves exceptionally fast, and thats what the enemy team needs to get towers, safely at least, take the minions as fast as they come, and this will get you items even faster, and a lot of gold! 2. Utility: speed up on initiates, speed up on retreats, slow down chasers, shield allies, just keep people alive with your insane utility. 3. AoE burst: use [imgsmall=skills/galio/q.png]+[imgsmall=skills/galio/e.png] on the enemy team as much as possible in order to poke/harass them. It will probably chunk them for a lot of damage, and if you keep it up, you can really turn fights into your favor. 4. The deadly [imgsmall=skills/galio/r.png] If you do not have warmogs at this point, than do not initiate anymore. use your [imgsmall=skills/galio/r.png] instead for cleaning up. once you get warmogs, you should be able to initiate again. The biggest thing about lategame is BE CAREFUL. They should have a strong AD carry by now, and unless you kill him instantly, you will die, with or without [imgsmall=skills/galio/w.png]. You cannot take the risks that you were able to in Mid Game. Do not try to splitpush, but you cant counter any attempts they try to splitpush by teleporting and then using E+Q. [title]Tower fighting:[/title] When they dive your team at a tower, save your ult until someone is either caught under tower too long and will die, or if the tower targets either carry, that way you can taunt them into taking more tower shots, and probably kill them. fighting under your tower is the best opportunity to dive for their AD carry, because they will be distracted by tower, your team, and everything else going on. When you are fighting at their tower, always use your W on the person tanking the tower. Also, if you take one tower shot with w on yourself, you will take about 20 damage from it, which is amazing. Under their tower, you should cause as much chaos as possible, and instead of trying to get deep into the back and risking being the only target by tower, you should get in the middle of them all, and ult when they try to dive your carry. To summarize tower fighting: under your tower, get their ADC. Under the enemy tower, protect your adc. [title]BARON:[/title] If they are doing baron, do not initiate try to throw as many E+Q's in there as you can, but only initiate if your main tank dives in. Galio can wipe the floor with a team that is lower because of baron, because AP galio is amazing at cleaning up fights. If you E+Q'd them earlier, the fight at baron will be even easier for you to clean up. If your team is doing baron, save your E+Q for when baron is at about 1500 health, to take it down to smite range quickly. also, press W on the person who is tanking baron, because that will mitigate a lot of baron's damage. If baron needs a tank, you can step up and do it for a few seconds, just walk up as close to it as you can, and hit W on yourself.

I like to use this R more after a teamfight has started to clean up, however there are many more ways to, I will go down the list from most \"important\" to least \"important\" [.] Your AD carry does way more damage than you do, if the whole team makes a straight dive for him, [imgsmall=skills/galio/r.png]. [.] The other person who does the most damage is the enemy AD carry, [imgsmall=skills/galio/q.png][imgsmall=skills/galio/e.png][imgsmall=skills/galio/r.png] should kill them with any luck, but the carry will be in the back, and you will be focused, HARD. [.] When they are running from a fight gone sour, [imgsmall=skills/galio/r.png] on the retreating team will give your team plenty of time to catch up. [.] Initiation: I put this last just because their team will do a ton of damage late game, and you are not the tankiest person on the field, but if you have to, you still will do a ton of damage for the duration that you remain alive, this is a little higher priority if you took my tanky AP build. After your initiation with the R button, try to make sure all of your spells are always on CD. [imgsmall=skills/galio/w.png] the champion being focused the most [imgsmall=skills/galio/q.png]+[imgsmall=skills/galio/e.png] all of the enemies, all of the time. SEND THEM ALL TO THE GATES OF HELL! When you are finished poking, and ready to go initiate or cleanup, [title]this is the combo:[/title] [img=skills/galio/q.png]>[img=skills/galio/e.png]>[img=summoners/flash.png]>[img=skills/galio/r.png]>[img=items/zhonyas-hourglass.png]/[img=items/randuins-omen.png]>[img=skills/galio/w.png]>[img=skills/galio/q.png]>[img=skills/galio/e.png]

