Renekton Build Guide

Butcher of the Weak: A Guide on Mastering the Crocodile

Uploader WangsBeef
Updated 3 years ago
  • 9
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Cooldown Reduction (-0.83% cooldowns)
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Hello League Players, My name is WildWang and I am a highly experienced Top Laner adept at every orthodox and unorthodox champion known to League. Top lane is considered an island as there are hardly any people who show themselves in the lane, but at the same time it is one of the most susceptible lanes to gank early on. I have over 300 games of experience with Renekton and another 2000 games just playing Top Lane alone. Also check out my blog! Link: [imgext=] Renekton is a top tier Top Laner who excels Early-Game with his high burst. He scales well in to Mid-Game as a Bruiser who can soak up damage while dealing AoE damage with his Damaging Auras. He falls off Late game into a huge tank that can zone the carries effectively, but not dealing quite the same amount of damage output in the Early to Mid Game. He has a fairly low skill cap, but is difficult to master completely. Once mastered, he will be a key component of your arsenal of champions. [imgext=] [title]Pros: [/title] + Strong Early Game + Ult gives tankier aspect + damaging aura + Double gap closer + Natural sustain + Hard CC w/ Stun + One of the strongest Mid-Games [title]Cons: [/title] - Falls off Late Game - Relies on Cooldowns - Slightly Long Animation on W (Stun) and R (Ult) As you can see, Renekton is a champion of many admirable and strong qualities with few faults. He is considered "god tier" in Korea with champs such as Jax and Shen because of their ability to tank, provide crowd control, and to deal good amounts of damage.

10/23/13: Renekton Guide Created 10/25/13: Renekton Guide Finished 10/26/13: Edits Begin

9 Flat Attack Damage Marks 9 Flat Armour Seals 9 Flat Cooldown Reduction Glyphs 3 Flat Attack Damage Quintessences [title][highlight]Explanation:[/highlight][/title] These runes allow for Renekton to excel in the early game and scale well into mid-game. The armour seals provide him enough armour for the laning phase and team fights, while the Flat Attack Damage Marks and Quints allow him to take advantage of his high AD ratios when above 50 Fury. The Flat Cooldown Reduction allows him to scale into the mid-game and be the ultimate lane bully as it allows him to sustain, stun, and gap-close more often. Makes him a much safer laner. [title][highlight]Possible Variants for Marks:[/highlight][/title] [highlight]Flat Armour Penetration:[/highlight] These are very good marks on Renekton as it allows him to take advantage of all the armour shred he has. When combined with his Slice and Dice, Brutalizer, and Offensive Mastery Points, it allows for him to ignore a lot of the opposing enemy's armour. I would recommend 4 Armour Penetration Marks with 5 Flat Attack Damage Marks to maximize his damage output. [title][highlight]Possible Variants for Seals:[/highlight][/title] I believe that there are no possible variants for Seals. Flat Armour Seals are the best possible Seals for Renekton as it provides him with enough survivability for both the Laning Phase and Team Fights. Allows him to soak as much damage as possible from the opposing AD Carry. [title][highlight]Possible Variants for Glyphs:[/highlight][/title] [highlight]Flat Magic Resist:[/highlight] Flat Magic Resist Glyphs are recommended when the opposing laner is AP (ie. Rumble/Kennen). [highlight]Scaling Magic Resist:[/highlight] Scaling Magic Resist Glyphs are recommended when they have double AP, but the AP isn't at top lane (ie. Mid and Jungle). [title][highlight]Possible Variants for Quintessences:[/highlight][/title] Flat Attack Damage are easily said the best Quintessences for Renekton. If you opt for Armour Penetration Marks than you will not need any more Armour Penetration. Defensive stats are given through the Seals and Defensive Mastery Tree so the only possible choice is Flat Attack Damage Quintessences to bolster his damage output and maximize the full potential of his high AD ratios when above 50 Fury.

[title][img=skills/renekton/p.png] Passive: Reign of Anger[/title] [title]Explanation:[/title] Fury-based system similar to Tryndamere. Every time you are at 50 Fury or above it gives you an empowered move. Reason why he is such a strong early game champion. In the early game in order to use this passive to your advantage, try to auto attack minions as often as possible and the opposing champion. Your Q and W generate Fury when under 50. [title][img=skills/renekton/q.png] Q: Cull The Meek[/title] [title]Explanation:[/title] The Bread and Butter of Renekton. Makes Renekton a natural lane-bully. Gives him sustain to stay in lane and is also used to harass the opposing laner(s). It generates a lot of fury when you are under 50 Fury. To quickly generate fury, just stand in the middle of a big creep wave or in team fights and spam Q. This also adds to his damaging Aura from Ult to make him a monster in Team Fights. People often underestimate the amount of HP it gives him. This is overall a very good spell. Dominus (ult) increases the range of Q. [title][img=skills/renekton/w.png] W: Ruthless Predator[/title] [title]Explanation:[/title] This skill is the reason why his early game damage output is immense. When you are at 50 Fury, use this in conjunction with your Q, E, Ignite + Auto-attacks and it will add up to a crazy amount of damage. It can also be used for an easy level 2 cheese if you use a 50 Fury Stun added with auto-attacks and ignite should either kill or force the opposing laner out. In Team Fights, its a hard CC on the opposing team's carry's and negates them from outputting damage. It should be noted there is a delay when using this spell and could equal death if used at a bad time. 0.5s - 1s Cast Time. It can also be used to generate fury when under 50 Fury. [highlight]Tricks:[/highlight] [.]Resets Auto-attack (AA -> Stun -> AA) [.]Can kill wards (AA -> W) or with 50 Fury (W) To kill a ward quickly, dash to ward (E) and use one of those combos. [title][img=skills/renekton/e.png] E: Slice and Dice[/title] [title]Explanation:[/title] This is an extremely potent spell that is often overlooked at in Team Fights. If you use this spell in the middle of team fights at 50 Fury or above shreds a massive 35% of their Armour. This increases the damage of your AD Carry massively. Note that only the 2nd part of the double dash does the armour shred and ONLY works when above 50 Fury. This is also what makes him such a safe laner as he can easily double dash out of a gank and allows for some massive outplays when getting turret dived. Also gives him the flexibility to dash in and out of Team Fights. [highlight]THIS SKILL CAN GO THROUGH CERTAIN WALLS.[/highlight] [title][img=skills/renekton/r.png] R: Dominus[/title] [title]Explanation:[/title] This is a mediocre ultimate. It allows you to bait other people into diving you and then increasing your HP by quite a bit. The primary use of this Ultimate is for a damaging aura that should be used in conjunction with your Sunfire Cape and also to increase your Fury gain massively. There is a slight cast time of 0.5 seconds for your ultimate to come in to effect. In team fights, activate your Ult and dash in to damage everybody with your auras.

