Zyra Build Guide

[S3] Go get 'em, Plants! - Mid Zyra Guide

Uploader DSeiba
Updated 3 years ago
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Ability Power (+4.95 ability power)
Skill Order
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Hello everyone! My IGN is DarkSeiba and I'm currently just a high elo League of Legends player. I started playing League around the time Yorick was released and my first favorite champion was Annie. Of course I had no idea what I was doing like pretty much everyone who first starts playing this game, but just thinking of a giant teddy bear smashing the face of your opponents is cool enough to have me addicted to this game. After some level 30 (pretty douchebag) friends told me that I played a horrible Annie and never used her passive - to my defense, I didn't even know champions had a passive ability - I started to switch my champion pool more towards supports. While I learned supporting on my way to level 30, during the levels 25 to 30 I only played assassins like Katarina and mostly Akali. I love supporting, but I also love instantly killing an enemy champion. And Zyra is amazing at that. She is one of the most supportive mids who can also 100 to 0 squishies. And she's hella fun. [imgext=http://i.imgur.com/lzKL8Yq.jpg] I hope that I one day can say that I am the best Zyra mid player in EU West but aslong as people like nubbpoohbear and Hafu are out there I cannot be satisfied with my skills with her yet and am aiming to keep improving! I count other supportive mages, like Orianna and Lux, also to my champion pool but have stopped playing them often ever since I got a big Zyra hype some long~ time ago. Long story short/TL;DR: If you don't want to read this wall of text, just go to the other chapters. Not like they are any shorter~ PS: playing support zyra a lot ruined my KDA/average cs im sorry guys ;-;

[imgext=http://i.imgur.com/9Sz32iB.png] [center][highlight]~Explanation for MY choices~[/highlight][/center] [highlight]9x Greater Mark of Magic Penetration[/highlight] Flat magic penetration is hands down the best early game "weapon" you can have on a mid laner if you are looking to deal straight up more damage to champions. But it doesn't help you wave clear or sustain yourself in lane so I would not suggest rushing Sorcerer Shoes. Bonus runes for flat magic penetration are hella sweet though. There are no marks that can compete with these. [highlight]9x Greater Seal of Armor[/highlight] I always go armor yellows just so you don't instantly blow up against an AD carry/assassin, even if the enemies have an AP jungler and an AP mid lane, simply because I don't think mana regeneration is necessary on Zyra. You can run out of mana pretty easily in lane if you don't manage it well enough but the way how I play her, everytime I use mana I harass the enemy. This way, their health will go down as my mana goes down. So, by the time I have no mana... the enemy should be dead. Or atleast back to base! [highlight]9x Greater Glyph of Magic Resist[/highlight] The same as above. Almost every champion has atleast one spell that does magic damage, even if it scales with AD. Imagine jungle Lee Sin maxing his E and you don't have any magic resistance. He can just straight up burst you down (not like jungle Lee Sin couldn't do that anyway). Also, I don't want to blow up against AP assassins. [highlight]3x Greater Quintessence of Ability Power[/highlight] Zyra has great AP scalings. 15 Ap is pretty nice to have early game since you won't have any other income except from the ignite mastery until you go back to base. I have not tried any other quints on Zyra but I also have yet to see someone else suggest taking other quints on her so I am pretty confident that these are the only quintessences that make sense to take. [center][highlight]~Other options~[/highlight][/center] [highlight]9x Greater Seal of Mana Regeneration[/highlight] Yeah, I said earlier that I don't like taking mana regeneration runes on Zyra because it is not necessary with my playstyle. But that's my playstyle and I don't want to force anything on you guys. You should still take mana regeneration runes if you have trouble sustaining your mana pool in lane without trading effectively or if you just like to spam spells. [highlight]9x Greater Seal of Scaling Health[/highlight] Zyra is really easy to blow up. You should not lose 1v1 engages on other AP/AD mids with Zyra but there are still some champions that just eat you alive lategame. Simply because she has so little health. I have tried these runes in a few games of me and it turned out okay but I still like having armor runes more. Probably because I almost always rate resistances over flat health. [highlight]9x Greater Glyph of Scaling Ability Power[/highlight] If you are confident in the match up, which I often am, you might aswell just go AP per level. I stated the reasons why I go magic resistance above and I'll stick with them but taking AP per level glyphs is totally fine. [highlight]3x Greater Quintessence of Armor[/highlight] Wait. Armor quints? Yeah. I actually take these quints against Zed. Because damn. That guy is scary! He can one shot you at level 6 if you come too close to him. But I'll talk more about him in the match ups part. If you are real afraid of getting killed by an AD assassins, you can grab these quints. In these lanes, its most important to just survive until they make a mistake.

