Soraka Build Guide

Calling the Stars

Uploader Rilaero
Updated 5 years ago
  • 9
    Greater Mark of Armor Penetration (+1.28 armor penetration)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Cooldown Reduction (-0.09% cooldowns per level (-1.67% at champion level 18))
  • 3
    Greater Quintessence of Health (+26 health)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Next to Janna, Soraka is my favourite support character to play. [highlight]Pros:[/highlight] [.]Great sustainability in lane. [.]3 second silence at rank 5. [.]Global heal to all allies. [.]Grants magic resistance passively to surrounding allies. [.]Strongest healing capabilities. [highlight]Cons:[/highlight] [.]Fragile [.]Less roaming presence than Janna, Taric etc. [.]Starcall requires melee range. In the end, Soraka is a walking healbot with a silence. Playing a support requires you to have a competent team, so be wary. With the clutch heals and silence that Soraka provides, she can definitely be a key component to winning.

[highlight]July-17-2011[/highlight] - Changed item build slightly to compensate for the change in g/5 items. [highlight]June-28-2011[/highlight] - More champions added to the Infuse section. [highlight]June-22-2011[/highlight] - Added another chapter regarding latest patch changes for Soraka. [highlight]June-16-2011[/highlight] - Additional information added. [highlight]June-15-2011[/highlight] - Guide released. [highlight]June-14-2011[/highlight] - Guide in progress.

[title]Explanation:[/title] [.][highlight]x9 Greater Mark of Desolation [+1.66 ArP][/highlight] - I grab these runes over others for early game harassment. Soraka has one of the longest range auto-attacks in the game so I take full advantage of that. [.][highlight]x9 Greater Seal of Resilience [1.41 Armor][/highlight] - Early game armor to be a little more durable. [.][highlight]x9 Greater Glyph of Celerity [-0.05% CD/lvl[/highlight] - I use these because I don't usually grab any CDR items when I play Soraka. [.][highlight]x3 Greater Quintessence of Fortitude [+26 Health][/highlight] - Again, runes for the early game. I prefer grabbing health over anything else in this retrospect. [highlight]Alternative Runes:[/highlight] [.][highlight]x9 Greater Glyph of Force [+0.17 AP/lvl][/highlight] - If you grab CDR items to try to max out, then these glyphs are a viable alternative to the CDR/lvl ones. [.][highlight]x3 Greater Quintessence of Potency [+4.95 AP][/highlight] - If you're comfortable with playing more passively, then having the extra ability power early is very nice.

[title][img=skills/soraka/p.png] Passive: Consecration[/title] [number]Increases surrounding allies' magic resistance by 16.[/number] [title]Explanation:[/title] A really nice early/mid game passive, though I really wish it scaled slightly. This synergizes with [imgsmall=items/aegis-of-the-legion.png] very well, giving allies an additional 31 MR altogether. [title][img=skills/soraka/q.png] Q: Starcall[/title] [number]Strikes nearby enemy units for 60 / 90 / 120 / 150 / 180 (+25% of ability power) magic damage and reduces their Magic Resistance by 8 for 8 seconds This effect stacks up to 20 times. Cooldown 3seconds Cost 42 / 54 / 66 / 78 / 90mana Range 630[/number] [title]Explanation:[/title] I really like this spell, in all honesty. The major drawbacks of Starcall is that you need to be in melee range, and getting it to stack takes quite a bit. One major advantage is that Starcall can be used to find invisible units. If Starcall's icon lights up with nothing visible around you, then there is an invisible unit near you. [title][img=skills/soraka/w.png] W: Astral Blessing[/title] [number]Restores 60 / 120 / 180 / 240 / 300 (+90% of ability power) health and grants 20 / 35 / 50 / 65 / 80 bonus armor for 4 seconds. Cooldown 9seconds Cost 80 / 100 / 120 / 140 / 160mana Range 650[/number] [title]Explanation:[/title] One of Soraka's two healing spells. Not only does it heal for a nice amount of base healing, but it also buffs the champion you use it on, giving them additional armor. This spell allows Soraka to babysit her laning partner, giving them very long sustainability. I max this out first mostly because it scales well, so you don't need early AP. [title][img=skills/soraka/e.png] E: Infuse[/title] [number]If cast on an allied champion, restores 50 / 100 / 150 / 200 / 250 Mana. If cast on an enemy champion, silences them for 1 / 1.5 / 2 / 2.5 / 3 second(s) and deals 50 / 100 / 150 / 200 / 250 (+60% of ability power) magic damage. Cooldown 15seconds Range 725[/number] [title]Explanation:[/title] One of the most unique spells in the game. This spell also allows Soraka to babysit, giving her laning partner even more sustainability by granting them mana to harass. Offensively, the silence can make or break a teamfight/gank. I max this second to have it maxed around mid game where it shows it's true potential. There is a chapter written specifically for Infuse in this guide down below. [title][img=skills/soraka/r.png] R: Wish[/title] [number]Instantly restores 200 / 320 / 440 (+130% of ability power) health to all allied champions. Cooldown 120 / 90 / 60seconds Cost 200 / 275 / 350mana Range 25000[/number] [title]Explanation:[/title] Soraka's second heal. A global non-cast time heal, how is that not amazing? Early game this can be used to save an ally from certain death. Additionally, it can be used to grab an assist or two from halfway across the map if your allies are about to get a kill. Mid/Late game, this spell makes AoE champions want to hate you, basically rendering their high AoE nukes useless.