(in parenthesis is the build I recommend the most for facing them)[is an additional item I reccomend, if any]. Hard matchups: [imgsmall=champ/maokai.png] (standard AP) [highlight]double points in w before 6.[/highlight] Maokai is a strange matchup early game. his saplings do a ton of damage, and he has more sustain that you do. harass him when he comes in for lasthits, but you can't trade with him early game. Watch out for jungler ganks, cause maokai is great at setting those up. he will build tanky, which means you should build glassy AP and shatter the rest of his team. [imgsmall=champ/mordekaiser.png](STANDARD AP)[abyssal scepter] morde has all the shoving power you do, but with revolver, he wont die. you need a lot of jungler help in this lane. kill him quickly, or risk him constantly HUEHUEHUEing with his shield and absorbing all of your combos. Doubling up in bulwark helps, but not much, he's a bastard to you. [imgsmall=champ/pantheon.png] (anti-AD) [highlight]double points in w before 6.[/highlight]I mean meh, if he spams Q he will get through your w, but if you time your W while he is in the air for his W, you will soak up a lot of his combo, and with an EQ you will probably come out ahead. he is rough with a jungler though, with his stun setting up tough ganks. Heavy burst, but you have to ward up and try to keep him from roaming. Call him mia whenever you can and you should be great. You outscale him a ton, so if you outfarm him, you will win. [imgsmall=champ/veigar.png](Tanky AP) [banshee's veil] [runic bulwark] Veigar is incredibly hard to face with a glass cannon AP build, because he will eat you with his abilities before you even finish casting R. Banshee's and merc treads are a must because his burst, and his stun need to be either lessened, or absorbed by [imgsmall=items/banshees-veil.png]. abuse him before he hit's 6, than kill him at 6 if you can. Against veigar you have to be the MR/offtank i always hated, because that's the only way he won't kill you. [imgsmall=champ/zed.png] (anti-AD) [highlight]triple w before 9[/highlight] hope he's bad, because he can clear waves fast, has a renewable resource, and is an overall ass. He outscales you too, and he's more mobile than you. You need to get ninja tabi with homeguard, because that will give you an edge in cs and overall flow of the game. keep him under tower as much as you can, because if he roams, you are screwed. when he ults, use your W. [imgsmall=champ/ziggs.png] (tanky AP) [highlight]double w before 6[/highlight]he's annoying, he spams as hard as you, clears waves as hard as you do. He will probably get athenes, which will negate your early chalice advantage to most other mids. get one point in E at level 2, than get W over e three times, and then go back to getting E. call your mia's quick, and try to get up in his face and time your w carefully. He will probably win, which is why you have to be tanky to be more helpful lategame, otherwise he will burst you down. Get a negatron the moment you feel like he is winning, and build it into an abyssal later. Keep him under tower as much as you can. Medium/Hard matchups: [imgsmall=champ/jayce.png] (Anti-AD) Jayce mid is interesting against galio, because galio can just time his W and pretty much absorb jayce's E+Q combo. Even with that though, if jayce unleashed his full 6 spell combo on you, and your W was on cooldown, it hurts, a lot. A good Jayce will try to bait out your W with his e, so only use W if you see the Q flying towards you, it's hard, and takes practice, but you will get used to it. Do not push too hard, because jayce has a lot of abilities to help the jungler get you. [imgsmall=champ/morgana.png] (tanky AP) [highlight]double w before 6[/highlight]I mean, meh, she can push as hard as you with her w, and get sustain with it, but she moves slow. E and Q are easy to hit. double up on bulwark so that when she ever lands a Q you can take it. I like the tanky build better because morganas usually go rod of ages, so i can match that and bring more MR to beat her in lane. You will probably end up csing on par with her, which is fine, you do more lategame. Do not initiate with your ult if any important target is under black shield. Try to kill the blackshield before you ult. Otherwise you should be fine. The q moves slow, you should be able to dodge it. [imgsmall=champ/orianna.png](Tanky AP) can zone you a lot, she can trade with you, but you are very durable with my tanky AP build, and you can overwhelm her with some skillful dodges and some great [imgsmall=skills/galio/w.png]s to win trades. She has a short Autoattack range, so you can try to [imgsmall=skills/galio/q.png] when she walks up for a last hit. [imgsmall=champ/wukong.png] (Anti-AD) Wukong is not that hard to face, just be careful until you have two points in your bulwark.  the hardest part about him is he loves to roam and kill things. Grab a sight ward or two and try to keep him under tower. With your Anti-AD build you will laugh at his damage and you should be fine. Easy/medium matchups: [imgsmall=champ/karthus.png] (STANDARD AP) will be rough, just because of how good of a farmer he is, you are way beefier than him with your bulwark. Once you get athenes you can overwhelm him and shove the lane, forcing him to freeze it and take damage, or lose a couple cs to the turret. use w on the lowest target when he ults, and kick his ass. if you go for the kill and get it, GET OUT OF THERE ASAP! He does a lot of damage after death. [imgsmall=champ/swain.png] [highlight]double points in w before 6.[/highlight] this matchup is pretty simple, swain does a lot of damage over time, with w early you will be able to trade with him and come out ahead. It also happens that his spells damage over a 3 second interval? coincidence? I think not, wreck him. He doesn't lasthit that well under his turret, so keep him there.

Galio is an amazing, under appreciated mid. However, most of the time when I play him, I make all the people cry OP! His kit may seem complicated, and low damage, but remember that it is all AoE, which is awesome! Don't forget to use [imgsmall=skills/galio/w.png] during almost all trades and you will magically come out ahead! It will take some tries. Heck, it took me about 250 games to come up with all of these builds, but I am finished, and I am satisfied. Remember though, if you have any questions, please comment, I will answer them all.

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