[title][img=skills/zyra/p.png] Passive: Rise of the Thorns [/title] Cast range: [imgext=http://www.abload.de/img/screen26jxzo7.png] Cast animation: [imgext=http://www.abload.de/img/screen27ilo3k.png] [title]Explanation:[/title] Similar to Kog Maws passive but stronger aslong as you actually hit it. Not in terms of damage, but in terms of range and AoE. It takes a long time until you can actually use this ability so you can't rely on it to instantly shoot out once youre dead. Most of the time, if your enemy isn't CC'd they'll have enough time to prepare themselves for the shot. The shot has pretty huge range and you can use it to shoot over walls, it goes through every target it hits and procs item effects such as Rylais slow. It does not proc on hit effects such as lichbane or malady since it counts as a bonus spell and not as a bonus auto attack. If you know you are going to die, try to position yourself in a way where you make sure to hit as much enemies as possible with your passive. [title][img=skills/zyra/q.png] Q: Deadly Bloom [/title] Cast range: [imgext=http://www.abload.de/img/screen03zhayq.png] Cast animation: [imgext=http://www.abload.de/img/screen10f7ole.png] Deadly Bloom Plant: [imgext=http://www.abload.de/img/screen1364flt.png] [title]Explanation:[/title] Your wave clear and poke skill. Its on a relatively short cooldown and has decent range. You can use it everytime the enemy goes in for cs without being afraid of counter attack. You will most of the time combo your plants with your Q instead of your E in lane, just because its easy poke and punishes mistakes harder because its a ranged plant. If they walk close up to you and you place a ranged plant on them, they'll take atleast 2, up to 4, hits. The Q has a short cast animation which is similar to Cassiopeias Q. This allows you to place your plant under it just as you are casting the Q. You just have to press W fast enough. [title][img=skills/zyra/w.png] W: Rampant Growth [/title] Cast range: [imgext=http://www.abload.de/img/screen04lja5m.png] Cast animation: [imgext=http://www.abload.de/img/screen1175oop.png] [title]Explanation:[/title] You cast a seed on the ground. This is smartcasted no matter if you have it on smartcast or not. This means the seed gets placed on the point your mouse is hovering over. However, you can see the range of it if you manually click on the spell, which is what Im doing in the screenshot. This is what makes Zyra so strong in laning phase. The way how this spell works is that when one of your spells, Q or E, hit a seed of you, it becomes a plant that does shitton of damage and lasts quite some time. Her plants are like additional champions auto hitting your enemy. You should always win trades in 1v1 scenarios when your plants are activ and hitting the enemy champion. The seed gives you a small amount of vision of its surroundings until it runs out. The prioritization in lane is Q plants over E plants in terms of trading. If your jungler is ganking and you want to set up a kill, you should use one E plant for the slow and one Q plant for the damage. Your plants do the same damage no matter what you level up first, but Q is ranged so its always go hit the enemy more times than E and thus does more damage. Zyra can place up to 4 seeds but only store up 2. [title][img=skills/zyra/e.png] E: Grasping Roots [/title] Cast range: [imgext=http://www.abload.de/img/screen067pk5c.png] Cast animation: [imgext=http://www.abload.de/img/screen12boi5t.png] Grasping Roots Plant: [imgext=http://www.abload.de/img/screen14yjfx0.png] [title]Explanation:[/title] Your main CC spell aside from your ultimate. It's "only" a root and pretty easy to dodge but sets up really nice with your passive and your ult because it can hit everyone on their team. If you hit a snare on your enemy in mid lane and he is around 70% hp you should be able to burst him with your full combo, aslong as you cast your ult after you set your plants. Your E plants are melee range and slow the enemy. I cast the E plants if I dont have to deal all the damage and just want to catch someone. I explained above why the Q plants deal more damage over time. Press W in the cast direction of E in order to get a plant. Rylais slow stacks up with the E plant slow for an overall 49% slow. [title][img=skills/zyra/r.png] R: Stranglethorns [/title] Cast range: [imgext=http://www.abload.de/img/screen074kkwx.png] Cast animation: [imgext=http://www.abload.de/img/screen16kbku9.png] Buffed Plants: [imgext=http://www.abload.de/img/screen157bki4.png] [title]Explanation:[/title] Your ultimate. This skill is so insanely good. Its like a ranged Morgana ultimate, but even stronger because it creates a zone the second that you cast it, no matter how you position yourself afterwards. This works as amazing zoning tool in teamfight, compliments well with other AoE ults like [imgsmall=champ/amumu.png] Curse of the sad mummy, or [imgsmall=champ/thresh.png] terror box. What it does is high ranged AoE damage that leaves a zone which knocks up every champion/minion/monster in it after a few seconds duration. If there are plants placed within the AoE, they get buffed to 50% increased attackspeed. You should not be afraid to use this on just one enemy if its a high priority target because you need it for your 100-0 burst and the CD is not high compared to other AoE ults. I would suggest just using it if you see a good opportunity, like a potential ult on both their carries, even if you were the one to initiate. If you get caught late game, you should always try to deal as much damage as possible with your whole combo so you can hopefully get away with a kill or atleast leave them too low to take an objective.