[img=skills/renekton/r.png] -> [img=skills/renekton/q.png] -> [img=skills/renekton/w.png] -> [img=skills/renekton/e.png] Put a point in your ult whenever possible (Levels 6, 11, and 16) Put a point in Q in Level 3 and look to max it by Lvl 9. Put 1 initial point in W and look to max it last. Put a point in E at level 2 for double gap closer and look to put a point in it when you don't put a point in Q or Ult The reason why I put an initial point in W (stun) is because it's one of the strongest level 1 spells. After getting W, I put a point in E (dash) because it allows me to be more aggressive as I have a double gap closer to get away. It also allows me to dash in to stun and dash back out. After that, I look to max Q as it grants AoE damage output and sustain. I max Q first because it maximizes my damage output and sustain. I choose to Max E second because it offers increased Damage and Armour Shred. It also offers a lower cooldown meaning I'm much safer and that I can use my combo more often. [highlight]Why I Don't Start Q Level 1:[/highlight] Level 1 Q is very weak and I don't feel like it does much. It does have its benefits against ranged champions and it provides a little sustain, but overall the only reason why I would get it Level 1 is so I can push the wave. Starting W provides a lot more as it provides Zoning Potential and also the ability to deal a lot more damage on the opposing laner. [highlight]When to Max Slice and Dice (E) Second:[/highlight] There are times when you Max E second. It has benefits such as, a lower Cooldown and Increased Armor Shred. I max E when you know you are going to be Team Fighting and not Laning/Split Pushing as Slice and Dice (E) is a much more team orientated spell than W. [highlight]When to Max W Second:[/highlight] Your Stun (W) is a very strong skill in lane. Unfortunately, it isn't the best spell for Team Fights. That is why if Laning Phase is extended or if you are going to Split Push, than Maxing W second is the way to go. [title][highlight]Renekton's Combo:[/highlight][/title] [imgsmall=skills/renekton/e.png] (In) -> Auto-attack -> [imgsmall=skills/renekton/w.png] -> Auto-attack -> [imgsmall=skills/renekton/q.png] -> Auto-Attack -> [imgsmall=skills/renekton/e.png] (Out) This combo maximizes the damage output of Renekton. Think of him like Riven every time you use a skill auto-attack to take advantage of passive.

