Kog'Maw Build Guide

Your Guide to AP Kog'Maw

Uploader redsugar
Updated 5 years ago
320,124
64%
Runes
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Scaling Mana Regeneration (+0.065 mana regen / 5 sec. per level (+1.17 at champion level 18))
  • 9
    Greater Glyph of Scaling Ability Power (+0.17 ability power per level (+3.06 at champion level 18))
  • 3
    Greater Quintessence of Scaling Ability Power (+0.43 ability power per level (+7.74 at champion level 18))
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Hello and Welcome all! - negative neds... GTFO Throughout this guide I will be giving you an in depth description on how to play a strong mid, AP Kog'Maw. I didn't start playing Kog'maw as a caster, oh no, AD KOGMAW FTW... I played AD kog, crit Kog, Ad/As, Ap/as and so on, for ages and ages. And yes, I think we all know that a number of those builds do indeed work well! So please leave all the "ap kog is bad" shit, OUT OF THIS GUIDE... If you think it's so bad stop reading now and leave the poor defenseless caterpilla the F alone. Only recently (months ago) did I start my epic journey into the land of AP Kog'Maw-ism. And yes, yes kind sir, i did not look back. For all of you who continue to read, YOU SHALL NOT BE DISSAPOINTED I hear you ask, "If AD Kog is so good, why bother with AP?" Well, I'm so glad you asked that question that I subliminally planted in your very mind. Simple, YOU CAN'T ALWAYS PLAY THE AD CARRY, you just won't be able to. And Ap Kog is sooooooooooooooo fun. And in my opinion, it is just as good as the AD counterpart, and in someways better. I tried many builds for Kog, and never found myself doing THAT much in the role I was supposedly playing. After taking a break from our beloved Kog'Maw; I thought to myself (through the mind of an AD)... Is that 'stupid AP kog' actually viable? what i discovered was pretty much - HOLY MOTHER OF JESUS WHY WASN'T I PLAYING THIS BEFORE???? [imgext=http://img833.imageshack.us/img833/861/kogamwrecent.png] Please excuse the defeat, it was in a solo-que, you know what happens in solo que... both victories were in premades. Unfortuneately, it wasn't quite as simple as just jumping into a game thinking i can play AP Kog'Maw. The first thing you need to get your head around, is actually how you play the character; it is quite different to the AD. Also; AP Kog is much harder, yet he is simpler to play (I will cover this later) Why not use another AP Kog build? I went through many many many games trying almost every combination of (viable) builds, and THIS, is the optimal build IMO (so if you think your's is better, don't just say it... that helps no-one, reason with me my friend). Please take the time to read my AP Kog'Maw Guide!

