Ahri Build Guide

How to Cahri

Uploader Varph
Updated 7 months ago
10,250,825
95%
Runes
  • 3
    Greater Quintessence of Ability Power (+4.95 ability power)
  • 9
    Greater Mark of Hybrid Penetration (+0.9 Armor Penetration / +0.62 Magic Penetration)
  • 9
    Greater Seal of Scaling Health (+1.33 health per level (+24 at champion level 18))
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
Masteries
12 Ferocity
0/ 5
5/ 5
1/ 1
0/ 1
0/ 1
0/ 5
5/ 5
0/ 1
1/ 1
0/ 5
0/ 5
0/ 1
0/ 1
0/ 1
18 Cunning
5/ 5
0/ 5
0/ 1
1/ 1
0/ 1
5/ 5
0/ 5
0/ 1
1/ 1
5/ 5
0/ 5
0/ 1
1/ 1
0/ 1
0 Resolve
0/ 5
0/ 5
0/ 1
0/ 1
0/ 5
0/ 5
0/ 1
0/ 1
0/ 5
0/ 5
0/ 1
0/ 1
0/ 1
Skill Order
Q W E R
Orb of Deception
Fox-Fire
Charm
Spirit Rush
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Hi there, I'm Varph, a random no one you have never heard and this is my guide to Ahri.Ahri is a hyper mobile kite mage, with a high focus on dishing out damage whilst being incredibly difficult to catch/kill. Ahri has arguably the best "burst" mobility in the game and a great selection of dedicated damage spells although she does lack the utility or wombo combo of a traditional mage would. Shes typically a safe laner with an average lane phase but has great skirmish potential during midgame she is one of the best roaming mages due to her speed/mobility and reliable sources of damage. Come late game and Ahri becomes a mage with high pick potential(can catch with Charm) and an untouchable source of "sustained burst", think of her like a mage equivalent of an ADC, but one that is self reliant and doesn't need protection. With all this mobility and kiting, it can be easy to think of Ahri as invincible but due to her combat range and durability 1 small misstep can mean the end almost instantly, it certainly requires some finesse to handle her properly in a fight.

Since there are pronunciation differences I guess I have to clarify the guide name, "How to Cahri" is a wordplay, reading it out with the right accent and you get "How to Carry"... jeez people!

Season 2 Stats - http://i.imgur.com/uadPe.png

Season 3 Stats - http://i.imgur.com/p1T7PUL.png

Season 4 - http://i.imgur.com/kUml2hA.png

Season 5 - img=http://i.imgur.com/4gjpW2E.jpg

My LoLKing: http://www.lolking.net/summoner/euw/25277585

My [b]OPGG: http://euw.op.gg/summoner/userName=varph

My smurf OPGG: http://euw.op.gg/summoner/userName=squiggle%dragon

My other smurf OPGG: http://euw.op.gg/summoner/userName=zarph

Challenger Season 5 proof img=http://i.imgur.com/06p38di.png

Pros

Incredibly mobile

Can kite just about any champion in the game

Great for pick making or follow ups due to her mobility combined with Charm CC

Kit has amazingly good synergy with items like Luden's, Lichbane and Rylai's

Very versatile in her build options

One of the strongest midlane gankers

She is a sexy fox human hybrid

"Burst" mobility makes her often overwhelming to face as a champion reliant on skillshots

Cons

Skillshots on Q+E and short range on W lead to somewhat unreliable damage sometimes

Brush(and lack of vision) screw her W/R targeting over

Charms high mana cost(85) make it a punishing spell to use in lane if it misses

Naturally a very squishy champion. A caught fox is a dead fox.

Shutdown by movement impairing effects can make her an easy target in teamfights

If you have a bad game, you are next to useless as you offer less than average utility for teamfights

Extremely close range for a mage, has to use her mobility/kiting to keep herself alive when so close to the enemy

In lane Ahri is a soft and vulnerable champion that should do what she can to avoid taking damage(Shouldn't everyone?). Her harass and wave clear are 90% going to be handled by Q. You should enter lane and from level 1 try to hit your laner with Q whilst hitting your wave as well to push it, you can afford to cast 2-3 Q's before level 2. Along with the Q's get autoattacks in whenever safe to do so(ideally when they are last hitting).As lane goes on depending on how the trades went you will either have to stick to just Q farming/harass, or if you have managed to come out as the bully you can afford to get closer for autoattacks and using Foxfire as well.