[highlight]Starting Items: [/highlight][item=dorans-shield][item=health-potion] OR [item=boots-of-speed][item=health-potion4] OR [item=dorans-blade] OR [item=cloth-armor][item=health-potion5] OR [item=rejuvenation-bead][item=sight-ward][item=health-potion5] OR [item=elixir-of-fortitude][item=health-potion3] [title][highlight]Explanation:[/highlight][/title] In my opinion, a Doran's Shield + 1 Health Potion Start is one of the best starting items as it offers health-regen and it negates some damage. A Doran's Blade start or Red Pot start is for a more aggressive start in lanes you know you will win. Finally, for lanes you think you will lose, go for a Rejuvenation Bead + 5 HP Pots + 1 Ward or Cloth - 5 start. [highlight]Core: [/highlight][item=dorans-blade] x2 [title][highlight]Explanation:[/highlight][/title] The Double Doran's Blades allows for a lot of sustain and survivability as it offers sustain and health. It also offers a good amount of damage which allows Renekton to make full use of his strong early game. [highlight]Viable Offensive Items: [/highlight][img=items/blade-of-the-ruined-king.png][img=items/frozen-mallet.png][img=items/last-whisper.png][img=items/maw-of-malmortius.png][img=items/mercurial-scimitar.png][img=items/the-black-cleaver.png][img=items/the-bloodthirster.png][img=items/trinity-force.png][img=items/ravenous-hydra.png] [title][highlight]Explanation:[/highlight][/title] [highlight]Blade of the Ruined King:[/highlight] In my opinion, Blade of the Ruined King isn't a very good item on Renekton because he isn't auto-attack based. Although it gives chasing potential and a good amount of sustain, the attack speed is lost on Renekton and makes it not very cost-efficient for him. [highlight]Frozen Mallet:[/highlight] This is a decent item on Renekton as it offers survivability (health), sticking power (slow), and damage (AD). If you need more sticking power on people with a lot of gap-closers; I would recommend this item. Only get this item if you need sticking power. [highlight]Last Whisper:[/highlight] This is one of my favourite items on Renekton. When used in conjunction with Armour Penetration Marks, Offensive Mastery Tree, and Slice and Dice he basically ignores the greater part of the opposing team's armour. Recommended Item if you need some damage in the mid or late game. [highlight]Maw of Malmortius:[/highlight] This is a very good item if you need a source of Magic Resist. I often take this item if they have double AP or I'm against an AP Laner. You can also take this if their AP Carry is crazy fed. [highlight]Mercurial Scimitar:[/highlight] I recommend this item when you find yourself under crowd control for a long time or just want more sticking power. It gives you a lot of attack damage, magic resist, and also a very good active. It is expensive though, so it should only be bought when needed. [highlight]The Black Cleaver:[/highlight] Black Cleaver is a good item on Renekton as it offers Flat Attack Damage, Health, and Cooldown Reduction. This item is situational as it is only needed when you need more damage. When used in conjunction with Last Whisper, Offensive Mastery Tree, Slice & Dice and Armour Penetration Marks, you are negating basically almost all of their armour. [highlight]The Bloodthirster:[/highlight] The Bloodthirster is an item used when extremely fed as it doest not offer any defensive stats. It offers a good chunk of attack damage and life steal. This item is recommended when you're really snowballed or just want a good chunk of damage as it makes good use of his high attack damage ratios. [highlight]Trinity Force:[/highlight] Trinity Force isn't the best item on Renekton as the Zeal Component is basically 1175 gold wasted on an item you don't need. The Sheen + Phage component are very good on Renekton as it bolsters his attack every time he uses a spell (quite often) and it gives him sticking power. This item isn't very good on Renekton, but if you really like trinity then go for it. [highlight]Ravenous Hydra:[/highlight] Personally, this is my favourite item to get on Renekton. It gives him the ability to proxy farm and sustain. It always makes his presence in Team Fights more noticeable as he does a lot more AoE damage. When paired with his W (which counts as an Auto-Attack), the Hydra damage adds up to quite a bit. I would recommend this item if you are winning lane and/or if you don't need a tank item. [highlight]Viable Defensive Items:[/highlight] [img=items/locket-of-the-iron-solari.png][img=items/randuins-omen.png][img=items/sunfire-cape.png][img=items/warmogs-armor.png][img=items/guardian-angel.png][img=items/spirit-visage.png] [highlight][title]Explanation:[/title][/highlight] [highlight]Locket of the Iron Solari:[/highlight] This is a decent item on Renekton as it provides a little armour, magic resist, and health. Also an AoE shield. I would recommend this item if your team direly needs a Locket or if you have nothing better to buy. [highlight]Ranudins Omen:[/highlight] This a strong item especially when paired up with Dominus (ult) and the Defensive Mastery Tree. This negates a good part of the AD Carry's damage. This item is recommended if they have a pretty fed AD Carry that's very auto-attack dependent (ie. Vayne, Tristana). [highlight]Sunfire Cape:[/highlight] This is one of the best possible defensive items for Renekton as it offers both Health and Armour. It also provides a decent damaging aura which allows you to proxy farm. Sunfire Cape and Dominus (ult) when used together provide a consistent damaging aura (80 - 150 magic damage per second) [highlight]Warmog's Armour:[/highlight] Warmog's Armour provides a massive amount of HP (approx. 1000). If you have a good amount of defensive stats 100+ Armour/Magic Resist then you can definitely go for this. [highlight]Guardian Angel:[/highlight] This is a very good mid to late game item. Renekton is already tanky enough and this gives you a 2nd life and a decent amount of armour and magic resist. Definitely recommended if you need extra assurance or just want a 2nd life. [highlight]Spirit Visage:[/highlight] One of the best defensive items on Renekton. It bolsters his sustain from his Q and provides flat Cooldown Reduction, Magic Resist, and Health. Definitely get this item if they have double AP, laning against an AP, or they have a fed AP Carry. It's also good to get if you just want to be more tanky in Team Fights while increasing your damage output and sustain. [highlight]Viable Boots:[/highlight] [img=items/ionian-boots-of-lucidity.png][img=items/ninja-tabi.png][img=items/mercurys-treads.png] [title][highlight]Explanation:[/highlight][/title] [highlight]Ionian Boots of Lucidity:[/highlight] Ionian Boots are good when you don't need any defensive stats or just need a boost in damage output. The Cooldown Reduction is very good on Renekton as it helps him use all his skills more often thus being more of a monster in Lane and Team Fights. [highlight]Ninja Tabi:[/highlight] Ninja Tabi are good when you are against an auto-attack dependent top such as: Jayce/Nidalee or if they have a fed ADC. Also useful if you are against an auto-attack dependent team. Can also be used to get a slight boost in armour. [highlight]Mercury's Treads:[/highlight] Mercury's Treads are good if you are against an AP laner, if they have double AP, or if they have a fed AP Carry. Also useful if they have an abnormal amount of crowd control or if you just want a slight boost of Magic Resist. [title][highlight]Possible Final Builds:[/highlight][/title] [highlight]vs. Balanced AD & AP Team:[/highlight] [img=items/mercurys-treads.png][img=items/sunfire-cape.png][img=items/spirit-visage.png][img=items/ravenous-hydra.png][img=items/last-whisper.png][img=items/guardian-angel.png] [highlight]Explanation:[/highlight] This build excels at giving you an even amount of damage output, Magic Resist, and Armour. Also provides you with a decent amount of Cooldown Reduction and an extra life. Also provides sustain. If you need a boost in Armour, replace Last Whisper for Ranudins Omen. [highlight]vs. Heavy AD Team:[/highlight] [img=items/ninja-tabi.png][img=items/sunfire-cape.png][img=items/randuins-omen.png][img=items/last-whisper.png][img=items/maw-of-malmortius.png][img=items/frozen-mallet.png] [highlight]Explanation:[/highlight] This build provides a good amount of Armour (200+) and a decent amount of Magic Resist from the Maw. Sticking power is given from Frozen Mallet and also a good amount of HP as well. AoE Auras such as; Ranudins and Sunfire are present and damage is also present from Last Whisper and Maw of Malmortius. This build is especially good vs. heavy Attack Damage Teams since you have Ninja Tabi, Attack Speed Slow, and just a lot of Armour. [highlight]vs. Heavy AP Team:[/highlight] [img=items/mercurys-treads.png][img=items/spirit-visage.png][img=items/maw-of-malmortius.png][img=items/sunfire-cape.png][img=items/last-whisper.png][img=items/guardian-angel.png] [highlight]Explanation:[/highlight] This build offers a good amount of Magic Resist (200+) from 3 items while providing Armour from the Sunfire Cape and Guardian Angel. There is a decent amount of damage from the Last Whisper and Maw of Malmortius and a magic damage Aura from Sunfire Cape. The only thing this build is lacking is Health, but you still have around 3000HP and 3500HP with Dominus (Ult) on.