[title][img=skills/kogmaw/p.png] Passive: Icathian Surprise[/title] [number]Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.[/number] [title]Explanation:[/title] BOOM... Can you tell that you are about to die? Yes? This is exactly when your passive becomes incredible. Step 1) Go absolutely all out on the champion about to kill you. Step 2) LOL to yourself as the mortally wounded champion that killed you thinks he's walking away from an easy kill. Step 3) Blow up and get yourself a nice little kill to add to your list of gruesome murders. [title][img=skills/kogmaw/q.png] Q: Caustic Spittle[/title] [number]Passive: Increases attack speed by 10 / 15 / 20 / 25 / 30% Active: Kog'Maw launches a corrosive projectile which deals 60 / 110 / 160 / 210 / 260 (+70% of ability power) magic damage and reduces the target's magic resist and armor by 5 / 10 / 15 / 20 / 25 for 4 seconds. Cost 60 mana Range 625 [/number] [title]Explanation:[/title] The immediate thing you need to realise with Kog'Maw's Q, is that once you use it, not only will it be one of your major nukes (same damage as KASSADINS q) but it will make you deal more damage on every other skill. I Find that i only use this ability when someone tries to harass or trade with me (not including Team Fights). Once they have hit the range of your Q ([imgsmall=skills/kogmaw/q.png]) USE IT... Then pop your E ([imgsmall=skills/kogmaw/e.png]) (which will be doing more damage now) and continue to walk away while laying into them with auto attacks and Living Artillery ([imgsmall=skills/kogmaw/r.png]). You will win the trade, I promise you this. But again, positioning and where to place your Void Ooze ([imgsmall=skills/kogmaw/e.png]) is so important, and only comes with practice. [title][img=skills/kogmaw/w.png] W: Bio-Arcane Barrage[/title] [number]Kog'Maw's attacks gain 130 / 160 / 190 / 220 / 250 range and deal an additional 2 / 3 / 4 / 5 / 6% (+1% of ability power) of the target's maximum Health as Magic Damage (Max: 100 Damage vs Monsters). Lasts 10 seconds. Cooldown 17 seconds Cost 50 mana Range 530 [/number] [title]Explanation:[/title] By late game this ability combined with your ridiculous amount of ability power, makes you a right click champion as well as a mage! The reason i don't get W ([imgsmall=skills/kogmaw/w.png]) early game, is because the additional points in your Q ([imgsmall=skills/kogmaw/q.png]) and E([imgsmall=skills/kogmaw/e.png]) give you more of what you want at that time of the game, burst - simply because this is when everyone's max health is lowest. BUT, late game this becomes skill becomes a much needed source of damage. DO NOT UNDERESTIMATE IT. [title][img=skills/kogmaw/e.png] E: Void Ooze[/title] [number]Kog'Maw launches ooze which deals 60 / 110 / 160 / 210 / 260 (+70% of ability power) magic damage to enemies it passes through. Additionally, it leaves a trail which slows enemies by 28 / 36 / 44 / 52 / 60% for 4 seconds. Cost 80 / 90 / 100 / 110 / 120mana Range 10000[/number] [title]Explanation:[/title] This is a major source of damage for Kog'maw. Laning - there is a balance between when you use it, and when you do not. Just remember, you should never push past half way (for numerous reasons - ganks, harassing becomes more in the oppositions favour...). Always match THEIR push, and try allow them to push you a little back, remember YOU MUST LAST HIT. And by this I mean, only last hit, NO auto-attacking at any other times. UNLESS you see yourself getting pushed so hard that your tower will take damage. Use your E ([imgsmall=skills/kogmaw/e.png]) to creep and keep your tower away from minions when you get pushed a little too hard. If possible, when you creep with E ([imgsmall=skills/kogmaw/e.png]), hit the champion aswell. With a well timed lead, you will hit your opponent every 2 out of 3 Es([imgsmall=skills/kogmaw/e.png])s. NOTE* your range combined with boots should allow you to prevent being poked back while you continue to infuriate them with your own. If you can consistently do this, you will undoubtably kill your opponent once you have poked them to half health (including use of [imgsmall=skills/kogmaw/r.png]) [title][img=skills/kogmaw/r.png] R: Living Artillery[/title] [number]Kog'Maw fires artillery from a great distance. After a short delay, the artillery falls dealing 80 / 120 / 160 (+50% of ability power +50% of attack damage) magic damage and reveals targets for 4 seconds (deals 150% bonus damage to Champions). Each subsequent Living Artillery in the next 6 seconds costs 40 additional mana (Max 250). Cost 40 mana Range 1200 [/number] [title]Explanation:[/title] Kog'Maw's Ultimate is ridiculous. PLEASE LEARN HOW TO AIM IT, IT IS CRUTIAL. And like all skill shots it becomes easier with time and experience. In team fights you should really be using this non-stop, but use common sense too; as awesome as it would be, your mana pool is not bottomless. But I never seem to become OOM.