[highlight]Starting Items:[/highlight] x2[img=items/faerie-charm.png]+[img=items/sight-ward.png]+[img=items/health-potion.png] If you feel you're going to be babysitting your laner for most of the laning phase, you start with this. The double [imgsmall=items/faerie-charm.png]s are for grabbing your [imgsmall=items/philosophers-stone.png]s early. Having a ward to start is used to prevent counter-jungling, to help with your counter-jungling, early ganks and just keeping an eye on enemies in addition to your CV. The health potion is bought so you can use your [imgsmall=skills/soraka/w.png] on your laner. [img=items/boots-of-speed.png]+[img=items/sight-ward.png]+[img=items/health-potion.png] You start with this build if you plan on roaming more early on. [imgsmall=items/boots-of-speed.png] are for getting to different lanes faster, clearly. [highlight]Second Buy[/highlight] [img=items/philosophers-stone.png]+[img=items/kages-lucky-pick.png][img=items/boots-of-speed.png]+[img=items/sight-ward.png] Since gold/5 items don't stack with themselves anymore, we can replace a second [imgsmall=items/philosophers-stone.png] with a [imgsmall=items/kages-lucky-pick.png]. Everytime you go back to base, try to always have at least two wards on you. I believe as a support it's always better to grab an extra ward then grab an additional item. [highlight]Mid Game:[/highlight] [img=items/ionian-boots-of-lucidity.png]+[img=items/aegis-of-the-legion.png]+[img=items/oracles-elixir.png] Your first main item in usual situations will be [imgsmall=items/aegis-of-the-legion.png]. This item brings alot to the table while being very cost efficiant. Combined with your passive, you give your team an additional 31 MR just by being near them. For boots I grab [imgsmall=items/ionian-boots-of-lucidity.png] for the additional CDR. In higher ELO, wards are very common, therefore we pick up an [imgsmall=items/oracles-elixir.png] to find wards around the map so the enemy team will be blind of map vision. I find this to be very powerful, but 400g is quite the investment so try to be cautious. [highlight]Late Game:[/highlight] [img=items/rabadons-deathcap.png]+[img=items/elixir-of-brilliance.png] Around this time, your enemies will have their big purchases to deal their maximum damage. Your heals will probably not be as potent as they were early and mid game, so we want to work towards some AP. [imgsmall=items/rabadons-deathcap.png] is probably the best item for straight AP. [highlight]Defensive Items:[/highlight] [img=items/banshees-veil.png][img=items/quicksilver-sash.png][img=items/zhonyas-hourglass.png][img=items/eleisas-miracle.png] These are items that will help you stay alive longer, providing MR and Armor. I would grab [imgsmall=items/zhonyas-hourglass.png] if you're being focused down by AD champions, and would replace [imgsmall=items/rabadons-deathcap.png] with this. [imgsmall=items/banshees-veil.png] Negates one harmful spell, as well as providing health, mana and MR for those AP champions. Getting focused by a champion with a supression or long stun? [imgsmall=items/quicksilver-sash.png] will get you out of them. Never be afraid to go on the defensive side if you need to, it will help. [imgsmall=items/eleisas-miracle.png] can be bought for some tenacity if you feel the need. [highlight]Optional:[/highlight] [img=items/morellos-evil-tome.png] You want regen, AP and CDR? This provides it all. I usually only get this item on champions who are both damage dealers and support types, such as Lux or possibly Orianna. With our boots, runes and masteries, we get 32.1% CDR, so an extra 20% is not worth investing if you're running the same setup. [img=items/shurelyas-reverie.png] Your [imgsmall=items/philosophers-stone.png] can be upgraded into this item. Provides health, extra mana and health regen, as well as CDR. The active is pretty decent if you need your team to chase or retreat. Again, this item will go over our CDR so be wary if you're running the initial runes/masteries/boots. [img=items/soul-shroud.png] Another aura item. I believe this item is very situational, depending on your team's setup. If your team already has 40% CDR without this item, then essentially it's a waste.

