Vayne Build Guide

Shauna Vayne

Updated 5 years ago
32,526
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Runes
  • 9
    Greater Mark of Armor Penetration (+1.28 armor penetration)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Mana Regeneration (+0.06 mana regen / 5 sec. per level (+1.2 at champion level 18))
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well. As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naïve, she truly believed that her world was one of perfect safety... until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied. Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission – to purge the League of Legends. "Not all shadows are to be feared. At least, if Vayne has her way."

You may ask, why would you pick Vayne over any other carry? Pros: [.]Very strong late game. [.]Best 1v1 ranged carry. [.]Stun + knockback. [.]True damage based on a percentage of the target's maximum health. (Can't itemize against this) [.]Movement speed from passive. [.]Short cooldown reposition spell. [.]Stealth + attack damage steroid. Cons: [.]Short range compared to other carries; 550. [.]Very squishy, dies in three shots late game. [.]Hard to play right. [.]Low base movement speed; 305. [title]Stats:[/title] Health 359 (+83) Mana 173 (+27) Attack Damage 50 (+3.25) Attack Speed 0.658 (+3.1%) Range 550 Health Regen. 4.5 (+0.55) Mana Regen. 6.3 (+0.4) Armor 9.3 (+3.4) Magic Res. 30 (+0) Mov. Speed 305

V1.0.0.122: Fixed a bug where Silver Bolts would go through Blind effects. V1.0.0.120: Silver Bolts true damage will no longer be blocked by spell shields.[2] Tumble: bonus damage reduced to 40/45/50/55/60% from 55/60/65/70/75%. Condemn: base damage reduced to 45/80/115/150/185 from 50/90/130/170/210. Final Hour: Movement speed bonus is now tripled instead of quadrupled. Attack damage bonus reduced to 25/40/55 from 35/55/75. V1.0.0.119: Vindicator skin splash art was adjusted. V1.0.0.118b: Stats: Range decreased to 550 from 555. Movement speed reduced to 305 from 310. Tumble: mana cost increased to 40 from 35. Silver Bolts: base damage reduced to 20/30/40/50/60 from 30/40/50/60/70. Condemn: base damage reduced to 50/90/130/170/210 from 60/100/140/180/220.

Standard ranged AD carry runes. [imgext=http://img818.imageshack.us/img818/759/vaynerunes.png] Really recommend to use this page. Other viable runes are. Marks: Armor penetration marks are a must. Seals: Attack speed Mana regeneration per level or flat Attack damage Glyphs: Magic resist (when solo-laning against a caster you need these) Attack speed Mana regeneration flat Attack damage Quintessences: Attack speed Armor penetration (Flat health) (Flat health regen)