[center][title][img=skills/zyra/r.png]>[img=skills/zyra/q.png]>[img=skills/zyra/e.png][img=skills/zyra/w.png][/title][/center] Skill into R everytime you can. Both cooldown and damage scale with levels. Its too good. Q has a lower cooldown than E and can hit more creeps. Thus, it is your wave clear ability. Wave clear abilities are always the highest priority in season 3 as an ap carry. You use it as a poking tool that can, coupled with your plants, do up to 250ish damage in lane when you have 3 points into it. E should be maxed after Q because your W doesn't do any damage and you always look for more damage on a bursty mage. The CD does sadly not increase with levels but considering the extra damage its still worth it. W last. Restoring your plants faster is cool but not necessary to have early in the game. Especially since you won't use it for its vision part anyway, aslong as you have wards in your inventory. You only use it for the vision part in some situations, like checking if their blue is up or making sure that their jungler isn't in a certain brush that you expect him to be in. Most of the time you use it for your Q plants to harass in lane.

Starting items: You can start with both Boots + 4 pots and Dorans +2 pots. Boots is the safer start because it helps you escape ganks easier (most junglers don't start boots anymore.. actually nobody does). Dorans is okay on every AP caster who can farm safely from range or attack someone without counter attack. [highlight]Build path 1) Main damage path[/highlight] [center] [img=items/zhonyas-hourglass.png][img=items/rabadons-deathcap.png][img=items/void-staff.png][/center] This is the more traditional one but also the one that I prefer going for. You go Zhonyas first because the nerfs really hit Deathcap hard and made it not worth rushing anymore. Zhonyas synergizes amazingly well with Zyras kit. You initiate, use everything you have and pop the Zhonyas active ability just as they all go on you. In the meantime, your plants are hitting everyone in their team. After Zhonyas, you could situationally go Abyssal/Morellos/Rylais, but only if you don't need more straight up damage, which is what I really like on AoE casters. [highlight]Build path 2) Utility/Kite path[/highlight] [center][img=items/rylais-crystal-scepter.png][img=items/liandrys-torment.png][img=items/rabadons-deathcap.png][/center] This build is actually the most common you see in solo queue because people love going liandrys on Zyra. I decide to build this way if their team has really strong engages and my AD carry is ahead. Rylais will help him and yourself kite more effectively, while being tanky enough to survive long enough to get another rotation of your spells out if you get caught. This is a more supportish path, you could say. You don't have to rely on yourself to do all the damage and can just help the rest of your team to survive. I don't go Zhonyas with these items because I won't go deep enough in to be in huge danger but rather stay with my ad carry and help him kite. The Rylais slow comes in handy here. Next up, you'll get your Liandrys. It boosts your damage really nicely and applys it's passive with every hit of your plants. Coupled with the Rylais slow that your plants apply aswell, its incredibly much consistent damage. Afterwards, Deathcap is another addition for more straight up damage, but can be replaced by Abyssal scepter if you think you still don't need more flat AP/flat damage and they have atleast two mostly magic damage dealers. Void staff should be build as a 5th/6th item, once everyone on their team has build some form or resistances. [highlight] Boots Choices:[/highlight] I almost always go Sorcerer's Shoes for the flat magic penetration but against strong CC junglers like Fiddlesticks or CC reliant mid laners like Annie grabbing merc treads is advised. Ninja Tabi against AD assassins like Zed or something like AD Tryndamere mid lane (wait, what is that guy doing here?!) so they can't deal true damage to you if they buy a brutalizer early on. Enchantments are 99% of the time homeguard. Zyra has limited mobility and movement speed is all she has to get back to lanes faster. Distortion is also good because you don't have any escape aside from flash. You should definitely get distortion if you run TP instead of ignite. I found something funny out about furor enchantment. Everytime your plant hits an enemy, the furor procs. This is really helpful if you go for the kite-y Rylais build. [highlight] Explaining Situational Items:[/highlight] I don't mean that these are items that you buy depending on the situation after you went for one of your three core paths, but that these are items that you can place into one of your paths and replace other items with. You could get Athenes Unholy Grail or Rod of Ages first if thats what you like to build on your casters, or you could go Abyssal first because you fear getting bursted by an AP assassin. It comes down to personal preference, even though there are some choices that make more sense than others. Against a Voilbear/Fiddle/ApTrynd you obviously want to get a Morellos at some point in the game, and against an Akali top lane and an Annie mid lane you should definitely get an Abyssal - in the end, its your own choice. You have to feel comfortable with the playstyle these items add up to you. I like varying item builds and not having a solid one that I always go every game but the three paths that I wrote up are to make other people get into a certain playstyle with Zyra. Be it to do consistent AoE damage, help your team kite, or burst as much as possible. [highlight]My opinion on On-Hit Zyra (Burning Bush)[/highlight] A rather new way of playing Zyra is building especially items that proc their passive effects with every hit of her plants, as example, building [imgsmall=items/spirit-of-the-elder-lizard.png]. Everytime your plants hit something, it will aply the true damage of it. Same goes for [imgsmall=items/liandrys-torment.png], [imgsmall=items/rylais-crystal-scepter.png] and [imgsmall=items/will-of-the-ancients.png]. However, aside from spirit of the elder lizard, these items all seem like more or less usual AP carry items. Building any of these items is not the essence of this build. It is one specific combination that makes it so unique. You build [imgsmall=items/spirit-of-the-elder-lizard.png] together with [imgsmall=items/liandrys-torment.png] and [imgsmall=items/banner-of-command.png]. Banner of command passively increases the damage of your plants by 15%. This is very key to the build, as it effects every other item aswell. The more auto attacks your plants get off, the more passive effects are applied on their target. As you can probably tell, the focus lies on consistent damage and not burst damage. Your plants will deal high amounts of continual damage as they hit their target and make you really strong in terms of poking. However, the reason why I personally don't like this build is that you are reliant on your plants in terms of damage. I like being able to decide a teamfight in one good ult as Zyra because I capitalize on her high ap ratios. This is not the case with this build. Your AoE will deal significantly less damage as you don't stack a lot of AP. Also, when your plants are dead, your potential amount of damage decreases way too much to make it worth going for this build. Another aspect why I prefer stacking AP over On-Hit effects is the inability to clear waves as fast as when you're going for a standart AP carry build. That being said, it is a lot of fun to play with it though.