PLEASE READ - The skill order I have written for this guide IS NOT how I play it every game. In fact, I don't have an order that I use every game. Kog'Maws skill order is very situational. In this section I will help you, yes you my friend, just how to work out how to maximise the effectiveness of your skills in your current situation. PLEASE READ ^^^^^^^^^^^^^^^^ SKILL PRIORITY - R([imgsmall=skills/kogmaw/r.png]) > E ([imgsmall=skills/kogmaw/e.png]) > Q ([imgsmall=skills/kogmaw/q.png]) > W ([imgsmall=skills/kogmaw/w.png]) Should I max E ([imgsmall=skills/kogmaw/e.png]) ASAP? Well yes and no. -Yes I love confusing my audience, BUT SRSLY YES you should max your E ([imgsmall=skills/kogmaw/e.png]) first. BUT it shouldn't be maxed at lvl 9. Why? With a boots 3 pot build you will soon become OOM from overuse of your E ([imgsmall=skills/kogmaw/e.png]), so instead I usually have Void Ooze ([imgsmall=skills/kogmaw/e.png]) maxed when I reach level 10-11. This slight delay will usually give me enough time to have farmed my [imgsmall=items/needlessly-large-rod.png] and have already bought a ([imgsmall=items/meki-pendant.png]) at the very least. NOTE* once you have a [imgsmall=items/meki-pendant.png] you will be able to safely max Void Ooze, UNTIL THEN keep your E ([imgsmall=skills/kogmaw/e.png]) at lvl 2-3. There is also other benefits from not maxing your E ([imgsmall=skills/kogmaw/e.png]) ASAP. Since we don't, we are able to keep our Caustic Spittle leveled. Each Level in Kog's Q ([imgsmall=skills/kogmaw/q.png]) gives you a nice Attack Speed Bonus, which makes last hitting that much easier. Also, you will notice that the damage you get from your Q and E are exactly the same on a single target(SOLO LANE comes from the Greek - Latin language). EXCEPT - having a higher level ([imgsmall=skills/kogmaw/q.png]) is going to make your Void Oooze hit harder because of the MR reduction. Kog'Maw's Q ([imgsmall=skills/kogmaw/q.png]) also has a consitent mana cost, so you don't have to worry about becoming OOM from leveling it. IS YOUR LANE REALLY AGGRESSIVE AND YOU ARE HAVING TROUBLE KEEPING THEM OFF TOWER? Solution - Max E ([imgsmall=skills/kogmaw/e.png]) ASAP. This will allow you to clear the wave in almost a single hit with no AP, thus preventing thier push. You will soon have trouble with mana, so be ready to make a quick recall to buy as much of [imgsmall=items/tear-of-the-goddess.png] as possible, meki pendant if anything. Try and have your jungler hold your lane while you do this. Be warned, this delays your early damage boost from[imgsmall=items/needlessly-large-rod.png], but can't be helped. You should also be able to have consistent ganks from your teams jungler seeing as your opposition will be so far up in your lane. ARE YOU BEING REALLY AGGRESSIVE AND PINGING AT THIER TOWER? Consider getting a point in your W ([imgsmall=skills/kogmaw/w.png]) early, this allows you to safely get those one - two auto attacks off on the tower. BUT, i do not recomend you push this hard. Remember you have no consistent escape from ganks, and trading will become less effective the more you push.

[imgext=http://img703.imageshack.us/img703/9338/kogmawrunes.png] Mpen Marks - No Brainer Mana Regen/lvl Seals - As I take boots 3 pot for my initial items, the mana regen boost you gain from these yellows allow you to keep up with those pesky aggressive laners so you always have the mana for your E [imgsmall=skills/kogmaw/e.png] to clear the wave. And on the other hand, you will have that extra mana regen to allow you to poke E ([imgsmall=skills/kogmaw/e.png]) those boring defensive lanes. So really, it's a win win. Ap/lvl blues and Quince? As a caster you need your damage, you can't beat the bonuses you get from AP/lvl blues or Quince. Why not survivabilty? Once you start to get used to AP Kog, you will notice his amazing range in comparison to the other builds and casters. Thus meaning you will be getting hit EVEN less than you were before. Also, in this build you take boots first, dodging skill shots becomes a breeze. And finally if you are getting jumped on (due to poor positioning), the chances are, you will still die.

