Kha'Zix Build Guide

Evolving in the Jungle (S4)

Uploader ryohLoL
Updated 3 years ago
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Hey, My name is ryoh on the NA server. I am a Platinum (if I win promos, Plat 1) Kha Zix main with over 100 games played as Kha Zix. Kha Zix is an exceptionally strong champion because of his mobility, huge burst damage, sustain, and invisibility. Kha Zix, while being nerfed many times, is still a very strong pick in S4. Back in S3, Kha Zix was a very popular champion because of his W, which was pretty broken. Riot wanted him to be an assassin, which the W [img=skills/khazix/w.png] meta wasn't doing, and switched power to the [img=skills/khazix/q.png] Q. Plus, since there were oracles and plenty of wards, it was easy to counter his ultimate and passive. But now in S4, since there is a limit on wards and there are very little invisibility counters, this was an indirect buff to Kha Zix and all champs with invisibility. [img=http://i.imgur.com/cWl2obu.png] I know, the Win Lose Ratio SUCKS. I played a lot of top Kha Zix when I didn't know how to play him in the beginning of S3, I think I went like 3/12 back then. So considering that, it's not all THAT bad. Quick skills; Evolve E, then R, then Q. Max Q first and then W. Get ultimate rankings whenever you can.

[center][b]Pros:[/b] Sustain Two forms of CC Two damage amplifiers on his Q Invisibility/Movement Speed boost Long range gapcloser Easy to snowball with Damage reduction [b]Cons:[/b] Squishy Can be killed easily when stunlocked He's a bug [/center]

? Why not top and mid? Like all the pros were doing when Kha Zix use to be popular? The reasons why many people are taking Kha' Zix to the jungle now (including Rank 4 Challenger player Nightblue3) is because of the past changes to his [img=skills/khazix/q.png] and [img=skills/khazix/w.png]. They made the Q do more damage and the W not apply his passive, but instead it slows by 20% when not evolved for two seconds. It seems that Riot wanted Kha' Zix to be a jungler, instead of a harassing mid or top laner which use to be his meta. Since [img=skills/khazix/w.png] has its own individual slow, it means that both [img=skills/khazix/w.png] and [img=skills/khazix/p.png] slow the enemy, meaning that his ganking becomes much more potent. Also, the changes to his [img=skills/khazix/q.png] mean faster Barons and Dragon clears + more damage to the enemy champions. Although Kha' Zix is still a very viable solo laner, I think his true potential shines in the Jungle.

Your first camp should be the one nearest the bot lane. (Purple Side is Blue, Blue Side is Red). Purple Side Clear: Get the Blue Buff first, then kill Wolves. After that, get Red. Look for a gank/countergank top or mid. If all lanes are pushed, wait in a bush where their jungler will mostly gank, because he will probably gank that lane that is pushed most. If it has been a while, just go back to your jungle and farm. Blue Side Clear: Get the Red Buff first, then go straight to Blue. After, do the Wight camp. Look for a gank/countergank top or mid. If all lanes are pushed, wait in a bush where their jungler will mostly gank, because he will probably gank that lane that is pushed most. If it has been a while, just go back to your jungle and farm.

This part of the game is usually when you around 6-9. Gank a lot and never let your [img=items/spirit-of-the-elder-lizard.png] stacks get to 80. Evolving your E first lets you do some easy ganking because of the huge leap range increase. This is when you should also start picking people off. This means having a lot of vision. Ward a lot and try to jump on unsuspecting enemies strolling through anywhere but their lanes. You will be grouping in late mid game.

Still pick people off when you can, but early late game is mostly when you group. In teamfights, wait for the enemies to burn as much Crowd Control as they would, then jump on their carries. This is the combo you should use: [img=skills/khazix/w.png] > [img=skills/khazix/e.png] > [img=skills/khazix/q.png] > Ravenous Hydra Active > [img=skills/khazix/p.png] > [img=skills/khazix/r.png] > [img=skills/khazix/e.png]. Jump on the carries with your Void Spikes and a Leap, then in midair use Taste their Fear and the active of Ravenous Hydra. Proc your active, use Taste their Fear and Void spikes again, they should be dead. If they aren't, keep on them with the passive/ultimate combo and then leap out when they are. (That's one tanky carry). This is pretty overkill. Rinse and Repeat.

I hope this helped you play Kha' Zix. He is one of my favorite champions of all time, and he should be played more (actually no I want to play him more =D). He is a very strong champion that could carry very easily. Have fun! *[b]I do not think I am pro at this game. I just know how to play a decent Kha' Zix and I am trying to share my knowledge on the champion.[/b]* [i]Videos and Match History![/i] [b]Videos[/b] [vid=http://www.youtube.com/watch?v=QttozTLUnJA] I think I showed a decent Kha' Zix in this game. I played pretty solid and ganked when I should. [b]Match History![/b] (People can message me succesfull screenshots and I will add it to here) [img=http://i.imgur.com/qrtVywB.png] 4v5 Carry as Kha' Zix (Lux rage quitted because \"I was useless\") [img=http://i.imgur.com/CJNBsqK.png] Some pretty good Kha Zix games (+ a bad Leona game (>.<) [img=http://i.imgur.com/3zBDUL0.png]

I'll use this section to update on changes on Kha' Zix, personal League success, and editing changes to this guide. Also, if this guide gets more attention, I will add 10+ matchups for Kha' Zix. 12/27/13 -Added more situational items -Fixed grammatical errors -Added a description on why cooldown glyphs -Added matchups Just skipped Plat 4 to Plat 3, and if I win my next promos I am skipping Plat 2 to Plat 1! KHA' ZIX WOHOO! 12/28/13 Added some more match history 2/26/14 [b]Kha Zix Nerfs[/b] [b]Q - Evolved Enlarged Claws[/b] MISSING HEALTH DAMAGE 8% ⇒ 6% MAXIMUM DAMAGE VS. MONSTERS 200 ⇒ 100 [b]E - Leap[/b] BONUS ATTACK DAMAGE RATIO 0.8 ⇒ 0.2 [b]R - Void Assault[/b] NEW UTILITY Kha’Zix ignores unit collision while in stealth R - Evolved Active Camouflage NEW UTILITY Void Assault Duration +1 seconds (total 2 seconds)

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