This is more of an adition to the item builds chapter but I did not want it to become too long so I decided to add this in a chapter for itself. I'll discuss every item that you can possibly get on an AP caster here. I only cover item choices for SR (summoners rift) because this guide is not directed to TT (TwistedTreeline). [img=items/abyssal-scepter.png] You will only get to benefit from the passive when you get completely rushed by the enemies and even then, you are probably dead by the next couple of seconds. Not worth rushing. There are other choices against AP heavy teamcomps that give you about the same mr but have more benefit from the other stats for you. It is almost as cheap as a void staff though so you don't have to sacrifice that much gold for it. I usually get it as a second item if I am against a fed Annie. [img=items/archangels-staff.png] / [img=items/seraphs-embrace.png] At one point in season 3 I bought archangels staff on almost every mage in mid lane that used mana simply because I liked the active from seraph's embrace so much eventually I figured out that it was complete nonsense to waste so much gold on that item since all it realy gives is ability power and mana even though it costs so much and takes so long to stack up to become a seraph's embrace. Zyra doesn't have mana problems aslong as she has a blue buff. However, she can make use of items that help her sustain her mana in lane because her Q is on a fairly low cooldown and easily spamable because of that. Because of that, I can somewhat understand people who like to build it on her. I never buy this item on Zyra anymore personally though. [img=items/athenes-unholy-grail.png] Another item that makes sense taking if the enemies have an AP heavy teamcomp or if they just have a really fed ap carry. It is one of the items that makes farming in mid lane incredibly easy early on because you can get it around the 16 minute mark if you're farming well so far and then, once you got it, just keep farming until you get sick of it. It gives a lot of CDR and mana regeneration, some AP and some MR. Aside from the AP and MR, it's almost as if you're having a constant blue buff with this item. I think this item is viable on Zyra mid but just like the other mana-sustain items not necessary. [img=items/deathfire-grasp.png] I haven't seen one person build this on Zyra, ever. It doesn't make sense. If you get close enough to use the active, you might aswell just flash into the enemy team and commit suicide. You almost never get the chance of getting close enough to use this on someone you want to burst down. The only thing its useful for is the 15 percent of targets health burst and the CDR. But even that does not justify buying the item on Zyra. You don't want single target burst but more AoE damage. It just doesn't make sense compared to other items, especially since it's realy expensive. [img=items/liandrys-torment.png] I personally love playing with this item because it makes your AoE seem so much more rewarding in teamfights. It increases your poke by a lot since every hit of your plants proc the item's passive. I don't think the bonus health is necessary on Zyra but the item overall is just worth buying for the gold it costs and for the haunting guise it builds out. You always have to look at the parts you have to buy before getting the item. If you want to buy a rabadons deathcap, it will take you a long time to get 1600 gold for the needlessly large rod. It also takes you a lot of time to buy a haunting guise but it doesn't take you a lot of time to buy two amplifying tomes and a ruby crystal. You should always be able to buy a part of the item, even if you are forced to go back to base when you don't have a lot of gold. [img=items/lich-bane.png] Yeah.. no. The active is pretty funny for pushing towers but also doesn't compliment your AoE in any way. Its just like deathfire grasp single target damage which is not what you want on Zyra. [img=items/morellonomicon.png] This item is one of the most cost efficient AP items that you can buy. It gives CDR, manaregen and ability power. Everything that you want as an AP caster. However, it still puts you behind your core items. You can buy it when you play against something thats reliant on heals like AP Soraka, Master Yi, Volibear or Singed. [img=items/rabadons-deathcap.png] A great item for mid and lategame damage but a pretty weak choice early game because all it gives is damage for huge gold costs. You don't want just more straight up AP early game as Zyra but always something that helps you survive just as much as doing damage. You have to build it at atleast the 25 minute mark though. A champion like Zyra that only has ap ratios can't just skip the item that gives the most AP in the game. [img=items/rod-of-ages.png] I really dislike this item overall, no matter on what champion. The only exception where I rarely build it myself is Orianna in matchups where you just need the HP to survive in lane. There are too much better options to go for on Zyra. If you want more hp you can always go for a Giants Belt and build it into a Rylais or buy a Haunting Guise in lane for a Liandrys. [img=items/rylais-crystal-scepter.png] I love this item on Zyra even though I don't build it that often lately. The passive gets applied by your plants everytime they hit an enemy and make you an ultimate kiting machine by that. It doesn't give that much AP though and it costs a lot. However, if I do go for Rylais, I buy it in combination with Liandrys because they compliment each other really well. [img=items/void-staff.png] The best AP item you can go for when your enemies are starting to stack magic resistance. You do almost no damage to targets with over 100 mr if you don't have this item on you. Because of that, when to build a Void Staff depends on when your enemies build magic resistance. This is in most cases somewhere around the 20 to 30 minute mark. [img=items/zhonyas-hourglass.png] So much outplaying potential comes with buying this item. The two seconds of statis is huge. In that time, you can avoid every skillshot in the game or delay a fight long enough to get another skill rotation out. It is one of the best items in the game and can be bought on every AP champion. I especially like it on Zyra. She is really squishy and does not have a gap closer so if you get jumped on and manage to get your ult out, you can use the Statis from Zhonyas to survive long enough until your ult spreaded out and knocked everyone up.