Be careful with Charm, unless they are already missing some health it is often not worth casting Charm even if it leads to a full combo as the 85 mana cost is crippling for your blue bar in lane and can stop you from being able to do any further trades if you are out of mana.

Ahri has a tiny bit of kill potential on her laner at level 2 and 3, if you land enough Q's at level 1 you can potentially Charm Flash them the moment you hit level 2 for a clean first blood. You have another chance to do this at level 3 assuming you land more Q harass. After that if you haven't managed to kill them your mana/their health will likely deny you further kill opportunities until level 6 unless they are just eating every single Q you fire.

With some items you can now afford to start trying to full combo your laner. You won't have the damage to 100-0 anyone so you have to aim for harassing first whether it be consecutive Q's from spamming or you catch them in the open with a full combo. If you get your laner to a killable amount of health(<70%) your ult is ideal to close the gap to get a close range combo on them although always be aware of their summoners, most players won't hesitate to immediately Flash your Charm if you telegraphed your intentions with your ultimate(This is where Charm>Flashing comes in handy as it is very difficult to react to fast enough).Alternatively, first back as long as you managed to hit level 6 is also a great time to gank a side lane through their lane as your ult allows you to close the gap the moment you are spotted, Ahri ganks at the minimum should expend the targets Flash or more.

You have to make the choice of whether or not you want to try kill your own lane or gank the side lanes. If you are ahead and snowballing it is often a good choice to just keep that pressure up and destroy your laner whilst pushing the tower down(remember that tower is worth more than a kill for you and gives the team gold as well) but if you are even or behind ganking sidelanes can be extremely helpful for you. How you are doing however isn't the only factor, you should be looking at your own sidelanes to see whether or not your presence is required to help your laners get back in the game or rather to stop their laner getting out of control.

Before teamfights begin you should be either looking for a sneaky spot out of site to pop out of to catch a target, or simply be out in the open Charm fishing(but safely, don't get yourself caught, your finger should be on Hourglass/R/Flash and itching to react quick to danger.)

If you catch someone with a Charm obviously the reaction is to combo them, if they are a squishy you should be all-ining and basically engaging by immediately turning the fight into a 4vs5 before it even begins. If you alone don't have the damage to take them out(which is often the case) in a single rotation then the follow up of your team on your CC should be.

During an actual teamfight you should be playing a little bit like a mage ADC, dealing damage to whoever you can but obviously prioritizing enemy damage threats whilst using your tools to keep yourself alive for as long as possible. If you are not going solo in a teamfight often it will be to hang around with your AD to melt anyone that tries to take either of you out, or you back up your frontline providing them with the damage they expect from their backline. Ahri typically will be dancing on the edge of a teamfight but trying to stay as close as possible without getting herself kill to make the most out of her sustained damage from Foxfire/Spirit Rush.

Synergy

Team composition is, although not always the biggest deal in solo queue, often games are won on champion select alone so its always best to get the team synergy going, what champions go with who and do well on paper. That being said Ahri sort of has synergy with every team, she just fits into every comp, maybe not the best for the role but she will never be a poor choice(although the enemy team comp can make her one). Nevertheless here are some, but not all champions that go particularly well with Ahri.

Junglers

Any champion that singles out a priority target, and keeps them still is a great champion for Ahri as since her mobility and Charm mean she has a very potent follow up to any CC extending the chain and basically sentencing the target to Death. Just imagine Vi and Ahri nake.... roaming together.

Marksmen

Same reasons as the above junglers, these 2 have great ults for picking a target for Ahri and setting her up for the easy kill.

Midlane

There isn't any champions that synergise with Ahri since she should be midlane unless you are Vertigal

Support

These 4 are good with Ahri for their own reasons. Blitz is good with her since if he grabs a target into the team, Ahri can immediately Charm said target pretty much condemning them to death. Lulu is good because Ahri's have a tendency to get caught, it kind of comes with the job of dancing on the edge of a cliff as a soft mage just asking to be stunned so Lulu proves particularly good for saving Ahri should she get in a sticky position with Wild Growth(R). Leona works just like the junglers that single a target out and dive on them keeping them still for you, she also comes with the added bonus damage from her passive.