Boot Enhancements should be the [highlight]LAST[/highlight] thing you buy on Renekton. There are exceptions and they will be listed below. [imgsmall=items/enchantment-alacrity.png] If you need more sticking power on opposing team, I recommend getting Alacrity. [imgsmall=items/enchantment-captain.png] These are very good boot enhancements for Renekton as he will often be Split-Pushing or Engaging on to the Enemy Team. These enhancements give a speed boost to your minions and team allowing them to follow up on your engage! Recommended to get these during Mid to Late Game if you need team to follow up. [imgsmall=items/enchantment-distortion.png] I wouldn't recommend these enhancements because as Renekton, you don't rely on Teleport/Flash. Your double gap-closer is all you need to get on the opposing team's AD/AP Carry. Very situational, unless they have a Team with a lot of Gap Closers I wouldn't get these. [imgsmall=items/enchantment-furor.png] Only gives a movement speed buff for single target spells/Auto-Attacks. Unfortunately, the only single target spell is your W, which has a slightly long animation time, which means that the Furor movement speed buff doesn't really matter. [imgsmall=items/enchantment-homeguard.png] These enhancements are situtational. I would recommend these if you are losing the Game, and getting sieged at the Inner/Inhibitor Turrets.

[title][highlight]RENEKTON'S EARLY GAME:[/highlight][/title] This is the strongest point of Renekton's game and [highlight]should not[/highlight] be lost. Renekton is the ultimate lane bully and should almost always win lane. [highlight]Level 1:[/highlight] [.]If needed, help jungler with buff (this is an opportunity to build up Fury Stacks) [.]Constantly auto-attack minions to build up Fury stacks [.]If opposing laner gets in range of auto-attack use; AA -> W -> AA (big chunk) [.]Try to kill minions faster than opposing laner to get level 2 before him. [highlight]Level 2:[/highlight] [.]If you have 50 Fury Stacks, combo him [E (dash in) -> Auto-Attack -> W (Stun) -> Auto-Attack -> Ignite -> E (In or Forward) -> Constantly Auto-Attack] [.]If you, use this combo correctly you either got First Blood or forced him out of lane. Use this opportunity to push your lane and go back. [highlight]Rest of Lane Phase:[/highlight] [.]Make sure to maintain your advantage from your level 2 (Zone Him) [.]If given the opportunity, use your combo [E -> AA -> W -> AA -> Q -> AA -> E] [.]Consistently ward (ward more adaquetely if going to proxy) [.]Roam towards dragon if it looks like a Team Fight is going to break out [.]Proxy Farm if confident to do so (Around Level 5-7 it Begins) [.]Use the bush to cheese opposing laner, or for Zoning potential. [highlight]IF FORCED INTO LANE SWAP:[/highlight] [.]Farm under turret [.]Expect a turret dive at any time [.]Use your Q to farm minions and to sustain some HP [.]Dash forward when possible and get some damage on opposing duo and dash back out [.]Ask for ganks, almost always guaranteed a kill

[title][highlight]RENEKTON'S MID-GAME[/highlight][/title] Renekton has one of the strongest Mid-Game's especially, if he dominates his lane in the Early-Game. At this point in the game he should have a fair amount of damage or be fairly tanky. Your primary goal should be to move as a team and to zone the opposing team's AD and AP carry or peel for a fed AD Carry. [highlight]Keys to Winning Mid-Game:[/highlight] [.]Move as a team (unless it's a split push comp) [.]Direct attention towards objectives (ie. dragon,turrets) [.]Look to create as many pick-offs and skirmishes [.]Destroy active wards (AA + W) or (W at 50 Fury [highlight]TEAM FIGHTS WILL BE COVERED IN TEAM FIGHT SECTION.[/highlight]