Early Game exists mostly out of the laning phase where you just stick to your lane, farm up your levels and gold and eventually get a kill or even get killed yourself. On Zyra, you can look for kills once you reach level 3 and have every spell aside from your ultimate - but that doesn't mean that you have to get a kill. Even if you just stay even in cs (cs means creep score, which is the score that shows the minions/creeps that you have killed so far), it's already an okay laning phase for you because Zyra gets really strong throughout the mid game. You should always have your lane warded even if you are crushing your opponent and feel as if you could take them on 3v1 and win. It's really important just to be able to know who is where. When you know that the enemy jungler is trying to gank your lane, you can tell your team that it's free for them to do anything on their lane that they want, since there is no pressure from the jungler anymore. Another important point about warding is that you should make sure to time the locations where your enemy warded. I see a lot of mids not doing it and think it's way too underestimated for how much it helps you. What you can do when your enemy warded somewhere and you timed it is avoid that certain space when trying to roam from your lane and tell your jungler to gank your enemy once the ward timer ran out. When playing Zyra, you are a lane bully due to your huge Q range and plant damage. You don't walk up to your enemy to harass him though. Wait for him to go to auto attack a creep to take cs and while he is in that auto attack animation, cast Q or even E under him for simple harass. Do this two or three times and you will be able to kill your enemy with another rotation of your skills, which means snaring him, placing two plants under him and casting Q under him. This is so called "kill potential". This does not mean that you have to harass your enemy. Some matchups are really hard to do this against. Zed as an example is decent against Zyra in lane because he can just jump with his shadow towards you when you try to harass and harass you back. The problem is that his harass does more damage and thus has higher kill potential on you. As you can see, playing mid lane is not easy and does not always result in you winning your lane. However, if you did lose your lane, then do not worry! There are more phases of the game awaiting you. Don't give up so easily. Even when the score is 0-10, you can always turn a game around after one in your favor.

Mid to Late Game is the prime time for Zyra. Skirmishes will start around this time and people will start trying to go all in for you. Which is good for you. Zyra is amazing at baiting out teamfights. By now, you should have atleast one of your three core items finished, which is in my case almost always a Zhonyas. With this, you can bait someone to go in on you, their team will be forced to follow up and you can land a good ult without getting punished for going deeper into their team because of your Zhonyas. Aslong as your team is there to follow up, its worth it. If you went Rylais first, this works aswell, but you can't stay in their team for too long without blowing up. Get your ult out, use your plants to slow their butts and then get the hell out of there. Rabadons first Zyra is much more reliant on others to initiate but does a lot more AoE damage. If you have an Amumu on your team and he has a good time to go in, stay close to him so you can follow up. Also, very very important! Try to catch them with your root. If you land a root on their AD carry and he can't get away from you, you get a kill on him in almost every scenario. To be able to catch someone, hide in spots that aren't warded. If they see you using a skillshot, they'll back off. If they only see the skillshot flying on towards them, without seeing you yourself, they'll be caught off guard because they don't expect it. Places that are good to catch someone: [imgext=http://www.abload.de/img/screen20vxepa.png] [imgext=http://www.abload.de/img/screen22r9dy6.png] [imgext=http://www.abload.de/img/screen23peexs.png] [imgext=http://www.abload.de/img/screen24z3dnl.png]

Most people describe late game at around the 30-40 minute mark which makes sense because most of the time even if you farm badly and miss a lot of cs you should still have atleast 3 or 4 big items which makes some champions really strong and some really weak compared to others. Tristana as an example is a champion that is really strong once she has those items. She is able to do more with those items as an AD Carry than Graves. But to make up for that, her mid game is rather compared to Graves. So every champion has their strength and weaknesses regarding that. However, there are some champions that remain strong through out the game and due to this get picked fairly often. Especially the newer champions that Riot has been releasing don't really have a phase of the game where you can call them weak. Zyra, Elise and Jayce come to my mind when talking about champions that are consistently strong and remain a threat from the beginning to the end. Thats why Tristana is often called a rather risky pick while these other 3 champions are safe picks. Now that you know what the term late game means, we can get started with what happens during this part of the game. Most games don't get here often because atleast two or three teamfights usually happen during mid game and settle who wins most of the time. The few games that do make it to late game can end any second though - the death timer around this time lies on 40-60 seconds. If you ever make a mistake and get caught somewhere, the game is probably over. Thats why it's really important to go everywhere as a group, always carry an Oracle's Elexir on your team. It doesn't have to be you who buys it and its the most effective on your tank or support since its their job to get map control and a lot of champions in these roles can't get caught that easily. Aside from that, it's just the same as Mid Game. Engage whenever you see an opportunity and always go as a group so you can start a teamfight at any second, be it for a tower or for baron.