Toplane

Since Ahri is a 100% pure damage dealer, the need for a high damage top isn't that big of a deal, rather having a manly beast toplane that dives into the enemy team and takes the attention is something much more useful. Kennen gets an honourable mention since although he isn't tanky, he does dive in like a psycho.

Some teams just want see to the Fox burn. An example would be if you are last pick and the enemy team have picked Kassadin mid, Fiddle jungle and Soraka support. Don't pick Ahri into that, they wont let you or any other close range burst champion do anything. This list does not mean you can't win vs these champions, it just means they cause problems from champion select, a bad player can still make them look useless and do nothing to stop you.

Junglers

Any champion that singles out a priority target, and keeps them still is a great champion for ending Ahri as it makes her pretty much a free 100% kill. Basically anyone that can keep Ahri still is a problem for her. Fiddlesticks is the worst as he WILL fear an Ahri and if Fiddle catches Ahri with a fear inside his ult Ahri is dead.

Marksmen

Even though Ahri is a great marksman killer, she that they fear so much these guys are the best to pick on a team against her. Sivir is troublesome for the obvious reason of her spellshield, makes it difficult to catch her out with Charm her. Vayne on the other hand, a good Vaynes reactions on her stealth tumble when Ahri jumps at her is problematic as the Foxfires go off to other targets and the spirit rush charge is wasted, not only that but Vayne can then fight back. Lucian get a mention due to his dash being very fast traveling making it very difficult to land a charm on him.

Midlane

LeBlanc is here simply because shes really hard to lane against.

Veigar, this little guys massive AoE stun is a nightmare for Ahri, plops it down and she can get herself in a horrible situation, her dashes go through it but she will be stunned at the end of it. Not only that but regardless of how Veigar did in lane, Ahri and her items do the job for him, all he needs to do is push R and that will be an easy 1500+ damage late game.

Yasuo, This douche is here for 2 reasons, 1 is that he is a pain in the ass for Ahri in lane and 2 is that he destroys her in late game with 1 well placed wall, Yasuo can pop Ahri's entire kit regardless of who it is targeted at with his Windwall. Of all the champions Windwall affects I'd wager that Ahri is hurt by it more than any other champion due to all of her abilities being easily predicted projectiles.

Lulu, Her whole kit is there to deny you from making plays, laning vs her isn't the worst that can happen but her being able to ult anyone on her team when you go in can be a massive denier.

Support

Lulu and Soraka are the same, they just rock at saving their team, trying to pick off someone they protect is a nightmare as Lulu will just ult them, knock Ahri up and polymorph her. Soraka will just heal them for half their health and her instant silence zone will make life difficult for Ahri. Thresh is here since the amount of CC he applies and the duration of it, should he land a hook on Ahri that is pretty much the end for her assuming his team act on it. Braum, Braum just walls your entire combo and laughs at you.

Toplane

With Ahri's mobility, unless they are hyper tanky or are Irelia most toplaners(the bruisers) will struggle with Ahri at all stages of the game unless super fed. There are problem champions outside of the bruisers like Lissandra for example as her targeted stun is incredibly dangerous to face against as ahri.

Before teamfights begin you should be either looking for a sneaky spot out of site to pop out of to catch a target, or simply be out in the open Charm fishing(but safely, don't get yourself caught, your finger should be on Hourglass/R/Flash and itching to react quick to danger.)

If you catch someone with a Charm obviously the reaction is to combo them, if they are a squishy you should be all-ining and basically engaging by immediately turning the fight into a 4vs5 before it even begins. If you alone don't have the damage to take them out(which is often the case) in a single rotation then the follow up of your team on your CC should be.

During an actual teamfight you should be playing a little bit like a mage ADC, dealing damage to whoever you can but obviously prioritizing enemy damage threats whilst using your tools to keep yourself alive for as long as possible. If you are not going solo in a teamfight often it will be to hang around with your AD to melt anyone that tries to take either of you out, or you back up your frontline providing them with the damage they expect from their backline. Ahri typically will be dancing on the edge of a teamfight but trying to stay as close as possible without getting herself kill to make the most out of her sustained damage from Foxfire/Spirit Rush.

Take everything I say with a grain of salt, Don't follow each and every build to the letter, adapt, your opponent and things like how hard you get camped by a jungler changes things a lot!

Thanks for reading my Ahri guide, its been through a lot and got larger and smaller over the years it's been up!

Comments coming soon!
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