[title][highlight]RENEKTON'S LATE GAME :([/highlight][/title] At this point, Renekton has fallen off immensely and is not dealing the same damage output as he was in the Early and Mid-Game. You should have transitioned into a tank that will soak up most of the damage. This is the most vital part of the game and is probably the most team orientated section of the game. [highlight]Keys to Late Game:[/highlight] [.]Stick [highlight]Together [/highlight] [.]WARDS!!!! [.]Destroying their Wards (AA + W or W at 50 Fury) [.]Picking Off People! (E + W) [.]Objectives! (ie. Baron, Turrets) [highlight]TEAM FIGHTS COVERED IN TEAM FIGHT SECTION. [/highlight]

[title][highlight]RENEKTON'S TEAM FIGHTS:[/highlight][/title] Renekton has 2 possible jobs in Team Fights. A.) Zone opposing team's AD and AP Carry B.) Peel for fed AD Carry on team Renekton should be the Primary Tank and should soak up as much damage as possible. At 50 Fury he should aim to use his E (Slice and Dice) for Armour Shred to increase damage output of team or if at low HP use Q to increase health. Should always look to stay in groups of enemy team to maximize damage output of Dominus (Ult) and Sunfire Cape. If you don't take any damage in a Team Fight you are definitely doing something wrong. Renekton's Slice and Dice (E) gives him a lot of flexibility as he can always double dash in to initiate a fight, or out to disengage/escape with a low amount of HP. Definitely look to stun a Carry whenever possible, but if needed stun someone who is going hard for your AD Carry.