Teamfights are where Zyra shines. You have a lot of options on your actions: 1) Help your AD carry kite the bruisers 2) Help your bruisers kill their carries 3) AoE as much as possible This is totally depending on the game. If your AD is 0/5 you might aswell just leave him to die to the bruisers and get rid of their carries on your own. The best way to do this is to safe your ultimate until you can catch them in a bad postion so your team can rely on this the most. This happens the easiest if they are chasing you or if they get locked down by someone on your team (Sona ult, Amumu ult, Thresh hook etc.). I personally like to just bait out a teamfight like I explained in the mid game/late game section by making them focus me and then catching them all in a bad position and using Zhonyas to survive long enough for my ult to go off but I sometimes just decide to go full out on their carries when Im far ahead and am the only one with damage in the team. There are some champions that Zyra has an easier time with bursting down and some that she has trouble with. Her combo is also easily Zhonya'd by enemies if they pay attention to the game, so you shouldn't be using everything on someone who has a Zhonyas. These are the rules I follow: AD carry is farmed/fed -> I help him kite I am farmed/fed but my AD carry is behind -> I go for their carries We have an AoE composition that can combo up on each others CC = I just follow up on my team Depending on your item builds, you are better at following certain of these "rules" (If you haven't read the item section, I suggest reading it now! :P)

I'll try to update this section every day by atleast one match up. If you are looking to see what counters Zyra and what champions she counters then you are at the wrong guide. I don't think certain champions just counter others. Its the playstyle that counters other playstyles. If you get baited to use all your cooldowns on an Ahri with Zhonyas and then get bursted down by her, thats because she outplayed you, not because she counters your champion. Winning and losing is up to you. Ill use this section to explain what playstyle you have to chose against which champions. Some of the matchups are still unknown to me (sorry, people just don't like playing some champs ;~;). I'll edit them once I played them. [img=champ/ahri.png] [highlight]Difficulty:[/highlight] Easy in lane - Hard in teamfights You can outplay her in lane really easy. You can kite around her because your plants will constantly damage her and hide around/behind minions so she cant land a charm on you. When she is 6, don't be afraid when she ults in. Use your Q plants and try to hit her with the R burst. Dont waste your E on her when she has her dashes up, it will be a waste. Wait for her to be in a bad position, then E her. She can outplay you in teamfights. Really hard. Don't just use every CD you have on her. She can dodge all your moves. Wait for her to waste up her R charges before you try to hit her with something. [img=champ/akali.png] [highlight]Difficulty:[/highlight] Easy to outlane - Easy to lockdown in teamfights The only thing that I am afraid of in this lane are junglers. They ruin my day because I play hyper aggressive against Akali to shut her down before 6. Because she is melee you can harass her all day with your plants. She won't be able to sustain all of the damage even if she went 9 pots but you have to watch out for your mana. If you run low on mana, just go back to base. After your first purchase back in base, you need to have a pinkward in your inventory. Place it when she goes into her shroud. You can bait her to go in on you at level 6, lock her down with your ult and then just burst her down. Use your pink ward if she goes into her shroud so your plants can keep hitting her. [img=champ/annie.png] [highlight]Difficulty:[/highlight] Easy in lane - Easy in teamfights Even if she stuns you in lane, she can't stun your plants. I mean, she can, but she'll have to decide if she either wants you to keep damaging her, or your plants. Her jungler will probably camp you because she sets up ganks really easily. Just survive until you catch her offguard and then burst her down. She can turn around though; her burst is not to be underestimated. Since she has no mobility, you will be able to lock her down in teamfights real easy. Your plants zone her really hard, too. Don't die to her early on or she might be able to snowball the game strongly into her favour. [img=champ/diana.png] [highlight]Difficulty:[/highlight] Medium in lane / Hard in lane Post6 - Easy in teamfights Diana is pretty annoying. You can try to kill her early on because you will have free harass since she's melee but once she reaches 6 you'll have to be careful for ganks. You can do the same as you do in the Akali match up; wait for her to go in on you, then use your whole combo on her and burst her down. However, it is harder against Diana because of her stupid shield. Maybe you won't be able to 100-0 her, but atleast you should be able to 60-0 her. You do also the same in teamfights as you do in the Akali matchup. Diana will have to jump in at some point. Your ultimate does incredibly well against hers. She jumps in, you knock her up. [img=champ/fizz.png] [highlight]Difficulty:[/highlight] Hard in lane - Hard in teamfights I hate this matchup. Its so annoying to lane against Fizz, simply because they all take barrier. Usually, you can win trades against someone when you have creep advantage easily, but against Fizz, creeps