[title][img=skills/vayne/p.png] Passive: Night Hunter[/title] [number]Vayne ruthlessly hunts evil-doers. She gains 40 Movement Speed when moving toward nearby visible enemy champions.[/number] [title]Explanation:[/title] [.]Easy as that, helps you chase and harass. [.]When you use your ultimate this movement speed is tripled. [.]You have to move towards the enemy, if you are running away you wont get this movement speed. [.]Enemies that are stealthed or hidden in brush (or fog of war) do not give Vayne the bonus movement speed. [imgext=http://images2.wikia.nocookie.net/__cb20110705181822/leagueoflegends/images/d/dc/Night_Hunter.gif] [title][img=skills/vayne/q.png] Q: Tumble[/title] [number]Vayne tumbles a short distance and her next basic attack within 6 seconds deals bonus physical damage. The bonus is equal to 40/45/50/55/60% of her total Attack Damage. Cooldown 6/5/4/3/2 seconds Cost 40 mana[/number] [title]Explanation:[/title] [.]At level 13 this spell is maxed. From that time there are going to be a lot of teamfights, where you need the 2 seconds cooldown reposition spell more then ever. [.]It also deals quite some damage and resets your auto-attack timer. [.]This spell combined with your ultimate grants 1,5 seconds of stealth, what makes repositioning even easier. [.]Be careful for oracle's though, they can break you if you aren't paying attention. [.]Tumble's bonus damage will not affect structures. [.]You can't Tumble trough walls, but you can Tumble trough [imgsmall=champ/jarvaniv.png]Jarvan's Ultimate. [.]While the Tumble buff remains on Vayne, you are unable to Tumble again and the cooldown does not begin. So you have to auto-attack to refresh the cooldown. [imgext=http://images3.wikia.nocookie.net/__cb20110705181824/leagueoflegends/images/0/0a/Tumble.gif] [title][img=skills/vayne/w.png] W: Silver Bolts[/title] [number]Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the target's maximum Health as true damage. (Max: 200 damage vs. Monsters)[/number] [title]Explanation:[/title] [.]This makes you the strongest late-game ranged carry in the game. [.]A counter to true damage is health, but silver bolts does at max level 8% of the target's max health as true damage. This skill is only countered by [imgsmall=items/frozen-heart.png] and [imgsmall=items/randuins-omen.png]. [.]This combined with [imgsmall=items/wriggles-lantern.png]Wriggle's Lantern makes killing baron or dragon pretty fast, although it's capped at 200 damage vs monsters. [.]The third application of Silver Bolts will not be blocked by [imgsmall=items/banshees-veil.png]Banshee's Veil, [imgsmall=champ/sivir.png]Sivir's Spell Shield or [imgsmall=champ/nocturne.png]Nocturne's Shroud of Darkness. [.]You can't target more then one target with silver bolts. The spell starts over again if you hit an other target. [imgext=http://images4.wikia.nocookie.net/__cb20110705181823/leagueoflegends/images/0/05/Silver_Bolts.gif] [title][img=skills/vayne/e.png] E: Condemn[/title] [number]Vayne fires a huge bolt, dealing 45/80/115/150/185 (+50% of attack damage) physical damage and knocking her target back. If they collide with terrain they take 60/100/140/180/220 (+50% of attack damage) additional physical damage and will be stunned for 1.5 seconds. Cooldown 20/18/16/14/12 seconds Cost 90 mana Range 450[/number] [title]Explanation:[/title] [.]Insane damage early game. It's still very strong late game if you can hit it. [.]Combine this with your ultimate and it's almost a sure kill. [.]Can help you to get those nasty anti-carries away from you. [.]Can be combined with [imgsmall=champ/taric.png]Taric or [imgsmall=champ/alistar.png]Alistar for a stunlock. [.]Tell your support to put a ward in the bush in the lane for easy stuns. [.]Condemn will apply on-hit effects such as Silver Bolts and [imgsmall=items/the-black-cleaver.png]The Black Cleaver. [.]You can stun people against towers and broken towers. [.]You can't stun someone against [imgsmall=champ/jarvaniv.png]Jarvan's ultimate or [imgsmall=champ/anivia.png]Anivia's Wall [imgext=http://images.wikia.com/leagueoflegends/images/f/f3/Condemn.gif] [title][img=skills/vayne/r.png] R: Final Hour[/title] [number]For 8/10/12 seconds Vayne gains 25/40/55 Bonus Attack Damage, Tumbling grants Vayne stealth for 1.5 seconds, and the bonus Movement Speed from Night Hunter is tripled. Cooldown 70 seconds Cost 80 mana[/number] [title]Explanation:[/title] [.]At level 16 you get 55 extra attack damage for 12 seconds, could it be better? [.]Grants stealth on tumble and insane movement speed for chasing. [.]Can help you to escape with the stealth. [.]Attacking will remove the stealth. [.]Makes you strong 1v1. [.]Demolishes towers really badly. [imgext=http://images.wikia.com/leagueoflegends/images/f/f1/Final_Hour.gif]

Level 1 - Q Level 2 - W Level 3 - E Could take stun at level 1 for the level 1 fight but you have to be careful for a level 1 gank in lane from the enemy. Also Q brings most utility/damage for yourself at level 1. I take W after. In combination with Q you can do a lot of damage. Auto-attack, Q, auto-attack; remember Q resets your auto-attack timer. From here on I max E first, Condemn is your strongest ability with the most burst. You dont need to level W because people don't have as much health early game. In early teamfights it's hard to get 3 shots in a row on the same target. I level Q after E for this reason and for the decreased cooldown. You stealth for 1.5 seconds and your tumble has a 2 seconds cooldown. If you are new to Vayne and you don't think you can hit someone in the wall with your E. Be my guest and level up your Q, it's a waste to level up your E and don't take the full potential out of it.