[title][highlight]AD Match-Ups:[/title][/highlight] [imgsmall=champ/aatrox.png] [highlight]Difficulty: Easy[/highlight], Aatrox is an easy match-up. All you need to do is utilize your combo whenever possible and not let him sustain too much (Zone). Look to rush a Warden's Mail before starting your core items. Start either Doran's Blade or Doran's Shield + 1 Health Potion. [imgsmall=champ/darius.png] [highlight]Difficulty: Medium[/highlight], Darius is a mediocre match-up. Your Ultimate basically takes out his ultimate. In this lane utilize your combo when his Q is down and safe your Slice and Dice (E) for when he grabs you. Try to get as much HP as possible. [imgsmall=champ/fiora.png] [highlight]Difficulty: Easy[/highlight], This should be an easy level 2 cheese if played right. If you're having trouble in this lane, get a Warden's Mail. Watch out for her dodge on your stun. [imgsmall=champ/gangplank.png] [highlight]Difficulty: Easy[/highlight], This is a fairly simple match-up. Utilize your combo when ever possible. The only annoying thing is him spamming Q and using his oranges to escape your stun. [imgsmall=champ/garen.png] [highlight]Difficulty: Medium[/highlight], Fairly annoying lane. Look for an early cheese. When his Q (Silence) is down, dash in and use your combo and quickly dash out to escape his Spin (E). If you are having trouble in this lane, get Movement Speed or Health. Hexdrinker also helps in this match-up as his Ultimate is Magic Damage. [imgsmall=champ/irelia.png] [highlight]Difficulty: Easy -> Medium[/highlight], This is a fairly simple lane. In the beginning, just spam your combo on her till you force her out. Freeze the lane and zone her to prevent her from reaching her Core Items (ie. Trinity Force, Blade of the Ruined King). She outscales you towards Level 9. Building Warden's Mail and Flat HP will help in this lane. [imgsmall=champ/jarvaniv.png] [highlight]Difficulty: Medium[/highlight], Jarvan's level 2 burst is one that is equivalent to yours. His Passive (Auto-Attacks every 8 Seconds do a % of Max HP) is very annoying. Try to push the lane as fast as possible to beat him to Level 2 and harass him with Stun whenever possible. If you hit level 2 first, immediately use your combo. Sidestep his combo with your Slice and Dice (E). Once Jarvan hits Level 6, save your dash to get out of his ult. [imgsmall=champ/jax.png] [highlight]Difficulty: Medium[/highlight], Jax beings to outscale you at level 7. Rushing a Warden's Mail will help tip the scales towards you. In order to win this lane, you have to use your combo whenever possible and go "balls to the wall". [imgsmall=champ/jayce.png] [highlight]Difficulty: Easy -> Hard[/highlight], This is a fairly easy match-up pre-7, but after Level 7, Jayce begins to get a massive power spike. Take advantage of any Jayce who decides to buy Tear of the Goddess and use your Dash to get to Jayce. Make sure you don't dash too far ahead of Jayce as he can knock you back in to the Turret. Items recommended are Ninja Tabi, and Warden's Mail. [imgsmall=champ/khazix.png] [highlight]Difficulty: Easy[/highlight], In order to win this lane, make sure you don't give him bush control. Other then that, it should be fairly easy to get a Level 2 cheese if you hit Level 2 first. Zone him and stun him whenever he is in range. [imgsmall=champ/leesin.png] [highlight]Difficulty: Easy[/highlight], Lee Sin has one of the strongest early games but quickly falls off. Slice and Dice (E) can be used to dodge his Sonic Wave (Q) and to quickly re-engage. His Sonic Wave is easily 50% of his damage output gone and should be capitalized on. Make sure not to give him any kills as a Lee Sin that doesn't snowball is just like a very big minion. [imgsmall=champ/nasus.png] [highlight]Difficulty -> Hard[/highlight], This is a fairly easy match-up in the early game. Look to use your combo whenever possible and to zone him. This less CS he gets, the better. After he gets a Sheen + 150 Stacks on Q, you're in for a rough ride. Key to winning this lane is to zone him as hard as possible. [imgsmall=champ/nidalee.png] [highlight]Difficulty -> Medium[/highlight], This is for AD Nidalee Top. This is a fairly annoying lane match-up as she goes in and out of bushes to auto-attack you. Once you hit Level 2, immediately go all in for her. She lacks survivability and it should be taken advantage of. Don't let her harass you out of lane. Ninja Tabi are recommended. [imgsmall=champ/olaf.png] [highlight]Difficuty: Hard[/highlight], This is a very hard match-up, but it can be won. You have to hit level 2 first in order to win lane. Whenever he is in range, use your stun + combo. Make sure you E away after your combo so he can't use his E (True Damage) on you. Stacking HP will be extremely useful and whenever possible zone him. Try to coordinate with your jungle on ganking Olaf before he hits 6. [imgsmall=champ/pantheon.png] [highlight]Difficulty: Medium[/highlight], This is an extremely annoying lane. You have to face spears being thrown at you consistently and an annoying passive that negates some of your damage. Make sure you Auto-Attack before using W (Stun) to crack his block. Hit Level 2 before he does and make sure to use W whenever possible. Doran Shield + 1 Health Potion start is recommended. You will outscale him at Level 6 and should have no problem. If you do need help early on, get help from Jungler. [imgsmall=champ/poppy.png] [highlight]Difficulty: Easy[/highlight], This match-up isn't too hard. It'll be incredibly difficult to kill her, but consistently using your combo should force her out of lane multiple time. This will allow you to free farm. [imgsmall=champ/renekton.png] [highlight]Difficulty: Hard[/highlight], In this mirror match-up, who ever hits level 2 first wins. Push lane as hard as possible. [imgsmall=champ/rengar.png] [highlight]Difficulty: Medium[/highlight], This match-up is annoying at first, but once you hit Level 2, it becomes surprisingly easy. Once you reach Rengar, you should be able to kill him. Try not to let him Level 2 before you and stay away from the bushes! [imgsmall=champ/riven.png] [highlight]Difficulty: Easy[/highlight], This match-up is very easy to win. Your ult, negates the damage from her Wind Slash (2nd part of her Ult). In this match-up, using your combo whenever possible automatically wins the lane. Level 1, AA -> W her and as a result you should be able to zone her. If she stays too close, just Level 2 cheese her. [imgsmall=champ/shyvana.png] [highlight]Difficulty: Hard[/highlight], In this match-up,you should attempt to hit Level 2 first and immediately combo her. Slice and Dice (E) out, when she turns her W on (Flames encircling her). Recommended Items: Ninja Tabi and Sunfire Cape (Counter Push). [imgsmall=champ/trundle.png] [highlight]Difficulty: Easy[/highlight], This is a very easy match-up. Utilize combo whenever possible and farm. Be careful for a heal bait from his Ultimate. Get a Warden's Mail if you're having trouble. [imgsmall=champ/tryndamere.png] [highlight]Difficulty: Medium[/highlight], In this lane you should look to win lane hard early on. Once he hits Level 6, attempt to bait out his Ultimate and dash to him to kill him after the Ultimate ends. Definitely get a Warden's Mail. [imgsmall=champ/udyr.png] [highlight]Difficulty: Hard[/highlight], In this match-up, attempt to hit Level 2 before him. His tiger stance hurts a lot. Force him out of lane early to win. Save your Slice and Dice (E) to get away from his Bear Stance. Ninja Tabi and Flat Health are recommended. [imgsmall=champ/xinzhao.png] [highlight]Difficulty: Hard[/highlight], This is a very cheese match-up. Whoever hits Level 2 dictates how the lane goes. Push the lane as hard as you possibly can and stun him whenever possible. Save your Slice and Dice (E) for when he used his Audacious Charge (E) on you. Warden's Mail is recommended along with Flat Health and Armour. [imgsmall=champ/yorick.png] [highlight]Difficulty: Hard[/highlight], In this match-up, you should expect to be harassed. Definitely try to hit level 2 before him to get an advantage. I definitely recommend starting Rejuvenation Bead + 5 HP Potions + 1 Sight Ward. Also try to get your Jungler to gank early on to tip the scales in your favour. [imgsmall=champ/zed.png] [highlight]Difficulty: Easy - Medium[/highlight], This lane entirely depends on your pre 6. Zone him at all costs and use your combo whenever possible. Try to get a Level 2 cheese on him. He outscales you at Level 11. Beware the power spike. Take advantage of his weak early game as much as possible. Recommended Items: Flat Health and Armour.