don't matter. They are nearly non existant for him thanks to his passive. Just try to harass him when he goes in for cs and survive. Be careful about jungle ganks. Fizz has bad waveclear so you will usually be pushed up to his tower. If he uses his R on you, considering he is 100% health and you are not, and you can't dodge it in time, try to flash away from it. If he's under 100% health, lets say, about 60% health, you can get hit by his R on purpose and try to burst him down. But DON'T fall for his barrier baits. If he has barrier up, don't go in on him. In teamfights, you should try to catch him out at some point but not before he used his E. When he jumps in and then out, just go on his teammates. They will follow up to him jumping in, with the exception that they can't jump out so easily. Try to take advantage of you offering more utility than him. Play as a team and help your AD carry if he gets jumped on by the fish. [img=champ/karma.png] [highlight]Difficulty:[/highlight] Easy in lane - Easy in teamfights Well, I can't say much about this matchup yet since I only played it once, but Karma should never be able to trade with you in lane. You can burst her down at 6 really easily and your plants hurt her a ton. If she goes in to snare you and her jungler isnt nearby, just go for a trade with her. You'll win it. Her W (snare) range is much shorter than your plants range. Use that to your advantage. Really easy to burst down in teamfights since she has no escape aside from her gimicky E speed boost. [img=champ/kassadin.png] [highlight]Difficulty:[/highlight] Easy to outlane / Hard in lane Post6 - Hard to lockdown in teamfights You have a blast laning from level 1 to 6 but after that, he can beat Zyra pretty easily just because he's so mobile. You will most likely not be able to catch him once he has his ult so try to get a kill on him pre6. He is melee and should get pushed back to you to the tower. Its kind of a free lane for you until his power point, which is his ult. Just deny him as much as possible before that. As I said in multiple matchups against melee champions earier, melee champions usually have bad waveclear early game so they get pushed back by you. Don't go too far as Zyra without wards, even if you can only cs at their tower. If you reached a point where you have to cs at their tower but don't have wards, farm wraiths and try to snipe cs with your Q plants until you have enough gold to buy some. He's gonna be total flippity floppity in teamfights. Don't even bother going in on him unless one of your teammates landed a good CC on him and make up for an easy snare/ult follow up from you. [img=champ/kayle.png] [highlight]Difficulty:[/highlight] Medium in lane - Hard in teamfights You can always trade with Kayle until she gets strong items, usually when mid to lategame kicks in. Because of her ultimate, she's always gonna win 1v1 fights from that time on. Just abuse her having a shorter Q range than you early game and try to snowball from there on. If you can reach level 6 before her, look to get a kill on her. Aslong as she doesn't have her ultimate you can always burst her. Kayle's ultimate, Intervention, is great against assassin champions but not good against strong AoE damage champions like Zyra. She can only cast her ult on one member in her team and not on three or four. Use that to your advantage. Try to hit as much people as possible with your AoE so the focus is spread out. Even though Kayle doesn't have any form of hard CC her slow is pretty annoying and can catch a champion with no escape, like Zyra, offguard. Don't underestimate her chasing potential. When you are left alone and get caught by her you are most likely to die. [img=champ/kennen.png] [highlight]Difficulty:[/highlight] Easy in lane - Easy in teamfights You just poke him early on and hide behind minions so he cant hit you with his Q. He sets up ganks pretty nice with his stun but if you space out in lane correctly you should never be in a position to die to a gank. Spacing out in lane means walking in a path where you are not in a dangerous spot to go in for cs/harass. Your level 6 burst is instant and his takes time to unleash its whole power, which makes you stronger at level 6. If he goes in, maybe even flash ults you, just use your whole combo on him. He will usually do this when his jungler is nearby but you can burst him faster than he can burst you. Even if you die eventually because his jungler was there, its worth it. After all you traded 1 for 1 and relieved pressure from your other lanes. [img=champ/khazix.png] [highlight]Difficulty:[/highlight] Medium in lane - Hard in teamfights Zyra counters most melee champions but there are just some that she can't do much against. Kha'Zix can sustain himself up with his W and is safe from ganks with his leap. I advise starting cloth armor 5 pots in this lane and rushing Zhonyas. Try to harass him but don't overextend. He has a gapcloser and strong burst potential. I'd say Zyra and Kha'Zix are equally strong late game but because he can basically free farm in lane and can kill Zyra faster than she can kill him, just free farming against him won't work. This is one of the few lanes where I like to take TP just to have extra map pressure. [img=champ/leblanc.png] [highlight]Difficulty:[/highlight] Hard in lane - Hard in teamfights Leblanc has huge outplay potential in this match up. She has a relatively low cooldown on her gap closer and incredibly high burst potential in her whole skill rotation. You can not