[title]Starting items:[/title] In lane with a support who can heal you: [item=dorans-blade] Doran's Blade gives you more damage and health, you don't really notice the lifesteal. When you have a healer with you in lane you can afford to buy no health potions and be more aggressive. It also makes last hitting much easier. Solo-lane or in lane with a support who can't heal you: [item=boots-of-speed]+[item=health-potion3] Boots of Speed gives you the best alternative to Doran's Blade. It makes you move faster, easier harras and faster retreat. It also gives you those three lovely health potions you need very much for the sustain. You can't get it from heals now. [title]Hard lane:[/title] [item=dorans-blade][item=dorans-blade] One or two Doran's Blades are very strong if you get bursted down way to fast in lane. More health and damage for a cheap price, very cost-effective. Also when you stack multiple Doran's Blades you are going to notice the lifesteal component of it. [item=wriggles-lantern] Wriggle's Lantern is a good pick when you just get out harrased. It gives you armor and lifesteal so you become a lot 'tankier' in lane, against your lane opponent. Don't forget it also gives attack damage, the item is very cost-effective just as the Doran's Blades, what makes it a strong pick in lane. It also gives you a free ward so your support can focus on faster gold per 10 items. Standard Build: These are the items you want most of the time. [item=berserkers-greaves] Pretty standard ranged AD carry boots. It especially makes sense on Vayne, because of her Silver Bolts. Cheap and effective boots. [item=the-black-cleaver] You may disagree but The Black Cleaver is one heck of a strong item on vayne. It gives you attack damage, attack speed and an armor debuff. You want all of that. A lot of people say that [imgsmall=items/last-whisper.png]Last Whisper is a stronger item. On every other carry I would say yes, but on Vayne no. You apply the debuff what stackes 3 times very fast. You auto-attack, [imgsmall=skills/vayne/q.png]Q to reset your auto attack and when you need it [imgsmall=skills/vayne/e.png]E what also applies on hit effects once. Late game your [imgsmall=skills/vayne/w.png]Silver Bolts does a lot of damage, you don't really need that much armor penetration. Mostly the tank/tanky dps build more then 100 armor. Well they aren't the one who needs to get focused. And still you will do a lot of damage to them, because of your Silver bolts. How is that bad, itemizing for killing the carries and still doing shitloads of damage against tanks. [item=phantom-dancer] What not to love about Phantom Dancer, pretty standard ranged AD carry item. Movement speed, attack speed and critical strike chance. Main item on Vayne because she needs to position so well, because of her squishyness. The attack speed greatly benefits her Silver Bolts and the crit synergizes very well with AD items and a [imgsmall=items/elixir-of-agility.png]Green Pot. Don't forget the combination of this and [imgsmall=items/infinity-edge.png]Infinity Edge, it destroys people. [item=the-bloodthirster] You need lifesteal, it's super strong on Vayne because of the way her ult works. It gives you AD what benefits lifesteal. It gives her stealth to reposition after getting hit to heal you back up. It's also just the highest AD you can get on one item. Make sure you fill it up after you died. Or it isn't as effective as it can be. Defensive items: [item=quicksilver-sash][item=banshees-veil] I get Quicksilver Sash most of the time. It's very underrated, it's cheap and effective. Banshee's Veil saves you once from a [highlight]spell[/highlight]. So when you are playing against good opponents they will make sure you lose the spellblock before the initiation. Or you will lose it from a Volley from Ashe. But Quicksilver Sash saves you from anything YOU want. Debuffs and CC. Malzahar, Mordekaiser and Warwick are all countered by this one. The only times I would recommend the Banshee's Veil over the Quicksilver Sash is when they have a Blitzcrank, they have a singed or you really need that health. END-GAME BUILD: [item=berserkers-greaves] [item=the-black-cleaver]/[item=last-whisper] [item=phantom-dancer] [item=the-bloodthirster] [item=quicksilver-sash]/[item=banshees-veil] [item=infinity-edge] When to consider [item=last-whisper]: The only time I would consider Last Whisper over The Black Cleaver is when three or more [highlight]important[/highlight] enemies have more then 100/120 armor. Then you really need the Last Whisper to penetrate this, but don't forget that your main damage late game comes from Silver Bolts.