[title][number]AP Match-Ups:[/number][/title] [imgsmall=champ/akali.png] [highlight]Difficulty: Easy[/highlight], Take advantage of her squishiness. Watch out for her power spike at Level 6, but you should be fine if you hit Level 6 first. Try to get vision wards to spot her in her veil. Recommended Items: Hexdrinker/Spirit Visage. [imgsmall=champ/chogath.png] [highlight]Difficulty: Hard[/highlight], This is a very difficult match-up as he has the ability to soak up all the damage dealt and sustain it back. Try to hit Level 2 first and go for a cheese. If you can stop him from farming minions, you will easily win. His Ultimate basically removes the health given by your Ultimate. Recommended to build flat health and a Hexdrinker. [imgsmall=champ/elise.png] [highlight]Difficulty: Medium[/highlight], In this match-up you should not let her harass you down. Hit Level 2 before she does and go all-in. Take advantage of her squishiness and use your Slice and Dice to disengage or dodge her cocoon. Recommended: Hexdrinker/Spirit Visage [imgsmall=champ/kennen.png] [highlight]Difficulty: Medium[/highlight], This match-up is very difficult if you let him bully you around. To get around this, hit Level 2 before him and immediately go for an All-In. If you manage to force him out of lane or even kill him then the lane is won. Save your Slice and Dice (E) when he attempts to go for an all in with his Electric Rush. Recommended Items: Hexdrinker/Spirit Visage. [imgsmall=champ/malphite.png] [highlight]Difficulty: Easy[/highlight], This match-up can be won early on with a Level 2 All-In followed by continuous use of your combo. After Level 7, Malphite becomes annoying as his shield and his armour grows by a lot. Once this occurs, just farm it up and try to create pressure in Mid-Lane or Dragon. [imgsmall=champ/nidalee.png] [highlight]Difficulty: Easy[/highlight], This match-up is fairly easy if you can dodge spears. Save your Slice and Dice (E) for either an All-In or to dodge her spears. If you can hit Level 2 before her, you can easily kill her or force her out of lane. [imgsmall=champ/rumble.png] [highlight]Difficulty: Easy -> Hard[/highlight], This match-up starts off fairly easy as you can go for a Level 2 All-In and continuously combo him. After he hits a peak point of Level 9, he starts to ramp up. Try to zone him early on and get a Hexdrinker before he hits his power spike at Level 9. Save your Slice and Dice (E) after level 6 to get off his Ult. [imgsmall=champ/singed.png] [highlight]Difficulty: Easy -> Hard[/highlight], In this match-up, look to get a Level 2 All-in. After, use your combo whenever possible. Once Singed Ramps up (Level 9~11) he begins to proxy. In order to counter this, you can either counter proxy or make your presence known in other lanes or pressure objectives. [imgsmall=champ/shen.png] [highlight]Difficulty: Medium[/highlight], In this lane you will want to win early. Starting off Level 1, just spam your stun on him to gain Fury and to put damage on to him. After that, consistently use your combo on him and try to kill or force him out of lane Level 2. It is recommended to take Teleport in this match-up or get a Sunfire Cape/Hydra to push lane. He starts outscaling you at Level 7 and remember that you can stop his ult with your stun. [imgsmall=champ/vladimir.png] [highlight]Difficulty: Medium[/highlight], This match-up solely depends on you dominating him before he hits a power spike at level 7. In order to take advantage of his weak early game, make sure to push your lane early and to hit Level 2 before he does. If you do hit Level 2 before he does, immediately go All-In and either kill or force him out of lane.

