Nasus Build Guide

How to farm everything without getting farmed ( A Nasus extensive guide ).

Uploader Aerolys
Updated 5 years ago
52,721
100%
Runes
  • 9
    Greater Mark of Armor Penetration (+1.28 armor penetration)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Health Regeneration (+2.7 health regen / 5 sec.)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Hi everyone, my name is Aerolys, i'm a EU 1500 elo player, and this is my nasus guide. Nasus is an extremely good late game champion, but his early is really weak, and a lot of solotop could actually ruin without problems his early game, which is the most important gaming phase for nasus. I decided to do this guide because i think that the two others top nasus guides don't resolve this problem. ( But they are excellent anyway ) Now, take a look on this guide, i hope you will enjoy it, and sorry for my horrible english.

Marks : Armor pen are obviously usefull. Don't need to explain more Seals : Flat armor gives you a strong survivability, more survivability = more time to farm. Dodge seals are to consider too. Glyphs : I love MR/Lvl very useful, for every solotop champions, but CDR reduction isn't bad for [imgsmall=skills/nasus/q.png] Quintessences : Special thanks to Chaox, his Irelia guide opened my eyes about this beautiful runes, with [imgsmall=items/philosophers-stone.png]and[imgsmall=skills/nasus/p.png]you will be a unharassable farmmachine. Also, Swiftness is good too, but with [imgsmall=items/trinity-force.png] and/or [imgsmall=items/force-of-nature.png], it's enough.

[title][img=skills/nasus/p.png] Passive: Soul Eater[/title] [number]Nasus drains his foe's spiritual energy, giving him a natural 14/17/20% lifesteal. The lifesteal value increments at levels 1, 6, and 11.[/number] [title]Explanation:[/title] This passive is nice, gives you a lot of survivabilty and helps you during all the game. [title][img=skills/nasus/q.png] Q: Siphoning Strike[/title] [number]Nasus's next attack will deal an additional 30 / 50 / 70 / 90 / 110 damage. Siphoning Strike permanently gains 3 damage whenever it kills an enemy. Cooldown 9 / 8 / 7 / 6 / 5 seconds Cost 20 / 25 / 30 / 35 / 40 mana Range 300 [/number] [title]Explanation:[/title] This skill is the base of nasus's gameplay, you have to last hit all the time with this. This is why nasus is so op in late game because when you stacked her at +350-400 and with your [imgsmall=items/trinity-force.png] you will be able to carry and win the game. With his low cooldown, you will spam him during teamfights, that's why AS sucks, your main dmg source is[imgsmall=skills/nasus/q.png] and not your autoattack. [title][img=skills/nasus/w.png] W: Wither[/title] [number]Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further by 3 / 6 / 9 / 12 / 15% each second for 5 seconds. Wither will reach its max slow even if its duration is reduced (ie: by tenacity) Cooldown 15/14/13/12/11 seconds Cost 80 mana Range 700[/number] [title]Explanation:[/title] A very good skill to counter and focus all of carrys AD. The extra debuff attack speed is awesome to kill their DPS. Also, the slow make easier focus for all your team or secure yourself from a gank. [title][img=skills/nasus/e.png] E: Spirit Fire[/title] [number]The target area becomes desecrated. Enemies in the area have their armor reduced by 20 / 25 / 30 / 35 / 40 and are dealt 55/95/135/175/215 (+60% of ability power) initial damage and 11/19/27/35/43 (+12% of ability power) magic damage each second for 5 seconds. Cooldown 12 seconds Cost 70 / 85 / 100 / 115 / 130 mana Range 650[/number] [title]Explanation:[/title] Nice debuff armor for killing, and good to cleaning creep waves in late game. IMPORTANT : Don't use this skill for farming in early game, this is a waste of mana and your lane will be pushed for nothing. Save mana and the extending of your lane for last hitting with [imgsmall=skills/nasus/q.png] [title][img=skills/nasus/r.png] R: Fury of the Sands[/title] [number]Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300 / 450 / 600 health. While the storm rages, he drains 3 / 4 / 5 (+1% of ability power)% of nearby enemies' health each second (240 damage max per second) and converts it into bonus attack damage. Cooldown 120seconds Cost 150mana Range 20[/number] [title]Explanation:[/title] I call this ult the "free warmog", the extra HP bonus scales great on [imgsmall=items/atmas-impaler.png] and the drain with [imgsmall=items/sunfire-cape.png]. A very complete ultimate which makes you really tanky with decent AOE damages.

R > Q > W > E Explanations : [img=skills/nasus/q.png] : Maximise Q is very important, it reduces cooldowns, less cooldowns = more last hits. [img=skills/nasus/w.png] : I said all about this skill, maximise him is excellent for more CC [img=skills/nasus/e.png] : You aren't supposed to maximise this, just one point for the armor debuff. [img=skills/nasus/r.png] : Ult is supposed to be maximised in first ? THX CAPTAIN OBVIOUS.