[center][imgext=][/center] [center]Credits to MOBAfire for this image.[/center] Warding is one of your main jobs. As a support, it's your duty to keep your allies safe and healthy. A big factor in this is knowing where the enemy team is. The image above shows the most ideal places to place wards, but do have some common sense as well.

[center][img=skills/soraka/e.png][/center] [title]Explanation:[/title] [imgsmall=skills/soraka/e.png] is the spell that separates the good Sorakas and the amazing Sorakas. Before tenacity, the silence is 3 seconds long, which is a long time. Below I'll explain the better times to use it against certain champions. [imgsmall=champ/alistar.png] - Alistars these days usually build AP, or build no tenacity items due to his ultimate. Silence him before he pops it and watch him melt. [imgsmall=champ/fiddlesticks.png] - His ultimate takes a couple seconds to cast. If you see him about to jump in with it, pop a [imgsmall=skills/soraka/e.png] on him. [imgsmall=champ/katarina.png] - Her ultimate requires her to be in melee range, therefore MOST Katarinas will Shunpo to someone and pop her ult. Silence her before or right after her ult goes off. Additionally her Shunpo can be used as an escape technique, silence her so she can't get away. [imgsmall=champ/galio.png] - If you didn't get caught in his ultimate, feel free to silence him to negate damage and free your allies from his taunt. [imgsmall=champ/karthus.png] - Like Fiddlesticks, his ultimate has a cast time. While you can't silence him while he's dead, if he's alive and casting Requiem, silence him. [imgsmall=champ/malzahar.png] - His ultimate is a channeled suppression. You can silence him beforehand if you know he wont get it off, or do so just after he targets someone. [imgsmall=champ/nunu.png] - Nunu needs to be near melee range to get his ultimate off. The quicker you silence him the better, as the longer he channels the more damage he does. [imgsmall=champ/rammus.png] - If you see a Rammus zooming in with his powerball, wait until he stops then silence his taunt. [imgsmall=champ/shaco.png] - Shaco is an escape artist. You'll want to silence him to prevent his Decieve and Hallucinate. [imgsmall=champ/twistedfate.png] - His ultimate allow him to teleport anywhere on the map, silence him when he's casting his Gate. [imgsmall=champ/vladimir.png] - Valdimir likes to troll with his Sanguine Pool, silence him so he can't get away. [imgsmall=champ/warwick.png] - Like Malzahar, a channeled suppression. [imgsmall=champ/zilean.png] - Zilean will normally use his ultimate on the person who is being focused on his team. Wait until they get a bit low then silence him. There are many different situtations where a clutch silence will save your team. Above are just some of the more annoying ones. If any other champions deserve honorable mentions then feel free to leave a comment and I'll definitely add it to the list.

Before the game starts, make sure you have your team analyzed as well as who is taking what lane. Your main job early game is to 'babysit' your carries. If you have a jungler, you should be assisting him/her 100%. Try to find where the other enemy players are using clairvoyance if you or your teammates have it. You jungler should usually start at the blue golem buff, so help him with it by hitting it a couple times. Throw a heal on him for additional armor and head to your lane, don't take his/her experience. Your goal early game is to allow your laning partner to farm, never last hit unless your partner can't get it. The more farm they get, the more powerful they can become later in the game. Due to Soraka's near-infinite laning sustainability, your partner will no doubt love you for it. Harrassing is pretty decent for Soraka, though not as good as some other supports like Taric. Use your range to your advantage, as her range is pretty long. Use [imgsmall=skills/soraka/w.png] to keep your partner healed up if they're taking some harrass, and use [imgsmall=skills/soraka/e.png] to allow them to harrass more so then usual. If you're paired with a champion who can easily sustain themselves, then you might have picked up the roaming starter items. What you can do as a roamer is help your other lanes if they need it. Heal them up if they're low, help harrass, and place wards for them. Soraka doesn't have a hard stun or slow so her ganking abilites are very lackluster. If a teammate needs to go back to base, or died, take over their lane if your jungler is busy until they come back. Try to keep track of the enemy jungler with [imgsmall=summoners/clairvoyance.png]. I would normally use this spell whenever it's off cooldown just because the cooldown is so low. When you hit level 6 and pick up [imgsmall=skills/soraka/r.png], your map awareness should be at an all-time high. A global heal can and will save your teammates from certain death, so be prepared to use this at all times. If your team is grabbing a kill or two in another lane, you can use this to grab some assists for some extra gold.