[title][highlight]RENEKTON'S SYNERGY:[/highlight][/title] Like all of the champions in the game, Renekton has his unique set of champions that he has good synergy with. [imgsmall=champ/nasus.png] [highlight]Explanation:[/highlight] [.]% Magic Damage Aura from Nasus combined with Sunfire Cape and Dominus (Ult) adds up to a crazy amount of damage just from Auras. [.]ARMOUR SHRED! Nasus's E (Purple Circle) reduces Armour and when used in conjunction when Slice and Dice (E) it bolsters your AD Carry's damage by quite a bit. [.]Wither! Nasus's massive slow allows for easy pick offs as you can Slice and Dice (E) easily to anybody withered. [imgsmall=champ/lulu.png] [highlight]Explanation:[/highlight] [.]Lulu's Ult combined with your Ultimate adds an immense amount of Health to you, thus increasing your survivability [.]Lulu's Ultimate offers a slowing aura, which will ultimately keep enemies in your Damage Auras (Sunfire Cape and Ult) [.]Lulu's Q (Slow) and W (Speed-Up) allow for easy pick-ups when used with your Slice and Dice (E) [imgsmall=champ/ahri.png] [highlight]Explanation:[/highlight] [.]Ahri has 3 dashes and you have 2 dashes. When these dashes are used in conjunction you can often catch the enemy off guard with a quick pick-off. [.]Her taunt allows you to easily get next to an enemy and stun them. [imgsmall=champ/alistar.png] [highlight]Explanation:[/highlight] [.]Alistar offers a unique kit with his amount of Crowd Control. His W (Knock-Back) allows him to knock enemy carry's in to you, thus allowing you to easily stun them. [.]His Q (Stomps the ground), keeps enemy's in range of you, maximizing the sustain you get from your Q and the damage output of your Ultimate. [imgsmall=champ/aatrox.png] [highlight]Explanation:[/highlight] [.]Aatrox is fun to play with when playing Renekton as he can easily jump in a fight to engage with you following up. His kit keeps people in a condensed area, thus maximizing the damage of your skills. [.]His 2nd life allows for you and him to create a chaos as you can recklessly dive their back line. [imgsmall=champ/amumu.png] [highlight]Explanation:[/highlight] [.]Long range bandage (stun) allows you to easily follow up with Slice and Dice (E) to Lock Down someone. [.]His ultimate keeps enemy's in the range of your Damaging Auras (Ultimate + Sunfire Cape) and also in range of your Q for maximum sustain. Allows you to get Armour Shred on most of opposing team. [.]Lock Down of Ultimate lets you stun anybody you wish. [imgsmall=champ/jarvaniv.png] [highlight]Explanation:[/highlight] [.]Early on, Jarvan ganks often allow you to snowball your lane. After Level 6, it can turn in to easy tower dives on the opposing laner. [.]Lock Down of Ultimate + Flag allows you to Slice and Dice (E) to Locked Down enemy for Stun. [.]Slow Aura from Jarvan's W (Shield) keeps enemy's in your Damage Auras for longer. [imgsmall=champ/janna.png] [highlight]Explanation:[/highlight] [.]Her shield gives you a free Bf-Sword (+45 Attack Damage) and also helps you survive for longer in Team Fights. [.]Monsoon can either prevent enemy's from reaching you or blow enemy's in to you. [.]Gale (Q) + Slow (W) allow for easy pick-offs on opposing team. [imgsmall=champ/nautilus.png] [highlight]Explanation:[/highlight] [.]His Crowd Control allow you to easily catch up to their carries for a stun and to stick on them. [.]His Slow (E) keeps Enemies in your Damage Auras. [imgsmall=champ/nami.png] [highlight]Explanation:[/highlight] [.]Her W (Slow) procs 3 times on a 50 Fury W or 2 times on a Non-Fury W. [.]Bubble (Q) + Ultimate (R) allows for easy pick-offs and also keeps enemy's in your Damaging Auras for longer. [imgsmall=champ/sejuani.png] [highlight]Explanation:[/highlight] [.]Her Dash into Ultimate when used in conjunction of your Slice and Dice (E) can easily catch off guard the enemy team, allowing for easy pick-offs and a won team fight. [.]Slow Aura and her W (Ring of Ice) creates more damage from auras and also keeps opponents in Magic Damage Aura. [imgsmall=champ/shyvana.png] [highlight]Explanation:[/highlight] [.]With Shyvana, you can easily dive the enemy backline with no worries. Her W in Dragon Form is massive and creates a huge Damaging Aura. [.]Dragon Form can be used to catch off enemy team and a quick follow-up with Slice and Dice (E) will make short work of the enemy team. [imgsmall=champ/thresh.png] [highlight]Explanation:[/highlight] [.]Thresh offers a great deal of Crowd Control, which allows you to easy pick off enemy team. [.]Lantern (W) in to Slice and Dice (E) can add to an incredibly easy pick off as it catches enemy team off guard. [.]Box (R) creates a massive slow, which forces enemy team in to your Damaging Auras. [imgsmall=champ/xinzhao.png] [highlight]Explanation:[/highlight] [.]Xin Zhao with Red Buff has immense sticking power which allows you to quickly follow through his engage. [.]His kit allows for easy dives at Level 6 against opposing laner and to easily gank opposing laner. [.]His Ultimate can push Enemy Carry's in to you or cause chaos allowing you to quickly pick off a split enemy team. [imgsmall=champ/zac.png] [highlight]Explanation:[/highlight] [.]His long range pick-off (E) potential followed up with your Slice and Dice (E) can easily dive the enemy's back line. [.]His Q and R, can push enemy in to your Damaging Auras, thus maximizing damage output. [imgsmall=champ/zyra.png] [highlight]Explanation:[/highlight] [.]Her long range snare can add up to easy pick offs with Slice and Dice (E). [.]Her Ultimate and Slowing Plants will lock down enemy team, allowing you to stun anybody at ease and maximizes damage output from Damaging Auras.

[.]You generate twice the amount of Fury when below 50% HP [.]Your Slice and Dice (E), can go through certain walls. [.]Your Q and W generate Fury when under 50 Fury [.]You can take out wards by dashing to them (E) and using (AA + W) or a W with 50 Fury. [.]Your W (Stun) procs on-hit effects which makes Hydra 2x or 3x stronger [.]Only the 2nd part of your Slice and Dice provides armour shred [.]Your W stuns for longer and your Q heals you for more when at 50 Fury. [.]Your Ult, Dominus increases the range of your Q. [.]If you use Ravenous Hydra active after your W, the animation goes away and you don't have to wait 0.5s to move! [highlight]Hidden Passives[/highlight] RENEKTON MUST DIE! When Nasus is near enemy Renekton, he will growl and gain 1% of AD + 5% movement speed. If Nasus kills Renekton he will say ''Forgive me, brother!'' and gain 5 more gold. NASUS MUST DIE! Same with Renekton, when near enemy Nasus he will growl and gain 1% AD + 5% movement speed. If Renekton kills Nasus he will say ''Now I got you'' and gain 5 more gold.

Overall, Renekton is a top tier champion that excels Early and Mid Game. He has the ability to 1 v 2 at Top Lane and to soak up almost all of the damage in a Team Fight. When played right, he is an uncontrollable beast. I hope you guys enjoyed my guide and reading a huge wall of text. Please share this guide with your friends if you thought it was insightful! On a side note, please share my blog with your friends as it's a blog with guides for players of all skill levels, and the primary goal is to lower toxicity levels by lowering the learning curve on newer players, and making players better! [title][highlight]CHECK OUT MY BLOG!![/highlight][/title] LINK: [highlight]TL;DR Renekton is numero uno! [/highlight] [highlight][title]CREDITS TO ARFURRKNEE FOR PROOFREADING.[/title][/highlight]

Comments coming soon!
Copyright © 2009-2015 SoloMid. All rights reserved Back to top