Talon Build Guide

Talon-The Blade's Shadow

Uploader DirsOne
Updated 5 years ago
Skill Order
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[title][img=skills/talon/p.png] Passive: Mercy[/title] [number]Talon deals 10% more damage with his basic attacks to any target that is slowed, stunned, immobilized, or suppressed. [/number] [title]Explanation:[/title] [title][img=skills/talon/q.png] Q: Noxian Diplomacy[/title] [number]Talon's next basic attack deals an additional 30/60/90/120/150 (+30% per attack damage) physical damage. If the target is a champion, the target will bleed for 18/36/54/72/90 (+120% of attack damage) physical damage over 6 seconds, revealing their location for the duration. Cooldown 8 seconds Cost 40 mana[/number] [title]Explanation:[/title] [title][img=skills/talon/w.png] W: Rake[/title] [number]Talon sends out a volley of daggers that then return back to him, dealing 30/55/80/105/130 (+60% of attack damage) physical damage every time it passes through an enemy. Additionally the enemy is slowed by 20/25/30/35/40% for 2 seconds. Cooldown 10 seconds Cost 45/50/55/60/65 mana Range 750[/number] [title]Explanation:[/title] [title][img=skills/talon/e.png] E: Cutthroat[/title] [number]Talon instantly appears behind his target, silencing them for 1 second and amplifying Talon's damage against the target by 3/6/9/12/15% for 3 seconds. Cooldown 18/16/14/12/10 seconds Cost 35/40/45/50/55 mana Range 700[/number] [title]Explanation:[/title] [title][img=skills/talon/r.png] R: Shadow Assault[/title] [number]Talon disperses a ring of blades and gains stealth for up to 2.5 seconds, gaining 40% Movement Speed. When Talon emerges from stealth, the blades converge on his location. Every time a blade passes through an enemy, they receive 120/195/270 (+90% of attack damage) physical damage. Cooldown 60/50/40 seconds Cost 80/90/100 mana Range 1000[/number] [title]Explanation:[/title]

[item=youmuus-ghostblade]While I do not think this is a core item I do think Brutalizer is making this core because it's the upgrade. It gives a bunch of stats you can use, including the active because of movement speed. It gives damage and armor penetration both stats you can use quite well and even some crit chance if you get lucky. Save this for later in the game though. [item=the-bloodthirster] The single strongest AD Item in the game with a whopping +100 AD if you get it fully stacked and it also gives some sustain with it's 15-25% lifesteal. The only real issue with it is if you die you lose stacks. This item is extra damage should you need it maximizing your burst potential. Rushing one of these also allows one shotting of creep waves. [item=phantom-dancer]For More Attack Speed And Critical +speed [item=infinity-edge]This is the single best auto attack item in the game because it gives the most bonus damage to auto attacks. This item tends to cost a lot and it doesn't give anything more then a trinity force or blood thirster but combined with Ghostblade and Trinity Force and some good positioning this item can get you a penta kill. [item=guardian-angel]It's the best survivability.

Talon does not have the best Early-Game in the game but it isn't bad either. He doesn't require a good laning phase to have a good game but he does require farm. You need to either get fed or farmed or both in order to do anything but that is the situation with most champions. These things will massively improve your entire game. Start Boots + 3 Pots Rush The Brutalizer Build Blodthirster Build Mercurys Treads You'll want to do a lot of harassing with W during laning and try to keep from committing to a fight until they're somewhat low. You won't be able to burst anybody from full health but you can harass them low enough to be bursted. When your enemy target is low you'll want to finish the job. E in and Q right away then ult, W out of ult on them and ignite at the same time. W + Ult + Ignite all dealing damage at once will surprise your opponent and hopefully they won't have time to flash out thinking they could escape without it. Mid-Game assuming your fed and/or farmed is a good time to be Talon. If not it can kind of suck. Mid-Game revolves a lot around buff and dragon control. Have your team keep Dragon, Baron, and both enemy buffs (red and blue) warded. If you take map control during this time you will most likely win the game. If towers are down you'll want to group up with your team and start ganking as a pack. If towers are not down simply go back to early-game but keep everything warded. Talon is a fantastic ganker and you'll want to be roaming around ganking whoever you can whenever you can. Keep an eye on top lane and make sure it is always pushed so you have time to travel around. Remember, using W to push your lane after early-game is fine. If you're team is already winning take dragon as you please, if you're losing wait until the enemy team goes for dragon then jump in with a team coordinated gank. If you did fail to get fed early game farm a lot mid game so you're of use mid game.

By late game you should be at the very least farmed and hopefully fed. Like Mid Game you'll be warding the same areas of both enemy buffs, dragon, and baron. If winning take control of the map and push as a team. If you have a strong initiator like Amumu or Alistar you can turret dive, if you don't you'll want to slowly poke turrets down with your ranged carry or force baron fights. Assuming an enemy team is smart they won't get caught but that is rarely the case so roam around the enemy jungle and catch someone then push if you need too. If you're losing the game you'll want to wait until the enemy team starts something then coordinate with your team to kill them. Also, catching someone while you're losing will completely turn a game around and can even make a sure loss a sure win. Make sure to keep warding even if the enemy team does have a support with an oracle. Ward in odd places if need be, Wards anywhere can help the team unless you place them next to the nexus and if you do you're trolling. When a team fight starts you don't want to jump in right away. Give it a second for people to throw their AoE/CC out then jump in straight onto hopefully the AP Carry but any squishy champion is fine. E + Q on them then Ult + W + Ignite to burst them down. If you have it pop your ghostblade and make sure they die. Once they die you'll want to move out of the fight until your 3 main skills are up again then jump back in. You should not be auto attacking that much so it's not worth it to die for a few auto attacks.

Hey guys, I'm DirsOne (Or Dirs)and this was my first guide.I hope that it pleases you to read it as much as it pleased me to write. I know there are plenty of Talon builds out there, so I'm aiming to create something a bit more than a recommended build for Talon,but a complete guide on how I've...

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