1) Start with [img=items/boots-of-speed.png] + [img=items/health-potion3.png] 2) NEXT - If you are able to farm to 1600 gold without recalling (Most games i find i can do this) - [imgsmall=items/needlessly-large-rod.png] You are having a hard time against a nasty opponent and just can't reach 1000+ gold - [imgsmall=items/tear-of-the-goddess.png] You are laning against a dominant early game champion (eg. brand) and are struggling to get any last hits - [imgsmall=items/meki-pendant.png] ASAP That will allow you to harass then back with your E ([imgsmall=skills/kogmaw/e.png]). Void Ooze ([imgsmall=skills/kogmaw/e.png]) will also be able to be used for creeping becasue of the additional mana regen which allows you to creep from a much longer range than your right click, preventing them from harassing you further. 3) [img=items/tear-of-the-goddess.png] +[img=items/sorcerers-shoes.png] + [img=items/rabadons-deathcap.png] If you haven't already purchased a [imgsmall=items/tear-of-the-goddess.png] do so. Then complete your [imgsmall=items/sorcerers-shoes.png]. And finally continue to farm into the most important item of the build, Rabadon's [imgsmall=items/rabadons-deathcap.png]. 4) [img=items/rylais-crystal-scepter.png] This always comes straight after your [imgsmall=items/rabadons-deathcap.png]. I usually build it in the priority of the AP items (whichever i can afford at the time) then Giant's Belt [imgsmall=items/giants-belt.png]. Rylai's gives you that extra health to survive 'jumpers' (akali, noct, jax..) and the slow from your ulty becomes permanent (as long as you hit them), which is amazing for chasing and slowing the effectiveness of melee DPS champions in team fights. Rylai's has also scored me many kiting kills where it gives me those crutial extra seconds, allowing me time for a few more Living artillery [imgsmall=skills/kogmaw/r.png] and the time for another [imgsmall=skills/kogmaw/q.png] and [imgsmall=skills/kogmaw/e.png] so that i can easily turn someone chasing me into a kill. 5) [img=items/void-staff.png] To keep your damage harsh and consistent through to late game you can get no better item than a Void Staff. I also recomend SOMEONE ELSE on your team buys a [imgsmall=items/abyssal-scepter.png] to assist with keeping your late game damage absolutely ridiculous, preferably the melee DPS, but it all comes down to your team comp. 6)[img=items/archangels-staff.png] By now your [imgsmall=items/tear-of-the-goddess.png] will have reached its full potential, giving you a nice beefy AP boost when built into [imgsmall=items/archangels-staff.png]. 7) [img=items/lich-bane.png] If you get this far a Lich Bane just makes your damage totaly stupid. I mean it, completely stupid. [imgsmall=items/lich-bane.png] is such a strong item to finish with, it really is the cherry on top. NOTE* remember defensive items such as Banshee's Veil ([imgsmall=items/banshees-veil.png]) can be life savers against certain team comps, do not overlook them.

Just a quick note - [highlight] Kog'maw with blue buff is not essential, but it makes you so much stronger. I highly recommend getting one (even over another caster in your team) before every team fight or when you wish to push a lane and get a tower. [/highlight]