[title]Harassing[/title] The standard harrasment is: auto-attack, [imgsmall=skills/vayne/q.png] and auto-attack again to proc your [imgsmall=skills/vayne/w.png] and deal pretty heavy damage. You can also put [imgsmall=skills/vayne/e.png] in here to even proc [imgsmall=skills/vayne/w.png] faster, remember that Condemn uses a lot of mana.(half of your mana bar at level 1) The combination is now: auto-attack, [imgsmall=skills/vayne/q.png] and [imgsmall=skills/vayne/e.png]. You want to use this if you are scared of counter-harassment and want to retreat as fast as possible. You can also use [imgsmall=skills/vayne/e.png] to blow the enemy against the wall. It's the same combo as above but it's a lot harder, because people are aware that you can stun them by doing this. Try to make people retreat by letting them walk back next to the wall. You can do this by coming from the bush, then they have three choises. First fight you(make sure you can win withouth the stun), go to the river(with your movement speed from [imgsmall=skills/vayne/p.png] you can follow them, make sure you don't lose sight of them) or retreat by running away next to the wall. When they do that hit them with [imgsmall=skills/vayne/e.png] to stun them. When you have your ultimate it will become a lot easier. Couple of thing to note. They hear your activating your [imgsmall=skills/vayne/r.png] so try to use it from the bush or in fog of war so they don't hear you coming. Position yourself either with [imgsmall=skills/vayne/q.png] or [imgsmall=summoners/flash.png] to hit them in the wall with [imgsmall=skills/vayne/e.png]. There are two different ways of using exhaust now. One, you will use it before you hit them in the wall for maximum damage. Two, you use it after the stun to make sure they can't fight back and are slowed. You want to use the first way if you know they have [imgsmall=summoners/flash.png] up and you want maximum damage in a couple of seconds. Otherwise use the Second way. [title]Enemy champs[/title] There are a couple of champs that are stronger in lane then Vayne. [img=champ/caitlyn.png] Her range is much longer then yours. Yours is 550 Caitlyn's is 650. Not to mention her Q though it's very easy to dodge her Q. When you play against Caitlyn make sure to focus mostly on the farm, you are stronger then her late-game. Don't try to harass her while she's in good position because of her range she can just auto-attack your back. An other way is to be super-aggresive, this only works if you and your lanemate have more damage then they can sustain. [img=champ/kogmaw.png] Same as Caitlyn, his range is way to long for you. Also he gets really strong at lvl 6 with his poke. The way to play against Kog'maw is playing a little bit careful till lvl 6, don't play the poke game with him he will win. When you hit lvl 6 go full aggressive on him. You will do more damage then him. Don't forget to keep walking so he can't hits his ultimate. Try to go on him after he used his W. When his W isn't on his range is 500 what's shorter then yours. Also he does way less damage then. [img=champ/urgot.png] Don´t hesitate to use your [imgsmall=skills/vayne/q.png]Tumble to dodge his E. If you get hit by his E, back away as fast as possible or use your ultimate to destroy him if you know you can outdamage him. Though you probably need to 2v1 him cause of his tankieness. Champs that you can win from in lane. [img=champ/ashe.png] Ashe is not that strong early game so just hit harras her ass off, you are stronger then her late and early game. Becareful for her Ultimate when she hits 6. But still you are way stronger then her and will own her 1v1 easy. [img=champ/ezreal.png] Your damage output is greater then ezreal's. Also ezreal is very squishy, one [imgsmall=skills/vayne/e.png]Condemn in the wall and he is dead. Keep in mind to stay behind minions, so he can't Mistic Shot you. [img=champ/tristana.png] Be caregul to not get jumped out of position. Late game her range is very high, but early game it's the same as yours. Your harras is stronger then hers because of [imgsmall=skills/vayne/p.png] and [imgsmall=skills/vayne/q.png] you can move up and back without getting hit back. Melee champs. If you play well, you can win from melee champs in your lane because of [imgsmall=skills/vayne/p.png]. If they jump on you, you [imgsmall=skills/vayne/q.png] out and they will have to retreat. At that moment you can get free hits on them. You also have your [imgsmall=skills/vayne/e.png] to knock them back when it really gets dangerous. [title]Support champs[/title] Support champs that are really good with vayne. Nr.1 [img=champ/alistar.png] CC-bot, his cc and your cc in combination are devestating. Very strong pick, though Alistar isn't the best healer. So you may consider starting with boots and three health potions, though I recommend to start with the Doran's Blade. Nr.2 [img=champ/taric.png] Taric same as alistar. Pretty good damage + stun and heal. If you see Taric's stun flying position yourself to hit the target in the wall. Nr.3 [img=champ/janna.png] Strong shield, but no sustain. She is pretty strong, with her slow you can hit your [imgsmall=skills/vayne/w.png] easier and with Janna in your lane you are pretty much immume to ganks. Knock-up, slow, shield, movement speed increase and a knockback. Very strong support later in the game, because of her utility. The shield gives you extra attack damage to use in combination of your early harass combos. Since you can hit them three times really fast you benefit a lot from Janna's shield. Sustain champs. [img=champ/soraka.png] Just farm all day long, she can be aggressive but most of the time Soraka's are going to sit back and heal you up whenever they can. [img=champ/sona.png] Nice heals and strong harras, but no stuns or slows to combine with your E spell. Just as with Soraka try to farm all day long. [img=champ/karma.png] I see a lot more support Karma these days. Very strong early game with heal and insane shield. She also has a movement speed buff and slow in one. Tends to fall of late game. Aggressive champs. [img=champ/blitzcrank.png][img=champ/gangplank.png][img=champ/leona.png][img=champ/lux.png][img=champ/morgana.png][img=champ/nunu.png] Play offensive, start with boots and 3 health potions. Be careful to not get outsustained. A [imgsmall=items/wriggles-lantern.png] may be a good choise here for the sustain. [highlight]Don't forget to farm as much as possible, two creep waves are worth as much gold as one champion kill![/highlight]