Starting items : [img=items/regrowth-pendant.png] and [img=items/health-potion.png] is your starter for 90% of your games. It's good because it gives an high survivability on your lane to get more last hits. And you can get [img=items/philosophers-stone.png] faster. Other choices as starters : - Strong AD solotop ? then get [imgsmall=items/cloth-armor.png] and [imgsmall=items/health-potion5.png] to secure yourself from champions like [imgsmall=champ/leesin.png][imgsmall=champ/udyr.png][imgsmall=champ/garen.png] - Strong AP or spammer ? then get [imgsmall=items/boots-of-speed.png] and [imgsmall=items/health-potion3.png]. Good choice vs [imgsmall=champ/orianna.png][imgsmall=champ/singed.png][imgsmall=champ/swain.png] Core build : [img=items/philosophers-stone.png] : this item is a must have for every decent solotop champs, high HP regen, same for mana regen, gives you an imba staying power. [img=items/mercurys-treads.png] : the extra CC reduction bonus couldn't be ignored, you need this boots absolutely. [img=items/heart-of-gold.png] : I love this item ! Low cost, passive for gold, +250 hp to get you more tanky. All you need for a strong early/mid game. You can sold him on late game or get a [imgsmall=items/randuins-omen.png] [img=items/sheen.png] : A must have for your [imgsmall=skills/nasus/q.png] and to start your [imgsmall=items/trinity-force.png]. Your dmg starts to be interesting after taking this item. Remember : [imgsmall=skills/nasus/q.png] with a lot of stacks + [imgsmall=items/sheen.png] / [imgsmall=items/trinity-force.png] = win. MOST IMPORTANT ITEM : [img=items/trinity-force.png] : - 150 % of bonus damage after casting a spell - Move speed bonus - Critical chances ( crits can deal more than 1400 dmg with [imgsmall=skills/nasus/q.png] + [imgsmall=items/trinity-force.png]) - Decent HP and slow bonus (passive) Get this this item to insure your domination. Late game items discussion : [img=items/sunfire-cape.png] : Gives armor, HP and a passive who scales perfectly with [imgsmall=skills/nasus/r.png]. Good item for nasus. [img=items/force-of-nature.png] : Nice item vs magical burst, this item gives enough MR for most of your games. The passive bonus speed combinate with [imgsmall=items/trinity-force.png] is pretty good to rush on AD range carrys. [img=items/randuins-omen.png] : The best anti-AD item. A very well Active/Passive who makes this item a must have against heavy AD. The CD reduction is pretty good for [imgsmall=skills/nasus/q.png] and the hp regen scales great with [imgsmall=items/force-of-nature.png] [img=items/atmas-impaler.png] : A nice offtank item, armor, dmg, crits, gives you a lot bonus which can't be ignored. A good synergize with [imgsmall=items/trinity-force.png] ( crits ) and [imgsmall=skills/nasus/r.png] ( hp bonus = more dmg). [img=items/guardian-angel.png] : GA is a nice choice for every champs, the revive is excellent, and your resistances are buffed with a lot of armor/mr, a strong item. [img=items/frozen-heart.png] : I consider this item situational, gives a extra bonus armor, CD reduction, and a the debuff AS from his passive is really nice, perfect against heavy AD, less on a classic team set-up. [img=items/thornmail.png] : As [imgsmall=items/frozen-heart.png] , this item works vs heavy AD. I don't recommand this item if they have a lot of MR. ( counter the passive of thormail ) [img=items/ninja-tabi.png] : Very situational boots, take them if they have 3 pure AD. [img=items/chalice-of-harmony.png] : This item is great if you are against an AP champion on solotop. But if you manage to take him, start with [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] , taking [imgsmall=items/philosophers-stone.png] and [imgsmall=items/chalice-of-harmony.png] together isn't a good idea. Works well vs [imgsmall=champ/brand.png][imgsmall=champ/annie.png][imgsmall=champ/akali.png][imgsmall=champ/cassiopeia.png][imgsmall=champ/karthus.png][imgsmall=champ/kennen.png][imgsmall=champ/mordekaiser.png][imgsmall=champ/orianna.png][imgsmall=champ/swain.png] [img=items/hexdrinker.png] : A decent item, for heavy AP ennemies, try to get it as soon as possible, he is less useful on late game. [img=items/banshees-veil.png] : Take this item if you don't like [imgsmall=items/force-of-nature.png], decent hp and mana bonus. Strong MR bonus, strong passive. Always a good choice. [img=items/eleisas-miracle.png] : Get this item if you take [imgsmall=items/ninja-tabi.png] , pretty cool for dodge + tenacity combo. [img=items/quicksilver-sash.png] : A free cleanse for 1440 ? I say yes ! This item can beat any spells like [imgsmall=summoners/ignite.png] or Morde's ult. Never underestimate him [img=items/the-bloodthirster.png] : Nice Dps item, more dmg, more lifesteal and easy to stack with [imgsmall=skills/nasus/e.png] [img=items/infinity-edge.png] : Take this item at the end of your build. A nice item if you want more Dps. If you get a crit by hitting with [imgsmall=skills/nasus/q.png] and a [imgsmall=items/trinity-force.png] proc, you can deal +1800 dmg in one hit ! [img=items/last-whisper.png] : Too much armor ? get this. [img=items/starks-fervor.png] : AS on Nasus isn't good. But auras are very nice for your team. Don't take : [img=items/phantom-dancer.png] : AS is useless, you have already enough movespeed with [imgsmall=items/trinity-force.png][imgsmall=items/force-of-nature.png] [img=items/hextech-gunblade.png] : Nasus's AP ratio sucks, don't buy this expensive item. Spell vamp isn't profitable on him. [img=items/manamune.png] : You aren't mana hunger, except in early, bad choice. [img=items/rylais-crystal-scepter.png]: Hahaha, no. [img=items/the-black-cleaver.png] : If you want damage [imgsmall=items/the-bloodthirster.png][imgsmall=items/infinity-edge.png], if you want Armor Pen, [imgsmall=items/starks-fervor.png][imgsmall=items/last-whisper.png]. Ignore black cleaver. [img=items/frozen-mallet.png] : You have enough Hp / slow with [imgsmall=skills/nasus/w.png][imgsmall=skills/nasus/r.png] [img=items/warmogs-armor.png] : Same as [imgsmall=items/frozen-mallet.png] About [img=items/aegis-of-the-legion.png] I don't like this item on MY Nasus. But it's a nice item on him, after buying [imgsmall=items/sheen.png] you can take her as soon as possible, but if you take this item, forget [imgsmall=items/heart-of-gold.png]. That's why i don't play with Aegis, i prefer get income items.