use your snare just to farm because aslong as its on CD, you have literally no way aside form summoner spells to escape her going all in on you. Try to survive in lane as long as possible and roam whenever you feel like your teammates need help. Don't follow her when she roams but push her lane up. If you follow her, there's a chance that she turns around and just engages on you. You must absolutely deny her every chance to kill you by either just playing really far back in lane and farming with max range Q or by letting her go. [img=champ/lux.png] [highlight]Difficulty:[/highlight] Medium in lane - Easy to lockdown in teamfights Lux can trade with Zyra because of her shield saving her from most of the plants damage but is still somewhat easy to burst down in laning phase aslong as she doesn't take barrier because she has no way of escaping your ultimate. Always have a ward in the lane so you can see if shes trying to hide behing a wall to land a sneaky skillshot. Respect her level 6 burst - while its not as high as other mages, its on a shorter CD than your ultimate and still does resonable damage. [img=champ/lissandra.png] [highlight]Difficulty:[/highlight] Easy in lane - Medium in teamfights Lissandra is a really strange champions. Sometimes I feel like she's ridiculous overpowered and other times I just stomp her. It's mostly because her laning phase is really bad. She doesn't have a lot of damage by herself but can set up ganks easily, so be careful about their junglers position. If he is not to be seen anywhere and she goes aggressive, he is probably ganking you. Lissandra does have her strong points though. Her teamfighting is really good. She can initiate and lock someone down for about 2.7 seconds or give herself a free 1.5 second Zhonya. If she goes for you in teamfights and you end up dying a lot because of her ultimate, grab a QSS (Quicksilver Sash). [img=champ/nidalee.png] [highlight]Difficulty:[/highlight] Faceroll easy in lane - Hard in teamfights Nidalee just can't do anything in lane against Zyra. She has no way of trading with her. Hide behind the minions to avoid getting hit by her Q and poke her everytime she goes in for cs. If you manage to hit level 6 before her, zone her out of lane. She cannot go in for cs with the threat of your ult hitting her. When she is level 6, wait for her to use her jump forward so you can go in with your full combo without having to fear her jumping out of it. Play very aggressive early on to get a lead on her. If you don't manage to shut her down, she can become a huge problem throughout the game. She can avoid engages really well, which is what Zyra does best. [img=champ/orianna.png] [highlight]Difficulty:[/highlight] Medium in lane - Easy in teamfights Orianna is really poke-y early on and can use that to her advantage at level 1 but once you have your plants you are able to trade with her. Don't trade auto attacks with her because of her passive, which empowers her auto attacks by quite a large amount. Tell your jungler to gank her when she pushed you up to the tower. She has no escape so any lockdown followed up by your snare or the other way around will be deadly for her. She is similar to Lux in the aspect that your plants don't do too much to her because of her shield but she runs out of mana much faster than you do. Force her to use her shield a lot and outsustain her in terms of mana. [img=champ/twistedfate.png] [highlight]Difficulty:[/highlight] Easy/Medium in lane - Easy in teamfights This lane is pretty... strange. I have never lost to a Twisted Fate but sometimes I play too hyper aggressive in lane because of that fact that I think he's so easy to beat with Zyra and get caught by his jungler but that is just my fault. Just trade with him as much as possible, preferably after he used a blue card on a minion. Easy to burst down at 6. You can just walk up to him if he is pushing you to your tower, ulti behind/under him and he will get knocked up by it because he has no escape. This way, you can garantee a snare on him, followed up by double plants. Its important that you ward both sides of your lane to tell your teammates in time when hes going to gank somewhere and potentially stop him from doing so. Your root cancels his ultimate, keep that in mind. If you are close to him and hes channeling his ult, root him. He'll be incredibly vulnerable during that time. [img=champ/zed.png] [highlight]Difficulty:[/highlight] Medium in lane - Hard in teamfights Exactly the same as Kha'Zix but with even more kill potential. He stomps Zyra really hard until you get a Zhonyas to survive his burst, which means until about 16 minutes in the game. Start with cloth armor and 5 pots and try to survive as long as possible. If you fall beind in lane tell your jungler to grab blue buff so he can help the other lanes and maybe snowball the game with that - you won't be able to kill Zed when he is ahead anyway. Always Zhonyas immediately when he ults you. This is the timespan where he does the most damage to you. No matter who his target is, after he dashed towards it, lock him down with your root and your ult.

*Yawwwn* God, I haven't written on something this long for quite some time now q.q I hope you liked the guide, please leave some feedback here! This is my first official guide so I'd like to get as much criticism as possible. Hopefully I could help you with AP Zyra. If you want to support me for feature guides, please advertise this a little bit!

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