You should have your core build now, but you still need to farm a lot. Though there are more priorities now. Help with dragon whenever you can, you can use [imgsmall=skills/vayne/r.png] for dragon to kill it faster. You can also grab a [imgsmall=items/wriggles-lantern.png] for dragon control. Whenever you see yourself alone in lane with their ranged AD carry; jump on him with your ultimate and exhaust. Vayne is a very strong 1v1 champ, especially with exhaust. Get Lizard buff whenever you can to win the lane easy. Focus on getting your first big items [imgsmall=items/the-black-cleaver.png] and [imgsmall=items/phantom-dancer.png]. You are going to do a lot of damage with these.

Late game you are a murdering machine. You can 1v1 almost anyone, because of your abilities. Make sure you grab that [imgsmall=items/quicksilver-sash.png] to get yourself out of their CC to reposition yourself. Get [imgsmall=items/the-bloodthirster.png] so you can jump in and out of the battle and still keep yourself sustained. You will lifesteal a lot with [imgsmall=skills/vayne/r.png] activated. Split push when necessary, but make sure your team doesn't get jumped or initiate when you are split pushing. If the enemy has to many ways to initiate on your team you should only push lanes when your team isn't in real danger. When they send someone to stop you split pushing you can probably kill him if you make sure you will hit your [imgsmall=skills/vayne/e.png]. Don't go bottom when baron is up, only when you know you can get to baron fast enough before the enemy team can get it.

Because of Vayne's abilities you can always position yourself away from the danger. You don't really care who you hit because you wreck anyone if you don't get CCed. That's why you should get [imgsmall=items/quicksilver-sash.png], to get you out of Nocturne's fear or to cleanse Akali's mark before she can activate it. Or get that stun off you when you get initiated by a mage. When their Tanky dps jumps you, position yourself either with [imgsmall=summoners/flash.png] or [imgsmall=skills/vayne/r.png] + [imgsmall=skills/vayne/q.png] then use your [imgsmall=skills/vayne/e.png] and hit him in the wall. Then wreck him. If you know you are winning the teamfight, jump in the fight so you can stun and damge more champs. Make sure when you tumble away you hit something. Otherwise it wont go on cooldown. It's hard to keep attacking Vayne, because of her stealth, tumble and stun. They will regret when they jump on you.

Thanks for reading my guide I hope you liked it. Don't forget that farming is more important then getting kills and losing a lot of gold from minions. Don't forget that Vayne is one of the strongest 1v1 champions in the game, just make sure you hit with your stun.

9-10-2011: Released guide 10-10-2011: Made some changes to looks and wrong text Added 'how to harass'

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