Farm with [img=skills/nasus/q.png] 24/24, 7/7 Play safe, don't be agressive, if you want to get a kill, wait for your jungler, but if you're ennemy is bad, try to beat him. Remember : Last hits > all Your starter and runes gives you an hard staying power, don't be greedy, you're not invincible. WARD YOUR LANE, IT'S PRETTY OBVIOUS BUT A LANE SECURED IS ONE OF THE KEYS OF A SUCESSFUL EARLY...

Your [img=skills/nasus/q.png] starts to be hard stacked, it's time to push your tower and moving all around the map to help your lanes. Or you can just stay on top and continue to farm. At this point of the game you can push all lanes to get down a lot of towers. [imgsmall=skills/nasus/e.png] cleans creep wases and [imgsmall=skills/nasus/q.png] with [imgsmall=items/sheen.png]/[imgsmall=items/trinity-force.png] deals a lot of damage on tower, which makes Nasus a strong pusher.

This is your best part of the game. Now you are powerloaded, and you can rape everybody. Stay focused on squishies, ignore tanks/Offtanks. But always remember, you're strong, not rambo, a decent focus could get you down.

Wait for engage, when you are on melee, active[img=skills/nasus/r.png] and cast [img=skills/nasus/e.png] for extra armor debuff. Then, find the AD squishiy and use [img=skills/nasus/w.png] on him, you can now spam[img=skills/nasus/q.png] on the ennemy team. Your first targets should always be AD/AP carrys.

I don't like jungling nasus, this champion is supposed to farm a lot for hardcarrying. Playing jungler isn't bad on early, your [imgsmall=skills/nasus/p.png] is great for jungling and [imgsmall=skills/nasus/w.png] for easy ganks. But a jungler get less farm than his lanes mates, and for nasus, it's really bad. That's why solotop > jungler Nasus jungle sucks on mid/late game.

This chapter will cover how to play against your solotop opponents. Coming soon !

I would adress special thanks to Tekaro, Arogance, Vyuthex, Mirkho, Anchel , Darhik, Gunze, Noxilium, Grumlo, M4thm4, Lyunatsu, Shadoux, Fantaggle, Hagony, FGPnoob and Chalanger. Thx for all the fun i got with you. Once again, i'm sorry for all my english mistakes, it's not my main langage :s If you have any suggestion or if you want more extensive guides, i'm opened to any suggestion :) All positive or negative comments are welcome. A chapter about solotops and how to play against them will come soon :D Cheers, Aerolys ( EU West player )

Comments coming soon!
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