Laning - Your laning revolves around your E ([imgsmall=skills/kogmaw/e.png]). There is a balance between when you use [imgsmall=skills/kogmaw/e.png], and when you do not. Just remember, you should never push past half way (for numerous reasons - ganks, harassing becomes more in the oppositions favour...). Always match THEIR push, and try allow them to push you a little back, remember YOU MUST LAST HIT. And by this I mean, only last hit, NO auto-attacking at any other times. UNLESS you see yourself getting pushed so hard that your tower will take damage. Use your E ([imgsmall=skills/kogmaw/e.png]) to creep and keep your tower away from minions when you get pushed a little too hard. If possible, when you creep with E ([imgsmall=skills/kogmaw/e.png]), hit the champion aswell. With a well timed lead, you will hit your opponent every 2 out of 3 Es([imgsmall=skills/kogmaw/e.png])s. NOTE* your range combined with boots should allow you to prevent being poked back while you continue to infuriate them with your own. If you can consistently do this, you will undoubtably kill your opponent once you have poked them to half health (including use of [imgsmall=skills/kogmaw/r.png]) THEY ARE AT HALF HEALTH, How do I kill them? For a guaranteed kill, flash [imgsmall=summoners/flash.png], [imgsmall=skills/kogmaw/q.png] Q them, E along their entire escape root and let loose with as many auto attacks and Living artillery as necessary. Void Ooze [imgsmall=skills/kogmaw/e.png] is a skill that MUST be mastered. Doing this will give you total lane dominance against any opponent. CAUSTIC SPITTLE [imgsmall=skills/kogmaw/q.png], When to use it: The first thing you will notice about Caustic Spittle is its poor cast range. This indicates to us fellow Kog'Maw players, THAT IT IS NOT A HARASS. Although it is an amazing "anti-trade" skill which i am completely in love with. The immediate thing you need to realise with Kog'Maw's Q, is that once you use it, not only will it be one of your major nukes (same damage as KASSADINS q) but it will make you deal more damage on every other skill. I Find that I only use this ability when someone tries to harass or trade with me (obviously not including Team Fights). Once they have hit the range of your Q, which will almost undoubtably be when they are trying to harass you, ([imgsmall=skills/kogmaw/q.png]) USE IT... Then pop your E ([imgsmall=skills/kogmaw/e.png]) (which will be doing more damage now) and continue to walk away while laying into them with auto attacks and Living Artillery ([imgsmall=skills/kogmaw/r.png]). You will win the trade, I promise you this. But again, positioning and where to place your Void Ooze ([imgsmall=skills/kogmaw/e.png]) is so important, and only comes with practice. WHEN TO USE LIVING ARTILLERY [imgsmall=skills/kogmaw/r.png]: Knowing how to use living artillery will make or break your laning. 1) Feel free to use it when it has 0 stacks (40 mana)- even if you only have a 50% chance of landing your lead. 2) Do not use your R when it has 3+ stacks if you have a 50% chance of landing your lead. 3) SPAM your R when you know you will hit it, eg you can see them about to harass, their movement is predictable... CRUTIAL, don't forget your ulty has a delay. Which absolutely perfect for "anti-trading" (karthus players will be all to familiar with this)... IS YOUR OPPONENT ABOUT TO MAKE A POKE AT YOU? simply lay down your R where they will do it and start to move away from the poke's range. And guess what, you have now hit them for free and it was all too easy. This comes with practice and a good understanding of both other champions and laning. ^^^ easier said than done if you don't know what you're doing, NUBS DON'T BE DISCOURAGED!!! 4) Last hitting creeps - such a nice long range can allow for totally free last hits, do not fall in the trap of getting stacks on your R though, be wise my friend. 5) TEAM FIGHTS - Use it on cool down. Well almost, use it on cool down in big groups, but beware of your mana. Feel free to take a 7 second break to eridicate those pesky mana eating stacks.

We all know the mid game is different for every game, but there is a few things you should do regardless. Some things you should do, In order of priority: 1) Make sure mid tower is always protected (by you or another team mate), remember mid tower is like your baby... uh sorta, hate to know what the mum was, maybe malphite? 0.o. 2) If your tower is being protected or is not under threat, go ganking my friend! 3) No opportunity to gank?? Go push other lanes! And remember my firend, you can wear towers down faster than an old sneaker thanks to [imgsmall=skills/kogmaw/w.png]. 4) Starting to see fights or even team fights happening? This is the time you should have your blue buff, you are perfectly capable of getting your own (and quite efficiant) although having someone help you is always faster. Remember have vision of incoming gankers or stealers while doing this. Wards and Champions are a great solution.