Mid Game is about the same as early game for Soraka. Dragon and Baron are high possibilites at this point in time, so make sure they're warded. During Dragon or Baron, just auto-attack and heal whoever is taking damage. You should have picked up an [imgsmall=items/oracles-elixir.png] by now. Use the ward placement image above to help you scout for wards around the map. Having the enemy blind of your team's position is a HUGE factor. While you're roaming, helping lanes and killing wards, be very cautious as Soraka is one of the most fragile champions in the game. If you end up getting caught in the jungle or river, your best bet is to try to silence the enemy, preferably their strong CC if they have any, and flash away. If your lane ends up getting ganked, you should prioritize your silence on the one with the harder CC, such as [imgsmall=champ/warwick.png]. Keep your laning partner safe over yourself, unless they have no hopes of getting away. It`s worth using everything in your arsenal to save your teammate. Pushing a tower and tower diving are more forgiving when Soraka is around, as her heals can allow a safe escape for your teammate taking turret damage, as well as poke damage. If you've lost a tower, and the lane is pushed to your side, let your carries get the farm. It benefits them alot more than it would benefit you. If you've taken a tower, then go assist other lanes the same way you were doing intitially. Teamfights usually start now. Below I'll describe your main role during them. Keep using [imgsmall=summoners/clairvoyance.png] as per usual. Use this especially when you're taking Baron or Dragon, to know if the enemy is coming.

Late game you should ALWAYS stay with your teammates now, even if you have a global heal. Baron and teamfights are usually forced now, so be ready to do both at any given time. Soraka can act as bait against bloodthirsty champions. Being as fragile as she is, enemies might think they can kill you in a matter of seconds, which is true in most situations. This is a pretty risky maneuver, so make sure you have your flash up for this. The main goal is to co-ordinate with your team to place themselves in a certain area, most likely a bush near you. Grab the attention of an enemy champion[s] and 'kite' them towards your team, healing yourself/flashing and they'll be in for a nice surprise. It cannot be stressed enough how squishy Soraka is. Be wary of champions with gap-closers such as [imgsmall=champ/xinzhao.png] and [imgsmall=champ/poppy.png], never try to be in range of these types ever unless the situation calls for it. These situations are mostly when you are protecting your allies, by taking a death instead of them. It is worth dying for your carry if they can get away safely, or even taking a death for your team to pick up a kill, or even more. These situations require improvising, and paying attention to what is going on. With Soraka, or any support champion, you cannot tunnel vision.

Co-ordinate with your team how you'll initiate, who to go after first and who to CC. As a support, your job is to protect your carries, while keeping them healthy. [highlight]Teamfighting:[/highlight] [.]Position yourself in the back, there's no reason for you to be in front initially. Stay with your carry as much as possible. [.]There is usually a bunch of poke damage going on before a teamfight. Like Nidalee and etc, you can just heal up anyone taking damage giving you the upper hand. [.]If your carry is getting focused, keep them topped up with [imgsmall=skills/soraka/w.png]. Don't wait until they're almost dead to heal them. [.]Use [imgsmall=skills/soraka/e.png] to silence the champions with the giant AoE abilites, or game-changing ones. Refer to my Infuse section for more information. [.]Do NOT wait until everyone is near death to use [imgsmall=skills/soraka/r.png]. It's best to use this when they're around 3/4 - 1/2 HP. Reasoning behind this is that in usual situations, if you get low you want to retreat, so we don't allow them to get low. This allows for more pressure on the enemy team. There are exceptions when you're facing certain champions, like Karthus. If he dies he can still cast his ultimate, so you can save your [imgsmall=skills/soraka/r.png] to counter it. [.]When you're putting on more pressure than the enemy team, try to determine if it's safe to use [imgsmall=skills/soraka/q.png], preferably after a few ultimates are out of the way. All in all, keep your carry safe to allow them achieve their maximum potential in a teamfight. Don't mindlessly run into the enemy team spamming Starcall, and try to silence at the perfect time.

I'll be posting the latest patch changes for Soraka here. [highlight]Version 06/22/11[/highlight] Soraka Nothing has changed as of yet.

Appreciate the time you've taken to read this guide. Soraka is a fairly underrated and misunderstood support champion. Any comments or feedback are welcome. Check out my Orianna guide here:

Comments coming soon!
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