Late game - 1)[highlight]You are incredibly squishy[/highlight], don't be a lone wolf, your a f*cking caterpilla bro. 2) Try to always have a blue buff during this point in the game, remember protection is essential when aquiring one. 3) Stay with your team, you are the majority of your teams damage, don't deprive them of it. [highlight]TEAM FIGHTS[/highlight] 1) POSITIONING - you have amazing range, use it. You, more often than not, won't "be in the fight". Although, your chase is also very strong. Don't be so far away that your chase is rubbish, be in the right position for every occasion. 2) Use [imgsmall=skills/kogmaw/r.png] appropriately. [highlight]PRIORITISE THE CARRY[/highlight]- this skill hits carries so so so hard. Use it appropriately? This usually means use it on cool down. Although, keep your mana in mind, feel free to take a 7 second break when needed to refresh those pesky stacks. 3) Use [imgsmall=skills/kogmaw/q.png] on anybody that gets too close, IMPORTANT... [highlight]watch how fast they die[/highlight] hehe. 4) Your [imgsmall=skills/kogmaw/e.png]needs to be used at the right time. Either; a) When you will hit the carry and mage b) will hit the majority of thier team c) when the melees approach your team or they start to engage. OR b) when your team needs to escape

[highlight]JUMPERS[/highlight] [imgsmall=champ/akali.png], [imgsmall=champ/irelia.png], [imgsmall=champ/jax.png] etc... you know the bastards. Positioning and protection from your team can shut them down, but always keep them in mind as you are roaming or pushing. Prior to six, there are quite a few champions that can cause you some serious problems if you're not careful. 1) [img=champ/brand.png] - who doesn't he beast on? 2) [img=champ/annie.png] - can be a problem is she lands a stun, just remember to play extremely passively until you hit 6 3)[img=champ/caitlyn.png] - can be annoying, as long as you juke those q's you'll be fine. Remember, you have those beautiful [imgsmall=items/boots-of-speed.png], use them! 4)[img=champ/karthus.png] his bombs hurt you, try your best to juke them, once you hit 6 there should be no problem in winning your lane. [highlight]Once you hit 6[/highlight], you will win any lane. Remember, 1) use your range to your advantage. 2) you have no natural escape, do not let them jump on you. Although, [highlight] your [imgsmall=skills/kogmaw/e.png] can be a prevention[/highlight] of being jumped on. eg... you seem them approaching, use your [imgsmall=skills/kogmaw/e.png] in such a way that you will not be in cast range. Then have fun with your [imgsmall=skills/kogmaw/r.png] while they slooooowwwwlllly walk away. 3) your slow won't help you against 2 champions, always be prepared for that gank. Don't give them that kill.

AP Kog'Maw should not replace your caster; still have another AP on your team. Having CC champions ([img=champ/janna.png], [img=champ/alistar.png]) can be really effective combined with an Ap Kog. Since you are more DPS the CC alows you more time, therefore more damage. CC champions can also provide you with that extra time needed to start up your batmobile and GTFO. CC champions are also really good at keeping their team away from you, I recommend that you have atleast one cc heavy champion in your team. For your other AP i recommend someone that "gets in" the fight, eg [img=champ/fiddlesticks.png], [img=champ/swain.png], [img=champ/kennen.png].

AP Kog'Maw is incredibly fun to play, but takes some time to master. Just like any carry, positioning is the key to success, stuff that up and you'll get ridden like the local bicycle. I opologise to all my superior readers for any poor spelling and grammar errors you had scoffed at during your read. Please feel free to notify me on them. Just by the way - You're damage is verrrrryyyy satisfying and will make you feel great about yourself. So have fun my fellow Kog player, see if AP is the way for you.

1) Added change log! aha >.< Sorry I had sort have forgotten to check my guides lately, and WHAM it's approved! Currently working on answers to all comments

Comments coming soon!
Copyright © 2009-2015 SoloMid. All rights reserved Back to top